
“ | The root of all chaotic things. | „ |
~ Aria of Sorrow Bestiary |
Summary
Chaos is a mysterious entity in the Castlevania series, whose nature is never fully explained. He is rarely mentioned by the characters and appears only once in Aria of Sorrow as the game's Final Boss. From what can be understood, Chaos is the source of all Chaotic Things and the origin of all evil. It is the source of the Dark Lord's power, and the entity standing as God's opposite in the cosmic structure. While God embodies both Goodness and Order, his nature is devoid of any meaning if left by itself. Thus, Chaos serves as God's antithesis, representing absolute evil and disorder.
Powers and Stats
Tier: 2-C | At least 2-C
Key: Dracula's Evil Will | Concept
Name: Chaos
Origin: Castlevania
Gender: Inapplicable
Age: Unknown. Potentially as old as God thus preceding creation
Classification: Cosmic Being, Abstract Entity, Embodiment & Root of Chaos and Evil
Powers and Abilities:
Dark Lord abilities (4-D - 720+ Layers), Self-Sustenance (Type 1, 2, and 3; Chaos as a concept lacks any need for Sustenance), Blessed (Vampires[1] are blessed[1] by the[1] night[1]), Nonexistent Physiology (Nature Type 1; Aspect Type 1, 2 and 3; exists without a soul, is Conceptually Nonexistent,[2] and lacks a mind), Higher-Dimensional Existence (Chaos as a being exists beyond the human and spirit world and exists across the entire Castlevania Multiverse), Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos,[3] and is immune to any conventional weaponry not made specifically to harm Vampires[4]), Acausality (Type 1 and 4; Is unfazed by the paradoxical events in Castlevania Judgement, the laws of the human world do not apply to Creatures of Chaos[5]), Enhanced Senses (Is capable of[6] seeing invisible beings[6]), Extrasensory Perception (can sense other beings[7]), Clairvoyance (Can gain information through other creatures[8]), Abstract Existence (Type 1; Is the Concept of Chaos itself, and is a far superior Concept than Death who's[9] the[10] literal[11] abstract[11] concept of death[12]), Reactive Evolution (Vampires are capable of adapting new abilities on the fly to ensure their survival,[13] even apparent for Alucard who's[14] resistence grew stronger[15] than before,[15] upscales[3] from Dmitrii,[3] who can adapt to any abilities he encounters[16]), Reactive Power Level (Dracula[17] grows[18] stronger[19] through[18] every single[20] resurrection[21]), Non-Physical Interaction (Can attack and kill Intangible,[6] Non[6] Corporeal,[6] and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually Nonexistent[2]), Immortality (Types 1, 2, 3, 4, 5, 6, 7, 8, and 9; Has Eternal Life,[22] can survive without a head,[17] can regenerate his wounds,[23] resurrect,[24] is superior to Innocent Devils who cannot die,[25] can possess others to live,[26] is undead and will[27] always[28] come[22] back[29] from[10] the[30] chaos[31] within[11] the[11] hearts[11] of[11] humans,[11] which is done by the Chaos Entity who exists in an alternate dimension beyond the normal world.[31]), Regeneration (High-Godly; Has Death's regeneration,[32] which can bring itself back after being erased from existence while being the abstract concept of Death.[1]), Resurrection (Revives numerous[21] times in[33] the series[25]), Incorporeality (As his disembodied Soul[26]), Healing Negation (Can make wounds that are unhealable[34]), Disease Manipulation and Curse Manipulation (His curse is capable of inflicting diseases across the land[25]), Portal Creation (Can create a portal[28]), Astral Projection (Can project himself to communicate with others[35]), Summoning (Can summon creatures of chaos to fight for him[9]) Intangibility (via Mist Form[36]), Flight (Is[28] capable[25] of flight[35]), Electricity Manipulation (Can use lightning[18] magic to attack[37]), Holy Manipulation (via Demonic Megiddo[25]), Danmaku (Can overwhelm his targets with numerous