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Nobody dares to doubt my authority! The family never forgives that. You're not leaving alive!
~ Butcher towards Sensei about Prince

Only the strongest survive! I teach them, train them, raise them to cut and shred! Meddling fools - now I'll teach you a different lesson!
~ Butcher towards Shadow, May and Sensei about his gang

Summary

Butcher is one of the antagonists of the Old Wounds story of Shadow Fight 2: Special Edition and Shadow Fight 2. He is a bestial and cruel bandit leader who has misled children into joining his cult, turning them into madmen and building his private army. He thinks that love makes one weak and that pain reveals one's true self and brings freedom and happiness, a belief he applies to his children. He is responsible for the murders of his children's birth parents and only seeks to use them to achieve his goals. At the start of Shadow Fight 2, Butcher got possessed by a Shadow Demon that was released from the Gates of Shadows, so he turned evil. His goal was to bring chaos to his realm, to prepare it for Titan's arrival, while also preventing Shadow from closing the Gates of Shadows with his Red Seal.

Powers and Stats

Tier: 8-C | 8-C

Key: Old Wounds | Shadow Fight 2

Name: Butcher

Origin: Shadow Fight 2

Gender: Male

Age: In his 40's | Unknown, older than before

Classification: Human (Old Wounds), Shadow Demon (Shadow Fight 2), Teacher, Bandit, Gang Leader

Powers and Abilities:

All previous powers and abilities,

  • Darkness Manipulation (Via Dark Blast, Dark Implosion)
  • Explosion Manipulation (Via Dark Blast, Dark Implosion)
  • Fire Manipulation (Via Fire Ball)
  • Possibly Immortality (Type 1; Lynx berates May that she traded her demon power for the life of a mortal [1].[6] It suggests that Lynx and the other Shadow Demons (such as Butcher) never gave up on their actual, immortal nature and thus never took the form of a mortal human as May did. However, it is unknown if this immortality is transferred from the Shadow Demon Butcher to Butcher, the human vessel possessed by the mentioned Shadow Demon)
  • Magic (With Fire Ball Amulet, Dark Blast Amulet, Dark Implosion Amulet, Earthquake)
  • Non-Physical Interaction (Can harm and physically interact with Shadow [1],[7] who lacks a (physical) body and is nothing more than a shadow [1, 2],[8] a capsule made of pure Shadow Energy [1, 2])[9]
  • Vibration Manipulation (Via Earthquake)


Attack Potency: Building level+ (Fought against Sensei, who survived Shogun's Asteroid magic attack not long after their fight, which yields this much energy). Can ignore conventional durability with Bleeding | Building level+ (Stronger than before. Fought against a mid-game serious Shadow). Can ignore conventional durability with Bleeding.

Speed: Hypersonic (Kept up with Sensei in combat, who dodged Shogun's Asteroid magic not long after their fight, a projectile traveling at 10800 km/h) | Massively Hypersonic (Kept up with Shadow in combat, who previously dodged Hermit's cloud-to-earth lightning attacks)

Lifting Strength: At least Average Human (Comparable to Sensei, who, with little issue, can grab and throw enemies who wear heavy steel armor) | At least Average Human (Same as before)

Striking Strength: Building level+ (Traded blows with Sensei) | Building level+ (Traded blows with Shadow)

Durability: Building level+ (Took hits from Sensei) | Building level+ (Took hits from Shadow)

Stamina: Peak Human (Can sustain painful battle wounds such as deep blade wounds to vital areas, impalements, powerful blunt attacks, getting crippled and having his legs broken all while fighting. His stamina is related to his health, and thus as long as he doesn't lose all of it, he can maximize the amount of time he can spend fighting) | Peak Human (Same as before)

Range: Standard Melee Range with his Knives, Several Meters with Chakram | Standard Melee Range with his Knives, Several Meters with Kunai, Steel Darts, Chakram, Fire Ball, Dark Blast, Dark Implosion and Earthquake

Standard Equipment: Butcher's Knives, Chakram | Butcher's Knives, Kunai, Steel Darts, Chakram, Fire Ball Amulet, Dark Blast Amulet, Dark Implosion Amulet

Gear:

Name Description Picture
Butcher's Knives Butcher's Weapon of choice. They are enchanted with the Bleeding Enchantment and so can cause major bleeding to their target.

Name Description Picture
Kunai Butcher's first Ranged Weapon of choice. They are enchanted with the Bleeding Enchantment. Butcher uses this Ranged Weapon from the very beginning of the fight during Act III: Trail of Blood.
Steel Darts Butcher's second Ranged Weapon of choice. They are enchanted with the Bleeding Enchantment. Butcher uses this Ranged Weapon after losing one round during Act III: Trail of Blood.
Charkram Butcher's third Ranged Weapon of choice. They are enchanted with the Bleeding Enchantment. Butcher uses this Ranged Weapon after losing two rounds during Act III: Trail of Blood, but uses it from the very beginning of the fight during Old Wounds, Gates of Shadows and Interlude.

