“ | Stay back... this fight is mine and mine alone! | „ |
~ Cecil confronting his dark side |
Summary
Cecil Harvey is the protagonist of Final Fantasy IV, originally a Dark Knight in the service of Baron, he is dismissed from his prestigious post as the Commander of the Red Wings after questioning the king's orders to steal the Water Crystal. The final straw was pulled when he was on a mission with his friend, Kain Highwind, in which he unwittingly destroyed an entire village of summoners due to being perceived as a threat by the King, killing the mother of a young girl and the last remaining summoner, Rydia. Officially deffecting from Baron's service, he begins his journey to find his purpose in life and what secrets lay hidden in his lineage.
Powers and Stats
Tier: Low 6-B, far higher with Augments | 4-A, far higher with Augments | At least 4-A, likely 2-C, far higher with Augments | 2-A, far higher with Augments
Key: Dark Knight | Paladin | The After Years | Dissidia
Name: Cecil Harvey
Origin: Final Fantasy IV
Gender: Male
Age: 20, 37 in The After Years
Classification: Half-Lunarian Paladin, Former Dark Knight and Commander of the Red Wings | King of Baron
Powers and Abilities:
Superhuman Physical Characteristics, Self-Sustenance (Type 1; as a Lunarian, Cecil is capable of surviving on the moon), Regeneration (High-Mid; scaling from Golbez, who came back from a literal arm as a Lunarian[1]), Immortality (Types 2 and 3; 7 as a soul, possibly 8; Scales to his father Kluya, who was able to live on the Blue Planet as a soul thanks to the prayers of the people[2]), Longevity (Lunarians are stated in the novels to live longer than humans[3]), Acrobatics, Weapon Mastery (An exceptionally-trained swordsman, and is also skilled in Greatswords, Axes, Katanas, and Spears), Blessed (Has a Crystal with him, gaining the abilities of the Crystals as a result), Extrasensory Perception (Can sense killing intent from someone who's presence was concealed[4]), Magic, Subjective Reality (Magic,[5] in its basest form,[6] is projecting one's inner[7] mind onto reality[8], and is powered by intelligence and mental strength[5]), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself[9], to Nonexistent beings like Exdeath and Cloud of Darkness), Law Manipulation (Magic is stated to rewrite[5] the natural order of things[10]), Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability[11]), Regeneration Negation (Mid-Godly) and Immortality Negation (Types 3, 4, 6, 7, and 9; As part of his trial to become a Paladin, had to defeat the undead and spirits found in the Mount of Ordeals. Additionally, destroyed Scarmiglione whose true power manifests by coming back as an undead after death. Is even capable of permanently killing the Leshy creature, which can live on via possessing another corpse.[12] Is also capable of killing beings who are blessed with the Crystals, who grant these immortalities and regeneration abilities), Conceptual Manipulation (Type 2), and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself,[10] like the Devil's road, which the concept of time was lost,[13] and time and space were twisted to the point[14] the past, present and future[15] existed as one[16]), Darkness Manipulation, Unholy Manipulation (As a Dark Knight, Cecil is capable of wielding unholy forces and coating his attacks in darkness), Energy Projection, Danmaku (With Dark Cannon), Gravity Manipulation (With Gravity Ball), Life Manipulation (Can sacrifice his own life force for certain attacks), Statistics Amplification, (Can double his attack power with the Darkness ability), Telekinesis (Can telekinetically control his weapon), Weapon Control, Summoning (Can resummon his weapon back to his hand), Electricity Manipulation and Pain Manipulation (Can use lightning based attacks via Blue Fang,[1] The lightning abilities are capable of attacking the nerves[17]), Fire Manipulation (Can create dark flames via Nightfall and Dark Flame), Soul Manipulation (Can devour an opponent's soul with Soul Eater), Homing Attack (Tenebrous blast sends out a homing orb), Death Manipulation and Blood Manipulation (The Deathbringer Sword instantly kills those it strikes, and can solidify the target's blood[12])