energy blasts[25]), Ice Manipulation and Absolute Zero (Can use ice based attacks,[38] Ice abilities are shown to reach absolute zero[1] across numerous different[39] creatures and is deemed[14] a normal ability even by creatures of the night[15]), Darkness Manipulation and Unholy Manipulation (Utilizes the powers of Darkness and anything deemed demonic), Sleep Manipulation (Upscales from Walter, who can cast a sleeping spell[1]), Soul Absorption (via Soul Steal[32]), Energy Manipulation and Energy Projection (Can[29] use[29] energy[40] blasts[40] for[26] numerous[25] different[6] attacks[37]), Matter Manipulation (Devil Forging, which can control matter,[25] is a part of Dracula's magic[25]), Vibration Manipulation (Can create shockwaves to deal damage[41]), Afterimage Creation (Can create afterimages[42]), Duplication (Can duplicate himself[40]), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic,[32] who can dimension hop into other worlds inside paintings[32]), Natural Weaponry (Can utilize numerous body[32] parts as his own weapon[6]), Creation (Can create beings at will[6]), Breath Attack (Can[40] breathe[42] out deadly[35] power on[37] his enemies[41]), Death Manipulation (Scaling from Death, who has control over the death of all things[10]), Telepathy (who can telepathically communicate with Soma[31]), Immortality, Resurrection and Regeneration Negation (High-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Is able to negate Death's regeneration, which can bring it back after being erased from existence while being the abstract concept of Death.[1] Alucard's magic and[11] many weapons are[11] capable of killing creatures of chaos easily[36] who can survive lethal blows easily,[36] Can revive endlessly,[6] are beyond life and death due to being Conceptually Nonexistent,[2] can possess other objects to exist,[31] most of them are undead, some of them are souls and evil spirits[1] and they all[11] are reliant on[43] the Chaos Entity,[6] and bounded by it,[11] always returning after being killed,[1] with Chaos existing in an alternate dimension beyond the normal world.[31]), Statistics Amplification (via[26] his[26] body parts[26]), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of using Poison,[28] which can rot flesh on contact[1] and is Acidic[44]), Blood Manipulation (Can create a blood rain[35]), Pocket Reality Manipulation (Can make his own pocket dimension[28]), Bone Manipulation (Can throw bones at his enemies[40]), Fire Manipulation (Can[26] control[38] fire[37] to[29] attack[35] his enemies[42]), Homing Attack (Can home in[37] attacks on his targets[38]), Water Manipulation (Can create water bubbles to attack[37]), Shapeshifting (Can transform[9] into a Bat/Swarm of Bats,[32] a[35] Wolf[9] and into a Mist[36]), Transformation (Can[17] transform[42] into[25] a[26] variety[45] of[46] stronger forms[37]), Telekinesis (Can telekinetically control objects at will[42]), Teleportation (Can teleport[18] around to[28] catch his[35] foes off guard[28]), Animal Manipulation (Has control[29] over demonic beasts[29] and animals[35]), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality[47] and rewrite[48] the narrative of the worlds[48] they reside in through the[49] chaos in their soul[48] which are one and the same as the real world;[50] with the results[51] of those changes[49] overturning events in the story it's tied to and overflowing into reality[48]), Reality Warping (Is capable[52] of[40] warping[6] the[35] fabric[35] of[41] reality[38] when[25] he[6] transforms[37]), Attack Reflection (Dracula's rib can passively reflect attacks back at the target[24]), Magic, Quantum Manipulation and Spatial Manipulation (Magic[32] in Castlevania[32] is able to warp[32] Quantum Space barriers,[32] which is stated to be a paranormal Phenomena,[32] which makes it[6] common for even[6] creatures of the night[53]), Soul Manipulation (Magic[54] is[31] capable[3] of[54] attacking/[55] affecting the soul[56] in the[57] series[57]), Illusion Creation (The castle can create illusions[26]), BFR (The castle can send one to another dimension[58]), Perception Manipulation (The castle can warp one's senses[40]), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (The castle's Void and Chaos powers can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations,[2] and separate them into numerous planes at once.