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BTD6Red
Just for fun, there are some of each colour bloon in the next level. Enjoy popping those easy reds for a change
~ Description in BTD1

BTD6Blue
Blue bloons move faster and have red bloons inside them
~ Description in BTD1

BTD6Green
Green bloons move even faster and have blue bloons inside them
~ Description in BTD1

BTD6Yellow
Good old Yellow Bloons. Quite fast, quite big, and quite dangerous without a good defense
~ Description in BTD5

BTD6Pink
Pink bloons are bigger than yellows because you guessed it… they contain a yellow
~ Description in BTD4

Camo Bloon BTD4
A Camo bloon is coming next level. Camo bloons cannot be targeted by towers that cannot detect them. Use spikes if you need
~ Description in BTD4

Purplebloon
Purple Bloons contain 2 Pink Bloons, are fast AND are immune to all energy, fire, and plasma type effects
~ Description in BTD6

BTD6Black
Black Bloons are nasty - they are small but they contain 2 yellows inside them. Oh did I mention they are IMMUNE TO BOMBS
~ Description in BTD1

BTD6White
White Bloons are immune to freezing - and they also have 2 yellows inside them
~ Description in BTD1

BTD6Zebra
See those Zebra-striped Bloons? They combine the meanness of White Bloons and Black Bloons, and contain one of each just for fun
~ Description in BTD6

BTD6Rainbow
Rainbow bloons, pretty fast, pretty mean, and pretty pretty. They're rainbows after all, right
~ Description in BTD5

BTD6Lead
Leads are slow and easily dealt with if you have the right towers. Otherwise, they could cause you some grief
~ Description in BTD5

BTD6Ceramic
Ceramic Bloons... They are armored and fast bloons. Be careful, they can't be popped so easily
~ Description in BTD6

GoldenBloon

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BTD63DMOAB
Fear the MOAB Bloons! These floating fortresses of fear take loads of hits to pop, and when they do, release Ceramic Bloons
~ Description in BTD6

BTD63DBFB
BFBs are enormous and notoriously difficult to pop. Gather your best monkeys and go take one down
~ Description of the Bigger Bloon Hunter goal in BMC

BTD63DZOMG
Surely this is the largest thing the Bloons could possibly send at us? Right...?
~ Description in BTD6

BTD63DBAD
This is the Big Airship of Doom. It's big, slow, and incredibly hard to take down
~ Description in BTD6

BTD63DDDT
What is a DDT Bloon you may ask? Like a MOAB crossed with a Pink, Camo, Black and Lead Bloon. In all the bad ways
~ Description in BTD6

Camo Bloon
Camo Bloons are very dangerous since most Towers cannot hit them. Any Bloon type can be a Camo, and so will all the Bloons that come out of that one. They can only be hit by Towers that can detect Camo Bloons, such as the Ninja Monkey. In an emergency, use Road Spikes to pop them
~ Description in BTD5

Regrowth Bloon
The Bloons have a powerful new advancement: regrowth. These bloons are distinguished by their heart shaped appearance, but could otherwise be any other standard bloon type. If not popped quickly, they will grow layers back to their original size. Beware
~ Description in BTD5

FortifiedIcon
Bloons with metal bands round them have been fortified. They'll take twice as much damage to pop
~ Description in BTD6

Zombie bloon
Watch out for zombie bloons! They can reanimate after being popped once. You'll need to pop them again to finish them off for good
~ Tip in BATTD

BATTDShield

Ghost Bloons
Look out for Ghost bloons! Physical attacks like darts, swords and explosions will pass right through them
~ Tip in BATTD

Summary

Powers and Stats

Tier: Likely 10-B to 9-C (Red to Pink Bloons) | 9-B | 9-B (Purple Bloon to Rainbow Bloon) | 9-B | 9-B | Unknown, possibly 9-B to 9-A | 9-B via size | 9-A via size | 9-A via size, likely much higher | At least 8-C via size, likely High 6-C | At least High 8-C via size, likely 6-B | At least 9-A, likely 8-C | Unknown to at least 10-B | 10-B (UFO and Prickly Bloons), 9-B (Glass and Power-Up Bloons), at least 9-B (Bomb Bloon)