Resistant to the Following: Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is[5] shown to[6] project one's inner[7] mind onto reality[8], and as shown with the creation of the Devil's road[10], remove entire concepts[13] and warp space and time[14] to where the past, present, and future[15] exists as one[16]), Law Manipulation (Resists magic, which can rewrite[5] the natural order of things[10]), Gravity Manipulation (Unaffected by the gravitational pull of the True Moon, which even the Lunar Whale couldn't escape from[8]), Disease Manipulation (Can remain in the Impact Crater for extended periods of time despite its presence rotting the land[18] and making it diseased[8]), Spatial Manipulation, Deconstruction, and BFR (Can withstand the attacks of Atomos, who manipulates space[8], crush enemies down to a molecular level[19], and can warp them into another dimension[19]), Life Manipulation, Absorption (Can cross the Devil's Road without their life force being drained[1]), Corruption (Type 1) and Madness Manipulation (Type 2; Dark Knights are properly trained to control their darkness and use their dark swords, otherwise they will consume their hearts and turn them into berserk killers[12]), Extreme Heat (Can fight for extended periods in the lava-filled chasms of the underworld), Extreme Cold and Cosmic Radiations (Can fight and survive on the moon), Absolute Zero (Can survive Lunar Shiva's ice attacks[1], including Diamond Dust), Matter Manipulation (Can survive hits from Flare, which triggers fission reactions), Hellfire Manipulation (Can survive the heat and flames of Ifrit's hellfire), Age Manipulation (Can withstand the effects of the Lunar Mist Dragon's presence, which is capable of reverting Rydia to a child[1]), Resistance Negation (Can resist the status ailments from the Lunar Summons, which can affect Zeromus[1] despite him being resistant to these effects[1]), Soul Manipulation (Is capable of resisting the ability of the Trap Door to being absorbed down to his very soul,[12] on top of surviving the Devil's Road[20] which can rip apart one's soul[14], and can withstand Ifrit's Hellfire, which is stated to burn the soul away[21]), Possession and Necromancy (Is able to resist the effects of the Leshy's possession ability[12] regardless if he's dead), Holy Manipulation, Status Effect Inducement (which includes Transmutation, and Size Manipulation; Is capable of resisting these effects with the Dark Shield), Empathic Manipulation, and Madness Manipulation (Type 3; Resistant to the effects of the True Moon, which is capable of affecting the hearts and minds of all living beings on the planet[8]), Curse Manipulation, Void Manipulation, Mind Manipulation, Biological Manipulation, Time Stop, Statistics Reduction, and Corruption (Type 2; Is shown to withstand the effects of the Darkness from[8] Final Fantasy III more than once[8], which is shown to have these abilities), Regeneration Negation (High-Godly) and Immortality Negation (Type 1, 2, 3, 4, 5, 7, and 8; Is capable of withstanding hits from numerous foes blessed by the crystals and is still capable of healing from their wounds and not lose his immortality)
Same as before, plus Transformation and Statistics Modification (Can switch between his Dark Knight and Paladin forms through the usage of specific attacks, which changes his statistics to match), Holy Manipulation, Light Manipulation (A paladin's powers are the opposite of a dark knight's, and most of Cecil's abilities utilize these attributes), Illusion Creation (Can create illusions to avoid multiple attacks via the Decoy item[12]), Status Effect Inducement, Curse Manipulation and Statistics Reduction (Can inflict his foes with the Curse status ailment, lowering their stats in the process via the Ancient sword), Life Absorption (Via the Blood sword, which is capable of draining the target's health), Sleep Manipulation (via Sleep Blade), Ice Manipulation (via Icebrand), Petrification (via Stoneblade), Berserk Mode (Can gain a massive boost in strength via the Avenger), Transmutation (via Hog Call), Poison Manipulation (via Poison Axe), Invulnerability and Attack Reflection (Can nullify any physical attacks and reflect magical attacks via the Lunar Curtain), Perception Manipulation (via the Blinding arrows, which can render a foe blind[22]), BFR (The Teleport/Warp spells are capable of banishing targets to the Void, which inflicts the following abilities on the victim: Existence Erasure/Void