[2] Chaos as a Concept is the polar opposite to God,[31] who exists prior to the creation of all reality.[1] Can also warp the gravity inside the castle[40]), Technology Manipulation (The castle can mess with satellite images[11]), Law Manipulation and Physics Manipulation (The Inverted castle can warp the laws of everything that functions in the castle[6]), Fate Manipulation (The castle's influence can bind the Lost Soul to it, which is literal Fate itself,[47] which is capable of working on Type 4 Acausals), Morality Manipulation (the castle's influence can turn allies against each other[59]), Transmutation and Corruption (Type 2; The castle's influence can transmutate one into a soul[31] and corrupt the victims[29]), Biological Manipulation and Size Manipulation (The castle can mutate the targets[6] and grow[31] them in size[3]), Existence Erasure (Dracula's magic can erase beings from existence,[29] which can extend to abstract beings[11]), Empathic Manipulation, and Memory Manipulation (Dracula's magic can devour the victim's mind,[29] and affect one's memories and emotions[29]), Biological Absorption (Dracula's magic can absorb an entire being[29]), Corruption (Type 1) and Madness Manipulation (Type 1 and 3; Turning someone into a vampire can drive one insane in the process[1] and corrupt their very soul;[1] and Dracula's magic can drive one insane by its mere presence[29]), Body Puppetry (The castle's influence can[60] control its targets like a puppet[61]), Power Mimicry, Information Analysis and Power Absorption (Dracula's touch can[3] instantly copy[3] one's[3] abilities,[3] analyze them throughout their entire lifetime and past lives,[3] and absorb one's power.[32] The power of Dominance[31] lets him control every demon's[31] power in existence,[3] granting him[31] their abilities and[31] resistances as a result[31]), Subjective Reality (Dracula's magic can bring what's in one's mind into reality[26]), Fear Manipulation (The Castle's power can inflict fear onto others,[11]), Possession (Dracula's magic[26] can possess others[29]), Power Nullification and Statistics Reduction (Dracula's castle can render one's power pathetic[30] and nullify it completely[30]), Power Modification (via Time Reaper[62]), Social Influencing (via Death[11]), Forcefield Bypassing (via Abaddon[32]), Plant Manipulation (has Plant based attacks[3]), Cosmic Awareness (via Death[10]), Purification (Type 3; via Fairy Type ID[25]), Aura (via Metal Ghost[8]), Weapon Creation (via Death[63]), Inorganic Physiology (Type 2; via Iron Golem[3]), Magma Manipulation (via Lava Beast[64]), Martial Arts (through[31] numerous[31] demons[6]), Status Effect Inducement (via Battle Type ID[25]), Accelerated Development (via Erinys[31] and Mothman[3]), Water Walking (via Undine[31]), Danmaku (via Battle[25] Type ID[25]), Damage Reduction (via Draghignazzo[3] and Dead Crusader[3] and Tanjelly[3]), Holy Manipulation (via Erinys[3]), Underwater Breathing (Type 2; via Skula[31]), Sealing and Crystal Manipulation (via Death[38]), Instinctive Reaction (via Synchron Saucers[25]), Explosion Manipulation (via Biphron[31]), Weapon Mastery (can[31] master[6] numerous[31] different[6] weapons[31] to[6] utilize in[31] combat[31]), Healing (via Alura Une[31]), Air Manipulation (via Tiny Devil[31]), Temperature Manipulation (via Liquid Golem[25]), Self-Destruction (via Phoenix[25]), Earth Manipulation (via Rock Armor[31]), Sound Manipulation (via Bats[31] and Battle Type ID[25] and