VS Battles Wiki

We have moved to a new external forum hosted at https://vsbattles.com

For information regarding the procedure that needs to be exactly followed to register there, please click here.

READ MORE

VS Battles Wiki
VS Battles Wiki
(Created page with "> or '''anything that affects other stats of a character''', right? Honestly I can't think of any scenario where we take a freezing/heating feat and apply it to blunt durab...")
 
No edit summary
 
Line 6: Line 6:
 
* Their punching/striking shares a power force with the heating and freezing, therefore it should scale.
 
* Their punching/striking shares a power force with the heating and freezing, therefore it should scale.
 
** This firstly assumes that the power source (Ki, Chakara, Magic, Whatever) functions identically in energy values and properties to energy in real life. While some verses might make a point out of this (a lot of hard-magic verses go in-depth about energy exchange in magic), far more often the in-verse 'energy' contradicts RL energy in a way that makes equating the two a false equivalence.
 
** This firstly assumes that the power source (Ki, Chakara, Magic, Whatever) functions identically in energy values and properties to energy in real life. While some verses might make a point out of this (a lot of hard-magic verses go in-depth about energy exchange in magic), far more often the in-verse 'energy' contradicts RL energy in a way that makes equating the two a false equivalence.
** Even if the power source functions identically to RL energy, even in RL heat and force aren't really equatable, this is a fundamental aspect of thermodynamics.
+
** Even if the power source functions identically to RL energy, even in RL heat and force aren't really equatable, this is a fundamental aspect of thermodynamics.
 
** Considering these both, if the energy source isn't realistic than it can't realistically translate, and if it is realistic then it still can't realistically translate.
 
** Considering these both, if the energy source isn't realistic than it can't realistically translate, and if it is realistic then it still can't realistically translate.
 
* The verse treats heating and striking as the same type of damage.
 
* The verse treats heating and striking as the same type of damage.
** The only examples that I can think of where this happens is Video Games, where fire and striking both drain the enemy's health pool with little differences. Although this is clearly an example of [[Game Mechanics]], obviously game developers won't spend 90% of their resources differentiating how heat and blunt force damage their enemies, and even then, some games do add in little details in stuff like executions to differentiate them.
+
** The only examples that I can think of where this happens is Video Games, where fire and striking both drain the enemy's health pool with little differences. Although this is clearly an example of [[Game Mechanics]] (obviously game developers won't spend 90% of their resources differentiating how heat and blunt force damage their enemies), some games do add in little details in stuff like executions to differentiate them.

Latest revision as of 21:34, 4 January 2020

> or anything that affects other stats of a character, right?

Honestly I can't think of any scenario where we take a freezing/heating feat and apply it to blunt durability or punching strength, or other forms of damage like electricity.

The arguments for it ever doing that falls loosely into these two camps:

  • Their punching/striking shares a power force with the heating and freezing, therefore it should scale.
    • This firstly assumes that the power source (Ki, Chakara, Magic, Whatever) functions identically in energy values and properties to energy in real life. While some verses might make a point out of this (a lot of hard-magic verses go in-depth about energy exchange in magic), far more often the in-verse 'energy' contradicts RL energy in a way that makes equating the two a false equivalence.
    • Even if the power source functions identically to RL energy, even in RL heat and force aren't really equatable, this is a fundamental aspect of thermodynamics.
    • Considering these both, if the energy source isn't realistic than it can't realistically translate, and if it is realistic then it still can't realistically translate.
  • The verse treats heating and striking as the same type of damage.
    • The only examples that I can think of where this happens is Video Games, where fire and striking both drain the enemy's health pool with little differences. Although this is clearly an example of Game Mechanics (obviously game developers won't spend 90% of their resources differentiating how heat and blunt force damage their enemies), some games do add in little details in stuff like executions to differentiate them.