Comics | Mainstream |
---|---|
Movies | Marvel Cinematic Universe |
Shows | Avengers Assemble |
Games | Marvel vs. Capcom • Marvel Future Fight |

“ | The past is not important, only the future. | „ |
~ Captain Marvel |
Summary
Carol Danvers, A.K.A Captain Marvel, is a primary protagonist from the Marvel vs. Capcom series. She served as an Air Force pilot, until one fateful day, she was caught in the explosion of an alien device. Imbued with superhuman powers, she now serves as a member of the Avengers, using her gifts to protect the planet.
Carol would later join the resistance against Ultron-Sigma, when the latter threatened the merged worlds of Marvel and Capcom.
Powers and Stats
Tier: High 5-A, higher with Binary Ignition
Name: Carol Danvers, Major Danvers, Ms. Marvel, Captain Marvel
Origin: Marvel vs. Capcom
Gender: Female
Age: Unknown
Classification: Human, Air Force Pilot, Avenger
Powers and Abilities:
Superhuman Physical Characteristics, Martial Arts, Acrobatics (All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Vehicular Mastery (Served as an Air Force pilot prior to becoming a superhero.[1] Drives her own spaceship[2]), Flight (As seen here and here.[2] Can send herself flying in several different directions with Blitz Blow[2]), Body Control (When performing Stellar Stream, she can enter a visual state akin to deep space where stars flow within her[2]), Limited Cloth Manipulation (Can conjure her helmet on the fly[2]), Energy Projection (Can fire Photon Blasts, which are described to be composed of stellar energy[2]), Energy Manipulation and Aura (Can imbue her fists with energy to enhance her strikes.[2] Additionally, she can cover herself in an energy aura when performing Blitz Blow.[2] When activating Photon Absorber, or transforming into Binary Mode, Carol is covered in aura[2]), Limited Light Manipulation (In addition to aura, Carol also emits blue particles of light when activating Photon Absorber[2]), Power Absorption and Invulnerability (Can absorb projectiles with Photon Absorber.[2] With this technique, she gains super armor that grants her temporary immunity to projectiles[2]), Transformation, Statistics Amplification, and Damage Boost (Can enter Binary Mode to increase her damage output and enhance her special attacks[2]), Dimensional Travel (Claimed to have traveled to different dimensions[2]), Attack Reflection (Capable of reflecting energy projectiles and missiles[2]), Resistance to Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allure[2])
- Damage Boost (The Power Gem increases one's power[3][2])
- Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.[3][2] Users are also capable of dashing past opponents and through projectiles in short dashes.[2] When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats[2])
- Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,[3] explosive pumpkins,[3] or slow energy bursts that home in on targets.[2] Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponents[2]),
- Defence Boost, Sealing, and Energy Manipulation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user.[3] It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combos[2])
- Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effect[2])
- Healing and Life Drain (The Soul Stone refills one's health[3] and grants them the ability to use a long ranged energy attack that drains an opponent of their own health[2]), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's control[2])
Attack Potency: Brown Dwarf level (Implied to be superior to Iron Man and Captain America.[2] Implied to have fought Thanos in the past,[2] who is described as an alien with sheer power that dwarfs Galactus[4]), higher with Binary Ignition
Speed: FTL (Superior to Iron Man and Captain America[2]), higher with Binary Ignition
Lifting Strength: Class Y (Superior to Iron Man and Captain America)
Striking Strength: Brown Dwarf level, higher with Binary Ignition
Durability: Brown Dwarf level, higher with Binary Ignition
Stamina: Superhuman
Range: Standard Melee Range; Hundreds of Meters with Special Attacks; Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom together[2])
Standard Equipment: None notable
- Optional Equipment: The Infinity Gems
- Power Gem
- Time Gem
- Reality Gem
- Space Gem
- Mind Gem
- Soul Gem
Intelligence: Gifted (Having served as an Air Force pilot,[1] she possesses high proficiency in the utilization of aerial vehicles,[1] and should have plenty of military experience and training. Not only was she a part of the Air Force, but she has also fought alongside the Avengers and the Guardians of the Galaxy,[2] meaning she also has experience in teamwork and cooperation)
Weaknesses: Captain Marvel can only wield one Infinity Gem at a time.
Notable Attacks/Techniques:
- Smash Hook: Carol reels her left arm back before throwing a straight punch.
- Sliding Straight: Carol flies low towards the opponent and swings her right arm upwards, hitting the opponent's leg and slightly tripping them.
- Turn Kick: Carol performs a wide roundhouse kick.
- Photon Impact: Carol jumps in the air and clenches her hands before slamming them onto the opponent's head. She will then somersault mid-air from the force of her own attack and land onto the ground.
- Air Dash: Carol can use her levitation abilities to thrust herself forwards or backwards while airborne.
- Forward Throw: Carol lifts the opponent above her head before throwing them to the ground, causing them to ground bounce.
- Back Throw: Similar to her forward throw, Carol lifts the opponent above her head before throwing them to the ground, causing them to ground bounce.
- Air Throw: Similar to her ground throws, Carol lifts the opponent above her head before throwing them to the ground. This throw, however, does not cause a ground bounce.
- Photon Blast: Carol fires an energy beam that hits multiple times. This attack can also be performed mid-air. Depending on attack strength, the beam will be fired straight forward, diagonally upwards, or diagonally downwards if Carol is mid-air.
- Blitz Blow: Covering herself in an energy aura, Carol will charge towards the opponent and ram into them, sending them slightly flying upwards. This attack can also be performed mid-air, and depending on attack strength, she will charge forward and backward in several different directions.
- Photon Absorber: Carol will channel an aura, which takes the form of orange swirling energy surrounded by blue particles. When this ability is activated, she can absorb one projectile, and doing so grants her super armor that makes her immune to any upcoming projectiles. This technique can also be performed mid-air.
- Strike Flurry: Imbuing her fist with energy, Carol strikes the opponent twice and uppercuts them before sending them flying upwards with a high kick. The heavy version of this attack involves Carol punching the opponent before grabbing them. With her energy-enhanced arm, she then hurls the opponent across the screen. If Carol performs this ability near a wall, the opponent will wall bounce once she throws them.
- Air Strike Flurry: Imbuing her fist with energy, Carol strikes the opponent twice and uppercuts them before sending them flying down to the ground with an ax kick. Similar to the grounded version of Strike Flurry, the heavy version of this attack involves Carol punching the opponent before grabbing them. With her energy-enhanced arm, she then hurls the opponent across the screen. If Carol performs this ability near a wall, the opponent will wall bounce once she throws them.
- Takeoff: Carol grabs the opponent by the neck and holds them up before sending them flying upwards with an uppercut.
- Flight: Similar to other fighters, Carol can maintain flight, allowing for deadly air combos.
- Power Blaster: Carol briefly enters Binary Mode and channels her power before firing a massive beam of golden energy. This attack can also be performed while mid-air, and can also be performed while Carol is already in Binary Mode.
- Binary Ignition: Carol enters Binary Mode, allowing her to deal more damage to the opponent. Additionally, her special attacks are enhanced as well.