Name: Bloons, Individual Bloons are named after their attribute and class (Red, White, Lead, Zombie Green, Fortified Ceramic, Camo Regrowth Pink, etc.) | Miniature M.O.A.B. (Miniature Massive Ornary Air Blimp) | M.O.A.B. (Massive Ornary Air Blimp, Mother of All Bloons) | B.F.B. (Brutal Floating Behemoth, Big Fat Bloon) | Z.O.M.G. (Zeppelin of Mighty Gargantuaness, Zoh My God) | B.A.D. (Big Airship of Doom) | D.D.T. (Dark Dirigible Titan)

Origin: Bloons Tower Defense

Gender: None

Age: Unknown

Classification: Bloons, MOAB Bloons

Powers and Abilities:

Inorganic Physiology, Small Size (Not including MOAB Bloons), Self-Sustenance (Types 1, 2, and 3), Longevity, possibly Immortality (Type 2) (Artworks for various upgrades show a fully-rounded Bloon with a large hole or a weapon piercing them, MOABs continue to function well even with large holes), Flight, Electricity Manipulation (Passively generate static electricity, which causes the monkeys’ fur to stand on edge. This is stated to be how Monkeys know when Camo Bloons are leaking, despite not being able to detect them)

  • The Bloons, through an unknown means, are capable of Dimensional Travel, as proven in Bloons Adventure Time TD

  • Contains one of the Bloon type below it (Pink contains one Yellow, Yellow one Green, Green one Blue, and Blue one Red)

Camouflage, Stealth Mastery, Invisibility

  • Unlike BTD5+ Camo Bloons, does not possess Intangibility as even if a tower couldn't detect them, they could still accidentally pop them while targeting a different Bloon
  • Contains 2 Pink Bloons

Immune to most Wizard Monkey attacks (Magic, Fire Manipulation (Up to Wizard Lord Phoenix), and Breath Attack), Gwendolin's Fire Manipulation (Up to level 15), Monkey Buccaneers' Hot Shot, Tack Shooter's Fire Manipulation, Obyn Greenfoot's spirit wolf, Druid's Electricity Manipulation, Apache Prime's Plasma Manipulation, Attack Monsters' Plasma Manipulation, Ezili's attacks (Magic, Voodoo, and Damage over time), and upgraded Super Monkey’s attacks (Heat Vision, Energy Projection, and Plasma Manipulation up to Sun Temple (or Sun Avatar with Strike Down the false), The Anti-Bloon, or Dark Champion)

  • Contains 2 Pink Bloons

Black and Zebra are immune to Explosion Manipulation, White and Zebra are immune to Ice Manipulation and Flash Freeze

  • Black and White contain 2 Pink Bloons
  • Zebra contains 1 Black and 1 White Bloon

Contains either 2 Zebra or 2 Black and 2 White Bloons

Too heavy to be picked up by Whirlwinds or Tempest Tornadoes, Immune to sharp projectiles and Super Monkey's Laser Vision and Laser Cannons, weak Magic

  • Contains 2 Black Bloons

Immune to Statistics Reduction via glue

  • Contains 2 Rainbow Bloons
  • Super Ceramics only contain 1 Rainbow Bloon

Camouflage, Stealth Mastery, Invisibility, Intangibility to those who can't detect it, Weapon Creation (In Bloons Super Monkey, creates a power-up for Super Monkey when popped), Too heavy to be picked up by Whirlwinds or Tempest Tornadoes, Cannot be sucked into a Bloonchipper without Super Wide Funnel, Immune to Statistics Reduction via glue, sharp projectiles, Super Monkey's Laser Vision and Laser Cannons, and Sealing (Cannot be sucked up by a Bloon Trap)

  • Contains 1 Black and 1 White Bloon

Large Size (Type 0)

  • Explodes into a cloud of ~15 Red and ~15 Yellow Bloons

Large Size (Type 1), Creation (Can create bandages and an “Out of Order” sign when damaged enough), Size Manipulation (Can reduce its size momentarily to fit through small gaps), Immune to Flash Freeze and Statistics Reduction via glue

  • Contains 4 Ceramic Bloons
  • In BSM2, contains 8 Miniature M.O.A.B.s and countless Red Bloons

Large Size (Type 1), Creation (Can create bandages when damaged enough), Size Manipulation (Can reduce its size momentarily to fit through small gaps), Immune to Flash Freeze and glue

