
“ | Yes, your souls are opaque to me, but that is precisely why they must be redone. What value can they have, if your souls are not known to God? | „ |
~ Bhunivelze |
Summary
Bhunivelze is a god in Fabula Nova Crystallis: Final Fantasy mythos referred as the God of Light, being the secret driving force behind the Fal'Cie. He is alluded to in Final Fantasy XIII and Final Fantasy XIII-2, is mentioned in the "Requiem of the Goddess" and appears in person in Lightning Returns: Final Fantasy XIII as the main antagonist, orchestrating the events of the game in an attempt to replace humanity and rule a new universe.
Powers and Stats
Tier: 2-A
Name: Bhunivelze
Origin: Final Fantasy XIII
Gender: Male
Age: As old as the universe
Classification: Fal'Cie Deity, God of Light
Powers and Abilities:
General Abilities
- Genius Intelligence - [Extraordinary Genius]
- Martial Arts and Weapon Mastery - [Of Scythe's]
- Unseen Chaos Physiology (Is stated that his "Heart" is the one that shines brightest amongst all those "Chaos" has an affinity too)
- Fal'Cie Physiology (Top Tier; Is the Fal'Cie deity above all Fal'Cie's and responsible for the creation of Pulse, Lindzei, and Etro.)
- Empowerment (As the highest of Fal'Cie deities, he naturally have the abilities of The Crystals)
- Sound Manipulation, Existence and Nonexistence Erasure (Of All Natures, All Aspects; Concept; Type 1 & Information; Type 2, [Time], [History], and [Narrative]; The Soulsong is capable of wiping the hearts and souls of the dead from existence, making it so that they never existed in history, and cause the memories of their existences to be erased alongside it)
- Non-Existent Interaction, Soul Manipulation/Conceptual (Type 1), Life Force, Energy, and Power Absorption (All Natures, All Aspects; Concept; Type 1 & Information; Type 2, [Time], [History], and [Narrative]; Can trap souls and strip other beings from theirs, souls being the idea of one's fundamental existence and defines all of existence itself which is made out of the Unseen Chaos. A substance that existed prior to the creation of all timelines and dimensions which orignates from the "Unseen Realm", a world where the Concepts of Space-Time and Form are nonexistent. Took the souls of Lightning's friends on the Final Day. Which can also extend to absorbing souls. Should also scale from both The Savior and Class Zero)
- Fusionism (Able to summon fuse Fal'Cie's Pulse and Lindzei to form into a scythe)
- Sleep Manipulation (Able to put himself into crystal stasis, which is described as an "Eternal Slumber")
- Enhanced Spatial Manipulation (Able to warp Cosmogensis to his desire and fuse parts of the ethereal realm to his lower half)
- Summoning (Should be capable of summoning multiple eidolons, upscaled from numerous characters)
- Transformation, Statistics Amplification, True Flight, Large Size (Up to Type 6; via his 2nd Form)
Special Techniques
- Homing Attack and Danmaku (via Divine Efflux and Damnatio Memoriae)
- Statistics Amplification and minor Resistance to Life Manipulation (via Holy Blade, which bestows Vigilance, Faith, and Bravery. The former provides resistance to "Wound" damage, which reduces one's maximum HP)
- Life Manipulation (via Heartless Angel, which reduces the target's HP to 1)
- Space-Time Manipulation, Reality Warping, Vibration Manipulation, Explosion Manipulation, Durability Negation, and Purification (Type 3 via Hypernova; Bhunivelze causes a colossal explosion which sends shockwaves large enough to destroy several planets, dealing heavy non-elemental damage and removing all status effects and status ailments on both himself and his targets. This attack also ignores enemy defense)
Magic
- Magic, Conceptual Manipulation (Type 2), Space-Time Manipulation, Law Manipulation, and Subjective Reality: Magic in it's basest form is projecting one's inner mind onto reality, powered by intelligence and mental strength. It is also shown in the novels to remove concepts and warp space and time itself, like the Devil's road, which the concept of time and distance was lost, and time and space were twisted to the point the past, present and future existed as one. Along with rewriting the natural order of things.
