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Articles about Charmy Bee
Games Main Canon
Comics Archie Pre-Genesis
Oh flower, pretty flower, show your face and I'll sting you!
~ Charmy Bee

Summary

Charmy Bee (チャーミー・ビー Chāmī Bī) is the youngest member and a co-founder of the Chaotix alongside his partners Vector the Crocodile and Espio the Chameleon in the Sonic the Hedgehog series. Hyperactive and scatter-brained, Charmy is prone to taking action first and asking questions later. With his carefree and cheerful attitude, he brings heart to the Chaotix Detective Agency.

Powers and Stats

Tier: High 5-A | 4-B, higher with Power Cores | 2-C

Key: Classic Era | Adventure Era | Modern Era

Name: Charmy the Bee

Origin: Sonic the Hedgehog (Knuckles' Chaotix)

Gender: Male

Age: 6

Classification: Anthropomorphic Bee, Chaotix Member, "The Little Terror"

Powers and Abilities:

All previous innate abilities including;

Resistance to

Item Boxes

Item Boxes

Charmy starts with a Board-type Extreme Gear (B-Stinger). For a more in-depth look at the mechanics behind Extreme Gear, as well as each specific board and the nature of the subclasses and powers provided, consult this page.

A full list of all Pets in Speed Simulator can be found here and a full list of all Trails in Speed Simulator can be found here.

Attack Potency: Brown Dwarf level (On par with those such as Classic Knuckles and Classic Espio. Can help destroy Metal Sonic Kai if chosen) | Solar System level (Should not be too far behind the other Adventure Team Chaotix member. Fought on par with the likes of Modern Amy and Modern Cream), higher with 3 Power Cores (each Power Core doubles the user's physical characteristics) | Low Multiverse level (12 universes. Was part of the Resistance and helped fight a horde of Modern Chaos 0, Modern Metal Sonic, Zavok and Modern Shadow clones in Sonic Forces[Statistics Values 1])

Speed: FTL (Can keep pace with those such as Classic Knuckles and other Classic Chaotix members) | Massively FTL+ (Can keep pace with Adventure Espio and Adventure Vector), higher with 3 Power Cores | Infinite (Fought against Phantom Ruby clones of Modern Chaos 0, Modern Shadow, Modern Metal Sonic, and Zavok, who could pressure Sonic during their confrontation with them before his imprisonment), higher with the Spin Dash

Lifting Strength: Unknown | Likely Class M (Physically contended with members of Adventure Team Dark and Adventure Team Rose during Sonic Heroes) | Likely Class M (Should be no weaker than before)

Striking Strength: Brown Dwarf level (Able to harm Metal Sonic Kai with his blows) | Solar System level (Can harm members of Team Dark and Team Rose with his strikes), higher with 3 Power Cores | Low Multiverse level

Durability: Brown Dwarf level (Can take hits from those such as Metal Sonic Kai and Badniks that can harm others such as Classic Espio and Mighty). Up to Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme[10]) | Solar System level (Able to withstand attacks from members of Team Dark), higher with 3 Power Cores. Up to Complex Multiverse level (6-D) Damage Transferal with Rings | Low Multiverse level, higher with Boost. Up to Complex Multiverse level (6-D) Damage Transferal with Rings

Stamina: Superhuman (He can fly seemingly indefinitely without fatigue, and is known to be quite hyperactive) | Superhuman | Superhuman

Range: Standard Melee Range; Tens of Meters with Colors Powers

Standard Equipment: A Bound Ring | None notable

  • Optional Equipment Item Boxes | Rings, Item Boxes | Item Boxes, Vehicles (Extreme Gear, Tornado, Dark Rider, etc.), Infinite Magnet, Red Star Rings, Pets/Friends/Fast Friends (Chao, Animals, Koco, certain Wisps, Black Doom's Eye, etc.), Trails

Intelligence: Average (Although mostly immature and scatter-brained, Charmy is skilled in tracking and has some investigative skills. His innocent nature giving him an excellent sense of intuition that lets him point out important details that others would have missed. Charmy excels as well in following hunches and uncovering hidden objects and he also has some mysterious talent which enables him to warp between flowers and activate bee-themed devices at will)

Weaknesses: Aside from his childishness and immaturity, Charmy cannot swim.

