Games | Main Canon |
---|---|
Comics | Archie Pre-Genesis |
“ | Oh flower, pretty flower, show your face and I'll sting you! | „ |
~ Charmy Bee |
Summary
Charmy Bee (チャーミー・ビー Chāmī Bī) is the youngest member and a co-founder of the Chaotix alongside his partners Vector the Crocodile and Espio the Chameleon in the Sonic the Hedgehog series. Hyperactive and scatter-brained, Charmy is prone to taking action first and asking questions later. With his carefree and cheerful attitude, he brings heart to the Chaotix Detective Agency.
Powers and Stats
Tier: High 5-A | 4-B, higher with Power Cores | 2-C
Key: Classic Era | Adventure Era | Modern Era
Name: Charmy the Bee
Origin: Sonic the Hedgehog (Knuckles' Chaotix)
Gender: Male
Age: 6
Classification: Anthropomorphic Bee, Chaotix Member, "The Little Terror"
Powers and Abilities:
- Superhuman Physical Characteristics
- Small Size (Type 0) (70cm tall)
- Non-Standard Breathing (Type 1)
- Natural Flight
- Body Control (Able to curl into a ball-like shape to perform a Spin Dash)
- Natural Weaponry (With his Stinger)
- Absorption (Of Rings)
All previous innate abilities including;
- Spin Dash (Standard)
- Non-Physical Interaction (Ghost & Spirits; Can harm Boos, the ghosts of Pumpkin Hill][1])
- Electricity Manipulation & Paralysis Inducement (With Thunder Shoot)
- Assisted Transmutation & Sound Manipulation (With Chaotix Recital)
Resistance to
- Radiation Manipulation (Suffered no ill effects from entering and remaining close to the center of a power plant's fuel for an extended duration, and can even withstand falling in it like the rest of the playable cast[2])
- Extreme Cold & Cosmic Radiations
- Acid Manipulation (Can withstand the acid of poison frogs with no negative side effects[3])
All previous innate abilities including;
- Toon Force
- Hammerspace (Can hold countless Rings, Pets, Trails and vehicles in their hammerspaces)
- Space Survival (Capable of surviving in the vacuum of space)
- Vehicular Mastery (All playable characters are capable of piloting aircrafts, vehicles and Extreme Gears with immediate expertise[1])
- Boost (Standard. Capable of performing the Boost technique[1])
- Accelerated Development (Leveling, Other; Physical Stats and Abilities. Characters are capable of gaining experience per step taken,[1] with each level up increasing speed, jump height, and experience gained to a maximum of Level 134; through Rebirths, they can increase their base stats[Note 1])
- Inventory Duplication (Capable of earning multiple Rings per Ring through Rebirths)
- Magnetism Manipulation (Via Infinite Magnet)
Resistance to
- Mind Erasure (Kept his consciousness even after being erased by the Time Eater)
- Poison & Chemical Products (Capable of traveling through the Chemical Plant without repercussions,[4] which is filled with deadly toxins and the purple pollution water[5][6][7][8][9])
- Extreme Temperatures and Cosmic Radiations (Unfazed by being near lava in Hill Top Zone. Capable of breaking out of being frozen solid by Dr. Eggman's Emerald Hill Mech and is capable of surviving outside the Space Colony ARK[Note 2])
- Damage Transferal (Up to 1-C (6-D) AP with Rings. Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings have repeatedly shown the capacity to protect Base characters from villains far stronger than them, ranging from the likes of Void to amped Titans such as Supreme[10])
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
Item Boxes
- Size Manipulation (With Grow and Shrink)
- Statistics Amplification (Grow increases the running speed and jumping capabilities of Charmy. Power Sneakers vastly increases Charmy's speed)
- Statistics Reduction (Self-inflicted with Shrink, which decreases the running speed and jumping capabilities of Charmy)
- Aura & Damage Reduction (With the Invincibility Monitor, which provides a sparkling aura that renders Charmy immune to harm for about twenty seconds)
- Forcefield Creation (With the Shield Monitor)
Item Boxes
- Forcefield Creation (Of Fire and Electricity varieties)
- Aura & Damage Reduction (With the Invincibility Shield, which provides a rainbow-like aura that renders Charmy immune to harm for roughly twenty seconds)
- Statistics Amplification (Passive with Power Cores, concentrated energy that amplifies the user's abilities when harnessed.[11] Charmy is able to carry three at a time, each one increasing his strength twofold. Temporary with Speed Shoes, which lasts roughly 20 seconds)
- Transformation
- Energy Projection (With Cyan Laser)
- Transmutation, Gravity Manipulation, Size Manipulation and Deconstruction(With Indigo Asteroid)
- Free Movement and Underground Mobility (With Yellow Drill)
Charmy starts with a Board-type Extreme Gear (B-Stinger). For a more in-depth look at the mechanics behind Extreme Gear, as well as each specific board and the nature of the subclasses and powers provided, consult this page.