Manipulation, Mind Manipulation (which includes Madness Manipulation (Type 3), and Perception Manipulation), Space-Time Manipulation, Time Stop, and Corruption (Type 2), Power Nullification (via the Silencing Arrows and Mage Masher, which prevents the target from casting magic), Madness Manipulation (Type 2) and Morality Manipulation (via the Angel Arrow, which inflicts the Confuse status ailment, driving the target insane and attack anyone, even their allies), Matter Manipulation (Macro-Quantum; Both Fire and Ice related abilities are stated to affect the target's electrons[12], being able to even negate durability in the process[12]), Flight (Capable of flying and levitating in midair), Biological Manipulation (The sleep spell can affect the target's cerebral cortex[12]), Gravity Manipulation and Time Manipulation (Can affect the gravity around himself[12] and alter time to make himself faster via Masamune's haste ability), Attack Reflection (Can reflect any magic attacks with the Light, Lunar, and Moon Curtain), limited Paralysis Inducement (Can stun foes with Paladin Force), Corrosion Inducement (The poison spell can corrode the target[12]), Resistance Negation (Can bypass the enemies innate resistance to status ailments and being analyzed via the Bestiary item[1] and the numerous Lunar summons, which can affect Zeromus[1] despite him being resistant to these effects[1]), Healing (Can heal his allies and himself with Cure and Cura), Clairvoyance (Using Sight, can gain a view of the entire planet), Information Analysis (Can scan a foe to learn about their statistics and weaknesses via Libra), Forcefield Creation (Via Protect and Shell, can create barriers that protect himself and his allies from physical and magical attacks respectively), Purification (Of Status Elements, via Esuna), Resurrection (Via Raise, can revive others), Teleportation and Spatial Manipulation (Can cast teleport to move about in battle via warping space[12]), Durability Negation and Forcefield Negation (Can contribute to the casting of Ultima, a massive blast of magic that ignores magic defenses, including barriers and Attack Reflection). Has gained the abilities of the Lunar Summons, which should grant him the following: Mind Manipulation and Age Manipulation (via Lunar Mist Dragon[1]), Earth Manipulation (via Lunar Titan), Fire Manipulation (via Lunar Ifrit), Ice Manipulation and Absolute Zero (via Lunar Shiva), Electricity Manipulation (via Lunar Ramuh), Healing, Resurrection, and Statistics Amplification (via Lunar Asura), Pocket Reality Manipulation (via Lunar Bahamut[1] and Lunar Ramuh[1] since they made their own pocket dimensions in their dungeons), Water Manipulation (via Lunar Leviathan), Death Manipulation (via Lunar Odin), Radiation Manipulation (via Megaflare, which is stated[23] numerous times to be a nuclear power[24]), Shapeshifting and Power Mimicry (Lunar Bahamut was able to shapeshift into Kain and copy his abilities[1])
Resistance to Extreme Heat to a greater degree (Can venture into the Feymarch unharmed, even outright walking on Lava despite being harmed by it years before), Fire Manipulation, Electricity Manipulation, Ice Manipulation, and Matter Manipulation (Macro-Quantum; Is capable of resisting these elements, the Fire and Ice spell in particular being capable of affecting the[12] target's electrons[12]), Pain Manipulation (Can resist lightning magic, which is able to attack the nerves), Poison Manipulation and Corrosion Inducement (Can resist the Poison status effect, which is also stated to corrode the target[12]), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blind[22]), Power Nullification (Can resist the Silence status, which would render the target's ability to use magic null), Petrification (Can resist the petrification status effect), Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's blood[12]), Attack Reflection (The Piercing Magic Augment allows the user to bypass reflect spells as a whole), Morality Manipulation (Can resist the Confuse status ailment, which can drive the target to attack anyone, even their allies), Sleep Manipulation (Can resist the Sleep status effect), Paralysis Inducement (Can resist the Paralyze status effect)