Magic amulets allow their wearer to gather inner magical energy through combat and use it to create different types of magic based on what their amulets allow them to.

Name Description Picture
Fire Ball Butcher's first Magic of choice. This amulet allows Butcher to create fire balls. Butcher uses this Magic from the very beginning of the fight during Act III: Trail of Blood.
Dark Blast Butcher's second Magic of choice. This amulet allows Butcher to create explosion charges. Butcher uses this Magic after losing one round during Act III: Trail of Blood.
Dark Implosion Butcher's third Magic of choice. This amulet allows Butcher to create chain explosions. Butcher uses this Magic after losing two rounds during Act III: Trail of Blood, but uses it from the very beginning of the fight during Gates of Shadows and Interlude.

Intelligence: Gifted (Titan considered Butcher to be one of the most skilled warriors in the land and chose him to be the host of one of his Shadow Demons [1].[10] Butcher also taught and trained his adopted children how to fight and be the top of the food chain [1, 2])[7]

Weaknesses: None notable.

Notable Attacks/Techniques:

Name Description
Headhitround gold
Head Hit
Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
Firsthit gold
Critical Hit
Any unblocked hit has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
Ach shockwin
Shock
Dealing a Head Hit to the enemy has a slight chance of resulting in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterward for the rest of the round.
Block gold
Block
Butcher can enter defensive stances to block incoming attacks from the enemy, significantly reducing the damage received.

Name Description
EnchantmentBleeding
Bleeding
Butcher's Swords and Ranged Weapons are enchanted with Bleeding. Hitting the enemy with said weapons has a chance to make them bleed, and they will start losing 6% health per second over 5 seconds.
EnchantmentFrenzy
Frenzy
Butcher's Armor and Helm are enchanted with Frenzy. Getting hit by the enemy in the body or head can increase his melee damage by 150% for 5 seconds. Butcher uses this Enchantment after losing two rounds during Act III: Trail of Blood, but uses it from the very beginning of the fight during Old Wounds, Gates of Shadows and Interlude.

Name Description Example
Fire Ball Butcher slightly leans back and forms a fire ball in one of his hands before leaning forward and throwing it at the enemy, damaging them upon impact.
Dark Blast Butcher slightly leans back and forms an explosive charge in one of his hands before leaning forward and throwing it at the enemy, damaging them upon impact.
Dark Implosion Butcher raises his arm and forms a fiery bomb in his hand before slamming it into the ground and sending a chain reaction of explosions on the ground towards the enemy, damaging them upon impact.
Earthquake Butcher jumps and then stomps the ground, causing an earthquake that knocks down and damages the enemy if they have their feet on the ground. This ability can be interrupted by inflicting a physical strike before Butcher hits the ground. Butcher uses this Magic after losing one round during Act III: Trail of Blood, but uses it from the very beginning of the fight during Gates of Shadows and Interlude.

The Historical Importance Index is a mechanism in the Shadow Fight world that allows all people to change the course of world history processes [1][11] with their wishes, thus influencing the world timeline [1][11] and changing the face of the world based on their personality. Because everybody has access to this power, more often than not, their wishes will intercept and clash with each other over which one gets to become a reality. The winner whose wish will triumph over the ones of his adversaries is the one who is simply more important to the world than the other. Significant people will change the world's fate with their wishes so quickly that they won't even know how they did it so easily because they don't have to try much. At the same time, people less important than the previously mentioned won't be able to change the world with their wishes even if they try harder [1],[11] their wishes getting overridden by those of the more influential individuals. The Stranger explains how the index of importance works using a simple example [1, 2, 3, 4].[11] One's historical importance index is as high as how many lives they impacted and how dramatically. The higher the index of a person's historical importance, the more "luck" they get in all their plans, and the more their wishes will come true.

Note: Credits to the Shadow Fight Wiki for the assets and information present on this profile.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. Shadow Fight 3; Transformation: June's Plane; Her Smile
  2. 2.0 2.1 Shadow Fight 3; Transformation: Marcus' Plane; The Only Wish
  3. Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 3. The Beast Within
  4. Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 4. The Story of Revenge
  5. Shadow Fight 2: Special Edition; Old Wounds; Sensei's Story; Part 6. The Monster
  6. Shadow Fight 3; Finale: The Gates of Shadows; Turning Point
  7. 7.0 7.1 Shadow Fight 2; Act III: Trail of Blood
  8. Shadow Fight 2; Act I: Prelude
  9. Shadow Fight 2; Act VII (Revelation): Chapter 3
  10. Sergey Sorokin blog; Description of Shadow Fight 2 for Nintendo Switch
  11. 11.0 11.1 11.2 11.3 Shadow Fight 3; Shadow Pass; Experiment

Discussions

Discussion threads involving Butcher (Shadow Fight)
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