  • Contains 4 M.O.A.B.s

Large Size (Type 1), Creation (Can create bandages when damaged enough), Size Manipulation (Can reduce its size momentarily to fit through small gaps), Resistance to Ground Zero and MOAB Assassin, Bloon Annihilation, Cripple MOAB, and Pop and Awe, Immune to Flash Freeze, Statistics Reduction via glue, Monkey Pirates, Glue Striker, and Absolute Zero

Large Size (Type 2), Size Manipulation (Can reduce its size momentarily to fit through small gaps), Immune to Flash Freeze, Statistics Reduction via glue, speed reduction, Transmutation, knockback, Paralysis Inducement, Syphon Funding, Soul Absorption, Ice Manipulation and Flash Freezing, Instant Death, HP Reducing, Double damage against itself, Cripple MOAB, Monkey Pirates, and Pirate Lord

  • Contains 2 Fortified Z.O.M.G.s and 3 Fortified D.D.T.s

Large Size (Type 1), Camouflage, Stealth Mastery, Invisibility, Intangibility to those who can't detect it, Too heavy to be picked up by Whirlwinds or Tempest Tornadoes, Size Manipulation (Can reduce its size momentarily to fit through small gaps), Immune to Flash Freeze, Statistics Reduction via glue, most sharp projectiles, Magic (Wizard Monkey’s main bolt except Arcane Spike and Archmage), Super Monkey's Laser Vision and Laser Cannons, Explosion Manipulation, Burny Stuff napalm effect, Fireball, Brambles, and Syphon Funding

  • Contains 6 Camo Regrowth Ceramic Bloons

Weapon Creation (Tack Bloon, Triple Dart Bloon, Bonus Dart Bloon, Boomerang Bloon, Spikey Bloon, Lightsaber Bloon), Ice Manipulation and Flash Freeze (Ice Bloon), Self-Destruction (Bomb Bloon), Summoning (Pacman Bloon, Bee Bloon, Bloom Bloon, Monkey Ace Bloon), Plasma Manipulation (Lightsaber Bloon), Animal Manipulation (Bee Bloon, Monkey Ace Bloon), Gravity Manipulation (Reverse Gravity Bloon), Invisibility and Intangibility (Camouflage Bloon), Creation and Organic Manipulation (Popcorn Bloon)

Self-Destruction (Bomb Bloon), Weapon Creation (Power-Up Bloon, Prickly Bloon), Resistance to Plasma Manipulation and Energy Manipulation (Glass Bloons), Vehicular Mastery Gravity Manipulation and Forcefield Creation (UFO Bloons)

Attack Potency: Likely Average Human level to Street level (Red to Pink Bloons have similar AP and Durability) | Wall level (Compares to its durability) | Wall level (Purple Bloon to Rainbow Bloon have identical AP and Durability) | Wall level (Compares to the towers that can pop it) | Wall level (Is roughly x4.5 more powerful than the Lead Bloon) | Unknown (The Golden Bloon never attacks), possibly Wall level to Small Building level (Scaling to durability) | Wall level via size | Small Building level via size (Is roughly x1.5 higher than its durability) | Small Building level via size, likely much higher (Should be at least slightly closer to ZOMG's High 6-C scaling) | At least Building level via size, likely Large Island level (Should compare to Sun Avatar) | At least Large Building level via size, likely Country level (B.A.D. are comparable to the True Sun God) | At least Small Building level (Is comparable in size to M.O.A.B.s, though moves much faster), likely Building level (D.D.T.'s in-game attack are the same as Z.O.M.G.'s) | Unknown to at least Average Human level (Bloons that can cause damage can pop Bloons of similar durability) | Average Human level (UFO and Prickly Bloons should compare to Red Bloons), Wall level (Glass and Power-Up Bloons should compare to Zebra Bloons), at least Wall level (Bomb Bloons' explosion can pop more durable Bloons than itself)

Speed: Varies from Unknown (Bloons closer to x0.1 move at an unknown speed) to Transonic (Bloons that move at ~x2 Red speed are able to avoid attacks at this speed) to Hypersonic (Pink Bloons and similar can avoid Super Monkey's projectiles) movement speed