- Durability Reduction (Magic ignores durability to physical attacks requiring specific resistances to reduce the damage of)
- Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself, to Nonexistent beings like Exdeath and Cloud of Darkness)
- Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability)
- Energy Manipulation and Projection (Via various magic spells)
- Data Manipulation and Information Manipulation (Type 2; Magic is synced with Relics, which are used for Data Input and communication, Relics being tied to the crystals, which in turn are tied to Fal'Cie deities who are capable of creating entire realities composed of data such as Orphan's Cradle)
- Elemental Manipulation
- Fire, Ice, and Matter Manipulation (Macro-Quantum; via Fire and Ice magic, Both Fire and Ice related abilities are stated to affect the target's electrons, and even negate durability in the process)
- Electricity Manipulation and Pain Manipulation (via lightning magic, Lightning spells are capable of attacking the target's nerves[1])
- Water Manipulation, Air Manipulation, and Earth Manipulation(via Water & Aero spells, and Quake respectively)
- Poison Manipulation, Disease Manipulation, and Corrosion Inducement (Can inflict Poison, which is also stated to corrode the target, Poison is also called "Bio", which can cause diseases)
- Explosion Manipulation and Radiation Manipulation (Flare sets off a fission reaction inside the foe's body)
- Status Effect Inducement
- Paralysis Inducement (Via Daze, which stuns the target)
- Empathic Manipulation (via Provoke and Charge)
- Pain Manipulation (via Pain)
- Power Nullification (via Fog and Fogga)
- Curse Manipulation and Probability Manipulation (via Curse; Which lowers the targets odds of interrupting actions)
- Statistics Reduction (via Debrave, Defaith and Slow; the former two reduces an enemies physical and magical prowess, while the latter reduces speed)
- Resistance Reduction (via Deprotect, Deshell and Imperil, which lowers an enemies physical, magical and elemental resistances)
- Resistance Amplification (Capable of raising physical, magical and elemental resistances with the Viel Spell)
- Statistics Amplification (via Bravera, Faithra, Protect, and Haste spells, which the former two increase physical, magical attack prowess, protect increases one's defense, while the latter increases speed)
- Gravity Manipulation (Haste and Slow spells are stated to be able to control gravity)
- Energy Projection, Resistance Negation, Durability Negation, Forcefield Negation, Reflection Negation, and Invulnerability Negation (Has access to the spell Ultima; which conjures a power magic blast that ignores magic defense and bypasses barriers and reflection skills. Ultima ignores all resistances, and can deal damage even if the enemy is immune to magic)
All previous abilities, plus
- Magical Resistance Negation (Through possessing Hope Estheim, he should have access to his Last Resort technique; which ignores an enemies magic resistance. Lightning has also been shown to be able to utilize this ability, and he was the one who made Lightning into "The Savior")
- Weapons Mastery [Of Boomerangs]
- Information Analysis and Clairvoyance (via Libra; the Libra spell is stated to be as such)
- Healing and Purification (Type 3; For himself and others via Cure and Esuna series of spells respectively)
- Resurrection (for himself and others, via Raise and Renew)
- Instinctive Action and Damage Boost (via Vendetta)
- Passive Damage Reduction (via Fringeward)
- Minor Power Modification and Elemental Manipulation (via Enfire, Enthunder, Enwater and Enfrost; Can cause basic attacks of any role to have elemental attributes)
- Time Stop (via Stopga)
Eidolon Physiology: All Eidolons inherit Unseen Chaos Physiology, L'Cie Physiology, and the Blessings of The Crystals, plus
- Magic, Conceptual Manipulation (Type 2), Space-Time Manipulation, Law Manipulation, and Subjective Reality: (Magic, in its basest form, is projecting one's inner mind, onto reality, and is powered by intelligence and mental strength)
- Durability Reduction (Magic ignores durability to physical attacks requiring specific resistances to reduce the damage of)
- Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself, to Nonexistent beings like Exdeath and Cloud of Darkness)
- Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability)
- Dimensional Travel (All Eidolons reside in Valhalla and are able to freely traverse through Etro's Gate to come to the aid of the summoner)
- Immortality (Types 1 and 8; Eidolons' spirits dwell within crystals known as Eidolth's and will remain alive as long as the Eidolith remains in tact)
- Inorganic Physiology (Type 2: Eidolons are mechanical in nature)
- Death Manipulation (All Eidolons can cast the "Doom Spell" which kills the target in 1800 seconds)
- Passive Elemental Resistance Negation (via Penetration: Ignores an enemies elemental resistance when attacking)
- Automatic Resurrection (via Arise; Revives the summoner to full health upon death/incapacitation. However, the Eidolon will disappear afterwards)
Abilities achieved through various Eidolons
- Hellfire Manipulation (via Ifrit class Eidolons)
- Absolute Zero (via Shiva class Eidolons, whose ice magic can reach these temperatures)
- Earth Manipulation, Healing and Regeneration (via Golem class Eidolons),
- Death Manipulation, Durability Negation, and Space-Time Manipulation (via Odin class Eidolons. Whose Zantetsuken and Shin-Zantetsuken techniques can instantly kill a foe in a single strike and open rifts in Space-Time to take their remains)