Banshees[65]), Thread Manipulation (Can control spider webs[31]), Life Absorption (via Dryad[31] and Persephone[31]), Damage Boost (via Dead Pirate[3]), Petrification (via Cockatrice[31] and Medusa Heads[6]), Disease Manipulation (via[66] the[66] werewolves[66] which can inflict[67] diseases upon others[67]), Water Manipulation (via Merman[31]), Time Travel (via Time Reaper[68]), Time Stop (via Chronomage[31] and Zephyr[69]), Durability Negation (via Killer Mantle[31]), Curse Manipulation, Energy Absorption and Power Nullification (via Ectoplasm[70] which can drain one's Magic and nullify their ability to attack[71]), Life Manipulation (via Succubus[3] and Agnea[25]), Dream Manipulation (via Nightmare[31] and Succubus[6]), Necromancy (via Undead Parasite[1]), Precognition (via Witches[25]), Invisibility (via Nemesis[31] and Phantom[1] and Death[72]), Light Manipulation (via Thunder Elemental[1]), Weather Manipulation (via Death[6]), Forcefield Creation (via[31] numerous[31] demons[31]), Sound Manipulation and Madness Manipulation (Type 2; via[31] the[31] Mandragora's[3] magical[73] powers[74]), and far more as every single creature of the night and Dracula are facets of its being.
Dark Lord resistances (4-D - 720+ Layers), Petrification (Can resist being Petrified[26]), Illusion Creation (can resist the effects of the castle which can create illusions,[26]), Ice Manipulation and Absolute Zero (Can resist ice based attacks, Ice abilities are shown to reach absolute zero[1] across numerous different[39] creatures and is deemed[14] a normal ability even by creatures of the night[15]), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect,[26] which can drain one's Magic and nullify their ability to attack[71]), Statistics Reduction (Can resist the Curse and Poison effects[71] making one far weaker than normal[75]), Extrasensory Perception (Is unable to be sensed by Death through Brauner[32]), Regeneration Negation (High-Godly; Upscales from[3] Dario,[3] who's unable to have his immortality and regeneration nulled by Julius' powers[3]), Immortality Negation (Type 2, 3, 4, 5, 6, 7, 8, 9; is unable to die from any of the Belmonts or Alucard's powers as he always resurrects through the chaos within man), Mind Manipulation and Disease Manipulation (Can resist[66] the mental effects of[66] a werewolf bite,[66] which can inflict[67] diseases upon others[67]), possibly Sleep Manipulation (can break out of the Succubus' coffin which puts the victims to sleep[6]), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison,[26] which can rot flesh on contact[1] and is Acidic[76]), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other[59]), Life Manipulation (is unfazed by Death and Olrox's magic to drain the life of those near it[11] and fight off the Succubus trying to drain his life[57]), BFR (Can resist the Castle's power to send one to another dimension[58]), Perception Manipulation (Can resist the castle's power to warp one's senses[40]), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations[2] and separate them into numerous planes at once,[2] is also unfazed by the gravitational effects of the castle,[40] is unaffected by Charlotte's Dark Rift spell[32]), Magic (can resist magic[77]), Quantum Manipulation and Spatial Manipulation (Can resist the effects of magic, which[32] can[32] warp[32] Quantum Space barriers,[32] which is stated to be a paranormal Phenomena,[32] which makes it[6] common for even[6] creatures of the night[78]), Electricity Manipulation (via Bugbear[3]), Soul Manipulation (Can resist the effects of magic, which[54] is[31] capable[3] of[54] attacking/[79] affecting the soul[80] in the[57] series[57]), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images[11]), Law Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle[6]), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,[47] which is capable of working on Type 4 Acausals), Antimatter