
“ | The thrill of the hunt... the promise of payment... | „ |
~ The Ancestor |
“ | I've come to collect! | „ |
~ The Bounty Hunter |
Summary
Cold and calculating, the money-driven, short-spoken Bounty Hunter specializes in tracking and preparing for the kill, shining brightest when it comes to single-target execution.
Powers and Stats
Tier: 9-A
Name: Default name is Tardif, otherwise dependent on RNG and player choice.
Origin: Darkest Dungeon
Gender: Male
Age: Unknown
Classification: Human, Bounty Hunter
Powers and Abilities:
Superhuman Physical Characteristics, Stealth Mastery (The Bounty Hunter has an expertise in tracking and scouting, being able to survey his surroundings and locate looming threats without getting caught while also giving him the advantage in an ambush), Weapon Mastery (Experienced with his hand axe and grappling hook, demonstrating his ability to wield them with proficiency), Social Influencing (Can inspire allies and reduce their stress through Encourage or Pep Talk), Regeneration (Mid-low; capable of healing from nigh-lethal damage on the way back to the Hamlet), Healing and Purification (Type 3; Wound Care gives the Bounty Hunter the ability to heal another target along with removing Blight and Bleed), Preparation and possible Information Analysis (Skills such as This Is How We Do It and Planned Takedown increase the Bounty Hunter's accuracy and strength against larger opponents), Statistics Amplification and Statistics Reduction (Marked for Death will apply a Mark to a target and reduce their protection to damage while boosting the Bounty Hunter's speed, can reduce a target's speed through Caltrops), Status Effect Inducement (Caltrops are capable of inflicting Bleed on a target while also increasing their susceptibility to damage, Flashbang can disorient and stun targets, causing them to shuffle their position with another), Light Manipulation and Smoke Manipulation (Flashbangs erupt with a blast of light and leave a cloud of dizzying smoke), Damage Boost (The Bounty Hunter deals increased damage against targets that are marked and/or human as well as stunned targets with Collect Bounty and Finish Him respectively), Empowerment (When faced with heavy amounts of Stress, the Bounty Hunter can enter a Virtuous state, which may provide a series of positive effects), limited Holy Manipulation (Can obtain resistance buffs through the use of Holy Water) Resistance to Stun, Debuff, and Bleed Inducement, Disease Manipulation, Acid Manipulation, Empathic Manipulation, Fear Manipulation, Madness Manipulation, (Types 2 and 3), Mind Manipulation, Statistics Reduction, Curse Manipulation, and Poison Manipulation (The Bounty Hunter much like any other party member can resist various ailments, status effects, and the effects of Horror and Stress)
Improved Status Effect Inducement and Statistics Reduction (Various trinkets such as the Vengeful Kill List and the Stun Amulet improve his ability to inflict stuns, bleed, and debuffs on targets), Camouflage (Trinkets like the Camouflage, Sun, and Moon Cloak improve the Bounty Hunter's ability to dodge attacks dependent on how well lit the area is), Statistics Amplification (Agility Talon, Hunter's Talons, and the Wounding Helmet improve his speed, accuracy, and the damage of his melee strikes respectively), Damage Boost (Crime Lords' Molars increase the damage the Bounty Hunter does to targets that are either stunned, bleeding, or marked while decreasing his dodge capability. The Martyr's Seal increases damage when near-death, etc.), Damage Reduction (Tough Ring and Heavy Boots increase protection from damage at the cost of damage potential or speed respectively), Poison Manipulation and Acid Manipulation (Crushed Hemlock allows the Bounty Hunter to inflict Blight with his melee strikes), Resistance to Stun, Debuff, and Bleed Inducement, Disease Manipulation, Acid Manipulation, Empathic Manipulation, Fear Manipulation, Madness Manipulation, (Types 2 and 3), Mind Manipulation, Statistics Reduction, Curse Manipulation, and Poison Manipulation (Many trinkets his ability to resist certain ailments or status effects, like the Cleansing Crystal and Fortifying Garlic)
Attack Potency: Small Building level (Can kill the Swine King, who can swing his cleaver with this amount of force)
Speed: Supersonic (Comparable to the Man-at-Arms, who is this fast. At least comparable to the Swine King who can swing his cleaver this fast)
Lifting Strength: Class 1 (Comparable to the Swine King, who he can pull through use of his hook)
Striking Strength: Small Building level
Durability: Small Building level (Can withstand attacks from Swine King)
Stamina: High, capable of fighting despite lethal and grievous injury, as well as crippling sicknesses such the Black Plague, and similar illnesses, or while being affected by heavy bleeding or blight.
