“ | Annihilation for this planet is near; it is time to embrace the dawn of your demise and despair. | „ |
~ Black Doom |
Summary
The Black Arms (ブラックアームズ Burakku Āmuzu) are a hostile alien hivemind that appear within the Sonic the Hedgehog franchise, an antagonistic and vicious race of extraterrestrial beings led by the alien warlord Black Doom. Their home lies within the Black Comet, which houses their entire species, with their primary objective being farming and consuming entire populations akin to livestock. By making a deal with the Gerald Robotnik to help create the Ultimate Lifeform, Shadow the Hedgehog, Black Doom would arrive fifty years later to harvest the Earth, attempting to manipulate Shadow and use him as the ultimate weapon of the Black Arms.
However, upon Shadow discovering the truth about his past with Gerald and the real intent of the Black Arms, Shadow defied Black Doom and turned his back on their dark lineage. They were ultimately destroyed by a blast from the Eclipse Cannon after Shadow killed Devil Doom and teleported the Black Comet in front of the Space Colony Ark.
In some parallel timelines to the main universe, Black Doom succeeds in turning Shadow against mankind and his former allies to instill the Black Arms' rule over the Earth.
Powers and Stats
Tier: 4-B with Infantry, higher with Black Doom, far higher with The Eclipse Cannon and the seven Chaos Emeralds. 2-C with Devil Doom | 2-C with Infantry, 1-C with Black Doom, higher with Devil Doom, even higher with Neo Devil Doom
Key: Adventure Era | Modern Era
Civilization Type: Post-Industrial Civilization to Planetary Civilization
Name: The Black Arms
Origin: Sonic the Hedgehog (Shadow the Hedgehog)
Classification: Alien terrorists
Kardashev Level: Type I
Age: Over 2,000 years
Population: At least billions at its peak (Could conquer planets like Earth)
Territory: The Black Comet, Sky Troops, Glyphic Canyon, entire planets at its peak
Technology/Abilities:
- Superhuman Characteristics
- Immortality (Type 1. Shadow possesses eternal life partly due to his Black Arms DNA)
- Self-Sustenance (Type 1 & Type 2. The Death Leech aboard the Ark survived over 50 years sealed in a capsule[1][2])
- Bodily Weaponry (Some Black Arms can attack by using their sharp claws or teeth, while others will use various parts of their body to do so)
- Extrasensory Perception (Black Arms are capable of sensing their enemies' presence or their vitals)
Resistance to
- Diseases (Black Arms have DNA that are referred to as a superior lifeforce, and is the reason why Project Shadow was able to succeed)
- High Temperatures (The Black Arms can endure blue fire from Eggman's torches in Pumpkin Castle and the scorching wildness of Glyphic Canyon)
- Lethal Substances, Paralysis & Sleep Manipulation (The Black Arms are immune to their own toxins, be it their fruits, their swamps, or the Black Comet's pools and gas)
- Surface Scaling (Death Leeches can move along walls and ceilings)
- Biological Flight (Black Wings, Black Hawk, Black Volts and Black Bull are capable of flying due to their physiology)
- Air Manipulation (Black Hawks and Black Volts can project slicing winds by flapping their wings)
- Underground Mobility (Sand Worms, Death Worms and Killer Worms can burrow through the ground at high speeds)
- Teleportation (Used by the Black Assassins for ambushing)
- Fire Breath (Black Bull can breathe fire in different patterns)
- Life Creation (The Black Bull can create Death Hawks. Doom created the Black Arms race)
- Portal Creation (Within the Black Comet are statues of Black Doom which generate Warp Holes)
- Light Manipulation (The Black Comet has holographic projections of Black Doom, meant to bait and trap intruders towards the wrong route)
- Forcefield Creation (The Black Comet is equipped with a defense system, which seals off Black Doom's inner sanctum with an energy barrier)
Attack Potency: Solar System level with Infantry (The Black Arms were a powerful faction due to both their overwhelming numbers and power. Members such as the Black Bull provide a serious fight for both Adventure Shadow and Adventure Sonic at once), higher with Black Doom (Black Doom is much stronger than ordinary Black Arms troops, being a bigger threat to Shadow than the Black Bull and all other Black Arms troops. Can fight off Adventure Shadow and any of his partners simultaneously), far higher with the Eclipse Cannon and the seven Chaos Emeralds. Low Multiverse level with Devil Doom | Low Multiverse level with Infantry (12 Universes. The Black Arms are admired by E-123 Omega for their power),Complex Multiverse level with Black Doom (Like previously, Black Doom is far above any other member of the Black Arms race even without transforming), far higher as Devil Doom, even higher with Neo Devil Doom
Power Source: 7 Chaos Emeralds, Temple Jewels
Industrial Capacity: Able to quickly produce enough soldiers to subdue all life on the Earth.
Military Prowess: Vast battalions of violent alien soldiers in the form of Black Warrior, Black Oak, Black Hammers, Sand Worms, Death Leeches, Black Worms, Death Worms, Killer Plants, Black Wings, Black Hawk, Black Volts and Black Assassins. Weaponry and equipment includes, swords, shields, hammers, laser and plasma rifles, Vacuum Pods, Air Saucers, Black Tanks, and powerful Gunships.
