“ | Now then, I think...It's time to show you what real despair is like! | „ |
~ Beta |
Summary
Beta is a character from Inazuma Eleven GO Chrono Stone who acts as the main antagonist in the Sengoku Arc. She is an A-Class Administrator, given the code ‘Beta’ in El Dorado, the organisation governing the world 200 years in the future and travels through time fixing errors and changing history, namely to prevent the coming of Second Stage Children and the eradication of soccer. She comes off as innocent and sweet, but that demeanor quickly changes when in the heat of competition, turning her aggressive and violent.
Powers and Stats
Tier: At least 6-A, higher with Keshin and Keshin Armed | At least High 6-A, higher with Keshin and Keshin Armed
Key: Pre MUGEN Training | Post MUGEN Training
Name: Beta
Origin: Inazuma Eleven GO: Chrono Stone
Gender: Female
Age: Unknown, most likely in her teens
Classification: A-Class El Dorado Administrator, Forward, Captain and No.10 of Protocol Omega 2.0, No.8 of El Dorado Team 02
Powers and Abilities:
- Superhuman Physical Characteristics
- Skilled Soccer player
- Acrobatics[1]
- Energy Manipulation
- Energy Projection (Via Hissatsu)
- Accelerated Development (Is capable of vastly improving his power and hissatsu techniques within short amounts of time or mid-match)
- Aura Projection (Via Keshin)
- Statistics Amplification (Via Keshin & Keshin Armed)
- Summoning
- Non-Physical Interaction (Via Keshin, creates a physical manifestation of his fighting spirit that can interact with others')
- Soul Projection
- Soul Resonation
- Fusion Empowerment
- Armor Creation (Via Keshin Armed)
- Transformation
- Pseudo Flight (Can jump high into the air and float there using her hissatsu techniques, such as Double Shot)
- Wind Manipulation (Her movements and hissatsu are able to easily conjure strong gusts of wind)
- Fission Inducement (Via Shoot Command 07 & Double Shot)
- Light Manipulation (With Alpha & Gamma via Shoot Command 24)
- Power Bestowal (With Ghost Miximax, can temporarily transfer a fraction her aura to her teammates to increase their power significantly[2])
- Alternate Self Resonance (When parallel world versions of Inazuma Eleven characters are created through new timelines, those versions will resonate with the original, boosting their overall abilities and development of techniques temporarily until the main timeline has fixed itself out.[3][1])
Resistance to
- Mind Control & Empathic Manipulation with Keshins (Keshins as a manifestation of one’s heart are capable of protecting their user from mind control or anything that would sway their heart [1])
- Possibly Existence Erasure (During the Danball Senki Crossover movie, Keshins were capable of protecting their user from Fran’s existence erasure, however the events of this movie are likely not canon[4])
- BFR (Able to teleport others throughout time)
- Transmutation (Those with strong wills who resists the Sphere Device's sealing will instead be turned into Chrono Stones that give off an influential energy)
Attack Potency: At least Continent level+ (Physically superior to Alpha, who could keep up with Tenma using 18x parallel versions of himself via time-space resonance to multiply his power[3][1], Able to break through Tenma’s Majin Pegasus Arc and Sangoku’s Burai Hand without hissatsu[1]. A small distribution of her aura via Ghost Mixi Max allowed Protocol Omega 2.0 to easily overwhelm Raimon[2], as well as allowed over 11 people allowed untrained men to match Raimon for a while, even letting one be able to manifest a Keshin[5]), higher with Kokuu no Megami Athena (Beta’s Keshin grants her stronger powers and abilities when released, Athena Assault was able to easily burst through Nishiki’s Keshin[6]), higher with Keshin Armed (Much stronger than Base Keshin, her Double Shot with Keshin Armed equipped was able to easily get through Shindou, Tsurugi, Nishiki and Shinsuke with their Keshins summoned[1], Easily scored against Shinsuke with his Keshin Armed[6]) | At least Multi-Continent level (Much stronger than before, able to keep up with Second Stage Children and was confident that she could beat any team in Feida after her ‘level-up’[7], contributed ⅓ of the power in Omega Attack), higher with Kokuu no Megami Athena (Athena Assault was able to easily bust through Bufuu’s Rejection[8]), higher with Keshin Armed
Speed: At least Sub-Relativistic (Easily blitzed Raimon in their first encounter, including Fei[1], and could score before Shinsuke could summon his Keshin Armed[6]), higher with Kokuu no Megami Athena, and Keshin Armed.| At least FTL (Much faster than before, able to outspeed Second Stage Children, as well as have a higher ranking of 52 in shooting power compared to Alpha and Gamma[8]), higher with Kokuu no Megami Athena, and Keshin Armed.
