VS Battles Wiki

We have moved to a new external forum hosted at https://vsbattles.com

For information regarding the procedure that needs to be exactly followed to register there, please click here.

READ MORE

VS Battles Wiki
Register
Advertisement
VS Battles Wiki

P5-Caroline-and-Justine-Artwork
Hey, we'll give you your last job. Be thankful and obey! You must fuse us together, with your own hands. It's time you returned the favor for us assisting with your growth. Do it with care! Now, fuse us!

P5DSN - Lavenza
We have indeed witnessed your decision.
Not only have you taken back mankind's future for itself... But you've also re-established our reason for existence. While reality had been wholly distorted, your actions have guided it back towards what it ought to be.
Time itself cannot be rewound, but every past event will revert to the event that should have occurred instead.
...Everything will return to how it should be...
Everything... There are no exceptions.
Have your regrets begun?
~ Lavenza to Ren Amamiya.

Summary

Caroline and Justine are characters from Persona 5. They are the assistants of the Velvet Room throughout the game, referring to the protagonist as an 'Inmate'.

In reality, they are not supposed to be separate people at all; they were, in fact, the same person known as Lavenza until Yaldaboath split her soul into two.

Powers and Stats

Tier: Low 1-C | 1-A

Key: Caroline & Justine | Lavenza

Name: Caroline and Justine, Lavenza

Origin: Persona 5

Gender: Female

Age: Unknown

Classification: Assistant(s) of Igor, Attendant of the Velvet Room, Animated Doll.

Powers and Abilities:

Superhuman Physical Characteristics, Martial Arts, Weapon Mastery (Clipboard and Baton), Stealth Mastery, Supernatural Willpower, Empowerment, Accelerated Development and Reactive Evolution (Battle, Leveling, and Training; Physical Stats, Magic, and Improved Resistances. (Humans are able to get more powerful after defeating strong demons or even as they are in the middle of battle, even against opponents ontologically superior to them, and are able to grow massively in strength in the span of merely a day's time or less, either through resolve, the threat of death, or training, or the bonds they hold dear), Durability Negation, Healing Nullification, Immortality Negation (Type 2, 3, and 7), and Invulnerability Negation (Capable of interacting with Demons, which are invisible beings comprised of data and information, the fulcrum of the entire verse proper, a concept synonymous to souls, minds, and even concepts. Even entities devoid of time and space, and nonexistent bodies such as The White can be struck down. Can completely negate their invulnerability to conventional weaponry, and the requirement of needing to be on a specific informational frequency to harm, as well as Septentriones, which require spiritual attacks to harm, and as well as killing undead beings and regenerative entities, such as Nagas and Blobs), Nonexistent Physiology (Type 2; As creations of Igor, and a resident of the Velvet Room, a nonexistent space, Caroline and Justine don't conventionally exist, existing in the state between mind & matter, only giving herself physical form upon her will), Cognition (Type 1; Scaling to Margaret, who can manipulate Kotone's inner world)

Cognitive Physiology (Archetype), Magic, consisting of: Fire, Water Manipulation, Ice Manipulation, Lightning, Earth Manipulation, Wind, Radiation, Explosion, Psychokinetic, Energy, Holy, Light, Curse, Darkness, Petrification with Petra, Gravity Manipulation and Death Manipulation. Resistance Negation and Existence Erasure (Can use Almighty Attacks, which bypass all barriers and reflectors, invulnerability, and resistances. Can even negate an opponents resistance to resistance negation with Pierce. Almighty attacks are able to hurt someone wielding the Omnipotent Orb, which bends the rules of reality to defend the user from attacks, and Reason Bearers, who are able to enforce rules into reality to protect themselves from attacks. The Megi- line of spells is capable of obliterating opponents with a light that erases them "beyond death"), Absorption (Can drain vitality and spiritual energy with Deathtouch, Spirit Drain, Life Drain, Energy Drain, and passive Absorb skills), BFR (With Omni-Dimension, sends an enemy to another realm which can kill them upon entering it), Healing, Purification and Resurrection (with various support spells), Statistics Amplification and Statistics Reduction (with Physical skills and various support spells), Damage Boost (with critical hits), Damage Reduction (with Guard), Status Effect Inducement, which includes, Empathic Manipulation (Dizziness/Nausea, Confusion, Despair and Rage), Fear Manipulation (with Evil Touch and Evil Smile), Memory Manipulation (with Makajama and Makajamaon), Sleep Manipulation (with Dormina and Lullaby), Mind Control (with Marin Karin and Brain Jack), and Petrification (with Petra), Power Nullification (With Binds), Regeneration (High-Godly; Persona-users of this caliber are capable of returning after their complete erasure, as shown when Enlil erases the combined might of SEES, the Investigation Team, and the Phantom Thieves, in-which the same exact event occurred with Yaldabaoth, yet returned)

