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Shows | X |
Super Emeralds | Game |
Master Emerald | Game |

“ | Maybe they knew something about their power that we don't? The Chaos Emeralds are still pretty mysterious, even after all we've done with them. | „ |
~ Amy Rose. |
Summary
The Chaos Emeralds are one of the main items of Sonic the Hedgehog video game series, and one of the original concepts of the Sonic the Hedgehog franchise. They are a set of seven mysterious artifacts containing unlimited power, and is the cause of several conflicts over obtaining them.
Their creation and purpose are unknown. Aside from appearing in Sonic the Hedgehog (1991), they make their earliest appearance in lore as utilized power sources by an advanced race of extraterrestrials, the Ancients, ancestors of Chaos and the Chao.
Tens of thousands of years ago, the technologically prolific race fled their doomed home world in the wake of its destruction caused by a godlike entity known only as The End. They brought with them seven powerful gems as a power source for their spacecrafts in their attempt to seek refuge elsewhere. As their spacecraft passed by the Earth, the Chaos Emeralds in their possession resonated with the power of the Master Emerald on the surface of the planet and overrode their navigation systems. This caused the Ancients to land on Earth, where they created a settlement on the Starfall Islands. Due to the Ancients being responsible for the Chaos Emeralds’ arrival on Earth, they are inadvertently the catalyst of the numerous major events throughout the series.
Powers and Stats
Tier: Varies. High 4-C, Up to 2-C, 1-C at their peak
Name: Chaos Emeralds
Origin: Sonic the Hedgehog (Sonic the Hedgehog 1)
Age: At least 20,000 years old (The Ancients arrived on Earth "tens of thousands of years ago", bringing with them the Chaos Emeralds)
Classification: Mystical Artifacts, Gems of Miracles, Native Artifacts of the Ancients' planet
Wielders: The Ancients, Sonic the Hedgehog, Amy Rose, Metal Sonic, Tails, Knuckles the Echidna, Chaos, Shadow the Hedgehog, Emerl, Black Doom, Gemerl the Robot, Blaze the Cat, Jet the Hawk, Silver the Hedgehog, Mephiles the Dark, Mighty the Armadillo, Ray the Flying Squirrel, Doctor Eggman, Trip the Sungazer
Powers and Abilities:
- Power Bestowal
- Wish Granting & Resurrection (The Chaos Emeralds granted Elise's wish and brought Sonic back to life)[2]
- Energy Absorption
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together)
- Healing (Chaos Emeralds can heal their users and restore consciousness when they lose consciousness)
- Plant Manipulation (The Chaos Emeralds can create plant life)
- Weather Manipulation (The Emeralds cancelled out a storm created by Doctor Eggman)
- Life Manipulation (Their Energy is said to be what gives both energy[3] and vitality[4] to all living things)
- Dream Manipulation (The Chaos Emeralds are referred to as the super-substance of dreams,[5] with the power of dreams being capable of awakening Super Sonic[6] without the Chaos Emeralds present)
- Empathic Manipulation, Nonduality (Type 2 [Dreams & Nightmares]) & Enhanced Abstract Existence (Type 1 for their energy; Due to their energy being the super-substances and giving vitality to all living things, their energy is both part of and more abstract than abstract beings such as The End, Void, which is addtionally stated to be part of the emotions necessary for dreams to exist, and even Illumina and the Precioustone)
- Physics Manipulation & Mind Manipulation (Dreams encompass many things, such as part of the minds of the ones dreaming, with some dreams having altered physics[7])
- Law Manipulation, Causality Manipulation & Information Manipulation (Type 2; The Chaos Emeralds were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,[8] a realm stated by The End to be a separate reality,[9] referred to by Dr. Eggman as a digital dimension,[10] and is referred to as the Digital Dream by those like the Elder Kocos. Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were,[8] an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories.[11] When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality[12])
- Limited Magnetism Manipulation (The Chaos Emeralds attract one another)
- Restoration (Physical, Energy & Metaphysical Restoration; The Chaos Emeralds can repair themselves when the shards of a Chaos Emerald are put in close enough proximity. They were also were able to repair the gateway to the Time Eater's lair prior to its fight with both Sonics. The Chaos Emeralds may help Shadow revive his memory after suffering from amnesia and Sonic &.co regain their old memories after the Phantom Ruby disorted the world. The Chaos Emeralds are verbatim stated to have a limitless supply of energy, with intense feelings of emotions being able to restore them from an inert state to once again tap into their limitless energy. They can accumulate their power in the midst of nature, but it takes a considerable amount of time for them to restore that way.)
