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BlackWood2

Credit to ItsArtJo for the images used in this tabber.

RainbowWood3

Summary

The first witch depicted in Magia Record's anime adaptation and exclusive to the media.

Powers And Stats

Tier: Low 7-B

Name: Box Wood, BOX WOOD

Origin: Puella Magi Madoka Magica: Magia Record (Anime Original)

Gender: Female

Age: Unknown

Classification: The Witch of Stone-dwelling Fish

Powers and Abilities: Witch Physiology (Puella Magi). Water Manipulation (Flooded its barrier with water, capable of controlling water so finely that it can choose who is washed away and not in a crowded train), Adaptation (Changes colors whenever it is outside of its barrier, also learned to fly in the air by growing wings), Teleportation via Spatial Manipulation (Her familiars would flicker in and out of space, appearing as if reality itself was glitching), Creation (Shown manipulating streams of iron fences created inside its barrier).

Attack Potency: Small City level (Posed a threat to an early Iroha Tamaki in episode 1. By crashing its own barrier, it managed to decently injure Iroha Tamaki and temporarily knock out Kuroe)

Speed: Massively Hypersonic (Capable of keeping up with low-tier magical girls but not fast enough to avoid Zenobia's grasp).

Lifting Strength: Unknown (Shown capable of moving its entire barrier along regional distances, notably its barrier is almost completely submerged in water).

Striking Strength: Likely Small City level (Was shown thrashing about in its battle against Iroha Tamaki and Kuroe as its main form of attack, even its familiars are shown to rely on physically attacking its opponents).

Durability: Town level (Box Wood survived several arrow shots from Iroha Tamaki and Kuroe in their battle, but ultimately was torn apart by Zenobia, killing it).

Stamina: Likely infinite (Despite consuming the life force of individual humans, witches are shown and stated to be the source of energy to prolong the battle against Entropy by Kyubey).

Range: Several kilometers and Interdimensional (Most witch barriers tend to approach this distance and Box Wood has a notably large barrier, can affect the real world from their pocket realities).

Standard Equipment: Her grief seed, lots and lots of fences, her barrier, and her familiars.

Intelligence: Above Average (Stated to be capable of collaborating with its otherwise docile familiars to attack foreigners to its barrier. Capable of speaking to magical girls through the manipulation of television boards on a train)

Weaknesses: None Notable

Notable Attacks and Techniques:

  • Weapon Creation: Most Puella Magi are capable of creating weapons out of thin air using their magic. While most select specific weapons, some with a heightened mastery of their abilities can create different weapons with their own minor capabilities.
    • Telekinesis: On top of creating weapons, they can also control their weapons in the air and with no limit to how much at a time. The same applies to many weapons that they have enhanced.
  • Puella Magi Physiology: Because their bodies no longer harbor a soul, they effectively act like flesh puppets that have no real impact on the 'essence' of a magical girl. According to several interviews and in-series showings, a magical girl can have all their blood drained from their body and still fight with little impairment, or have their head torn off or shot through and still walk just fine.
    • Fusionism: When two opposing magical abilities (Like Fire Manipulation and Ice Manipulation) or opposing main abilities (Like a magical girl who wished for Creation and another who wished for Existence Erasure) combine their attacks, the result is an attack the multiplies in power. In addition, if two soul gems were to harbor the same body, the result can be them swapping control or fusing into one magical girl, albeit temporarily.
    • Extrasensory Perception: Magical Girls were shown to be capable of detecting despair and magic from within their cities as well as being able to telepathically communicate with one another. As of Magia Record, it is shown that their abilities extend well into other cities and is not limited to emotions or magic.
    • Doppel Witch Transformation: In the light of a new miracle, magical girls have now gained the ability to become a half-witch whenever their soul gem reaches maximum corruption, resulting in a Doppel Witch. Unlike normal witches, both the witch and the magical girl are in control of their respective bodies and in a short time will revert back into a magical girl. However, older magical girls have been stated to keep traits of their Doppel form even after reverting, and the same for magical girls who use the transformation for too long.
  • Barrier: The standard ability for most witches, the barrier is a small pocket universe that can greatly vary in terms of size made to protect the witch from the outside world, only accessible by magical girls or when witches allow access. They are based around the witch's former life's mental condition.
  • Familiar Summoning: Another standard ability, a witch can summon several familiars (or create alongside the barrier) to fight on her behalf. If they absorb enough life energy, they can become duplicates of the witch itself.
  • Witch's Kiss: Witches can manipulate the mind on innocent bystanders by thought (not an actual kiss), often causing them to commit suicide or create suicidal cults.
  • Absorption: A witch can passively absorb the life energy of those who enter their barriers. However, this is a rather lengthy process.
  • Reality Warping: A witch can manipulate reality to cause issues for their enemies. This has been shown from manipulating the outsides of the barrier to attack the enemy, preventing them from even entering, or manipulate unresistant enemies themselves.

Feats:

Others

Notable Victories:

Notable Losses:

Inconclusive Matches

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