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"I don't care who they are—Nobody touches my food!"
~ Charmy

Summary

Charmy Pappitson 「チャーミー・パピットソン Chāmī Papittoson」 is a dwarf-human hybrid and a Magic Knight of the Clover Kingdom's Black Bull squad. She loves food.

Powers and Stats

Tier: 7-B, 6-C with Food Magic | 6-B, higher with Food Magic

Key: Elf Saga | Heart Kingdom Joint Struggle Arc

Name: Charmy Pappitson

Origin: Black Clover

Gender: Female

Age: 19

Classification: Magic Knight, Black Bulls member, Dwarf-Human hybrid

Powers and Abilities: Superhuman Physical Characteristics, Small Size (Type 0), Acrobatics, Overwhelming Aura (When she's angry, Charmy's Magic Power vastly rises, inducing Fear to her opponents), Magic, Enhanced Senses, Extrasensory Perception (People with Magic Power can sense the flow of Mana in their surroundings as well as other people's Magic Power), Cotton Magic, Flight (Limited Flight with Cotton Magic), Platform Creation (She can create floating platforms made of cotton. Capable of using magic circles as platforms to move mid air), Size Manipulation (Her size varies with her mood, she can also coat herself in cotton and reduce her size even more. She can also increase the size of spells with mana method), Animal Manipulation, Creation (Can create food, sheeps and cotton clouds), Summoning (Can summon cook sheeps and her wolf), Magic Regeneration (Can restore her allies' Magic Power and even her own by eating the food made by her sheeps), Statistics Amplification (With Reinforcement Magic, Mana Method and Mana Skin), Homing (With Mana Method, basic instructions like "pursue the target" can be applied to attacks), Rage Power (Her Magic Power increases when she's angry), Power Absorption with Food Magic (Can consume magic attacks), Forcefield Creation (A mage with a high magic power can create a natural forcefeild to protect themselves from attacks. With Mana method, she can create a shield or improve her durability). Resistance to Heat Manipulation with Mana Skin (Mana Skin allows even the average Magic Knights to run across the Yultim Volcano, a Grand Magic Region which can reduce a human into ashes), Power Nullification with Mana Skin (Mana Skin allowed Noelle to cast Sea Dragon's Roar under the presence of an elf) and Sleep Manipulation with Mana Skin (Leopold was able to overcome the effects of Fragil's Snow Magic, which puts her opponents to sleep)

Attack Potency: City level (Comparable to Gauche Adlai), Island level+ with Food Magic (Defeated Elf Rill). She is also able to eat magic attacks with Food Magic and add their strength to her own | Country level (Comparable to Post-Timeskip Asta), Country level+ with True Food Magic (Defeated a 50% Dark Disciple)

Speed: Relativistic (Reacted to Langris's finishing blow on Finral and used a spell to send the Black Bulls flying towards them [0.44c]), Relativistic+ with Food Magic (Kept up with Lira [0.88c]) | Relativistic+ (Kept up with a 50% Dark Disciple [0.89c]), far higher with True Food Magic (Faster than before. Outsped a 50% Dark Disciple)

Lifting Strength: Class 10 (Comparable to Vanessa), higher with Reinforcement Magic (Reinforcement Magic was stated by Tabata to increase the physical capabilities of the user even without much in the way of muscle)

Striking Strength: City level (Beat down opponents that could harm Gauche), Island level+ with Food Magic (Harmed Elf Rill with a punch) | Country level (Comparable to Asta), Country level+ with True Food Magic (Beat down a 50% Dark Disciple)

Durability: Possibly Island level+ (Even in this form, she took a clean hit from Elf Rill), Island level+ with Food Magic (Stronger than before. Took hits from Elf Rill) | Country level+ (Took hits from a 50% Dark Disciple), far higher with Dwarf Form (More durable than before)

Stamina: Superhuman (Charmy has an unusually large reserve of Magic Power that fluctuates with her mood)

Range: Standard Melee Range; Hundreds of Meters with Food Magic

Standard Equipment: Her Grimoire

Intelligence: Average

Weaknesses: Food. However, throwing food will make Charmy angry.

Notable Attacks/Techniques:

Cotton Magic: Charmy uses this magic attribute to generate and manipulate cotton. She can create floating platforms large enough to carry most of her squad. She can shape various entities and objects from cotton. She usually uses this magic to create sheep that help her in any situation.

  • Cotton Creation Magic: Sheep Cook: Charmy manifests an entity in the shape of a sheep. The sheep is composed of bundles of cotton with complete sheep anatomy and a chef hat. More than one can be created at a time. The sheep is capable of performing any of Charmy's commands as if it were a living creature. However, those commands are mainly related to cooking and baking.
  • Cotton Creation Magic: Sleeping Sheep Strike: Charmy generates countless amounts of cotton and molds them into the shape of a ram. The ram is of considerable size with a pair of horns and limbs without hoofs. Charmy is able to command the cotton ram to attack a target. Due to its size, a single strike from it could send the target flying a considerable distance with ease. Multiple strikes could smash the target through thick walls.
  • Cotton Creation Magic: Sheep Fluffy Cushion: Charmy creates a large ram out of cotton. It can pull back its belly and launch an object at high speeds.
  • Cotton Creation Magic: Sheep Cook: Master Chef: Charmy manifests a Sheep Cook with a toque, a mustache, a neckerchief, and a pair of curved horns. The sheep is capable of preparing food that restores the magic power of those who eat it.

Restraining Magic: Charmy uses this from of magic to bind opponents in cotton. She can shrink the bundle of cotton into a small ball.

Food Magic: Charmy uses this magic attribute to consume other types of magic.

  • Food Magic: Glutton's Banquet: Charmy manifests a giant wolf with a fork and knife. The wolf uses the utensils to stab and drag spells into its mouth. The consumed magic is then converted into energy for Charmy.

Reinforcement Magic: Charmy uses this form of magic to enhance her physical capabilities

Enhanced Magic Power: Charmy has an unusually large reserve of Magic Power that fluctuates with her mood. If she is having a normal fight, it stays on a regular level; however, when enraged or in the presence of food, or someone getting in the way of it, her magic vastly rises and is enough to intimidate members of the Eye of the Midnight Sun.

Dual Magic Attribute Affinity: Due to being a hybrid, Charmy naturally possesses Magic with an affinity to more than one attribute: Cotton Magic and Food Magic.

Mana Method: After training in the Heart Kingdom, Charmy has learned to use the country's unique magic technique to increase the size and power of her Cotton Magic creations. She can also use it alongside her Food Magic to create a barrier that traps an opponent and allows them to be cooked, as if in a kitchen.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Charmy Pappitson
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