Unconventional Resistance to:
- Reality Warping & Transmutation (The Chaos Emeralds still worked even when they were altered by an accident of Dr. Eggman's that warped both history and reality, even granting protection to those who had them in their possession)
- Duplication (The Blue Emerald allows the user to to generate clones of themselves to attack enemies)
- Transformation & Fire Manipulation (The Red Emerald allows the user to turn into a fireball that can be blasted in any direction)
- Transformation & Underwater Breathing (The Cyan Emerald allows the user to transform into water and swim indefinetely)
- Plant Manipulation (The Green Emerald allows the user to generate vines that function as platforms)
- Enhanced Senses & Perecption Negation (The Purple Emerald reveals objects to the user that are invisible)
- Time Manipulation (The Yellow Emerald allows the user to slow down time)
- Power Bestowal (The White Emerald can grant the user new powers unique to each user)
Passive:
- Aura
- Self-Sustenance (Type 3)
- Chaos Energy Manipulation
- Transformation & Statistics Amplification (An elite few can tap into the power of the Chaos Emeralds, granting a Super Form and greatly enhancing the abilities of the user. Additionally the emeralds themselves are superior to the likes of Fake Emralds, which are woefully under powered in comparison to them, which in turn are superior to Power Cores, which each doubles the power of one who uses them)
- Acausality (Type 4; Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption.[13] Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fate.[14] Super Forms can function in the Egg Reverie Zone, a dimension which distorts time and causes Base characters to float around aimlessly [as shown when they become helpless once again after they detransform])
- Invulnerability (Super Forms are empowered by Chaos Energy that largely stems from the will and emotions of the user, best displayed through Shadow being immune to all sources of damage when unleashing the hidden power of good or evil[15] from within himself that allows him to tap into a reserve of ehnanced Chaos Powers. As a Super Form is a transformation empowered by the negative or positive emotions of the user, their Invulnerability is tied to emotional power harnessed through the Chaos Emeralds. Super Forms are verbatim stated to be invincible, indestructible[16] and invulnerable)
- Invulnerability Negation (Those that can harm Super Forms are near-exclusively powered by the Chaos Emeralds themselves, including the likes of Devil Doom, the Egg Salamander, and Solaris)
- Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, as those emotions are stated to be the true power of the Chaos Emeralds. Often recited as converting thoughts into power)
- Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Sonic and Shadow to bypass Solaris' regeneration entirely, shattering it's light shells and decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remained[17])
- Space-Time Manipulation & Offensive Time Travel (As shown when Super Sonic, Super Shadow, and Super Silver fought Solaris, the Chaos Emeralds grant their users the ability to strike opponents throughout all instances of time from beginning to end simultaneously with both physical attacks and their abilities[17])
- Non-Physical Interaction (At the Emeralds' peak. Empowered the four Titans to interact with and harm The End tens of thousands of years ago, as well as Super Sonic and Supreme in the present day)
- Dream Manipulation, Empathic Manipulation, Mind Manipulation & Enhanced Conceptual Manipulation (Conceptual Destruction; Type 1; The Chaos Emeralds are said to be the super-substances of dreams,[5] rooting them as the source of all the dreams contained within Fourth Dimensional Space alongside the realm itself [a space which in itself is Illumina's dream[6] within Maginaryworld, with emotions themselves being necessary for Maginaryworld and Dreams to exist. Certain dreams are the direct manifestation of certain parts within an individual's mind. Allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time[17], which would include realms such as Maginaryworld by extension)
Activated:
- Presumably allows the user to use any of the Emerald Powers granted by each unique emerald.
- Flight (True Flight; Showcased by several heroes and villains which use them, such as Super Sonic, Super Shadow, and Gemerl)
- Power Bestowal (Super Sonic passed his energy onto Shadow and Silver, enabling their own Super Forms)
- Dimensional Travel
- Space-Time Manipulation
- Restoration (Physical, Metaphysical, Temporal & Energy Restoration; The Chaos Emeralds were used by the Super Sonics to restore reality as a whole to its state prior to the Time Eater's havoc, undoing the damage across all of space-time. Super Sonic used the true power of the Chaos Emeralds to pacify Perfect Chaos from its fury and resentment it used to transform. After Elise felt his presence in the wind and his friends gathered the Chaos Emeralds, Sonic was resurrected by their power. Super Sonic purified Mother Wisp returning her to normal, after she was corrupted into a Nega-Wisp from having her energy drained by Eggman.)