- Stellar Stream: Carol enters Binary Mode before throwing a right hook, following up with an uppercut that sends the opponent flying up into the air. She will then fly up to the opponent and punch them back down to the ground before finishing them off with a massive energy blast.

Stellar Stream
- Power Gem: Carol can use the Power Gem to increase his attack damage for a short period of time. The Infinity Surge version grants him a powerful attack with increased pushback force.
- Time Gem: Carol can use the Time Gem to increase his movement speed for a brief time. The Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
- Reality Gem: Carol can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. The Infinity Surge version will make him launch a slow, homing energy burst with each use.
- Space Gem: Carol can use the Space Gem to increase his defense for a period of time, which reduces damage taken from his opponent's attacks. The Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
- Mind Gem: Carol can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. The Infinity Surge version provides him a special throw attack which instantly stuns an opponent if hit.
- Soul Gem: Carol can use the Soul Gem to increase/fill his health for a short period of time. The Infinity Surge version grants him a far-reaching energy attack which absorbs health off the opponent upon hit.
Gallery
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 1.2 Marvel vs. Capcom: Infinite Official Site
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 Marvel vs. Capcom: Infinite
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Marvel Super Heroes
- ↑ Marvel Super Heroes Manual
Discussions
Discussion threads involving Captain Marvel (Marvel vs. Capcom) |