  • The BSM2 ZOMG Boss can interrupt attacks from Super Monkey (BSM), likely meaning Massively Hypersonic reaction speeds
Speed relative to Red Bloons
  • Red: x1
  • Blue: x1.4
  • Green: x1.8
  • Yellow: x3.2
  • Pink: x3.5
  • Camo (BTD4): x1.4
  • Purple: x3
  • Black: x1.8
  • White: x2
  • Zebra: x1.8
  • Rainbow: x2.2
  • Lead: x1
  • Ceramic: x2.5
  • Golden: x3.5
  • Miniature M.O.A.B.: Unknown
  • M.O.A.B.: x1
  • B.F.B.: x0.25
  • Z.O.M.G.: x0.18
  • B.A.D.: x0.18
  • D.D.T.: x3.5
  • Bloons series Bloons and Bloons Super Monkey Bloons (sans Power-Up Bloon) should compare to Red Bloons
    • Power-Up Bloon should compare to Pink Bloons

Lifting Strength: Unknown

Striking Strength: Likely Average Human level to Street level (Red to Pink Bloons) | Wall level | Wall level (Purple Bloon to Rainbow Bloon) | Wall level | Wall level | Unknown, possibly Wall level to Small Building level | Wall level via size | Small Building level via size | Small Building level via size, likely much higher | At least Building level via size, likely Large Island level | At least Large Building level via size, likely Country level | At least Small Building level, likely Building level | Unknown to at least Average Human level | Average Human level (UFO and Prickly Bloons), Wall level (Glass and Power-Up Bloons), at least Wall level (Bomb Bloons)

Durability: Likely Average Human level (Stray Road Spikes can easily pop Red Bloons) to Street level (Pink Bloons are far more durable than Red Bloons, but can still be popped by lucky shots from weak towers) | Wall level (Is far more durable than Pink Bloons, Contains 2 Pink Bloons) | Wall level (Is far more durable than Pink Bloons, Contains 2 Pink Bloons) | Wall level (Is far more durable than Pink Bloons, Black and White Bloons contain 2 Pink Bloons, Zebra Bloons contain one Black and one White Bloon) | Wall level (Despite non-explosive towers being able to pop it, is more durable than the Lead Bloon) | Wall level (Compares to the towers that can pop it) | Wall level (Despite any tower being able to pop it, is far more durable than the Lead Bloon) | At least Wall level (Is massively more durable than the Lead Bloon, Is unharmed by Super Monkey's laser vision), likely Small Building level (Should compare to M.O.A.B.s, Is unharmed by Super Monkey's laser vision) | Wall level (Contains ~15 Red and ~15 Yellow Bloons, meaning it should be ~6 meters long) | Small Building level via size (Can contain 8 Miniature M.O.A.B.s and countless Red Bloons, meaning it should be at least 13-14 meters long) | Small Building level (Contains x4 M.O.A.B.s, making it ~30 meters long), likely much higher (Should be at least slightly closer to ZOMG's High 6-C scaling) | At least Building level (Contains x4 B.F.B.s, making it ~60-70 meters long), likely Large Island level (Sun Avatar is consistently shown to struggle with killing Z.O.M.G.s on their own) | At least Large Building level (Contains x2 fortified Z.O.M.G.s and x3 fortified D.D.T.s, making it ~130 meters long), likely Country level (B.A.D. are comparable to the True Sun God) | Small Building level (Is more durable than M.O.A.B.s) | Likely Average Human level (Should compare to Red Bloons) | Average Human level (Bomb, UFO, and Prickly Bloons should compare to Red Bloons), Wall level (Glass and Power-Up Bloons should compare to Zebra Bloons)

Stamina: Very High

Range: Below Average Melee (Non-MOAB Bloons), Several Meters (Mini M.O.A.B.), Tens of Meters (M.O.A.B., D.D.T., B.F.B., Z.O.M.G.), Hundreds of Meters (B.A.D.)