Resistance to:
- Death Manipulation (Super Forms can withstand the Eyes of Solaris, which instantly kill whoever touches them)
- Disease Manipulation, Biological Manipulation, Transmutation & Corruption (Type 1; Chaos Emerald energy prevents infection from the Metal Virus.[18][19] The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot)[20]
- Cyber Corruption (Type 1), Law Manipulation, Causality Manipulation & Information Manipulation (Type 2 [6-D], 2 Layers; When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
Attack Potency: Varies (The extent of the Chaos Emeralds' power is largely dependent on the user's aptitude. Emotions can intensify the strength of the Chaos Emeralds, as they convert their bearers' thoughts and will into power), Large Star level (The energy of a single Chaos Emerald is capable of shattering the Earth into seven regions or moving large fragments of the planet at high speeds. The power of the seven Chaos Emeralds is capable of piercing stars when not used at their full capacity, such as by the Gizoid Emerl[Statistics Values 1]), Up to Low Multiverse level (12 universes. The seven Chaos Emeralds are sought by Dr. Eggman for their "unimaginable power", making them far superior to all of his machines. Empowered Classic Sonic, Knuckles, Tails, Mighty, and Ray to destroy the Phantom King. Superior to the power of the World Rings and the Paradox Prism. The seven Chaos Emeralds are comparable to the Sol Emeralds, which were causing the Sol Dimension to merge with the Prime World, which would've led to the collapse of both universes), Complex Multiverse level at their peak (Granted Solaris its power, and empowered Super Sonic, Super Shadow and Super Silver to match and defeat the Sun God. Enhanced Sonic to fight and defeat the Egg Wizard alongside Burning Blaze and her Sol Emeralds. Allowed Modern and Classic Sonic to easily defeat the Time Eater. Empowered the four Titans created by the Ancients, and were used by Super Sonic to heavily damage and nearly defeat The End before its full power awakened[Statistics Values 2])
Speed: Immobile, at least Subsonic travel speed (After depowering from a Super form, they scatter at least this speed after being used). The boost given to users Varies from Infinite (Far superior to artifacts such as the World Rings and at least relative to characters like Generations base Sonic), Up to Immeasurable (Empowered the Super Hedgehog Trio to beat Solaris and the Time Eater)
Durability: Unknown
Stamina: Infinite (Has been referred to several times to contain infinite energy[21] throughout the series)
Range: Varies from Planetary to beyond Complex Multiversal (The Chaos Emeralds alongside the Sol Emeralds were affecting both Sonic and Blaze's universes, and empowered Solaris to nearly destroy the entire multiverse, as well as allowing super forms to hit Solaris' consciousness despite the latter being a super-dimensional being, even in comparison to the 5-D Maginaryworld[Statistics Values 2]. Also allowed Solaris to turn everything into nothing[22], including Null Space, a realm outside of all dimensions)
Weaknesses: The Master Emerald is capable of nullifying the powers of the Chaos Emeralds. They lose their power if drained of negative energy.
Feats: |
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References
- ↑ Sonic Frontiers; "Amy Side Story: Chaos Emerald Containment"
- ↑ Sonic the Hedgehog (2006): Last Episode
- ↑ Sonic the Hedgehog (1991) JP Manual
- ↑ Sonic Chaos U.S. Manual pg. 4
- ↑ 5.0 5.1 Sonic Chaos JP Manual
- ↑ 6.0 6.1 Sonic Shuffle
- ↑ Sonic Dream Team: Official Concept Art
- ↑ 8.0 8.1 Sonic Frontiers: Chaos Island
- ↑ Sonic Frontiers: Vs The End
- ↑ Sonic Frontiers: Kronos Island
- ↑ Sonic Frontiers: Rhea Island
- ↑ Sonic Frontiers (JP): Introduction Cutscene
- ↑ Sonic Frontiers (JP): Rhea Island
- ↑ Sonic Frontiers (JP): Vs The End
- ↑ Shadow the Hedgehog: Official Video Game Website
- ↑ Sonic the Hedgehog Sticker Collection Page5
- ↑ 17.0 17.1 17.2 Sonic the Hedgehog (2006): Last Episode (Vs Solaris)
- ↑ Sonic the Hedgehog #28
- ↑ Sonic the Hedgehog #29
- ↑ Sonic the Hedgehog issue #13
- ↑ Enterbrain (10 October 2001). "50年前の真実". ソニックアドベンチャー2パーフェクトガイド (in Japanese). ISBN 978-4757706255. Retrieved February 5, 2007.
- ↑ Sonic the Hedgehog (2006): Official Game Guide pg. 319
Notes/Explanations
Discussions
Discussion threads involving Chaos Emeralds |