Same as before, plus enhanced Time Manipulation (Can use magic to slow down enemies, shown alongside Golbez during Double Pressure), Enhanced Energy Manipulation (Can contribute to the casting of Ultima Spark), Explosion Manipulation (Can emit an explosion with his strikes, shown during the Machine Break band), Afterimage Creation and enhanced Energy Projection (Can move fast enough to leave afterimages to comparable or superior opponents, and can emit dozens of slashes with every swing, shown in various bands)
Instinctive Reaction (Auto-Potion causes the user to automatically use potions when in danger, and Counter automatically counters physical attacks when hit), Statistics Amplification (Item Lore doubles the effectiveness of healing and damaging items, including weaponry. Fast Talker doubles the rate at which one can cast magic, Bluff can increase one's intelligence, et cetera), Curse Manipulation, Reactive Power Level (Last Stand doubles defense when the user is at low health, and Adrenaline does the same with offenses), Statistics Reduction (The Curse augment allows the user to curse others and halve their strength and defense. The Cry augment further halves enemies' defenses), Water Manipulation, Death Manipulation (Tsunami emits a massive wave of water that inflicts instant death), Fusionism (The Twincast augment allows the user to cast different spells with those they share a strong bond with), Sound Manipulation, Empathic Manipulation, Transmutation, Regeneration (Mid-Low, possibly High-Mid), Time Manipulation (Bardsong allows the user to cast magic through singing, including turning enemies into pigs, granting regeneration, casting haste, and increasing all stats. The bard's powers can also drain the target's will to fight), Stealth Mastery (Hide allows the user to take cover, using ranged attacks such as aim and throw while hidden), Magic (Including Statistics Amplification, Fire Manipulation, Ice Manipulation, Electricity Manipulation, and Transmutation. Recall allows the user to cast random magic spells, including Toad, Bubble, Bravery, Faith, and the three Elemental tiers), Air Manipulation (Whirlwind surrounds the target with a tornado and renders them weak to fire magic), Perception Manipulation (Eye Gouge allows the user to blind enemies), Information Analysis (Analyze allows the user to study enemies to see their stats), Power Modification (Upgrade allows the user to use items to enchant their weapons with different elements), Fire Manipulation (Inferno coats the battlefield in an eruption of fire), Darkness Manipulation, Life Manipulation (The Darkness augment allows the user to sacrifice their life in the form of greater attack power), Martial Arts (Focus, Kick, and Brace are all various different martial arts techniques), Accelerated Development (Level Lust increases the rate at which the user gains experience. All augments increase the stats of the user as they gain experience), Energy Manipulation and Restoration (Omnicasting allows the user to vastly increase the area of effect of their spells, even normally single-target ones. Bless gradually restores the MP of one's allies), Resurrection (When the user is slain with the Phoenix augment, they resurrect all of their allies), Awakened Power (Limit Break allows the user to shatter their previous limits)
All previous abilities enhanced, Immortality (Type 8,reliant on his Crystal which let him return from fading from existence after Cosmos' death) & Regeneration (Low-Godly), Self-Sustenance (Type 2, has no need to eat or drink[25]), Summoning (Can summon various Eidolons from Summonstones and the World of Illusions), Willpower Manipulation (a person's will is power there and enables them to do a multitude of things the stronger their will[25]), Reactive Power Level (the greater someone's will, the greater their power[25]), Law Manipulation (Beings with strong wills can overwrite the laws of the world and bend them to their will[25]), Creation (With a powerful enough will, once can create various things such as phone lines, airships and even entire countries and worlds[25]), Sealing (Can seal off large areas and people with her will, such as Cecil sealing himself in Castle Baron or the cast sealing Kefka inside a Torsion[25]), Dimensional Travel (Characters can open Torsions, rifts in space-time to travel various dimensions[25]), and Immortality (Type 2) (Due to the crystal core of darkness's influence in the hands of Ardyn, warriors will not die no matter how injured they are)