Various Cognitive Affinities (Resistance, Invulnerability, Reflection and Absorption of Physical and Gun-based attacks, Fire, Ice, Electricity, Wind, Energy, Curse, Darkness, Holy, Mind, Light, Death, and Status Effect Inducement), Probability Manipulation, Existence Erasure, Information Manipulation, Mind Manipulation, Soul Manipulation, Fusionism and Memory Manipulation (Simply having the potential to awaken a Persona grants one a will firm enough to maintain their own existence and individuality in the unconscious world, where the concept of the ego does not exist and all individuality dissolves into oneness, with ordinary people being immediately overwhelmed by the nothingness and scattered throughout all possible worlds by stepping into it), Curse Manipulation (Like the other protagonists, he is likely able to fight and defeat White Rider, the abstract embodiment of victory and conquest whose crown assures his success in all battles and wars. Unbothered by interactions with Pisacas, which fate humans to die in the span of nine months), Disease Manipulation, Probability Manipulation, Madness Manipulation and Chaos Manipulation (Unaffected by the act of looking into Girimehkala's eye, which inflicts incurable sickness and misfortune into individuals, and by the gaze of Yakkha, which is said to inflict disease and madness), Petrification and Poison Manipulation (Can easily do battle against Basilisk and Cockatrice, both of whom turn normal people into stone simply by being touched or looked at, and have a gaze and breath so poisonous that any mortal being near them instantly dies, turning their surroundings into a desert), Life and Death Manipulation (Can fight Liches, whose presence drains the life of those who see them, and is not affected by Balor's gaze, which instantly kills enemies, and Chatterskull's laughter, which dooms whoever hears it to death, immediately stopping their heart),

All previous abilities to a far greater extent. Weapon Mastery (Chainsaw), Transformation (Lavenza can transform into a blue butterfly), Fusionism and Duplication (after returning to her original form, Lavenza is capable of splitting herself back into Caroline and Justine, as well as fuse herself back into Lavenza, at will).

All previous abilities to a far greater extent.

All previous abilities to a far greater extent. Enhanced Resistance to Cognition (was able to resist Maruki's existence erasure).

Attack Potency: Low Complex Multiverse level (Easily overpowered a False End-Game Ren Amamiya, who both assisted and fought alone against Masayoshi Shido, who should be superior to Baal (Shin Megami Tensei), a Shadow within Sae Niijima's Palace, who is an entity that holds the aspect of Kali Ma within herself, who is stronger than the likes of Anat), higher with Willpower) | Outerverse level (Easily more powerful than she was as the amnesiac Caroline and Justine, due to recovering her memories and skills. Later fought on par with the Third Semester Phantom Thieves, who are far stronger than they were when they fought Yaldabaoth, which is the true, evolved self of its previous state, the Holy Grail. Yaldabaoth exists as the "God of Control," acting as an Administrator to the Collective Unconscious. Fought and massively overpowered the False-Endgame Phantom Thieves. During her fight against Ren Amamiya, Futaba stated he would require everything he had against Lavenza who later confirmed she was only warming up), higher with Willpower.

