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Summary

Specialized in fighting within cramped spaces, a well-positioned Breachgnome can hold off superior enemy forces for a long duration. They are trained to fight alone, although sometimes they work in small units that coordinate to block off several paths at once. They are seldom seen outside Gnome communities, though when are found outside they are often looking for Gnomes to help.

Powers and Stats

Tier: Varies from 9-A to 8-C to High 8-C, likely 8-B, possibly 8-A up to Low 7-B

Name: Breachgnome

Origin: Dungeons and Dragons

Gender: Varies

Age: Varies

Classification: Prestige Class, Gnome

Powers and Abilities:

To qualify[1] for the class one must be a type of Gnome. The abilities shared with all gnome types are: Superhuman Physical Characteristics, Longevity (Live between 350 to 500 years[2]), Small Size (Type 0; Are between 3 to 4 feet[3] tall), Enhanced Senses (All gnomes have night vision[3]), Stealth Mastery (Shown here[4]), Resistance to Illusion Creation (Shown here[4]), and Magic which also grants Resistance to Reality Warping, Subjective Reality and Holy Manipulation (Shown here[3]; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith[5] in Gods which also acts as divine magic)

Breachgnomes can get the following feats[1] which grants them: Weapon Mastery, Weapon Mastery (A majority of their bonus feats increase competency in specific battle maneuvers such as disarming, tripping, and so on), Enhanced Senses (Via Blind-Fight[6]), can be ambidextrous[1]

For each level of Breachgnome, they can increase their proficiency in the following skills[1] which grants them: Stealth Mastery (Via Hide), Social Influencing (Via Bluff)

Attack Potency: Varies from Small Building level+ (To qualify for this class a Gnome needs a +5 base attack bonus[1] with the lowest level regular class getting it being level 5[7] making them on par with casters that use Conjure Barrage) to Building level (The Breachgnome class levels up to fifth level[1] which means that a maxed lower end Breachgnome is at least level 10 in 3.5e and thus is on par with a weaker adult Remorhaz) to Large Building level, likely City Block level, possibly Multi-City Block level (Other classes reach a +5 base attack bonus at level 10[8] making them on par with casters that can use spells like Freezing Sphere, Control Water, and Disintegrate respectively) up to Small City level+ (A maxed out Breachgnome of a higher end is at least level 15, making them on par with Legendary Dragons)

Speed: Varies from Subsonic (Comparable to beings capable of dodging point blank arrows) to Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) up to Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat), higher (To qualify for the class Gnomes need to have Combat Reflexes and Improved Initiative[1])

Lifting Strength: Peak Human (Are as strong as an average Gnome)

Striking Strength: Varies from Small Building level+ to Building level to Large Building level, likely City Block level, possibly Multi-City Block level up to Small City level+

Durability: Varies from Small Building level+ to Building level to Large Building level, likely City Block level, possibly Multi-City Block level up to Small City level+

Stamina: Superhuman (Are on par if not superior to regular Gnomes)

Range: Standard Melee Range, Varies depending on the type of Gnome

Standard Equipment: Standard racial equipment

Intelligence: Gifted (Alongside the knowledge of a regular Gnome a Breachgnome is a master in fighting at crammed places. Depending on its skill ranks a Breachgnome can also be either adept or an expert in animal handling, bluffing, crafting, and stealth)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Seal of Breach: The Breachgnome's primary specialty, whenever they stand adjacent to a solid object medium or larger sized the Breachgnome becomes far harder to hit, with it doubling in effectiveness when it's surrounded on both sides. At higher levels, this combat style also makes the Breachgnome more accurate in attacking enemies that enter its range and far harder to push or throw off balance while in cramped environments.
  • Uncanny Dodge: Upon reaching 2nd level a Breachgnome gains the ability to act before it can sense anything, with it negating advantages an enemy might receive from being invisible or ambushing it. At 5th level this ability allows the Breachgnome to fight multiple enemies easily, negating any benefits from flanking.

Note: A fight should specify what race the Breachgnome is, what level it is, and what skill ranks and feats it has.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Races of Faerûn Page 181
  2. Player's Handbook 5e Page 36
  3. 3.0 3.1 3.2 Player's Handbook 5e Page 37
  4. 4.0 4.1 Monster Manual 3.5e Page 132
  5. Dungeon Master's Guide 5e Page 14
  6. Player's Handbook 3.5e Page 89
  7. Player's Handbook 3.5e Page 25
  8. Player's Handbook 3.5e Page 52

Discussions

Discussion threads involving Breachgnome
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