- Darkness Manipulation, Dream Manipulation and Gravity Manipulation (via Diabolos who can invade dreams and alter memories)
- Holy Manipulation (via Alexander through his Divine Judgement technique)
- Matter Manipulation (Macro-Quantum) and Radiation Manipulation (via Bahamut class Eidolons whose "Flare" and Megaflare attacks are stated numerous times to be nuclear power)
- Magic, Conceptual Manipulation (Type 2), Space-Time Manipulation, Law Manipulation, Subjective Reality, Data Manipulation, and Information Manipulation (Type 2; Able to resist the effects of magic, which inherently have these properties)
- Physical Attacks (via various accessories; Higher with Protect Spells)
- Elemental Manipulation
- Fire, Ice, and Matter Manipulation (Macro-Quantum; Able to resist fire and ice magic, Both of which are stated to affect the target's electrons, and even negate durability in the process)
- Electricity Manipulation and Pain Manipulation (via resisting lightning magic, Lightning spells are capable of attacking the target's nerves[1])
- Water Manipulation, Air Manipulation, and Earth Manipulation(via resisting Water & Aero spells, and Quake respectively)
- Absolute Zero (Upscales from numerous characters can tank ice magic attacks from Snow Villiers. Who's ice magic has Shiva's properties)
- Status Effect Inducement
- Paralysis Inducement (Via Daze, which stuns the target)
- Empathic Manipulation (via Provoke and Charge)
- Pain Manipulation (via Pain)
- Power Nullification (via Fog and Fogga)
- Curse Manipulation and Probability Manipulation (via Curse; Which lowers the targets odds of interrupting actions)
- Statistics Reduction (via Debrave, Defaith and Slow; the former two reduces an enemies physical and magical prowess, while the latter reduces speed)
- Resistance Reduction (via Deprotect, Deshell and Imperil, which lowers an enemies physical, magical and elemental resistances. The party able to resist all of these status effects, and further amplify resistance with the "Veil" spell)
- Gravity Manipulation (Can resist the "Slow" spell, which like the "Haste" spell controls gravity)
- Poison Manipulation, Disease Manipulation, and Corrosion Inducement (Can resist Poison, which is also stated to corrode the target. The Poison spell is called "Bio" in the Japanese. The Bio spell can cause diseases)
- Radiation Manipulation (Can withstand the "Flare" spell, which sets off a fission reaction inside the target's body, and upscales from numerous characters who can withstand it's more powerful version "Megaflare", which is stated numerous times to be nuclear power)
- Age Manipulation (By this point in time, the Unseen Chaos had caused the age process to completely stop, rendering people biologically immortal)
- Reality Warping, Vibration Manipulation, Explosion Manipulation, and Durability Negation (Able to withstand his own Hypernova technique. Which causes a colossal explosion, large enough to vaporize several planets, dealing heavy non-elemental damage and removing all status effects and status ailments on both himself and his targets. This attack also ignores enemy defense)
- Regeneration Negation (High-Godly) and Immortality Negation (Type 1, 2, 3, 4, 5, 7, and 8; Is capable of withstanding hits from numerous foes that draw on the power of The Crystals and is still capable of healing from their attacks)
Attack Potency: Multiverse level+ (Is stated to be the mightiest of all Fal'Cie which include his servant Etro who ruled over the world of Valhalla. A world that operates on a different plane of existence where all timelines are able to be seen from and are referred to as "Lower Worlds". Valhalla gives birth to, controls, contains, and connects multiple different timelines, of which are there are an infinite number of, which equate to infinite possibilities via The Historia Crux. This includes The Void, which is considered a mere "Shadow" in comparison to Valhalla. Able to give The Savior as a completed vessel a close fight in both his first and second forms despite losing. Created a new universe while the original was being consumed by the Unseen Chaos, which both he and Lightning said would be easy for him to destroy; struck down Mwynn, the original creator of the universe)
Speed: Massively FTL+ (Able to keep pace with Lightning, his attacks reach this speed)
Lifting Strength: Unknown, at least Class Y (Can reach this strength through an increase in size alone)
Striking Strength: Multiverse level+
Durability: Multiverse level+ (Endured attacks from Lightning as the Savior, and can withstand backlash of his own Hypernova without any adverse effects)
Stamina: Infinite (Comparable to the likes of Lightning, who has shown to be capable of fighting endlessly for eternity)
- Multiversal+ (With Magic; Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse and is stated numerous times to contain an infinite number of worlds, can banish foes into the Void)