Lifting Strength: Unknown
Striking Strength: At least Continent level+, higher with Kokuu no Megami Athena, higher with Keshin Armed | At least Multi-Continent level, higher with Kokuu no Megami Athena, higher with Keshin Armed
Durability: At least Continent level+ (Stopped Tenma’s Justice Wing Keshin shot in base[1], Briefly held back Mixi Max Shindou’s Setsuna Boost[9], though had given some of her energy (via Ghost Mixi Max) to her team prior), higher with Kokuu no Megami Athena, higher with Keshin Armed (Provides additional armor) | At least Multi-Continent level (Should be somewhat comparable to members of Chrono Storm who can survive attacks such as Saryuu's Shellbit Burst, that multiplies his power by 7x[10]), higher with Kokuu no Megami Athena, higher with Keshin Armed
Stamina: Superhuman (Was able to evenly ration out a fraction of her power to noticeably strengthen the rest of her 10 team members while still remaining the dominant factor of the team.[2] She could still summon her Keshin Armed despite this)
Range: Average human melee, Several thousand metres with hissatsu techniques and a soccer ball.
Standard Equipment: |
---|
![]() The Sphere Device is a multi-utility device in the shape and size of a soccer ball which is used by El Dorado. This device can expand out to a ball from just a disc and is able to move at the user’s will, even without having to kick it. This allows it to freely levitate, come back to their user when far or seek out others on its own (even through separate timelines). It has multiple buttons around that each activate a different utility.
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Intelligence: Fairly High (Based on soccer knowledge and skill, can transfer and acquire data from and to other people, Is ranked as an A-Class El Dorado Administrator and should be knowledgeable specifically on time travelling)
Weaknesses: Can easily switch up her personality when annoyed, which can either lead her to be overconfident, or excessively overdoing. Can only summon her Keshin a limited number of times, and it will require time before a Keshin that has been defeated can recover. Keshin Armed drains her stamina longer than usual and has a time limit (Which is why it is used in shorter bursts).
Notable Attacks/Techniques:
Solo Hissatsu:
- Shoot Command 07 - Double Shot: Beta’s signature shot, in which she splits the ball in two via nuclear fission, raising it into the air along with her as she strikes the two balls so hard that they fuse back together and charge straight for the goal. She tends to only use this move while in Keshin Armed, and with it was able to easily burst through 4 of Raimon’s Keshins before the Sengoku Era, as well as keep an undefeated track record throughout the series.
- Offense Command 04 - Spinning Upper: An offensive Hissatsu where Beta shoots the ball at an intense rotary speed at the opponent’s body, making them spin around with it while lifting them into the air and knocking them back afterwards.
Combination Hissatsu:
- Shoot Command 24 - Omega Attack: A team attack used with Alpha and Gamma, in which the three create a prism around the ball, and then strike it from 3 angles that split the white light and releases a large blast with all the colours of the spectrum to push the ball towards the goal. This technique is considered Protocol Omega’s strongest shot, in which Beta was able to perform with Alpha and Gamma on their first time doing so, and was able to break through 4 Second Stage Children as well as Giru’s goalkeeper Bufuu with his Rejection technique.