Speed: Immeasurable (Can keep up with Ren Amamiya, who is superior to the likes of Thor, who is a resident of The Expanse, a higher-dimensional plane that transcends past, present, and future), higher with Willpower | Immeasurable (Can keep up with True End-Game Ren Amamiya, higher with Willpower

Lifting Strength: Immeasurable (Should be comparable to False End-Game Ren Amamiya) | Immeasurable ( Should be comparable to True End-Game Ren Amamiya), higher with Willpower

Striking Strength: Low Complex Multiverse level | Outerverse level

Durability: Low Complex Multiverse level (Took hits from False End-Game Ren Amamiya) | Outerverse level (Took hits from True End-Game Ren Amamiya))

Stamina: Very High, comparable to Ren Amamiya and likely comparable to her siblings.

Range: Standard Melee Range normally, Low Complex Multiversal with Magic attacks, portals, and clairvoyance | Outerversal with Magic attacks, portals, and clairvoyance.

Standard Equipment: A stun baton, Chainsaw and Ren Amamiya's Persona Compendium | All previous equipment, and the Omnipotent Orb

Intelligence: At least a Genius in combat. Generally more skilled in the use of Personas than Ren Amamiya. Higher as Lavenza, due to recovering all of her suppressed memories, including the knowledge and skills locked away by Yaldabaoth.

Weaknesses: None notable, will not use the Omnipotent Orb unless she believes she can handle her opponent.

Notable Attacks/Techniques:

Persona Summoning: The ability to summon and utilize Personas. Personas can move and attack independently of their users, allowing for concurrent attacks to be performed. They are summoned and directed through thought and instinct, and most attacks manifest just as quickly and are controlled through the same means; and it should be noted that Personas do not need to be summoned in order to use their skills. Each Persona has a unique set of statistics and elemental affinities, which also apply to their user while the Persona is equipped. The Personas that Elizabeth has access to are listed here.

Persona Skills: Personas are all able to use certain skills and spells related to the stories/mythologies of the figure they are based on. Persona-users and their Personas can use skills and spells independently of each other. These skills range from amplified physical attacks, highly-malleable elemental attacks, status buffs and debuffs, ailment infliction, passive defenses and more, can manifest instantly and with a thought, as well as affect the mind, soul, information and concept of the target. The complete list of skills that Elizabeth has access to are listed here. The skills listed below are particularly notable.

  • Armor Breaker/Armor Destroyer: Physical attacks that lower defenses on contact.
  • Kidney Smash/Weapon Crusher: Physical attacks that lower attack power on contact.
  • Arm Chopper/Arm Crusher: Physical attacks that inflict Strength Bind.
  • Holy Touch/Saint's Touch: Physical attacks that inflict Magic Bind.
  • Leg Reaper/Achilles Reaper: Physical attacks that inflict Agility Bind.
  • Dream Needle/Dormin Rush: Physical attacks that inflict Sleep.
  • Calm Blade: Physical attacks that inflict Hex.
  • Terror Claw/Bloodbath/Death Scythe: Physical attacks that inflict Fear.
  • Headbutt/Memory Blow: Physical attacks that inflict Forget.
  • Hysterical Slap/Oni Kagura: Physical attacks that inflict Rage.
  • Brain Shake/Brain Buster: Physical attacks that inflict Brainwash.
  • Sledgehammer/Flash Bomb: Physical attacks that inflict Dizzy.
  • Skull Cracker: Physical attacks that inflict Confusion.
  • Negative Pile/Bad Beat: Physical attacks that inflict Despair.
  • Lucky/Miracle Punch/One-Shot Kill: Physical attacks that have a high critical rate.
  • Hassou Tobi: A physical attack that multiplies speed by 8x to perform.
  • Hamaon/Mudoon/Samsara/Die For Me: Death spells.
  • Divine Judgement/Demonic Decree: Life-halving spells.
  • Megidolan: A powerful Almighty attack that annihilates the target beyond the boundaries of death.
  • Stagnant Air: Changes the air in the environment to make targets more susceptible to ailments.
  • Ghastly Wail: An Almighty-based Death spell that instantly kills all enemies afflicted with Fear.