Resistance to Mind Manipulation, Soul Manipulation (Via Zalera, the Death Serpah, who was going to absorb the souls of every living being on the planet), Corruption & Body Puppetry (Due to their light, Warriors of Materia can dispel attempts to control them), Empathic Manipulation, and Madness Manipulation (Type 3; Resistant to the effects of the True Moon, which is capable of affecting the hearts and minds of all living beings on the planet[8]), Gravity Manipulation (Unaffected by the gravitational pull of the True Moon, which even the Lunar Whale couldn't escape from[8]), Spatial Manipulation, Deconstruction, and BFR (Can withstand the attacks of Atomos, who manipulates space[8], crush enemies down to a molecular level[19], and can warp them into another dimension[19]), Extreme Cold and Cosmic Radiations (Can fight and survive on the moon), Absolute Zero (Can survive Shiva's ice attacks[26], including Diamond Dust), Memory Manipulation & Dream Manipulation (Diabolos can enter dreams and alter memory[27])
Hellfire Manipulation (Via Ifrit, Phoenix, Rubicante, and Marilith), Intangibility (Ifrit can become smoke or flame[28]), Ice Manipulation and Absolute Zero and Duplication (Via Shiva who's Ice and aura are stated to reach Absolute Zero including her Diamond Dust, Shiva can duplicate herself[26]), Water Manipulation (via Kraken, Cagnazzo, and Leviathan), Necromancy (Via Lich), Spatial Manipulation, Deconstruction, and BFR (via Atomos, who manipulates space[8], crush enemies down to a molecular level[19], and can warp them into another dimension[19]), Death Manipulation and Space-Time Manipulation (Via Odin, who's Zantetsuken instantly kills an enemy and opens a rift in space time to take their remains[28]), Matter Manipulation and Radiation Manipulation (via Megaflare, which is stated[29] numerous times to be a nuclear power[30]), Attack Reflection (via Carbuncle), Poison Manipulation and Corrosion Inducement (The Poison status effect, which is also stated to corrode the target[12]), Darkness Manipulation and Perception Manipulation (The darkness status ailment via various equipment, which would render the target blind[22]), Power Nullification (The Silence status, which would render the target's ability to use magic null), and Petrification (Via Malboro's Bad Breath), Resurrection (Phoenix can revive fallen party members), Light Manipulation and Holy Manipulation (Via Alexander), Explosion Manipulation and Self-Destruction (Via Bomb), Healing (Via Sylph and Asura), Earth Manipulation (Via Titan), BFR (via Typhon), Soul Manipulation (Via Zalera, the Death Seraph, who was going to abosrb all souls on the planet[31]), Memory Manipulation & Dream Manipulation (Diabolos can enter dreams and alter memory[27])
Attack Potency: Small Country level (Should be comparable to his durability), far higher with Augments | Multi-Solar System Level (Is capable of defeating Bahamut and Dark Bahamut, the former is capable of creating a pocket dimension[1] with stars with its summon[1], and is comparable to Kain, who's able to defeat Lunar Bahamut by himself, who's also capable of doing the same feat[1] and said dimension vanishing when Lunar Bahamut loses[1] and is capable of summoning Lunar Bahamut, and it's stated in the lore that In order for anyone to summon, they must be stronger than the summon in order to control them.[12] Is also capable of taking on Zeromus, who's stated to be capable of destroying[1] all in its wake,[1] which would include the entire moon of FF4, which is shown in the novels[32] and the actual game[1] to have a starry sky in the background), far higher with Augments | At least Multi-Solar System level (Is able to take on and harm the Creator, The Creator merely duplicating himself was enough to destroy his entire moon vessel,[33] which is shown to have numerous[34] stars,[34] nebulaes,[34] and black holes[34]), likely Low Multiverse level (The Creator was vastly superior to the Four creatures of darkness from FF3, which could each fight the endgame Warriors of Light in a 1v4, can also take on Gilgamesh and win), far higher with Augments | Multiverse level+ (Borrows powers from the gods of the cycle. Contributed to the defeat of the Planesgorgers and Shinryu), far higher with Augments. Can negate conventional durability in a wide variety of ways.