Manipulation (Can withstand attacks from the Positron rifle, which fires Positive electrons[31]), Precognition and Clairvoyance (is outside of Saint Germain's vision through Death[25]), Darkness Manipulation and Unholy Manipulation (via Arc Demon[3]), Transmutation and Corruption (Type 2; Is able to resist the effects of the castle which transmutate one into a soul[31] and corrupt the victims[29]), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets[6] and growing[31] them in size[3]), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existence[29]), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind,[29] and affect one's memories and emotions[29]), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being[29]), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process[1] and corrupt their very soul;[1] can resist the magical effects of the Mandragora,[31] which can drive one[81] insane through its scream,[82] and can resist the effects of his own magic which can drive one insane by its mere presence[29]), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes[11]), Sound Manipulation (Can resist the effects of the Mandragora's scream[31] which can inflict death to those who hear its cry[3]), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality[47] and rewrite[48] the narrative of the worlds[48] they reside in through the[49] chaos in their soul[48] which are one and the same as the real world;[50] with the results[51] of those changes[49] overturning events in the story it's tied to and overflowing into reality[48]), Body Puppetry (Can fight off the effects[6] of the Imp controlling[83] the targets like a puppet[84] and the castle's influence to[60] control its targets like a puppet[61]), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can[3] instantly copy[3] one's[3] abilities,[3] analyze them throughout their entire lifetime and past lives,[3] and absorb one's power[32]), Time Stop (Can move in the abyss, where time is frozen[85]), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality[26]), Fear Manipulation (Can resist the Castle's power to inflict fear onto others,[11] and withstand the Malachi's presence which can inflict fear upon those near its presence[86] and withstand the presence of a vampire which can inflict fear onto others[11] and resist the effects of Dracula's Rib bone which can turn others to spineless cowards[87]), Attack Reflection (Can harm Dracula with projectiles despite him being able to passively reflect attacks back with his ribs[24]), Paralysis Inducement (Can resist the Imp's paralysis ability[79] and can stare into a vampire's eye without being paralyzed on the spot[88]), Resistance Negation (Can resist the effects of different creatures of the night which can bypass[28] one's resistance[28] to Curse[70] and[29] Poison[29] effect,[89] can exist in the dimensional rift,[72] which can kill beings[90] that are naturally resistant to death manipulation[91]), Sealing, (Can resist Brauner's seals[32] and Shanoa's seals[29]), Black Hole Creation (Can easily withstand Nathan's Black Holes[28]), likely far more
Attack Potency: Low Multiverse level (Is the source of Dracula's magic through his soul, which is far superior than the Time Reaper's power, who threatened[92] to erase[93] all the[94] Castlevania timelines,[95] which would include all the Grimoires,[96] which are confirmed alternate worlds[97]) | At least Low Multiverse level (Is the embodiment and root of all chaotic things with all demonic entities like Dracula, the Castle (Which is a universe of its own) and even concepts like Death being facets of its being. Is the polar opposite to God, who created all of reality.[1])
Speed: Omnipresence (Exists across the entire castle as the manifestation of Dracula's magic, extending to the Chaotic realm itself) | Omnipresence (Exists as a concept across the numerous timelines within the hearts of monsters and humans alike.)