Range: Extended melee range with hand-axe, approximately ten meters with grappling hook (While in the fourth position he can catch and pull targets from their fourth position, which would be this amount of distance.), tens of meters with flashbangs (Should be capable of throwing them this far.)
Intelligence: High. The Bounty Hunter is a seasoned and exceptional killer; never letting himself be taken by surprise and always looking for a way to exploit one's weaknesses. Very calculating; known for his preparation and planning skills, being able to devise a strategy to take down opponents much larger as well as stronger than himself, making sure to always have an answer for any situation. Opportunistic enough to capitalize on a target that is momentarily incapacitated and prepare a surprise attack. A master tracker, going so far as to boast that there is no trail he cannot follow and serves as one of the few classes that excel at disarming traps.
Standard Tactics:
“ | A brutally efficient single-target executioner and crowd control specialist. For the Bounty Hunter, planning is key - mark targets for bonus damage or look for opportunities to capitalize on a stunned foe. He can also wreak havoc on an enemy party's order using his grappling hook, flashbangs and powerful uppercut. | „ |
~ Guild |
Weaknesses: Dependent upon quirks and trinkets gathered throughout the game, but can vary anywhere from being inflicted with the black plague, being incredibly abusive or fearful, or simply becoming stressed more easily. Dependent on blood if infected with the Crimson Curse, and will begin wasting away should they do not satisfy their craving.
Standard/Optional Equipment: His favored hand-axe and grappling hook fastened to a spool of rope, a tough leather and scale armor that allows for moderate protection without sacrificing his flexibility and mobility. A string of flashbangs fastened to his belt and a supply of caltrops. Optional Equipment includes two trinkets and some small provisions:
- Agility Talon: Slightly boosts the Bounty Hunter's speed and dodge capability. (+1 SPD, +4 DODGE)
- Unmovable Helmet: Increases the odds of knocking back or pulling a target towards him while reducing the likelihood of being moved himself. (+30% Move Resist, 20% Move Skill Chance)
- Camper's Helmet: Increases his ability to reduce stress during camping and improve his scouting capability. (+20% Stress Skills while Camping, 10% Scouting Chance)
- Hunter's Talons: Improves his ability to deal a more lethal strike along with his accuracy at the cost of having him consume more food. (6% CRIT, +10 ACC, +50% Food Consumed)
- Wounding Helmet: Boosts his damage with melee strikes while sacrificing some stunning, knockback and pull capability. (+25% DMG Melee Skills, -25% Move Skill Chance, -20% Stun Skill Chance)
- Crime Lords' Molars: A set trinket that provides a damage boost against marked, stunned, and bleeding enemies at a heavy cost of his dodge capability. ([20% DMG vs. Marked, Stunned, Bleeding], -10 DODGE)
- Vengeful Kill List: Increases his knockback and bleeding capability along with providing an accuracy increase to his ranged skills. When paired with Crime Lords' Molars the Bounty Hunter gets an increased chance at dealing a more lethal strike to marked, stunned, and bleeding targets. (50% Move Skill Chance, 35% Bleed Skill Chance, +15 ACC Ranged Skills. [5% CRIT vs. Marked, Stunned, Bleeding])
- Bounty Notice: Gives the Bounty Hunter an increase in damage, accuracy, and potential lethality against marked targets. (20% DMG, +10 ACC, +4% CRIT vs. Marked)
- Grappling Mits: Improves his knockback, pull, and stunning capability alongside an accuracy increase. (25% Move Skill Chance, 20% Stun Skill Chance, +8 ACC)
- Heart Seeker: Boasts a heavy melee damage increase while also increasing his odds at dealing a killing blow to a target. (25% DMG Melee Skills, 10% Death Blow Dealt Chance)
- Infamous Visage: Improves his damage, lethality and accuracy to the suffering from a mental affliction while inflicting Stress on targets struck in melee. ([20% DMG, 10% CRIT, +5 ACC vs. Afflicted], On Melee Hit: Inflict +15 Stress)
- Mask of the Timeless: A crystalline trinket that greatly boosts his dodge with a slight increase in speed at the cost of causing more stress on himself. (+2 SPD, +15 DODGE, +5% Stress)
Provisions are single-use items that may be used to provide slight benefits during a battle or outside of one.