Speed: Speed of Light (Is able to keep up with Yang, who's stated in the novels to move at the speed of light early on in the story[35]) | FTL (Far faster than before) | Massively FTL+ (Can keep up with Gilgamesh) | Massively FTL+ (Can keep up with Shinryu)
Lifting Strength: Class 5 (Is capable of pushing back the Antlion) | Class Y (Is capable of contending with Bahamut, who's able to move numerous planets through his summon[1]) | Multi-Stellar (Is comparable to the Creator, who's able to carry his entire moon on his own, which is shown to have numerous star clusters inside[1]) | Multi-Stellar (Should be comparable to his previous self) | Immeasurable (Is superior to Neo Exdeath and Enuo)
Striking Strength: Small Country level, far higher with Augments | Multi-Solar System level, far higher with Augments | Multi-Solar System level, likely Low Multiverse level, far higher with Augments | Multiverse level+, far higher with Augments
Durability: Small Country level (Survived Titan's destructive power, which yields this much power), far higher with Augments | Multi-Solar System level (Tanked attacks from Zeromus, who is the manifested hatred of Zemus, far surpassing Lunarians like Golbez and Fusoya, could even tank blows from Bahamut and survive even when his guard was lowered), far higher with Augments | Multi-Solar System level, likely Low Multiverse level (Tanked attacks from The Creator and Gilgamesh), far higher with Augments | Multiverse level+, far higher with Augments, Immortality, Regeneration, and The Crystal's protection make him extremely difficult to kill.
Stamina: Superhuman (He can fight through entire gauntlets of monsters without tiring and regularly takes hits for his allies, even against the likes of powerful beings like Zeromus. He has also faced the God of Eidolons, Bahamut, gone through the Lunar temple to face numerous challenges against the Lunar summons, as well taking on an even more powerful version of Zeromus named Zeromus EG)
Range: Standard Melee Range, Multiversal+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Warp ability)
- Dark Knight: Dark Sword, Shadowblade, and Deathbringer, which can inflict death to those struck by the blade. Also wields the Dark, Demon and Hades equipment, which grants holy and specific resistances to certain status ailments.
- Paladin: A wide variety of Bows and Arrows, Axes, swords, holy weapons, daggers, and staffs with a wide variety of innate abilities; a vast array of different armors and equipment that grants enhanced resistances to elemental attacks and status ailments; and a wide collection of items that can boost the user, recover their abilities in a wide variety of ways, and inflict numerous status ailments on their targets. A Crystal
Intelligence: Gifted, Cecil is known as Baron's finest knight and was a terror on the battlefield with his skills of swordsmanship as a Dark Knight, even putting him on a higher level than the Baron knights, who are trained to analyze their targets in a few seconds to determine their weaknesses to take them down.[12] His skills have not dulled as a Paladin, and his skills primarily revolve around defending his allies rather than attacking, utilizing a variety of minor White Magic and jumping into the line of fire to protect them. By The After Years, Cecil has become an effective and well-loved ruler amongst his citizens, showing that he is still an effective leader long after being relieved of command. In Dissidia he also shows the ability to switch between his forms as a Dark Knight and a Paladin to best suit the situation, manipulating light and darkness in tandem to overwhelm foes and adapt to changing battle conditions.
Weaknesses: Some of his Dark Knight abilities require him to drain his health in order to use them | None notable
Notable Attacks/Techniques:
- Cure: Casts a spell that heals himself of minor injuries.
- Cura: A more powerful version of cure that heals moderate injuries.
- Esuna: Removes negative status conditions such as poison, blinding, or paralysis on himself or allies.
- Libra: Casts a spell that allows Cecil to view the status of the target, showing him the relative remaining fighting strength and their weaknesses.
- Protect: Conjures a magical barrier that reduces the damage Cecil and his allies take from physical attacks.
- Raise: Resuscitates an ally, bringing them back from the brink of death.
- Shell: Conjures a magical barrier that reduces the damage Cecil and his allies take from magical attacks.
- Teleport: Warps Cecil to a place of his choosing, allowing him to evade large-scale attacks.
- Dark Cannon: Fires several orbs of darkness that pierce opponents and drag them into Cecil's melee range.
- Darkness/Soul Eater: Cecil sacrifices some of his vitality to fire a dark wave that strikes foes for darkness-elemental damage or temporarily double his striking strength. In Dissidia, Cecil repeatedly stabs his opponent before sending them flying with an orb of darkness.
- Dark Flame: Stabs the ground to release a wave of dark fire that follows the opponent through walls and into the air.
- Gravity Ball: Fires an orb of darkness that travels downward, sending the opponent into the ground at high speed by rapidly increasing gravity should the orb make contact.
- Paladin Arts: Blows the opponent upward with an orb of darkness before switching to Paladin and using Searchlight.