Notable Attacks/Techniques:

  • Spin Attack: Charmy inflicts damage by curling into a ball-like position, destroying objects
    • Spin Dash: Charmy curls into himself and begins to charge up, then launches forward at high speeds. This can be used for both higher maneuverability on the battlefield, and for overwhelming offense.
      • Homing Attack: While in the air, Charmy performs a high-speed Spin Dash towards the nearest enemy.
  • Boost: Charmy instantly propels himself forward at top speed and becomes surrounded by an energy forcefield allowing him to barrel through enemies without fear of reprisal.
    • Air Boost: An airborne variation of the Boost, increasing Charmy's speed in the air as well as his upwards momentum.
  • Sting Attack: Charmy attacks the foe with his stinger.
  • Whirlwind: Charmy creates a vortex of wind strong enough to become a solid platform.

  • Cyan Laser: Using the power of a Cyan Wisp, Charmy transforms into a cyan laser beam. As the Cyan Laser, Charmy gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Charmy can also bounce off them as if they were reflective surface.
  • Indigo Asteroid: Using the power of an Indigo Wisp, Charmy turns into an orb-shaped body with striped, indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Charmy essentially becomes a miniature planet with a strong gravitational field. Charmy is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Charmy the ability to levitate through midair.
  • Yellow Drill: Using the power of a Yellow Wisp, Charmy turns into a yellow spiral drill. As the Yellow Drill, Charmy can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Charmy to move through water like a living torpedo.

  • Pets: Also referred to as Friends, these creatures will hover closely behind their wielder that typically focus on granting benefits on several stats;

    • Experience (The amount of experience gained when defeating an opponent)
    • Rings (the amount of Rings gained per a single Ring)
    • Damage (the amount of damage dealt to bosses and powerful enemies).
    • Stamina (The amount of energy consumed when Boosting)
    • Air (The amount of time possible to spend underwater without air)
    • Luck (Non-Combat Applicable).

    Up to 3-5 Pets can be equipped at a single time, stacking the benefits from each.

    For a full reference of different Pets and their impact, see here.

    Trails: Trails are equippable items that range from Level 1 to Level 25 at maximum. They typically focus on increasing three statistics, but different Trails offer benefits that include other statistics. Like Pets, these include altering;

    • Experience
    • Rings
    • Damage
    • Stamina
    • Air

    Unlike Pets, only one trail can be equipped at any given time.

    For a full reference of Trails and their impact, see here.

    Credit and thanks to the Sonic Speed Simulator wiki.

    Gallery

    Notable Matchups

    Victories:

    Losses:

    Inconclusive:

    References

    1. 1.0 1.1 1.2 1.3 Sonic Speed Simulator
    2. Sonic Heroes: Stage 04 - Power Plant (Team Chaotix)
    3. Sonic Heroes: Stage 10 - Lost Jungle (Team Chaotix)
    4. Sonic Speed Simulator: Chemical Plant
    5. Sonic Generations Strategy Guide pg. 46
    6. Sonic the Hedgehog Encyclo-speed-ia pg. 253
    7. Sonic the Hedgehog 1 & 2: Sega's Official Players Guide pg. 83
    8. Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 14
    9. Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 50
    10. 10.0 10.1 Sonic Frontiers: Another Story (vs The End)
    11. Sonic the Hedgehog: Bad Guys #2
    12. Sonic Colors (DS): Sweet Mountain - Area 2, Mission 1
    13. Sonic Lost World: Desert Ruins Zone 1
    14. Sonic Colors: Planet Wisp Act 1

    Notes/Explanations

    Note
    1. Rebirths are canonical, as Dr. Eggman accidentally rebirthed the entire timeline by using Rebirth Energy.
    2. Despite gameplay containing a certain character, this is universally true of all playable characters in Sonic Speed Simulator.
    3. The Possibly rating indicates the possibility of the Wisp bestowing their abilities upon the user, and not the abilities themselves being categorized as a possibility. As such, this extends to all Wisp pets from Sonic Speed Sim.
    Statistics Values
    1. Charmy scales to 12 Universes starting from Sonic Forces.

    Discussions

    Discussion threads involving Charmy Bee (Game)
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