Keshin: A Keshin, or Avatar, is the physical manifestation of one’s spiritual energy and heart, with its strength and abilities determined by the spirit of its user. These Keshins are brought out with intense training and feeling among individuals, making them only usable by the extremely skilled. These Keshins take the form of a large anthropomorphic creature that appears visibly behind their summoner and with this Keshin summoned, the user has the physical force and power of it on their side, increasing their strength and momentum as well as gaining new hissatsu or abilities. In some cases, however, Keshins can only be brought out a limited number of times and if destroyed, they will require time to restore for the user to summon them back (Though is usually only a few minutes or so within the matches). However, Keshin drawing is possible which allows teammates to give a portion of their spiritual energy to draw out and strengthen another person’s Keshin. Keshin fusion is also possible, in which users can fuse their souls to create a stronger keshin. Keshins also protect the user’s mind and spirit, preventing them from being mentally deterred from their passions or mind-controlled (Note that it doesn’t protect from any other mental attacks). In the Danball Senki crossover, it is also stated that Keshins can prevent their users from being completely erased from space-time, though only if their spirits are strong and do not give in to despair.
- Keshin Armed: Keshin Armed is a technique that further allows the user to strengthen themselves using their Keshins, to which the user equips their keshin onto them. This raises their speed, power and grants them extra abilities. The user, however, must be able to communicate with or understand their keshin to use this. It has been stated that Kenshin Armed is stronger than Mixi Maxing, however at the expense of more energy, and therefore has a time limit
Beta’s Keshin:

Kokuu no Megami Athena:, or Goddess of Just Warfare Athene, is Beta’s Keshin, resembling the goddess Athena in a more gothic style, with wings and two pink and blue guns with a serpent like resemblance. She is said to be the ‘Goddess of the Vacant Skies’ and a severe but fair warrior. Beta uses Athena frequently, mainly for Keshin Armed and when her personality starts shifting more aggressively. Beta when Armed had shown to be an extremely strong force, even more so than usual, with no one in the series having been able to stop her shots, and was able to easily beat through four of Raimon’s Keshins and Shinsuke with his own Keshin Armed form.[1]
Hissatsu:
- Shoot Command K02 - Athena Assault: Beta’s Keshin shot, in which Athena spreads her wings and charges a pink and blue sphere of energy from her guns, which she shoots out at the ball being carried in the air by Beta. Both energy spheres strike the ball at the same time and surround Beta in a sphere of magenta energy, to which she shoots the ball with this energy towards the goal. This was the technique that she used to break through Bufuu's Rejection.
- Akuma no Sogekishu: Athena’s Keshin skill, which makes it 20% less likely that a shot fails, even from a wide distance.
Ghost Mixi Max: Beta has shown the ability to be able to transfer her own power similar to others through the use of Ghost Mixi Max. With this, she emits a purple aura and expands out her energy, connecting it to her team as she powers them up. She has been shown to be able to give noticeable amounts of power to each of her other members, to the point a man with no prior training from the Sengoku Era unlocked his Keshin via sheer power[5], and was able to briefly contend with Raimon at the time, without being phased. She was also able to summon her Keshin as well as activate her Keshin Armed while sparing her energy in this way.
Gallery
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Inazuma Eleven GO Chrono Stone - Episode 6
- ↑ 2.0 2.1 2.2 Inazuma Eleven GO Chrono Stone - Episode 11
- ↑ 3.0 3.1 Inazuma Eleven GO Chrono Stone - Episode 3
- ↑ Inazuma Eleven GO vs. Danbōru Senki W
- ↑ 5.0 5.1 Inazuma Eleven GO Chrono Stone - Episode 13
- ↑ 6.0 6.1 6.2 Inazuma Eleven GO Chrono Stone - Episode 16
- ↑ Inazuma Eleven GO Chrono Stone - Episode 40
- ↑ 8.0 8.1 Inazuma Eleven GO Chrono Stone - Episode 43
- ↑ Inazuma Eleven GO Chrono Stone - Episode 17
- ↑ 'Shellbit Burst' Game Description - Inazuma Eleven GO 2: Chrono Stone
Discussions
Discussion threads involving Beta (Inazuma Eleven) |