  • Makajama/Makajamaon: Inflicts Magic Bind to one/all enemies.
  • Disarm: Inflicts Strength Bind to all enemies.
  • Scarecrow: Inflicts Agility Bind to all enemies.
  • Salome's Kiss: Inflicts Strength, Magic and Agility Binds to all enemies.
  • Dormina/Lullaby: Inflicts Sleep.
  • Evil Touch/Evil Smile: Inflicts Fear.
  • Ominous Words/Abysmal Surge: Inflicts Despair.
  • Marin Karin/Brain Jack: Inflicts Brainwash.
  • Poisma/Poison Breath: Inflicts Poison.
  • Pulinpa/Tentarafoo: Inflicts Confusion.
  • Dazzler/Nocturnal Flash: Inflicts Dizzy.
  • Taunt/Wage War: Inflicts Rage.
  • Sleep Circle: Casts a persisting wide-area magic circle that inflicts Sleep to all enemies inside.
  • Poison Circle: Casts a persisting wide-area magic circle that inflicts Poison to all enemies inside.
  • Confusion Circle: Casts a persisting wide-area magic circle that inflicts Confusion to all enemies inside.
  • Stun Circle: Casts a persisting wide-area magic circle that inflicts Paralysis to all enemies inside.
  • Decay Circle: Casts a persisting wide-area magic circle that inflicts Strength Bind to all enemies inside.
  • Silence Circle: Casts a persisting wide-area magic circle that inflicts Magic Bind to all enemies inside.
  • Lethargy Circle: Casts a persisting wide-area magic circle that inflicts Agility Bind to all enemies inside.

  • Diarahan: Instantly heals all injuries and damage.
  • Amrita Drop: Instantly cures all negative afflictions.
  • Salvation: Instantly heals all injuries and negative afflictions for all allies.
  • Samarecarm: Revives a target at full health.
  • Holy Benevolence: Revives all allies at full health.
  • Heat Riser: Amplifies attack power, defenses, speed and agility.
  • Thermopylae: Amplifies attack power, defenses, speed and agility of all allies when disadvantaged.
  • Debilitate: Cripples attack power, defenses, speed and agility of one enemy.
  • Charge/Concentrate: Multiplies next physical/magical attack power by 2.5x.
  • Tetrakarn/Makarakarn: Erects a shield that reflects one physical/magical attack.
  • Tetraja: Erects a shield that nullifies one Death spell.
  • Dekaja/Dekunda: Negates all positive stat-changes in enemy field / negative stat-changes in ally field.
  • Tetra/Makara Break: Negates physical/magical barriers.
  • Pure Memento: Casts a persisting wide-area magic circle that cures all afflictions for all allies inside.
  • Free Memento: Casts a persisting wide-area magic circle that dispels all Binds for all allies inside.
  • Rebel's Vanguard/Revolt Vanguard: Greatly increases critical rate of ally field.
  • Binding Aura: Increases the affliction duration of Binds.

  • Counter/Counterstrike/High Counter: Grants the ability to costlessly and instantly erect a reflective barrier against physical attacks that last a very brief time.
  • Boost/Amp Skills: Amplifies the potency of certain types of magic, both offensive and those that inflict ailments.
  • Ambient Aid: Greatly amplifies the potency of ailment-inducing spells under special weather conditions such as rain or snow.
  • Adverse Resolve: Increases critical rates when disadvantaged.
  • Arms/Spell Master: Halves the costs of physical/magical skills.
  • Tyrant's Mind: Further amplifies the power of all offensive skills.
  • First Star: Amplifies damage if attacking before the enemy does.
  • Ailment Arts: Amplifies the potency of ailment-inducing spells.
  • Bind Arts: Amplifies the potency of Binds.
  • Null S/M/A-Bind: Negates the effects of Binds.
  • Circle Recovery: Restore HP rapidly over time for as long as any Circle is present on the field.

  • Paths/Roads of Light: Restore HP/SP by moving.
  • Clairvoyance/Farsight: Passively grants the user the ability to perceive their surroundings through clairvoyance, and should possess similar range as their other forms of magic.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Caroline and Justine
Advertisement