- Technological Flight
- Acrobatics
- And several more as listed in the Extreme Gear page's universal abilities.
- Statistics Amplification (Of Damage, Speed, Jump Height, Energy, Oxygen, Luck, and Event)
- Greater Magnetism Manipulation (Certain Pets and Trails can increase the reach at which one attracts Rings and Chaos Orbs to them)
- Probability Manipulation (Non-Combat Applicable; via the Luck Stat)
- Power Bestowal
- Greater Accelerated Development (Pets and Trails increase the Experience gained from Chaos Orbs and steps made)
- Greater Inventory Duplication (Pets can enable characters to collect hundreds of thousands of Rings with every Ring collected)
- Fusionism (Fast Friends can take up to 150% of all of your Pets' best Power, Experience gain, and Ring counts)
- Aura (Several Trails emit an aura around the character)
- Possibly Power Bestowal, Statistics Amplification, and Shapeshifting (With the Wisp Pets, which can potentially bestow their abilities upon their wielder[Note 3])
- Aura (Explosive), Fire Generation, & Self-Destruction/Explosion Inducement (With Red Burst, which surrounds the user with an aura of fire. Users are able to cause a detonations of fiery energy that harm nearby opponents while leaving them and the Wisp unscathed[12])
- Flight (With Crimson Eagle, which grants the user flight for a limited time[13])
- Pseudo-Black Hole Creation, Gravity Manipulation, Absorption, Levitation & Transmutation (With Indigo Asteroid, which will break down matter and convert it into more substance for the Asteroid Ring that expands from and surrounds the user)
- Bodily Weaponry (Conventional) & Surface Scaling (With Pink Spikes, transforming the user into a ball covered in spikes that enable clinging to surfaces[14])
A full list of all Pets in Speed Simulator can be found here and a full list of all Trails in Speed Simulator can be found here.
- Limited Water Manipulation (With traps)
Attack Potency: Brown Dwarf level (On par with those such as Classic Knuckles and Classic Espio. Can help destroy Metal Sonic Kai if chosen) | Solar System level (Should not be too far behind the other Adventure Team Chaotix member. Fought on par with the likes of Modern Amy and Modern Cream), higher with 3 Power Cores (each Power Core doubles the user's physical characteristics) | Low Multiverse level (12 universes. Was part of the Resistance and helped fight a horde of Modern Chaos 0, Modern Metal Sonic, Zavok and Modern Shadow clones in Sonic Forces[Statistics Values 1])
Speed: FTL (Can keep pace with those such as Classic Knuckles and other Classic Chaotix members) | Massively FTL+ (Can keep pace with Adventure Espio and Adventure Vector), higher with 3 Power Cores | Infinite (Fought against Phantom Ruby clones of Modern Chaos 0, Modern Shadow, Modern Metal Sonic, and Zavok, who could pressure Sonic during their confrontation with them before his imprisonment), higher with the Spin Dash
Lifting Strength: Unknown | Likely Class M (Physically contended with members of Adventure Team Dark and Adventure Team Rose during Sonic Heroes) | Likely Class M (Should be no weaker than before)
Striking Strength: Brown Dwarf level (Able to harm Metal Sonic Kai with his blows) | Solar System level (Can harm members of Team Dark and Team Rose with his strikes), higher with 3 Power Cores | Low Multiverse level
Durability: Brown Dwarf level (Can take hits from those such as Metal Sonic Kai and Badniks that can harm others such as Classic Espio and Mighty). Up to Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme[10]) | Solar System level (Able to withstand attacks from members of Team Dark), higher with 3 Power Cores. Up to Complex Multiverse level (6-D) Damage Transferal with Rings | Low Multiverse level, higher with Boost. Up to Complex Multiverse level (6-D) Damage Transferal with Rings
Stamina: Superhuman (He can fly seemingly indefinitely without fatigue, and is known to be quite hyperactive) | Superhuman | Superhuman
Range: Standard Melee Range; Tens of Meters with Colors Powers
Standard Equipment: A Bound Ring | None notable
- Optional Equipment Item Boxes | Rings, Item Boxes | Item Boxes, Vehicles (Extreme Gear, Tornado, Dark Rider, etc.), Infinite Magnet, Red Star Rings, Pets/Friends/Fast Friends (Chao, Animals, Koco, certain Wisps, Black Doom's Eye, etc.), Trails
Intelligence: Average (Although mostly immature and scatter-brained, Charmy is skilled in tracking and has some investigative skills. His innocent nature giving him an excellent sense of intuition that lets him point out important details that others would have missed. Charmy excels as well in following hunches and uncovering hidden objects and he also has some mysterious talent which enables him to warp between flowers and activate bee-themed devices at will)
Weaknesses: Aside from his childishness and immaturity, Charmy cannot swim.
