VS Battles Wiki

We have moved to a new external forum hosted at https://vsbattles.com

For information regarding the procedure that needs to be exactly followed to register there, please click here.

READ MORE

VS Battles Wiki
Register
Advertisement
VS Battles Wiki
Articles about Policies and Explanation Pages
Calculation Instruction Pages Black Hole Feats in FictionCalculation Evaluation and Request InstructionsCalculation GuideCalculationsCalculations IntroductionCalc StackingCelestial Body FeatsCinematic TimeCloud CalculationsCreation FeatsEarthquake CalculationsExplosion Speed CalculationsExplosion Yield CalculationsGravitational Binding EnergyInverse Square LawKinetic Energy FeatsLarge Size CalculationsLaser/Light Beam Dodging FeatsLightning FeatsMass-energy conversion featsMountain and Island Level RequirementsMultipliersPlanet Curvature ScalingProjectile Dodging FeatsReactions and PerceptionsReferences for Common FeatsStorm Calculations
Terminology Pages CanonCharacter-Induced StupidityCrossoversEnvironmental DestructionFallaciesGame MechanicsHaxHyperboleInconsistenciesThe Kardashev ScaleMarvel/DC Comics PowerscalingMetaphysical AspectsOutliersPower Inheritance StandardsReality EqualizationStabilization FeatsStandard Battle AssumptionsUniversal Energy Systems
Solar System

In fiction, some of the more impressive feats are those involving constellations and celestial bodies in general. Those feats are often hard to quantify due to going beyond the physics. The following is the agreement on how it will be done.

Moving celestial bodies

If a constellation is created by moving stars, typically the attack potency of the character doing so would be calculated through the use of Kinetic Energy.

More often than not this involves moving stars at faster than light speeds. Since Kinetic energy of faster than light objects can not be quantified by the use of real life physics, those feats are ranked as following:

  • If one planet or multiple planets or stars are moved the equivalent Attack Potency is the sum of their GBE. Per default it is assumed that only the stars themselves are moved whenever stars are moved in the night sky to form constellations. Usually Stars can be considered to be like our sun and planets to be like earth, as long as no better guess is possible.
  • If a whole Solar System is moved at FTL speed, the feat will be ranked as Solar System level.
  • If multiple Solar Systems are moved at FTL speed, the feat will be ranked as Multi-Solar System level.
  • If a whole Galaxy is moved at FTL speed, the feat will be ranked as Galaxy level.
  • If multiple Galaxies are moved at FTL speed, the feat will be ranked as Multi-Galaxy level.

Creating celestial bodies from nothing

Since fiction in general tends to be very inconsistent when it comes to creating matter out of nothing, Einsteins formula (E = mc2) shouldn't be used. (More info can be found on this page) Instead, the Gravitational Binding Energy of each planet or star should be used. If the size of the stars is unknown, then the GBE of the Sun can be used, if the size of a planet is unknown the GBE of the Earth can be used.

Furthermore, creating whole Solar Systems is ranked as Solar system level, multiple Solar Systems as Multi-Solar System level, Galaxies as Galaxy level and multiple Galaxies as Multi-Galaxy level.

Destroying celestial bodies

  • Via an explosion: If the constellation is destroyed via an explosion then the method to calculate the yield of the explosion is similar to this.
  • Via multiple sources of destruction: If one attack destroys many celestial bodies, by producing multiple projectiles or similar, the Attack potency is the sum of the attack potency of every single attack.
  • If not quantifiable through calculations: If the celestial bodies are destroyed through Reality Warping or other abilities that don't allow the destruction to be calculated, the Attack Potency will be determined in the same way as for creation.

See also

Discussions

Discussion threads involving Celestial Body Feats
Advertisement