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A '''''lot '''''of misconceptions being thrown around here. |
A '''''lot '''''of misconceptions being thrown around here. |
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+ | 1. Joker's Instant Death Spells: |
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⚫ | All of Joker's instant-death spells are only "chance-based" because everything in Persona resists Death Manip. The stronger death spells have higher chances to work because they're more potent while the death resistance doesn't change notably among Shadows as the game progresses. For someone who doesn't resist death manipulation, Mudo is just as likely to kill as Die For Me!, and Hama is just as likely to kill as Samsara. |
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⚫ | *All of Joker's instant-death spells are only "chance-based" because everything in Persona resists Death Manip. The stronger death spells have higher chances to work because they're more potent while the death resistance doesn't change notably among Shadows as the game progresses. For someone who doesn't resist death manipulation, Mudo is just as likely to kill as Die For Me!, and Hama is just as likely to kill as Samsara. |
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+ | 2. Range: |
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⚫ | Joker being the Wild Card, he can fuse any skill to any Persona he wishes. Seeing as there are thousands of possible combinations, his profile explicitly states that he theoretically can have any and every skill/spell on any and every Persona. This includes passive skills like "Null Physical", which can easily be given to Alice. There are only a handful of exceptions, such as Morning Star being unique to Lucifer, Die For Me! being unique to Alice, and Samsara being unique to Daisoujou. |
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+ | 3. Skill Availability: |
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⚫ | *Joker being the Wild Card, he can fuse any skill to any Persona he wishes. Seeing as there are thousands of possible combinations, his profile explicitly states that he theoretically can have any and every skill/spell on any and every Persona. This includes passive skills like "Null Physical", which can easily be given to Alice. There are only a handful of exceptions, such as Morning Star being unique to Lucifer, Die For Me! being unique to Alice, and Samsara being unique to Daisoujou. |
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+ | 4. Time Stop: |
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+ | *Joker resists Time Stop, as that's where his feat of time manip resistance comes from in the first place. |
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+ | 5. Speed: |
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Please consider all of this before making further votes. |
Please consider all of this before making further votes. |
Latest revision as of 03:50, 14 June 2019
A lot of misconceptions being thrown around here.
1. Joker's Instant Death Spells:
- All of Joker's instant-death spells are only "chance-based" because everything in Persona resists Death Manip. The stronger death spells have higher chances to work because they're more potent while the death resistance doesn't change notably among Shadows as the game progresses. For someone who doesn't resist death manipulation, Mudo is just as likely to kill as Die For Me!, and Hama is just as likely to kill as Samsara.
2. Range:
- All of Joker's spells have several kilometres in range, including his death spells. So Dante's sealing being ranged gives him no advantage in that aspect. Spells also manifest instantly at the target's location, so it's even harder for Dante to dodge.
3. Skill Availability:
- Joker being the Wild Card, he can fuse any skill to any Persona he wishes. Seeing as there are thousands of possible combinations, his profile explicitly states that he theoretically can have any and every skill/spell on any and every Persona. This includes passive skills like "Null Physical", which can easily be given to Alice. There are only a handful of exceptions, such as Morning Star being unique to Lucifer, Die For Me! being unique to Alice, and Samsara being unique to Daisoujou.
4. Time Stop:
- Joker resists Time Stop, as that's where his feat of time manip resistance comes from in the first place.
5. Speed:
- He also reacts to Dante's speed with the Quick Heart thanks to his Third Eye, which massively speeds up his reaction speed.
Please consider all of this before making further votes.