Notable Attacks/Techniques:
- Spin Attack: Charmy inflicts damage by curling into a ball-like position, destroying objects
- Spin Dash: Charmy curls into himself and begins to charge up, then launches forward at high speeds. This can be used for both higher maneuverability on the battlefield, and for overwhelming offense.
- Homing Attack: While in the air, Charmy performs a high-speed Spin Dash towards the nearest enemy.
- Spin Dash: Charmy curls into himself and begins to charge up, then launches forward at high speeds. This can be used for both higher maneuverability on the battlefield, and for overwhelming offense.
- Boost: Charmy instantly propels himself forward at top speed and becomes surrounded by an energy forcefield allowing him to barrel through enemies without fear of reprisal.
- Air Boost: An airborne variation of the Boost, increasing Charmy's speed in the air as well as his upwards momentum.
- Sting Attack: Charmy attacks the foe with his stinger.
- Whirlwind: Charmy creates a vortex of wind strong enough to become a solid platform.
Pets: Also referred to as Friends, these creatures will hover closely behind their wielder that typically focus on granting benefits on several stats;
- Experience (The amount of experience gained when defeating an opponent)
- Rings (the amount of Rings gained per a single Ring)
- Damage (the amount of damage dealt to bosses and powerful enemies).
- Stamina (The amount of energy consumed when Boosting)
- Air (The amount of time possible to spend underwater without air)
- Luck (Non-Combat Applicable).
Up to 3-5 Pets can be equipped at a single time, stacking the benefits from each.
For a full reference of different Pets and their impact, see here.
Trails: Trails are equippable items that range from Level 1 to Level 25 at maximum. They typically focus on increasing three statistics, but different Trails offer benefits that include other statistics. Like Pets, these include altering;
- Experience
- Rings
- Damage
- Stamina
- Air
Unlike Pets, only one trail can be equipped at any given time.
For a full reference of Trails and their impact, see here.
Credit and thanks to the Sonic Speed Simulator wiki.
Gallery
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 1.2 1.3 Sonic Speed Simulator
- ↑ Sonic Heroes: Stage 04 - Power Plant (Team Chaotix)
- ↑ Sonic Heroes: Stage 10 - Lost Jungle (Team Chaotix)
- ↑ Sonic Speed Simulator: Chemical Plant
- ↑ Sonic Generations Strategy Guide pg. 46
- ↑ Sonic the Hedgehog Encyclo-speed-ia pg. 253
- ↑ Sonic the Hedgehog 1 & 2: Sega's Official Players Guide pg. 83
- ↑ Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 14
- ↑ Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 50
- ↑ 10.0 10.1 Sonic Frontiers: Another Story (vs The End)
- ↑ Sonic the Hedgehog: Bad Guys #2
- ↑ Sonic Colors (DS): Sweet Mountain - Area 2, Mission 1
- ↑ Sonic Lost World: Desert Ruins Zone 1
- ↑ Sonic Colors: Planet Wisp Act 1
Notes/Explanations
Note | |
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Statistics Values | |
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Discussions
Discussion threads involving Charmy Bee (Game) |