Standard Equipment: None Notable | BSM2's ZOMG Boss has Scrap Magnet Arms

Intelligence: Average (Can come up with complex patterns to attack in, Smaller Bloons can come together to form large figures, such as the Sentinels)

Weaknesses: Camo (BTD4), Golden, and Ghost (BTD6) cannot possess any additional special attributes, Regrowth Bloons cannot come back from a popped Red Bloon without also being a Zombie Bloon, Bloons from the Bloons series and Bloons Super Monkey series (except Glass Bloons) cannot possess special attributes

Bloon Attributes:

  • Camo: Camouflage, Stealth Mastery, Invisibility (The overworld animation for the Camo Modification Den in BMC shows the Camo Bloons turning invisible), Intangibility to those who can't detect it
  • Regrowth: Regeneration (Type High-Low) (Can recreate full layers up to the Bloon's original state, each layer being considered separate entities, but cannot regenerate once the final Red Bloon is popped. If the Regrowth Bloon can split into two other bloons, those bloons can regenerate back into their original parent, and would eventually cause a chain reaction of bloons being multiplied)
  • Fortified: Provides armor for Bloons, making them twice as durable
    • Can only be applied to Lead, Ceramic, or MOAB Bloons, though artwork does show a Fortified Red Bloon
  • Zombie: Immortality (Type 7), Necromancy and Resurrection (Upon death, drops a gravestone on the track. On the next round, a non-zombie version of the bloon popped will spawn from the gravestone)
    • Can be removed by the Silver Ninja Star weapon
  • Shielded: Forcefield Creation, Invisibility (The shield is invisible until it's hit once, then slowly turns invisible again if left alone), Bounces back anyone who touches them
    • The shield gets smaller and redder as it loses health
  • Ghost: Immortality (Types 2 and 7), Necromancy (Ghost MOAB Bloons slowly turn into skeletons as they’re hit), Immune to sharp objects and Explosion Manipulation
  • Phasing: Invisibility and Intangibility (Pulses in and out of visibility and invisibility, Can only be popped when visible)

Bloons series Bloons:

  • Tack Bloon: Upon popping, fires 8 tacks in all directions
  • Triple Dart Bloon: Upon popping, gives the Dart Monkey 3 darts to throw on next shot
  • Ice Bloon: Upon popping, freezes all surrounding Bloons when (7x7 range except four Bloons in corners)
  • Bonus Dart Bloon: Upon popping, gives the Dart Monkey an extra dart
  • Boomerang Bloon: Upon popping, gives the Dart Monkey a boomerang to throw onnextshow
  • Bomb Bloon: Upon popping, explodes, destroying all surrounding Bloons (7x7 range except four Bloons in corners)
  • Pacman Bloon: Upon popping, spawns Pacman which the Dart Monkey controls temporarily before it disappears
  • Spikey Bloon: Upon popping, drops a spike that pops all Bloons below it
  • Lightsaber Bloon: Upon popping, spawns a dual-bladed lightsaber
  • Helium Bloon: Is protected by a jar, Floats upwards when the jar is destroyed
  • Bee Bloon: Upon popping, spawns a swarm of bees which the Dart Monkey controls temporarily before it disappears
  • Spawning Bloon: Has up to three layers (Green, then Pink, then Yellow), Can appear as Green or Pink
  • Bloom Bloon: Upon popping, spawns 7 more Bloons (6 Yellow in a hexagon form and 1 Red Bloon at the center)
  • Monkey Ace Bloon: Upon popping, allows the Dart Monkey to summon a Monkey Ace from right or left by using flags, After hitting a block, crashes and falls down using a parachute
  • Reverse Gravity Bloon: Upon popping, reverses gravity
  • Camouflage Bloon: Pulses in and out of visibility and invisibility, Can only be popped when visible
  • Popcorn Bloon: Upon popping, spawns popcorn all over the screen

Bloons Super Monkey series Bloons:

  • Bomb Bloon: Explodes when popped, destroying nearby Bloons
  • Power-Up Bloon: Upon popping, spawns a power-up for Super Monkey
  • Glass Bloon: Is immune to any tech weapons (Plasma Manipulation, Energy Manipulation), Contains a Zebra Bloon
  • UFO Bloon: Takes loose blops from the ground, Creates a forcefield when attacked
  • Purple UFO Bloons: Chases Super Monkey, trying to steal blops from the hero directly
  • Prickly Bloon: Upon popping, fires 8 darts in all directions

Key: Red to Pink | Camo (BTD4) | Purple | Black, White, and Zebra | Rainbow | Lead | Ceramic | Golden | Miniature M.O.A.B. | M.O.A.B. | B.F.B. | Z.O.M.G. | B.A.D. | D.D.T. | Bloons series Bloons | Bloons Super Monkey series Bloons

Note: Despite being countless different types of Bloons and MOABs, these Bloons all follow an "evolution line", and are hence in one profile. Other Bloons separate from this chain are as such not included

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