- Food: Self-explanatory, used to stave off hunger and provide slight healing.
- Shovel: Used to clear away obstacles in the Bounty Hunter's path, whether this be useful in the moment or not is uncertain.
- Torch: Illuminates the area for the Bounty Hunter, like the shovel its usefulness depends on if the need for it arises.
- Antivenom: Cures the Bounty Hunter of blights, poisons, and toxins.
- Bandage: Staunches the flow of bleeding, removing the effect from the Bounty Hunter.
- Medicinal Herbs: Stated to be able to cure diseases and maladies, but removes debuffs.
- Holy Water: Increases their resistances upon usage.
- Laudanum: A soothing tincture to inure one's mind against the horrors of the dark. Cures Horror, a stress-inducing effect.
- The Blood: A vial of blood. Should the Bounty Hunter be infected with the Crimson Curse this will push him into a state of Bloodlust, granting increased strength, speed, and resistance to Blight and stunning at the cost of becoming less resistant to bleeding. If not infected, this would become rather poisonous to him and thus not very useful.
- Shard Dust: A shard of crystals that be used to tap into an otherworldly power, giving increased speed and strength for the entire battle at the cost of inflicting stress upon them. Consecutive uses of this will lead to greater amounts of stress.
Notable Attacks/Techniques:
- Collect Bounty: The Bounty Hunter lunges and cleaves a single target with his hand-axe. Deals extra damage against marked and/or human opponents.
- Mark for Death: Pointing at the target, the Bounty Hunter instructs others whom he wants killed. Reduces the target's protection to damage and applies a Mark.
- Come Hither: Throws his grappling hook towards and into the target, giving him the ability to close the distance by pulling the opponent to him. Applies a Mark.
- Uppercut: Strikes the target with a strong uppercut, knocking them back and stunning them.
- Flashbang: Tosses a flashbang, blinding, stunning, and disorienting the target.
- Finish Him: Strikes the target with his hand-axe. Deals bonus damage against stunned opponents.
- Caltrops: Tosses a set of caltrops at a target. Inflicts Bleed, decreases the target's speed, and makes them more vulnerable to damage.
Camping Skills are the opposite of Combat Skills; aren't usable in battle and require a bit of preparation beforehand to be useful.
- This Is How We Do It: The Bounty Hunter plans for the coming battles to himself, increasing his accuracy and chance to deal a lethal strike.
- Tracking: Bounty Hunter recalls some tracking techniques which he uses for the battles to come, decreasing the odds of getting surprised and increasing the odds of a surprise attack.
- Planned Takedown: In preparation for a larger opponent, the Bounty Hunter takes some time to devise a strategy for them. This increases the damage he deals to larger opponents and increases his accuracy against them as well.
- Scout Ahead: Bounty Hunter takes some time to survey the surroundings at night, giving him a better understanding of the area.
- Encourage: Gives short, but inspiring remarks. Reduces an ally's Stress.
- Wound Care: Cures an ally's wound, removing Blight and Bleed.
- Pep Talk: Inspires one companion with a short speech, diminishing the amount of stress they'll suffer for the next few battles.
Gallery
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Bounty Hunter |