
“ | Sorry, Daud, but you knew this was coming, even if you didn't think it was so soon. You've been slipping, ever since the Empress died. It's my time now. | „ |
~ Billie |
Summary
Billie Lurk is a recurring antagonist/anti-heroine within the Dishonored franchise, who originally appeared as the right-hand woman to Daud and Lieutenant of the Whalers during the events of Knife of Dunwall. Originally she was fiercely loyal to Daud and his group of assassins, however, once she noticed his deep regret for the murder of Empress Jessamine Kaldwin, she decided she wished to take his place as leader, seeing this development as a 'weakness'. She colludes with Delilah Copperspoon, planning out Daud's downfall and murder, shadowing him as he uncovers more and more about Delilah's plans. At this point, she either sympathizes with Daud at the last minute if he demonstrates low violence, or turns on him and attacks on high violence. During either, Daud chooses to kill or spare her, canonically defeating and sparing her.
Broken to the core, Billie went into exile, losing both her arm and eye. She became the captain of a ship, The Dreadful Whale, and escaped the world of assassination under the identity of Meagan Foster. She would later assist Corvo and Emily during the events of Dishonored 2. However, Daud would reappear to her with one last mission - to kill The Outsider himself.
Powers and Stats
Tier: 9-A | 9-A
Key: Knife of Dunwall | Death of the Outsider
Name: Billie Lurk, Meagan Foster
Origin: Dishonored
Gender: Female
Age: 24 (Knife of Dunwall), 39 (Death of the Outsider)
Classification: Human, Lieutenant of the Whalers (formerly), Agent of Delilah (formerly), Captain of the Dreadful Whale
Powers and Abilities:
- Superhuman Physical Characteristics (Billie, like the bearers of the The Outsider's mark, possesses strength, agility, reflexes, and vitality that are beyond the common man),
- Regeneration (Low)
- High-Speed Movement (Blink; An ability that allows the user to traverse large distances nearly instantaneously
- Weapon Mastery (Is a highly skilled combatant with a sword, crossbow, and pistol. Should possess skills comparable, although likely inferior, to Daud in his prime)
- Sound Manipulation
- Limited Fire Manipulation (Thorns; Thorns is an ability that allows one to shoot a plant-based projectile that is encased in fire at their opponent)
- Likely Telekinesis (Pull; Allows one to pull, hold, and throw a person, object, or creature away. Other Whalers who are bonded to Daud demonstrate this ability)
- Plant Manipulation and Summoning (Blood Briar; Blood Briar are partially-sentient tendril planets that are summoned and aid Delilah and her coven, they use Pull to ensnare their enemies)
- Fire Manipulation and Explosion Manipulation (Incendiary Bolts and Grenades (And its many variants); Can fire out a dark-like projectile that explodes on contact and she can throw grenades of all types, even ones that stick to the surfaces they land on)
- Deconstruction (Arc Mine; A device which disintegrates any who approach it)
- Electricity Manipulation (Stun Mines; A device which shoots bolt of electricity to render any who approach it unconscious)
- Sleep Manipulation (Sleep Darts; Darts that are comprised of a plant-based chemical that knocks one unconscious)
- Hacking (Rewire Tool; Capable of rewriting circuitry when applied to a fuse box with this device)
Possible Resistance to:
- Possession and Time Manipulation (Mark Bearers, like Daud, have shown to be immune to the powers of Bend Time, and Possession. Billie likely possesses the same immunity as a the one of the strongest members is both Daud and Delilah's groups)
- Mind Manipulation (Delilah, and the strongest members of her coven like Breanna Ashworth, are shown to be completely immune to the effects of Mesmerize when they have a connection to the Void. Billie likely possesses the same immunity as a the one of the strongest members is both Daud and Delilah's groups)
- Transmutation and Deconstruction (Delilah has also shown to be immune to the effects of Shadow Kill as well. Billie likely possesses the same immunity as a the one of the strongest members is both Daud and Delilah's groups)
- Poison Manipulation (Should be comparable to other mark bearers who can resist stinging bolts)
- Disease Manipulation (Resists the Rat Plague that is administered via Plague Rats by Devouring Swarm)
- Madness Manipulation (Type 3; Mark Bearers like Corvo Attano and Emily Kaldwin are able to witness Delilah's resurrection, which can drive anyone who witnessed it mad, with no side effects, it is likely Billie possesses this same immunity)
- Illusion Creation and Sleep Manipulation (Daud, a bearer of the Outsider's Mark, is shown to be immune to Semblance, it is likely that Billie possesses the same immunity. Also possesses an immunity to sleep darts)
- Superhuman Physical Characteristics (Billie, like the bearers of the The Outsider's mark, possess strength, agility, reflexes, and vitality that are beyond the common man), Non-Physical Interaction (Is able to interact with The Outsider)