Lifting Strength: Immeasurable (Far superior to Dracula's weakened state, who is able to lift the entirety of Castlevania,[25] which is an[31] entire world[31] with[30] a parallel dimension[98] and another dimension below it[11]) | Immeasurable (Far superior than its previous state)
Striking Strength: Low Multiverse level | At least Low Multiverse level
Durability: Low Multiverse level | At least Low Multiverse level
Stamina: Infinite | Infinite
Range: Low Multiversal (Can reach across parallel dimensions and alternate universes) | At least Low Multiversal (Should be comparable to its weaker self)
Standard Equipment: None notable
Intelligence: Unknown (Is purely a force of nature, though has shown acts of sentience with manipulating the course of the Dark Lord cycle)
Weaknesses: None notable
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 Castlevania: Lament of Innocence
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Castlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 Castlevania: Dawn of Sorrow
- ↑ Demon Castle Dracula: Demon's Blood, Blood Nightmare
- ↑ Castlevania: Grimoire of Souls Chapter 9: A Vessel for the Dark Lord
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 6.25 6.26 6.27 6.28 Castlevania: Symphony of the Night
- ↑ Castlevania Nocturne of Recollection chapter 2: Omen
- ↑ 8.0 8.1 History of Castlevania - Crescent of the moon page 69
- ↑ 9.0 9.1 9.2 9.3 Castlevania: The Arcade
- ↑ 10.0 10.1 10.2 10.3 Castlevania Judgement Death True Story Mode
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 11.18 11.19 11.20 Demon Castle Dracula: Reminiscence of the Divine Abyss
- ↑ Castlevania: Lords of Shadow: Reapers
- ↑ Castlevania Lords of Shadow 2 Bat Cloud
- ↑ 14.0 14.1 14.2 Castlevania Nocturne of Recollection chapter 3: Hunters
- ↑ 15.0 15.1 15.2 15.3 Castlevania Nocturne of Recollection Chapter 5: Recollection
- ↑ Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 8
- ↑ 17.0 17.1 17.2 Castlevania
- ↑ 18.0 18.1 18.2 18.3 Super Castlevania IV
- ↑ Castlevania Chronicles manual
- ↑ Castlevania Grimoire of Souls chapter 4: That Witch Writhes
- ↑ 21.0 21.1 Castlevania Grimoire of Souls Chapter 5: Dark Laughter
- ↑ 22.0 22.1 Castlevania Legends
- ↑ Castlevania: The Adventure
- ↑ 24.0 24.1 24.2 Castlevania II Simon's Quest
- ↑ 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 25.12 25.13 25.14 25.15 25.16 25.17 25.18 25.19 25.20 25.21 25.22 Castlevania: Curse of Darkness
- ↑ 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 26.14 26.15 Castlevania: Harmony of Dissonance
- ↑ Castlevania Grimoire of Souls Chapter 3: Ash Banquet
- ↑ 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 Castlevania: Circle of the Moon
- ↑ 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 29.15 29.16 29.17 29.18 29.19 29.20 29.21 Castlevania: Order of Ecclesia
- ↑ 30.0 30.1 30.2 30.3 Castlevania Lords of Shadow 2
- ↑ 31.00 31.01 31.02 31.03 31.04 31.05 31.06 31.07 31.08 31.09 31.10 31.11 31.12 31.13 31.14 31.15 31.16 31.17 31.18 31.19 31.20 31.21 31.22 31.23 31.24 31.25 31.26 31.27 31.28 31.29 31.30 31.31 31.32 31.33 31.34 31.35 31.36 31.37 31.38 31.39 31.40 31.41 31.42 31.43 31.44 31.45 31.46 31.47 31.48 31.49 31.50 Castlevania: Aria of Sorrow
- ↑ 32.00 32.01 32.02 32.03 32.04 32.05 32.06 32.07 32.08 32.09 32.10 32.11 32.12 32.13 32.14 32.15 32.16 32.17 32.18 32.19 32.20 32.21 Castlevania: Portrait of Ruin
- ↑ History of Castlevania - Crescent of the moon page 43
- ↑ Castlevania II Simon's Quest Manual
- ↑ 35.00 35.01 35.02 35.03 35.04 35.05 35.06 35.07 35.08 35.09 Castlevania: Dracula X Chronicles
- ↑ 36.0 36.1 36.2 36.3 Castlevania: The Belmont Legacy issue 3
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5 37.6 37.7 Castlevania: The Adventure Rebirth
