
Summary
Cabrath Nelinderra is the second in command priestess of the Cult of Kiaransalee and Irae T'sarran's chief lieutenant. She is wholly dedicated to the Cult, and seeks to bring death (whether her own or others) wherever she treads. Her life's goal is to "ascend" into undeath so that she may shake off the shackles of life. Her duties include the defense of the Inner Temple and overseeing the undead in the Lesser Temple. She is the lover of the drow vampire Maas.
Powers and Stats
Tier: Low 7-B | At least Low 7-B
Key: Living | Keening Spirit
Name: Cabrath Nelinderra
Origin: Dungeons and Dragons
Gender: Female
Age: Unknown, likely hundreds of years old
Classification: Drow Cleric of Kiaransalee | Keening Spirit
Powers and Abilities:
Superhuman Physical Characteristics, Enhanced Senses (Drow can see perfectly in total darkness[1]), Darkness Manipulation (Drow can exude clouds of impenetrable darkness from themselves), Light Manipulation (Drow can control and manipulate light via Faerie Fire and Dancing Lights), Longevity (Drow can live for up to over 750 years), Text Manipulation (Cabrath can cast Symbol, which creates a rune that, upon triggering, unleashes devastating arcane effects[2]), Death Manipulation (Symbol of Death instantly kills enemies), Chaos Manipulation (Symbol of Discord creates a hectic scene, causing arguments to break out between allies; Word of Chaos uses chaotic energies to potentially instantly kill enemies), Fear Manipulation (Symbol of Fear reduces even the bravest hearts to mewling lambs), Empathic Manipulation (Symbol of Hopelessness causes the hearts of mortals to lose all hope and morale), Madness Manipulation (Type 2, Symbol of Insanity renders the target(s) irrepairably insane), Pain Manipulation (Symbol of Pain unleashes wracking pain all across one's body), Morality Manipulation (Symbol of Persuasion causes those who view it to become the caster's alignment for an extended period of time), Sleep Manipulation (Symbol of Sleep puts targets to sleep), Status Effect Inducement (Symbol of Stunning leaves the target stunned and incapable of action), Preparation (Cabrath is given a power-up suite wherein with even brief preparation she is made much more capable in battle[3]), Weapon Mastery (She makes use of a spectral dagger in addition to her spells in combat[4]), Statistics Reduction (Her dagger quickly saps the strength of enemies), Necromancy (Rebuke Undead causes undead creatures to be filled with awe and fear), Power Modification (Via her numerous Metamagic feats, she can change how her abilities function on a whim), Fire Manipulation (Fire Storm generates a massive flurry of flames), Clairvoyance (She is capable of Scrying), Existence Erasure (Destruction annihilates enemies and destroys their remains completely), Healing (Heal restores almost all hitpoints), Soul Manipulation (Harm does the opposite of Heal, using negative soul-rending energy to bring the target right to the immediate brink of death regardless of how much health they had), Power Nullification (Greater Dispelling wipes clean magical effects), Incorporeality (Etherealness renders the user incorporeal), Extrasensory Perception (True Seeing allows Cabrath to see past all falsehoods- this includes illusions, shapeshifting, invisibility, etc), Shapeshifting (Spiderform allows her to take the form of a great monstrous spider or a drider), Dimensional Travel (Ethereal Jaunt allows her to travel to the Ethereal Plane), Poison Manipulation (Poison releases powerful toxins into the body of a target), Power Bestowal (She can bestow immense powers onto her weapon via Greater Magic Weapon), Power Mimicry (Divine Power allows her to copy the abilities of a Fighter), Weapon Creation (Chaos Hammer creates a floating hammer to attack one's enemies), Flight (Air Walk allows the user to simply tread on air), Mind Manipulation (Suggestion allows one to whisper ideas into the mind of others and force them to follow it), Blessed (Prayer blesses the target), Sense Manipulation (Blindness/Deafness can force a target to lose their sense of sight or hearing), Curse Manipulation (Bestow Curse creates a custom permanent curse), Sound Manipulation (Sound Burst creates a small explosion of sound), Paralysis Inducement (Hold Person locks up the joints and totally prevents movement), Statistics Amplification (Bull's Strength considerably amplifies the strength of the target), Forcefield Creation (Entropic Shield creates a shield of energy around the caster), Adaptation (Endure Elements protects her from extreme heat and cold alike), Probability Manipulation (Divine Favor bestows the target with a small amount of divine luck), Purification (Heal cures diseases and corruption), Extreme Resistance to Sleep Manipulation and Mind Manipulation
All previous abilities plus Immortality (Types 1, 2, 3, 4, and 7, she rejuvenates herself within days of her destruction if killed[5]), Aura (As a Keening Spirit she has an aura of fear around her[6]), Death Manipulation (The wails of a Keening Spirit are lethal to those that hear them), Dimensional Travel (Ghosts such as the Keening Spirit can partially manifest on the Prime Material plane[7]), Energy Manipulation (Undead passively exude Negative Energy which annihilates local Positive Energy[8]), Absorption (Undead passively absorb the soul-rending Negative Energy, healing themselves in the process[9]), Self-Sustenance (Types 1, 2, and 3), Extreme Resistance to Holy Manipulation, Magic, Reality Warping, Subjective Reality, Poison Manipulation, Paralysis Inducement, Disease Manipulation, Death Manipulation, Soul Manipulation, and Death Manipulation (Such are the resistances of typical undead[10])
Attack Potency: Small City level+ (Superior to the likes of legendary dragons, who can massively warp the environment surrounding their lairs) | At least Small City level+ (Considerably stronger than previously)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat) | At least Relativistic+ with FTL+ reactions
Lifting Strength: Peak Human, up to Class 1 with Statistics Amplification (With Bull's Strength, she can push up to over 900 kg) | Unknown
Striking Strength: Small City level+ | Small City level+
Durability: Small City level+ | Small City level+
Stamina: Superhuman, comparable to weak adventurers who can continue to fight through impalement and other grievous injuries; these same adventurers can continue to fight for extended periods of time without exhaustion | Infinite, Undead require no rest nor sustenance of any kind and can continue to function indefinitely
Range: Varies, up to Kilometres with certain spells, up to Multiversal+ with utility spells | Varies, up to Kilometres with certain spells, up to Multiversal+ with utility spells
Standard Equipment: Spectral dagger, light fortification half-plate armor, ring of protection, greater fire elemental gem | None notable
Optional Equipment: None notable | All standard equipment listed for her first key
Intelligence: Gifted, listed as being significantly above the typical human
Weaknesses: None notable (her spell cloak of dark power negates her weakness to bright light) | None notable
References
- ↑ City of the Spider Queen, page 132
- ↑ City of the Spider Queen, page 82
- ↑ City of the Spider Queen, page 100
- ↑ City of the Spider Queen, page 155
- ↑ City of the Spider Queen, page 158
- ↑ City of the Spider Queen, page 126
- ↑ Monster Manual 3.5e, page 118
- ↑ Libris Mortis, page 7
- ↑ Libris Mortis, page 10
- ↑ City of the Spider Queen, page 127
Notable Matchups
Victories:
Losses:
Inconclusive: