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Summary
The Bearer of the Curse is the main protagonist of Dark Souls II. Having become an undead, the Bearer loses all memory and travels by compulsion to Drangleic in search of a cure for the curse of undeath. In time, the Bearer is drawn to Majula and finds the Emerald Herald, who tells the Bearer to seek Vendrick, king of Drangleic, in order to cure their affliction and claim the throne. However, in order to find the king, the Bearer must first kill the four Great Ones and claim their power.
Powers and Stats
Tier: 9-A | Low 6-B | 4-C
Key: Beginning of Game | Early Game to Mid Game | End of Game
Name: Bearer of the Curse
Origin: Dark Souls
Gender: Can be male or female depending on the player's preference
Age: Unknown
Classification: Cursed Undead Warrior, Dark Lord
- Superhuman Physical Characteristics
- Immortality (Types 1, 2 [Can withstand being impaled through the chest and having their neck snapped], 4 [The undead curse causes undead to resurrect after they die], 7 and 8[Reliant on the undead curse])
- Resurrection (After the Bearer of the Curse is "killed" they will resurrect at the nearest bonfire. This will also trigger if the bearer of the curse is petrified, despite other undead being unable to do so)
- Extremely limited Death Manipulation (The Darksign induces death upon the Bearer of the Curse)
- Weapon Mastery (Can competently handle many of the hundreds of weapons in their possession)
- Martial Arts (Can parry many of the different enemy types in Drangleic. Can fight on par with experienced swordsmen such as Heide knights and the Pursuer)
- Limited Teleportation (Can travel between any bonfire that has been previously lit. This include bonfires that are in different points of time or in different dimensions)
- Soul Manipulation (Can absorb and crush the souls of defeated enemies. Most magic draws its power from the bearers soul)
- Accelerated Development (Can spend absorbed souls to grow stronger with the help of the Emerald Herald)
- Clairvoyance and Psychometry (Is able to see the spirts of undead from different dimensions, as well as read the messages they leave on the ground)
- Empowerment (Flame shares a connection to the undead curse, and increasing the power of flames also increases the power of the curse)
- Summoning (The bearer of the curse can summon both allies and enemies to the world by touching Soapstones. Allies can be summoned without the use of Soapstones if the bearer of the curse is part of the Way of the Blue covenant)
- Magic (Has an innate resistance to Magic damage. Can Withstand attacks from sorceries such as Mytha's Soul spears, Scorpioness Najka's Homing soul mass and The Dukes Dear Freya's Soul Bolt)
- Fire Manipulation and Magma Manipulation (Has an innate resistance to Fire damage. Capable of taking attacks enemies such as the Smelter Demon, who incinerated the old iron king with a single swing. Can survive pyromancies that are able to damage the Old Iron King, despite him being unaffected by being submerged in a pool of iron and pyromancies such as the Great Chaos Fireball, which can create pools of molten lava.)
- Electricity Manipulation (Has an innate resistance to Lightning damage. Capable of taking attacks such as the Looking Glass Knights lightning orbs, the Prowling Magus and Congregation's bolts of lightning and the Throne Watchers Lightning attacks)
- Darkness Manipulation (Has an innate resistance to Dark damage. Capable of taking attacks such as the Old Dragonslayer's Dark Explosion, The Rotten's Dark Blast and the Darklurker's Dark Soul Bomb)
- Soul Manipulation (Fine after being killed by other undead who can absorb souls, and hollows who can eat souls. Can survive Dranglec's stone golems trying to suck out their soul)
- Petrification (Has an innate resistance to petrification. Can resist Petrification effects such as the Plagued Rats bites and the Basilisks Petrification Mist)
- Acid Manipulation and Corrosion Inducement (Can resist the effects of the pyromancy Acid Surge which corrodes equipment, and the pyromancy Toxic Mist which gradually erodes a targets body. Can resist both of these effects even when turned into an easily corroded substance such as iron with the use of the pyromancy Iron Flesh)
- Madness Manipulation and Memory Manipulation (Type 2, Can constantly switch between Human and Hollow with no ill effects, and is noted as having an abnormally high resistance to Hollowfication which allows them to maintain their sanity and free will even as a full Hollow, when nearly every other person who has gone Hollow is depicted as having parts of their memories erased after each death until they are driven mad and lose their free will.)
All previous abilities, in addition to:
- Regeneration (Mid-Low overtime. The Ring of Restoration gradually restores the bearers health and can eventually heal the bearer from wounds such as being impaled through the chest and having their neck snapped)
- Magic (Can cast sorceries such as Soul Arrow and Great Soul Arrow. Can throw Witching Urns, which explode on contact)
- Damage Boost (Can use items such as Aromatic Ooze and Gold Pine Resin to apply both magic and lightning damage to their weapons)
- Durability Negation (Sorceries deal magic damage, which completely bypasses any physical resistance)
- Fire Manipulation and Explosion Manipulation (The Bearer has access to both Firebombs and Black Firebombs, which explode after being thrown at an enemy)
- Healing (Spells and items such as Lifegems, Estus Flasks and Heal gradually restore the Bearers health)
- Electricity Manipulation (The Bearer can imbue their weapons with the power of lightning for a short time with the use of Gold Pine Resin)
- Teleportation (The Homeward and Homeward Bone allow the bearer to return to the last bonfire they rested at)
- Restoration (Repair Powder can restore the durability of damaged weapons and equipment)
- Statistics Amplification (The Ring of Blades increases the bearers attack power, the Ring of Steel Protection increases the bearers defense, the Ring of Life increases the bearers vitality, the Chloranthy Ring increases the bearers stamina recovery and the Hawk Ring increases the bearers arrow range)
- Morality Manipulation (The Seed of a Tree of Giants turns previously friendly enemies against each other)
- Dimensional Travel (Through the use of a Cracked Red Eye Orb, the bearer of the curse can invade people from different dimensions and can return to their own dimension through the use of the Black Separation Crystal)
- Extrasensory Perception (The ring of whispers can hear the inner voices of surrounding enemies. Can be used to communicate with mute entities such as Manscorpion Tark)
- Limited Probability Manipulation (The Rusted Coin increases the chances of finding usable items and equipment)
- Limited Power Nullification (By burning a human effigy at a bonfire, the Bearer of the Curse can prevent invaders from entering their world)
- Limited Power Nullification (A Loids Talisman can prevent the undead from healing themselves)
All previous abilities, in addition to:
- Light Manipulation (The sorcery Cast Light illuminates the surroundings by creating an orb of light, and the sorcery Soul Bolt fires a blinding piercing bolt of light)
- Shapeshifting (The sorcery Chameleon enables the bearer to shapeshift into a random surrounding object, such as a box or statue)
- Darkness Manipulation (Can deal dark damage via Hexing Urns and Dark Orb)
- Life Manipulation (The hex Dark Fog eats away at a targets inner essence, the hex Lifedrain Patch drains the lifeforce of those who touch it and the hex Climax distorts the power of life)
- Statistics Reduction (The hex Whisper of Despair reduces the targets defence)
- Spatial Manipulation (The hex Repel briefly distorts space to make the bearer immune to attacks)
- Attack Reflection (The hex Twisted Barricade briefly reflects spells back at the user)
- Limited Transmutation (The bearer can transmute absorbed souls into darkness with hexes like Climax, and can transmute souls into attack power and health with hexes like Resonant Weapon and Resonant Flesh. Can transmute their own flesh into iron with Iron Flesh)
- Power Nullification (The hex Profound Still can block the spells of enemy casters)
- Homing Attack (the hex Recollection fires multiple dark orbs that seek their target, and the sorceries Homing Soul Arrow and Heavy Homing Soul Arrow will follow their targets to the end of the earth)
- Danmaku (The sorcery Soul Shower creates a large number of small souls that rain from above)
- Weapon Creation (The sorcery Soul Greatsword focuses energy into the bearers hands and creates a sword made of souls)
- Limited Invisibility (The bearer can make one of their weapons invisible by using the sorcery Hidden Weapon)
- Awakened Power (The sorcery Unleashed Magic boosts the bearers power beyond even their own limits, damaging them in the process)
- Empathic Manipulation (The sorcery yearn lures foes towards itself)
- Sound Manipulation (The Hush sorcery reduces the amount of noise the bearer makes while walking)
- Enhanced Fire Manipulation and Magma Manipulation (The bearer now has access to chaos pyromancies such as Great Chaos Fireball, which can melt stone and create molten lava. Capable of harming the Old Iron King with pyromancies, despite him being completely unaffected being submerged in a pool of iron)
- Aura (The pyromancy Immolation gives the Bearer an aura of flames, damaging both themself and any nearby enemies)
- Acid Manipulation and Corrosion Inducement (The pyromancy Acid Surge sprays an acid mist that corrodes equipment, and the pyromancy Toxic Mist sprays a poison mist that gradually erodes the targets body)
- Adhesive Manipulation (The weapon Spider Fang can shoot spider webs that slow down opponents)
- Immersion and Memory Manipulation (The Ashen Mist Heart allows the bearer to travel into the memories of corpses. The bearer can absorb souls, keep items and learn spells while inside the memory, which they retain even after exiting the targets memories. The bearer can also enter the "memories" of inanimate objects that are sufficiently important to the user, such as when they entered the memories of Vendrick's armor)
- Petrification Nullification (Can restore people that were turned to stone back to normal with the Fragrant Branch of Yore)
- Poison and Toxin Nullification (Can completely cure Poisons with Poison Moss and Divine Blessings)
- Limited Resistance to Statistics Reduction (The Binding Ring limits the bearers HP reduction when hollow)
Attack Potency: Small Building level (Capable of fighting and eventully defeating the Last Giant, who is sturdy enough to fall over without taking any damage) | Small Country level (Defeated the Old Dragonslayer, who is capable of shattering the stone scales of Everlasting Dragons. Defeated and absorbed the souls of the four old ones, who are the reincarnations of the lords souls from the first age of fire) | Star level (Capable of relighting the First Flame like Great Lord Gwyn which sustains all of the light in the kingdom of Drangleic, including the sun.)
Speed: Subsonic (Can easily dodge crossbow bolts and arrows shot by the soldiers of the forest of giants) | At least Subsonic (Far faster than before)
Lifting Strength: Class K (Can block attacks from the Pursuer) | At least Class M, likely far higher (Much stronger than before)
Striking Strength: Small Building level (The bearer is capable of fighting and damaging the Last giant, who took no damage from falling over) | Small Country level (The bearer can exchange blows with the Old Dragonslayer, who is strong enough to pierce the scales of Everlasting Dragons) | Star level (As someone who is strong enough to relight the first flame, the bearer should be on par with other lords of cinder such as Gwyn and the Chosen Undead)
Durability: Small Building level (Can survive being hit by the Last Giant falling over) | Small Country level (Can survive attacks from the Old Dragonslayer, despite those attacks being capable of shattering the stone scales of Everlasting Dragons) | Star level (Can take hits from Nashandra as well as Vendrick, who was strong enough to link the first flame despite deciding against it.)
Stamina: Superhuman (Even when depleted, the Bearer of the Curse can recover full stamina within a few seconds. The bearer can continue fighting even after suffering grievous wounds such as being impaled through the chest and having their neck snapped. The bearer never loses their mind and goes hollow, even after being killed hundreds of times.)
Range: Standard Melee Range to Extended Melee Range with most weapons (Has access to multiple spears and halberds), Tens of Meters with arrows and most magic (The majority of spells are capable of traveling long distances), possibly far higher with certain spells (The sorceries Homing Soul Arrow and Heavy Homing Soul Arrow are said to be able to chase their targets to the end of the earth)
Intelligence: Gifted. The bearer constantly fights and beats enemies far stronger than them and can win against hordes of enemies that can damage them. Can learn many of the different sorceries in drangleic including spells such as Crystal Soul Spear, which only the most intelligent of sorcerers such as Big Hat Logan are able to use.
Weaknesses: Many of the bearers items are limited in number, meaning that they will have to travel back to their dimension to acquire more. The bearer has no control over the time period at which they invade, meaning that opponents could potentially have time to prepare and get stronger after killing them once. The bearers teleportation isn't really combat effective, and is unlikely to be useful unless the fight is taking place with a bonfire nearby. Damage dealt by certain hexes such as Climax is dependent on the number of souls the user has at the time
Notable Attacks/Techniques:
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Bearer of the Curse |