Black Arm Variant | Role |
---|---|
Black Assassins |
![]() These are an elite soldier among the Black Arms, easily identified by the yellowish-orange device on their backs. Not only are these creatures some of the strongest and smartest members of their race, but also have the ability to teleport, making them the pride of the army. They can also utilize the Black Arms' Air Saucers and the Refractors, taking advantage of the bouncing properties to attack enemies from blind spots. |
Black Bull |
![]() This large and bulbous Black Arm is able to fly and harness fire for various forms of attacks; this includes fire rings, breathing out fire, or shooting out fireballs. While simplistic in its style of combat, its blubbery fat also makes it resilient to harm outside of its eye. |
Black Wing/Black Hawk/Black Volt |
![]() The Black Wing are the juvenile state of the Black Hawk breed of Black Arms, meaker ![]() Black Hawks are aerial creatures of the Black Arms, being able to fire Blue energy waves from tilting themselves. Oftentimes, they act as aerial support for other Black Arms soldiers. ![]() Black Volts are much more combat-oriented than their unarmored counterparts, being equipped with tracking worms from the Worm Shooters they wield alongside the aforementioned energy waves. |
Black Oak/Hammer Oak |
![]() Black Oaks are bigger and more muscular versions of the Black Warriors, the core of the army. They have nasty dark green skin, with red coloring that starts from their upper arms to the end of their hands, and from their ankles to their feet. They also have sharp claws on both their hands, feet and boast immense toughness capable of blocking shots from Black Arms' guns and lasers. However, due to their low intellect and inability to adjust their strength, it tires immediately after an attack and will have a gap between its next strike. |
Black Warrior |
![]() The Black Warrior is a common breed of the Black Arm soldiers that form the standard soldiers of the Black Arms' army. The Black Warriors are deceptively intelligent and usually equipped with one of several types of weapons; such as long-ranged firearms that continuous fire shots to disable their opponent permanently, or short-ranged swords which they use swiftly. Some Black Warriors are also armed with shields to block attacks alongside their weapons. Those shields, however, help them to block frontal attacks only. |
Death Leech |
![]() The Death Leech are the larvae offspring of the Black Arms, often wandering in small groups on walls and surfaces. Eventually, Death Leeches mature into other Black Arm soldiers. |
Sand Worm/Death Worm/Black Worm |
![]() The Sand Worm has a wide mouth with six distinguished flaps, which they use to launch out worm projectiles. Not only this, they have the ability to burrow beneath the ground with the additional ability to resurface along walls and vertical surfaces. They are exclusive to desert-like climates and areas, such as Glyphic Canyon. Most intriguingly, due to their physiology, its body is able to absorb attacks and receive no damage.[6] This does not apply to the head, which is their main weakness. ![]() The Death Worm is a faster and stronger version of its lesser counterpart, being gold in color and only appearing within the Black Comet and during The Last Way route of Shadow the Hedgehog. Upon death, they drop a Big Worm Shooter. ![]() The Black Worm (also called the Kill Worm) is fiercer than the previous two variants, equipped with the lock-on Wide Worm Shooter with bullets that explode on impact. Unlike the other Worm variants, this one can also burrow freely in and out of toxins and digital surfaces in digital realms like the Mad matrix. |
Black Arm Variant | Role |
---|---|
Black Flash |
![]() These Black Arms use holographic clones of themselves to attack Shadow rather than engaging in direct combat themselves. Should their opponent bypass their holograms, the Black Flash becomes helpless. |
Black Macho |
![]() These enormous Black Arms are formidable yet mobile, capable of achieving flight through devices of some nature that allow for abilities of aerokinetic nature. Additionally, Black Machos are also capable of releasing explosions of energy through these devices as well.[3] |
Black Salvo |
![]() These flying members of the species are capable of shooting out energy projectiles,[5] occasionally shooting out five at once. |
Black Wall |
![]() The Black Walls are able to projects shields to impede enemies, with a different shield for defending itself in close quarters combat. However, should an enemy remain in close proximity for too long, they will detonate an explosive ball of energy in a manner similar to Shadow's Chaos Blast technique. |
Weaknesses: The Black Arms actively seek conflict. Black Doom can be overconfident at times.
Gallery
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Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ Sonic x Shadow Generations: Dark Beginnings Episode 2 - Finding the Way
- ↑ Sonic x Shadow Generations: Dark Beginnings Episode 3 - To the Ark
- ↑ 3.0 3.1 3.2 Sonic X Shadow Generations: Radical Highway Act 2
- ↑ Sonic X Shadow Generations: Sunset Heights Act 1
- ↑ 5.0 5.1 5.2 Sonic X Shadow Generations: Kingdom Valley Act 1
- ↑ Shadow the Hedgehog: Glyphic Canyon - Encountering a Sand Worm. "Doom's Eye: The worm's mucosal exterior is made to absorb all attacks."
Discussions
Discussion threads involving Black Arms |