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'''[[Standard Equipment]]:''' Body Armor, [https://gta.fandom.com/wiki/Weapons_in_GTA_San_Andreas An arsenal of weaponry], though he is limited to one of each type, Jetpack (Obtained after missions performed for Mike Toreno)
 
'''[[Standard Equipment]]:''' Body Armor, [https://gta.fandom.com/wiki/Weapons_in_GTA_San_Andreas An arsenal of weaponry], though he is limited to one of each type, Jetpack (Obtained after missions performed for Mike Toreno)
   
'''[[Intelligence]]:''' Moderately high (While initially a bit of a bonehead, by game's end he was capable of outwitting his rival gangs, the US Military, the LSPD, the Mafia, and has started up & expanded a few businesses)
+
'''[[Intelligence]]:''' Moderately high (While initially a bit of a bonehead, by game's end he was capable of outwitting his rival gangs, the US Military, the LSPD, the Mafia, and has started up & expanded a few businesses. His flying skills are incredibly impressive to the point where he can easily outmaneuver advanced homing missiles targeted directly at him with normal propellor planes alone)
   
 
'''Weaknesses:''' Lacks the pure ruthlessness of his fellow GTA protagonists, often finds himself in bad situations.
 
'''Weaknesses:''' Lacks the pure ruthlessness of his fellow GTA protagonists, often finds himself in bad situations.

Revision as of 21:43, 3 March 2019

Carl Johnson

Summary

Carl Johnson is the protagonist of the 2004 video game Grand Theft Auto: San Andreas. He is easily one of the most notable (and beloved) characters in the series.

Powers and Stats

Tier: 9-B normally, up to 9-A with weaponry

Name: Carl Johnson, CJ

Origin: Grand Theft Auto: San Andreas

Gender: Male

Age: 24 in San Andreas, 50 in the present day (Carl Johnson was born July 4th, 1968, and San Andreas takes place in a 1992 setting)

Classification: Adult Male/Street Gangster

Powers and Abilities: Superhuman Physical Characteristics, Mastery of Boxing, Muay Thai, Taekwondo, and many types of weapons, Vehicular Mastery, Stealth Mastery, Explosion Manipulation (Via explosive weapons) and Fire Manipulation (Via Flamethrower and molotovs), Eventually becomes immune to ordinary fire

Attack Potency: Wall level (Can easily kill an armored police officer in 2-4 hits after learning Muay Thai, and send them flying back a few meters. Can destroy cars after repeatedly hitting them. Can dent metal with his strikes, even on armored vehicles like the SWAT APC. Can knock down metal posts and fences with a few hits. Can easily destroy wooden boxes with a few hits. In the mission The Da Nang Thang, one can choose to destroy the lock while unarmed in order to open the container. Casually opened the door of an air-pressurized aircraft while freefalling from high altitudes in the mission Freefall and can also do this in normal gameplay. Can also kill Big Smoke in the final mission unarmed if one wishes to do so. Can also fight against and kill characters who can somewhat harm him), higher with Melee Weapons (Like the Katana or the Chainsaw), and even higher with most firearms, normal explosives and Heavy Weapons (Most guns can blow up cars, trucks and even military helicopters with ease, and they have no problems blowing off human limbs and pulverizing human heads. The Minigun and Flamethrower can effortlessly mow down through traffic and other reinforced military equipment), Small Building level with weapons like Satchel Charges and Rocket Launchers (Capable of destroying aircraft like the Hydra VTOL and Hunter Attack Helicopter which are based on the British Aerospace Harrier II and Boeing AH-64 Apache, and even cargo planes respectively, with just one shot. Can one-shot multiple cars at once and reduce them to charred metal. Blew up the generators of the Sherman Dam)

Speed: Superhuman (Far faster than most peak athletes. Can outrun most vehicles) with Subsonic+ combat speed and reactions (Has dodged rocket-fire and high-speed vehicles multiple times in a row). Superhuman (Likely 74 km/h) with his jetpack. Subsonic with most vehicles and helicopters. Subsonic+ to Supersonic with most planes. Subsonic+ to Supersonic+ with most firearms

Lifting Strength: At least Athletic Human (Can deadlift 320 pounds, and he can bench press 320 pounds for many reps. Can casually force open aircraft doors while at high altitudes)

Striking Strength: Wall Class

Durability: Small Building level (Can tank about 3 point-blank rocket launcher shots and 2 point-blank Homing Launcher shots before dying. Can withstand his own satchel charges exploding in his face. Can survive being run over or being rammed into walls by trains and other vehicles at top speed just fine. Can survive being burned for extended periods of time, upon completing the Firefighter mission, he becomes immune to ordinary fire. Also regularly withstands exploding vehicles at point-blank range. Can survive high falls, this is enhanced further after reaching his peak potential. Easily tanked a helicopter explosion that killed the rest of its inhabitants and then survived a high dive into water soon after in the mission The Da Nang Thang. Shrugged off diving into water from the Cochrane Dam in the mission Dam and Blast, and regularly does so in normal gameplay), higher with Body Armor

Stamina: Fairly high (CJ can go for hours in a fight if need be, and although he does tire after excessive sprinting, swimming, or cycling, it does not impede his ability to keep endlessly fighting), Nigh-Infinite after completing the Burglar missions (Doing so nets CJ infinite sprinting)

Range: Standard melee range normally. Several hundreds of meters with a rocket launcher and most firearms, several kilometers with a sniper rifle

Standard Equipment: Body Armor, An arsenal of weaponry, though he is limited to one of each type, Jetpack (Obtained after missions performed for Mike Toreno)

Intelligence: Moderately high (While initially a bit of a bonehead, by game's end he was capable of outwitting his rival gangs, the US Military, the LSPD, the Mafia, and has started up & expanded a few businesses. His flying skills are incredibly impressive to the point where he can easily outmaneuver advanced homing missiles targeted directly at him with normal propellor planes alone)

Weaknesses: Lacks the pure ruthlessness of his fellow GTA protagonists, often finds himself in bad situations.

Note: This details Carl Johnson assuming his physical stats and health are maxed out via normal means (within the game, without any mods or cheats or hacks), while he is wearing body armor.

Gallery

Others

Notable Victories: 

Notable Losses:

Inconclusive Matches: