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Credit to isaiahjordan
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Summary

The Black Mage is one of the Warriors of Light destined to restore light to the Crystals and save the world from the wrath of the Four Fiends. A studious hermit whose face is always covered in shadow, he trades the ability to wear sturdy armor and use powerful weapons for the ability to wield destructive magic that can wreak havoc across an entire battlefield, bringing down the fury of the elements, bending the fabric of space, and manipulating time itself to support his allies from the rear.

Powers and Stats

Tier: 2-A

Name: The Black Mage of Light

Origin: Final Fantasy I

Gender: Male

Age: Unknown

Classification: Human/Hero of Prophecy/The Warrior of Light, Black Mage/Black Wizard

Powers and Abilities:

Superhuman Physical Characteristics, Blessed (Is blessed by The Crystal, which grants him the abilities of the Crystal), Self-Sustenance (Type 1) and Underwater Breathing (Type 2; Can breathe underwater via Oxyale), Acausality (Type 1; Was unaffected by the time paradox he made when stopping the timeloop Chaos made in the past), Magic, Subjective Reality (Magic,[1] in its basest form,[2] is projecting one's inner[3] mind onto reality[4], and is powered by intelligence and mental strength[1]), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself[5], to Nonexistent beings like Exdeath and Cloud of Darkness), Law Manipulation (Magic is stated to rewrite[1] the natural order of things[6]), Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability[7]), Conceptual Manipulation (Type 2), and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself,[6] like the Devil's road, which the concept of time was lost,[8] and time and space were twisted to the point[9] the past, present and future[10] existed as one[11]), Fire Manipulation, Ice Manipulation and Matter Manipulation (Macro-Quantum; Can use different levels of Fire and Ice magic. Both Fire and Ice related abilities are stated to affect the target's electrons[12], being able to even negate durability in the process[12]), Electricity Manipulation and Pain Manipulation (via Thunder spells, which are capable of attacking the nerves[13]), Sleep Manipulation and Biological Manipulation (via Sleep, which can affect the target's cerebral cortex[12]), Poison Manipulation, Disease Manipulation, and Corrosion Inducement (Can inflict Poison with Poison and Bio, the former is stated to corrode the target,[12] and the latter inflicts the target with a disease), Heat Manipulation (In the form of Flare), Time Manipulation/Stop (In the variety of speeding himself/his allies up via Haste and slowing/stopping opponents via Slow and Stop), Regeneration Negation (Mid-Godly) and Immortality Negation (Type 3, 4, 7, and 9; Is capable of killing the Undeads permanently, and the Fiends despite absorbing the Crystal's Essences and gaining its Regenerative and Immortality properties as a result), Death Manipulation (Via Death/Kill), Teleportation (Via Teleport), BFR (The teleport/Warp spells are capable of banishing targets to the Void, which inflicts the following abilities on the victim: Existence Erasure/Void Manipulation, Mind Manipulation (which includes Madness Manipulation (Type 3), and Perception Manipulation), Space-Time Manipulation, Time Stop, and Corruption (Type 2), Petrification (Via Break), Sleep Manipulation and Mind Manipulation (Via Sleep and Confuse), Status Effect Inducement and Perception Manipulation (Via Blind), Paralysis Inducement (Via Hold), Statistics Reduction (via Focus and Focara), Statistics Amplification (Via Temper), Earth Manipulation (Via Quake), Soul Manipulation (Is capable of interacting with and killing souls), Time Travel (the 4 crystals are capable of warping space and time,[5] as well as being able to send someone back in time[5])

Resistant to the Following: Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is[1] shown to[2] project one's inner[3] mind onto reality[4], and as shown with the creation of the Devil's road[6], remove entire concepts[8] and warp space and time[9] to where the past, present, and future[10] exists as one[11]), Law Manipulation (Resists magic, which can rewrite[1] the natural order of things[6]), Spatial Manipulation, Deconstruction, and BFR (Can withstand the attacks of Atomos, who manipulates space[4], crush enemies down to a molecular level[14], and can warp them into another dimension[14]), Electricity Manipulation and Pain Manipulation (Is able to resist the Lightning spells, which are capable of attacking the nerves[15]), Fire Manipulation, Ice Manipulation, and Matter Manipulation (Macro-Quantum; Is capable of resisting these elements, the Fire and Ice spell in particular being capable of affecting the[12] target's electrons[12]), Poison Manipulation and Corrosion Inducement (Can resist the Poison status effect, which is also stated to corrode the target[12]), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blind[16]), Power Nullification (Can resist the Silence status, which would render the target's ability to use magic null), Petrification (Can resist the petrification status effect), Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's blood,[12]), Paralysis Inducement (Can resist the Paralysis status effect), Status Effect Inducement (Is capable of resisting a wide variety of status ailments with the Ribbon), Morality Manipulation and Madness Manipulation (Type 2; Can resist the Confuse status ailment, which can drive the target insane to attack anyone, even their allies), Sleep Manipulation (Can resist the Sleep status effect), Power Nullification (can resist the Silence status effect, which renders the target powerless), Time Stop (Can resist the Stop spell), Earth Manipulation (Can resist Earth based attacks), Curse Manipulation, Void Manipulation Biological Manipulation, Time Stop, Mind Manipulation, Statistics Reduction, and Corruption (Type 2, Can resist the powers of the darkness from FF3, which have shown to have these abilities), Regeneration Negation (High-Godly) and Immortality Negation (Type 1, 2, 3, 4, 5, 7, and 8; Is capable of withstanding hits from numerous foes blessed by the crystals and is still capable of healing from his wounds and not lose his immortality)

Holy Manipulation (via Lightbringer, which can cast Holy), Light Manipulation (via Light Axe, which can cast Diara), Healing (via the Rune Axe, Healing Helm, and Rune Staff, which can cast Curaga, Heal and Healara respectively), Invisibility (via the White Robe, which can cast Invisira), Statistics Amplification (via Giant's Glove, which can cast Saber), Power Nullification (via Mage Masher, which can cast Silence), Afterimage Creation (via Defender, which can cast Blink), Forcefield Creation (via Murasame, which can cast Protect), Resurrection (via Sage's Staff, which can cast Life)

Attack Potency: Multiverse level+ (Is comparable to the Warrior of Light)

Speed: Massively FTL+ (Can keep up with the Warrior of Light)

Lifting Strength: Superhuman

Striking Strength: Multiverse level+

Durability: Multiverse level+ (Comparable to the Warrior of Light)

Stamina: Very high

Range: Extended Melee Range with weapons; Multiversal+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse)

Standard Equipment: Cat Claws or Judgement Staff, Robe, Armlet, Crystal, Oxyale

Intelligence: Skilled mage and combatant, bested Garland in mortal combat, previously Cornelia's greatest Knight (of which was implied to be worth the entirety of Cornelia's remaining military might alone due to the Kingdom's failure to rescue Princess Sara themselves), fairly competent at problem solving with little information available

Weaknesses: None notable

Note: This profile assumes the Black Mage of Light is the Black Wizard class from the original game.

Notable Attacks/Techniques:

  • Black Magic: The specialty of black mages, Black Magic is typically used to either inflict status effects or directly deal damage to the opponent. The spells that the Black Mage of Light can learn are as follows:
    • Fire/Fira/Firaga: Various spells that inflict fire-elemental damage. Fire is a simple blast of flame. Fira causes pillars of fire to erupt from the ground. Firaga summons a meteor that leaves a fiery explosion in its wake.
    • Blizzard/Blizzara/Blizzaga: Various spells that inflict Ice-elemental damage. Blizzard summons a block of ice and hits an enemy with it. Blizzard causes spikes of ice to erupt from the ground. Blizzaga freezes all enemies in a wave of ice.
    • Thunder/Thundara/Thundaga: Various spells that inflict Thunder-elemental damage. Thunder summons a small lightning bolt. Thundara summons a barrage of lightning bolts. Thundaga summons a massive bolt that creates a rotating ray of electricity.
    • Focus/Focara: Shines a light or lights onto an enemy, clearing distractions and lowering their evasion.
    • Sleep/Sleepra: Puts an opponent to sleep.
    • Dark/Blind: Dark blinds the opponent with a blast of smoke, while Blind removes their eyesight.
    • Temper: Increases the attack power of one ally.
    • Hold/Stun: Stuns one or all enemies with paralysis.
    • Slow/Slowra: Slows time, decreasing the speed of one or all opponents.
    • Haste: Speeds up time for an ally, increasing their speed.
    • Death/Kill: Inflicts Instant death. While Death has a low chance of working, Kill will always hit if the opponent's HP is below a certain value.
    • Teleport: Teleports, allowing the party to leave dungeons.
    • Quake: Causes an earthquake that swallows up opponents.
    • Saber: A more powerful version of Temper that increases the user's attack and accuracy.
    • Break: Turns the foe to stone, killing them.
    • Stop: Stops time for an enemy, preventing them from acting.
    • Warp: Banishes enemies to another Dimension.
    • Flare: A powerful non-elemental explosion that hits all enemies for massive damage.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.0 1.1 1.2 1.3 1.4 Final Fantasy IV Novel 1, chapter 1, page 29
  2. 2.0 2.1 Final Fantasy IV Novel 1, chapter 3, page 107
  3. 3.0 3.1 Final Fantasy IV: The After Years Novel, chapter 2, page 109
  4. 4.0 4.1 4.2 Final Fantasy IV: The After Years
  5. 5.0 5.1 5.2 Final Fantasy I
  6. 6.0 6.1 6.2 6.3 Final Fantasy IV Novel 1, chapter 5, page 198
  7. Final Fantasy IV: The After Years Novel, chapter 2 page 114
  8. 8.0 8.1 Final Fantasy IV Novel 1, chapter 5, page 199
  9. 9.0 9.1 Final Fantasy IV: The After Years Novel, chapter 1, page 67
  10. 10.0 10.1 Final Fantasy IV: The After Years Novel, chapter 1, page 73
  11. 11.0 11.1 Final Fantasy IV: The After Years Novel, chapter 3, page 147
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Final Fantasy IV Settings Guidebook
  13. Final Fantasy IV Volume 2 Novel, chapter 7, page 54
  14. 14.0 14.1 Dissidia Final Fantasy
  15. Final Fantasy IV Volume 2 Novel, chapter 7, page 54
  16. Final Fantasy V GBA Manual

Discussions

Discussion threads involving Black Mage of Light
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