- ↑ 38.0 38.1 38.2 38.3 38.4 Castlevania Legacy of Darkness
- ↑ 39.0 39.1 Castlevania: Curse of Darkness BradyGames official Strategy Guide page 132
- ↑ 40.00 40.01 40.02 40.03 40.04 40.05 40.06 40.07 40.08 40.09 Castlevania Bloodlines
- ↑ 41.0 41.1 41.2 Castlevania 64
- ↑ 42.0 42.1 42.2 42.3 42.4 Castlevania III: Dracula's Curse
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 2
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 111
- ↑ Castlevania Dracula X
- ↑ Castlevania Chronicles
- ↑ 47.0 47.1 47.2 47.3 Castlevania: Lords of Shadow - Mirror of Fate
- ↑ 48.0 48.1 48.2 48.3 48.4 48.5 48.6 48.7 Castlevania Grimoire of Souls Chapter 2: A City of Fog
- ↑ 49.0 49.1 49.2 49.3 Castlevania Grimoire of Souls Chapter 6: Accursed Cranium
- ↑ 50.0 50.1 Castlevania: Grimoire of Souls chapter 7: Death's Reign
- ↑ 51.0 51.1 Castlevania: Grimoire of Souls chapter 8: Demonic Visions
- ↑ Castlevania: Rondo of Blood
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 151
- ↑ 54.0 54.1 54.2 54.3 Castlevania Nocturne of Recollection Chapter 6: Counterattack
- ↑ Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
- ↑ Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
- ↑ 57.0 57.1 57.2 57.3 57.4 Castlevania: Curse of Darkness manga chapter 2
- ↑ 58.0 58.1 Haunted Castle
- ↑ 59.0 59.1 Castlevania Lords of Shadow - Mirror of Fate Act 1
- ↑ 60.0 60.1 Castlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem
- ↑ 61.0 61.1 Castlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton
- ↑ Castlevania Judgement Cornell True Story Mode
- ↑ History of Castlevania - Crescent of the moon page 42
- ↑ History of Castlevania - Crescent of the moon page 57
- ↑ Castlevania: Order of Ecclesia Brady Games strategy guide page 129
- ↑ 66.0 66.1 66.2 66.3 66.4 66.5 Castlevania Lords of Shadow: Lesser Lycanthrope
- ↑ 67.0 67.1 67.2 67.3 Castlevania Lords of Shadow - Mirror of Fate Act 2
- ↑ Castlevania Judgement Aeon True Story Mode
- ↑ Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 89
- ↑ 70.0 70.1 Castlevania: Curse of Darkness BradyGames official strategy guide page 148
- ↑ 71.0 71.1 71.2 Castlevania: Portrait of Ruins BradyGames strategy guide page 17
- ↑ 72.0 72.1 Castlevania Judgement
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 153
- ↑ Castlevania: Order of Ecclesia Brady Games strategy guide page 135
- ↑ Castlevania: Order of Ecclesia Brady Games strategy guide page 96
- ↑ Castlevania Portrait of Ruin BradyGames Strategy Guide page 111
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 9
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 151
- ↑ 79.0 79.1 Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
- ↑ Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 153
- ↑ Castlevania: Order of Ecclesia Brady Games strategy guide page 135
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 147
- ↑ Castlevania: Order of Ecclesia Brady Games strategy guide page 88
- ↑ Castlevania: Lords of Shadow Chapter 11: Necromancer's Abyss
- ↑ Castlevania: Portrait of Ruins BradyGames strategy guide page 150
- ↑ Castlevania II Simon's Quest Manual
- ↑ Demon Castle Dracula: Demon's Blood, Blood Nightmare
- ↑ Castlevania: Order of Ecclesia Brady Games strategy guide page 134
- ↑ Castlevania: Lords of Shadow Reverie: Founders' Quarters
- ↑ Castlevania: Lords of Shadow
- ↑ Castlevania Judgement Aeon's True Story Mode
- ↑ Castlevania Judgement Sypha's True Story Mode
- ↑ Castlevania Judgement Alucard's True Story Mode
- ↑ Castlevania Judgement Golem's True Story Mode
- ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania: Grimoire of Souls chapter 7: Death's Reign
- ↑ Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 194
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