- Shadowbringer: Steps forward to slash the opponent with an upward movement, followed by a downward slash before sending the enemy skyward with a final upward thrust.
- Soul Shift: His EX Burst in Dissidia, Cecil strikes his opponent as a Paladin before throwing a spear of darkness as a Dark Knight, finishing by transforming back into a Paladin and slicing through the target with a cross-shaped slash of light, dealing massive damage.
- Luminous Shard: Cecil sends out a wave of light with a swing of his sword, homing in on the foe to deal damage on impact.
- Paladin Force: Fires a projectile of light to stun the foe before dealing several flying slashes, finishing them by slamming them into the ground.
- Saint's Fall: Dives towards the opponent in a rising arc before slamming them into the floor.
- Searchlight: Throws a magical seal that locks onto the target and fires magical projectiles.
- Soul Shift: His EX Burst in Dissidia, Cecil strikes his opponent as a Paladin before throwing a spear of darkness as a Dark Knight, finishing by transforming back into a Paladin and slicing through the target with a cross-shaped slash of light, dealing massive damage.
Note: In the main Final Fantasy IV timeline, Cecil never returns to being a Dark Knight as becoming a Paladin is part of his character arc. However, in Dissidia, which has numerous indications that it is part of the overall canon, Cecil switches between his two roles freely.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 Final Fantasy IV
- ↑ Final Fantasy IV Volume 2 Novel, epilogue, page 256
- ↑ Final Fantasy IV Novel Volume 2, epilogue, page 254
- ↑ Final Fantasy IV: The After Years Novel, chapter 8, page 141
- ↑ 5.0 5.1 5.2 5.3 5.4 Final Fantasy IV Novel 1, chapter 1, page 29
- ↑ 6.0 6.1 Final Fantasy IV Novel 1, chapter 3, page 107
- ↑ 7.0 7.1 Final Fantasy IV: The After Years Novel, chapter 2, page 109
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Final Fantasy IV: The After Years
- ↑ Final Fantasy I
- ↑ 10.0 10.1 10.2 10.3 Final Fantasy IV Novel 1, chapter 5, page 198
- ↑ Final Fantasy IV: The After Years Novel, chapter 2 page 114
- ↑ 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 12.13 12.14 12.15 12.16 12.17 12.18 Final Fantasy IV Settings Guidebook
- ↑ 13.0 13.1 Final Fantasy IV Novel 1, chapter 5, page 199
- ↑ 14.0 14.1 14.2 Final Fantasy IV: The After Years Novel, chapter 1, page 67
- ↑ 15.0 15.1 Final Fantasy IV: The After Years Novel, chapter 1, page 73
- ↑ 16.0 16.1 Final Fantasy IV: The After Years Novel, chapter 3, page 147
- ↑ Final Fantasy IV Volume 2 Novel, chapter 7, page 54
- ↑ Final Fantasy IV: The After Years Novel, chapter 2, page 83
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 Dissidia Final Fantasy
- ↑ Final Fantasy IV Novel 1, chapter 4, page 195
- ↑ Final Fantasy IV: The After Years Novel, chapter 3, page 160
- ↑ 22.0 22.1 22.2 Final Fantasy V GBA Manual
- ↑ Final Fantasy IV: The After Years Novel, chapter 5, page 270
- ↑ Final Fantasy IV: The After Years Novel, chapter 5, page 271
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 Dissidia Final Fantasy Opera Omnia
- ↑ 26.0 26.1 Dissidia Final Fantasy NT
- ↑ 27.0 27.1 World Of Final Fantasy
- ↑ 28.0 28.1 War of the Visions: Final Fantasy Brave Exvius
- ↑ Final Fantasy IV: The After Years Novel, chapter 5, page 270
- ↑ Final Fantasy IV: The After Years Novel, chapter 5, page 271
- ↑ Final Fantasy XII
- ↑ Final Fantasy IV Volume 2 Novel, chapter 11, page 243
- ↑ Final Fantasy IV: The After Years Novel, epilogue, pg292
- ↑ 34.0 34.1 34.2 34.3 Final Fantasy IV: The After Years
- ↑ Final Fantasy IV Novel 1, chapter 3, page 126