“ | Built of a special black iron and providing strong defense, notably against fire, but so terrible heavy to be unwieldy to all but Tarkus himself. | „ |
~ Black Iron Armor |
Summary
Black Iron Tarkus is a knight of Berenike, and is renowned even among his fellow knights for his great strength. This makes him one of the longest surviving knights to attempt at curing undeath and fulfilling the prophecy. He is the only known individual to have completed the trials of Sen's Fortress and defeated the Iron Golem and, as the only one to prevail, carved his summon sign so others who would eventually come as far as him would be assisted by his phantom. Black Iron Tarkus met his doom while attempting to visit Anor Londo, his body resting in the hall of the Painting Guardians.
Powers and Stats
Tier: 7-C
Name: Tarkus, Black Iron Tarkus, Iron Knight Tarkus
Origin: Dark Souls
Gender: Male
Age: Unknown
Classification: Undead Human, Knight of Berenike
Powers and Abilities:
- Superhuman Physical Characteristics
- Weapon Mastery (Skilled Greatsword and Greatshield Wielder)
- Martial Arts (Skilled in hand-to-hand combat)
- Immortality (Types 1, 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso], 4, 7, and 8 [Reliant on the Undead Curse and will constantly revive when killed so long as it persists])
- Resurrection (So long as Tarkus remains afflicted with the Undead Curse, he shall continually resurrect upon death, retaining all memories and experiences)
- Soul Manipulation/Absorption (Due to nature of being undead he can absorb the souls of nearby fallen enemies)
- Empowerment/Statistics Amplification (Undead are passively empowered by the strength of their souls, and are able to amplify their strength through larger and larger amounts of Souls, though they cannot do so in combat)
- Limited Dimensional Travel/Time Travel/Teleportation (Able to travel to different points of the world through his White Sign Soapstone summon sign)
- Healing (Low-Mid, Estus Flasks can instantly heal the user from wounds as severe as being impaled through the torso or having their skull pierced.)
- Damage Reduction (All weapons and shields grant a small, varying amount of damage reduction against physical, magic, fire, and lightning damage)
- Statistics Amplification/Damage Reduction (All Armor grants the wearer varying degrees of increased physical durability and varying degrees of damage reduction against blunt and bladed/piercing attacks)
- Poison Manipulation/Disease Manipulation (Possesses an innate resistance to both Poison and Toxic which is further bolstered by his armor.)
- Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation (Possesses an innate resistance to fire damage which is further bolstered by his armor.)
- Electricity Manipulation (Possesses an innate resistance to electricity [Lightning] which is further bolstered by his armor.)
- Magic (Possesses an innate resistance to Magic damage which is further bolstered by his armor.)
Attack Potency: Town level (Defeated the Iron Golem and regularly defeats it in rematches. Comparable to a mid-game Chosen Undead)
Speed: Supersonic (Scales to the Chosen Undead, who can dodge and react to Greatbow arrows and bolt traps)
Lifting Strength: At least Class M (Should be significantly stronger than the early game Chosen Undead)
Striking Strength: Town level
Durability: Town level
Stamina: Superhuman (Undead are able to shrug off being stabbed, slashed, crushed, thrown, bitten, shot, poisoned, electrocuted, burned, and impaled and are unfazed by injuries as severe as being impaled through the torso and having their skull pierced.)
Range: Extended Melee Range with Greatsword
Standard Equipment: |
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Intelligence: Is the only Undead to have completed the trials of Sen's Fortress before the Chosen Undead and is a master swordsman.
Weaknesses: None Notable
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Black Iron Tarkus |