- Enhanced Senses, Precognition, and Limited Information Analysis (Foresight; Foresight allows Billie to see animals, objects, and creatures, even through walls, and determine their line of sight and even predict their movements from their current position. Billie can also sense holes between the physical world and The Void)
- Regeneration (Low)
- Weapon Mastery (Is a highly skilled combatant with a sword, crossbow, and pistol. Should possess skills comparable, although likely inferior, to Daud in his prime)
- Limited Self-Perception Manipulation (Reflexes; Reflexes allow a user to slow their perception of time when being noticed or sliding when aiming a weapon)
- Limited Illusion Creation and Sleep Inducement (Semblance; She can "steal" one's image, knocking them out in the process, making her sound and look like said person to others, allowing one to blend in to any environment)
- Teleportation and Limited Durability Negation (Displace; Can create a marker to instantly teleport to as long as it is within her line of sight. If Billie teleports into a spot that is occupied by another person, that person will explode violently as the user reappears in that location)
- Astral Projection and Time Stop (Foresight; An ability which allows one's spirit to temporarily leave their body, stopping time in the process, to scout out the environment)
- Portal Creation and Time Travel (Can create portals through time)
- Extrasensory Perception (Sliver of the eye; A Void artifact that allows Billie to see invisible objects such as hollows)
- Limited Automatic Translation (Rat Whispers; Can understand and commune with rats)
- Summoning (Can summon and dismiss the Twin-Bladed Knife at will)
- Creation (Bonecharm Crafting; Can create bonecharms, which allow for a varitey of effects due to the power of the Twin-Bladed Knife)
- Energy Projection (Void Strike; An ability granted from the Twin-Bladed Knife that allows one to fire a projectile of energy, pushing others either away from the user or towards them)
- Limited Name Stealing (Type 2; The Twin-Bladed Knife was used "to cut" The Outsider's name away tearing it away and making The Outsider what he is, which was returned to him, "unmaking him", either through the stab of the Twin-Bladed Knife or through the dead speaking his name back to him)
Weaponry:
- Electricity Manipulation (Electrical Burst; Can fire out a dart-like projectile which can either discharge enough electricity to knock out an opponent, or be super-charged to disintegrate a person whole)
- Explosion Manipulation (Incendiary Bolts and Grenades (And its many variants); Can fire out a dark-like projectile that explodes on contact)
- Limited Magnetism Manipulation (Hook Mines; Can set a device which magnetically pulls those around it and holds them in place, can be set to pull people apart if needed)
- Limited Air Manipulation and Sleep Manipulation (Hyperbaric Grenades; Upon detonation, the Hyperbaric grenade releases the compact air with to knock out those near it)
- Statistics Amplification (Various; Bonecharms can improve one's speed, defense, strength, mobility, reflexes, regeneration, abilities, etc)
- Limited Invisibility (Clumsy Assassin and Discreet Swap; Made briefly invisible after knocking an enemy unconscious or killing them, or when using Displace)
- Limited Statistics Reduction (Cursed Gaze; Can reduce the health of another if marked during Foresight)
- Stealth Mastery and Limited Sound Manipulation (Various; Many bonecharms possess the ability to reduce the noise one makes, either from their person or from their weapons)
- Limited Supernatural Luck (Shivering Silhouette and Lucky Jam; Opponents will miss slightly more often when aiming from afar and it is more likely that their guns will be jammed)
- Rage Power (Blood Thirsty; Builds up Adrenaline which then leads to a person committing a brutal fatality)
- Limited Duplication (Distracting Visit; When used in tandem with Displace, Billie can create an alternate version of herself in her previous location that can distract foes)
- Limited Fragrance Manipulation (Familiar Scent; Can make animals like wolfhounds not be able to pick up your scent)
- Absorption and Healing (Various; Many bonecharms allow the user to gain health from various different circumstances, like eating food or killing another person)
- Shockwave Generation (Solid Landing; Can create a powerful shockwave upon landing from a significant height)
Possible Resistance to:
- Possession and Time Manipulation (Mark Bearers, like Daud, have shown to be immune to the powers of Bend Time, and Possession. Billie's Void Artifacts likely grant the same immunity)
- Mind Manipulation (Delilah, and the strongest members of her coven like Breanna Ashworth, are shown to be completely immune to the effects of Mesmerize when they have a connection to the Void. Billie's Void Artifacts likely grant the same immunity)
- Transmutation and Deconstruction (Delilah has also shown to be immune to the effects of Shadow Kill as well. Billie's Void Artifacts likely grant the same immunity)
- Poison Manipulation (Should be comparable to other mark bearers who can resist stinging bolts)
- Disease Manipulation (Resists the Rat Plague that is administered via Plague Rats by Devouring Swarm)
- Madness Manipulation (Type 3; Mark Bearers like Corvo Attano and Emily Kaldwin are able to witness Delilah's resurrection, which can drive anyone who witnessed it mad, with no side effects, it is likely Billie possesses this same immunity)
- Corruption (Type 2; Likely comparable to Delilah who was able to survive in the void for many years, The Void can cause physical changes with prolonged exposure)
- Illusion Creation and Sleep Manipulation (Daud, a bearer of the Outsider's Mark, is shown to be immune to Semblance, it is likely that Billie possesses the same immunity due to possessing Void Artifacts)
Attack Potency: Small Building level+ (Fought evenly with Daud) | Small Building level+ (Should be comparable to her former self)
Speed: Subsonic (As fast, if not faster than Daud) with Supersonic reactions and combat speed (Can dodge bullets, kept up with Daud) | Subsonic, with Supersonic reactions and combat speed (Should be as fast as her former self)
Lifting Strength: Class 5 (Can physically contend with Daud) higher with Pull | Class 5 (Comparable to her former self physically)
Striking Strength: Small Building level+ | Small Building level+
Durability: Small Building level+ (Took hits from Daud in her fight with him | Small Building level+ (Should be as durable as her former self)
Stamina: Superhuman (Can keep up with Daud in his prime, having an extended duel with him at the end of Knife of Dunwall)
Range: Extended Melee Range with sword, several dozen meters with firearms | Extended Melee Range with the Twin-Bladed Knife, Tens of Meters with firearms and magic
Standard Equipment: Whaler Knife, Wristbow, Pistol, Grenades and Mines, Chokedust, Rewire Tool, Bone Charms | Previous, as well as the Sliver of the Eye, Black Shard Arm, and the Twin-Bladed Knife
- Optional Equipment: List of all Bonecharms
Intelligence: Gifted (A highly-skilled assassin who was a leader within the Whalers, and even operated under both Daud and Delilah, eventually unfolding a plan to kill Daud and assume control of the Whalers. She was able to plan out the assassination of The Outsider)
Weaknesses: Her powers rely on both Daud and Delilah | All the penalties found from Corrupted Bonecharms
Notable Attacks/Techniques:
Billie Lurk never actually receives the mark of the Outsider during the events of both Dishonored and its sequel. In Knife of Dunwall, her supernatural powers stem from both Delilah and Daud. As an agent of both, she receives the benefits of Arcane Bond, which allows the two to share several of their abilities with their followers.
- Blink: Blink is the supernatural power to rapidly traverse mid-sized distances almost instantly, without being detected.
- Windblast: Billie as an ability similar to windblast, or the ability to cause large gusts of winds to trip up or confuse her enemies. However, this is achieved through screaming at her foes.
- Thorns: Billie Lurk is able to shoot plant-like projectiles called Thorns.
- Pull: Pull can be used to lift inanimate objects and pin enemies in place.
- Vitality: Vitality is a power that increases health and grants the ability to heal quickly. This is a passive power that does not require mana to use.
- Time Slow/Stop Immunity: Like many of Daud's followers, Billie is immune to the affects of Time Stop and Time Slow.
Instead of his mark, the Outsider gifted Billie two artifacts from the Void to replace her lost arm and eye, giving both supernatural abilities.
- Displace: Allows Billie to mark a location on the ground that she can later recall to, even when she is in her astral form during Foresight. Displace also has the potent effect called "Shattering"; if an enemy is on the location of a displacement marker when Billie teleports there, they violently explode as Billie occupies the space they once took up.
- Semblance: Allows Billie to assume the identity of her opponents by "stealing their faces". Functionally, this works by 'scanning' the face of someone with her hand up close, causing conscious opponents to immediately become unconscious. After this, she can create an illusion over her body that gives her the appearance of whoever's identity she stole, which disappears whenever Billie performs a suspicious action.
- Foresight: Allows Billie to stop time and enter an Astral Form, where she can scout and explore areas ahead and above of her, as well as place markers for Displace. She can also mark objects of interest that will appear to her later through walls, with creatures and humans as yellow, notes and maps white, and electrical devices blue. While her spirit form cannot travel through walls, it can go through areas too small for Billie to typically go through, such as ventilation shafts.
Note: Billie killing The Outsider with the Twin-Bladed Knife doesn't scale to The Outsider because the process in which she kills The Outsider is by stabbing his human body while "unmaking him" with the knife by returning his name back to him, which it originally "cut away"
Notable Matchups
Victories:
Mustache Girl (A Hat in Time) Mustaches's Profile (Knife Of Dunwall Bille and Mustache Girl had the time pieces, speed was equalized)
Losses:
Inconclusive:
Discussions
Discussion threads involving Billie Lurk |