At Least Multiversal+, likely Far Higher (Unseen Chaos originates from a Higher Dimension known as the "Unseen Realm". Where the concepts of Space and Time are nonexistent due to outright transcending them, along with the stories, information, and memories that makes up the worlds below it, and is completely inaccessible to dimensions below it through normal means. Only by Etro opening her "Gate" can the Unseen Realm be accessed. The Unseen Realm exists above the world of Valhalla. Valhalla itself is a world that is stated numerous times to be beyond Space & Time, and is confirmed to be on a different plane of existence, where all timelines are able to be viewed from and are referred to as "lower worlds", which includes "The Void" which is described as a mere "Shadow" in comparison to Valhalla. The void being a structure that is stated multiple times to contain and infinite number of universes and harbor "Extradimensional Spaces" in relation to those worlds)
Standard Equipment: Double Deity (A dual-ended sickle-like weapon formed using Pulse and Lindzei, The Crystals (As a Fal'Cie he is naturally tied to the Crystals)
Extraordinary Genius: Created the Fal'Cie gods, Hallowed Pulse, Etro, and Lindzei with his will. Bhunivelze also orchestrated the events of Lightning Returns from the beginning, creating the Order of Salvation and playing with the emotions of several members of the cast through the use of promises and illusions, including Lightning and Hope, for much of the game. He also used Hope Estheim, who by that point in the series had become a widely respected and a capable leader as well as an expert on the time paradoxes, as his vessel, acquiring Hope's knowledge on manipulating time and space as well as the ability to experience emotions to better understand and use them to further manipulate his foes to his ends. As the God of Light, he also wields the mightiest magics in the universe, including the ultimate elemental spells and the mighty Ultima and Heartless Angel in addition to nearly-exclusive abilities like the devastating Hypernova and Almagest. He is also aware of all the planes in the universe, easily retrieving Lightning from Etro's throne and taking the two into Cosmogenesis for the final battle. As the mightiest of all Fal'Cie deities, he is also knowledgeable of all things related to Chaos. Which include Space-Time entanglements that have the past and future overlap with one another. Causing impossibilities to come into existence that distort and warp reality just by existing, a paradox. This effect is pretty directly compared to the infamous Schrodinger's Cat experiment, as well as Graviton Ores which are made up of gravitons, which in turn are quantum particles. Also upscales from Eden who created "Orphan's Cradle"
Weaknesses: He is exceedingly arrogant and power-hungry, acquiring emotions has left him feeling terrified of his potential mortality and has left him impatient towards achieving his goal. Weaknesses provided by the "Heart and Soul", and Fal'Cie Weaknesses (up to Top Tier), despite being able to interact with hearts and souls. He is unable to see them.
Notable Attacks/Techniques:
- Doom: Places a timer above his enemies' head. When it reaches zero, they instantly die.
- Monad Beget/Wings of Destruction: Summons four glowing spheres, before making them explode.
- Fire/Ice/Thunder/Wind Spirit: Changes his elemental affinity and attaches their effects to his attacks.
- Flare: The ultimate Fire spell. Bhunivelze creates a small orb of fire and makes it explode.
- Chill: The ultimate Blizzard spell. Bhunivelze forms a small orb and makes it expand to flash freeze the surrounding area.
- Surge: The ultimate Thunder spell. Bhunivelze creates a ring of magic and repeatedly fires lightning bolts into it, causing massive destruction across a wide area.
- Tornado: The ultimate Aero spell. Bhunivelze creates a whirlwind and makes it expand rapidly to engulf foes.
- Genethliac Hymn: Bhunivelze rises into the air, summoning a massive blue orb above him and calling upon random lightning bolts. If he is interrupted, he preforms Falling Star, but if he isn't, he preforms Dancing Mad, though they're virtually identical aside from their damage output. In addition, he is heavily resistant to all forms of attacks available to Lightning for the duration of this attack.
- Holy Blade: Bestows various buffs on the God of Light, increasing his attacking power and defense.
- Almagest: Whirls the Double Deity perpendicularly to himself, projecting a beam of black-and-white energy to strike the opponent multiple times.
- Divine Punishment: Bhunivelze strikes Double Deity into the ground, generating multiple lightning strikes.
- Ultima: Bhunivelze concentrates a severe amount of magical energy into a single spot, resulting in an extremely powerful localized explosion.
- Hypernova: Bhunivelze causes a colossal explosion large enough to destroy several planets, dealing heavy non-elemental damage and removing all status effects and status ailments on both himself and his targets.
- Divine Efflux: Bhunivelze covers his face and fires beams from his eyes either once, twice or three times.
- Cataclysm: Bhunivelze outstretches his hands and generates massive earthquakes.
- Damnatio Memoriae: Bhunivelze fires beams from his eyes twice, before following it up with dozens of magic blasts.
- Heartless Angel: Bhunivelze summons two creatures resembling the Fal'Cie Eden. They circle their target, giggling like children, before attacking them with a crippling move.
- Ruinga: A powerful non-elemental spell that sends the target flying. Bhunivelze will usually follow this attack with Giga-Graviton, smashing the now airborne target into the ground.
- Elementaga: Casts Firaga, Blizzaga, and Thundaga simultaneously, resulting in widespread elemental damage of all three times.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
Discussions
Discussion threads involving Bhunivelze |