FANDOM


Baron Draxum
Now, For some unnecessary but highly destructive violence...
~ Baron Draxum

Summary

Baron Draxum is the primary antagonist of the television series, Rise of the Teenage Mutant Ninja Turtles. He is an alchemist who strives to create a world where mutants will reign above the surface world, converting all humans into mutants. He tried to create a powerful army of mutants by fusing animal DNA with that of an action-movie star and martial arts master, Lou Jitsu. While he did successfully fuse the DNA of Lou into four baby turtles, Lou later burned his lab to the ground and escaped with the aforementioned turtles. The Turtles later return in his life in the form of Raphael, Donatello, Leonardo and Michelangelo, who constantly thwart his advances to mutant people and animals.

After an encounter with the Foot Clan, Baron Draxum along with his minions would join the Foot Clan as secondary members. He only joined because He was promised that he would be able to aquire the entirety of the "Dark Armor". Unsatisfied with his rank, Draxum tried to do whatever he could to increase his ranking within the Foot Clan. He eventually found success in mutating a Human Groundskeeper into a mutated flower, allowing him to simultaneously disarm both the turtles and the Foot themselves. Now outranking the masters of the Foot, Draxum was able to become the current leader of the Foot Clan, ruling over them with an iron fist.

Powers and Stats

Tier: High 7-C

Name: Baron Draxum

Origin: Rise of the Teenage Mutant Ninja Turtles

Gender: Male 

Age: Unknown

Classification: Mutant "Yokai", Alchemist, Scientist, Current Leader of the Foot Clan

Powers and Abilities: Superhuman Physical CharacteristicsAcrobaticsStealth MasterySkilled in hand-to-hand combatEffective with blades and plant extentionsGenius IntelligenceTelekinesisPlant ManipulationEnergy ProjectionElastic Vine Tendrils, Limited Vibration/Air Manipulation with Cocoon arm enhancements (Create large shockwaves by slaming on the ground) along with Shapeshifting/Weapon Creation and tougher armsPortal CreationFire Manipulation, DNA Extraction and Disturbition with technology, Transmutation & Body Control of others with Mutation Ooze or Oozequitoes as well as Forced Fusionism (The ooze was able to fuse a stench inducing flower with a human groundskeeper), InvisibilitySummoning of Golems and various plant-composed animals, Spontaneous Explosion GenerationCommand over OozequitoesPseudo-Flight with Vine Tendrils (The tendrils allow him to move anywhere they can reach)

Attack Potency: Large Town level (Fought on par with all of the Turtles at once, who are capable of harming him)

Speed: Hypersonic+ (Blitzed and easily avoided all the Turtles fighting him at once)

Lifting Strength: Class M

Striking Strength: Large Town Class

Durability: Large Town level

Stamina: Superhuman

Range: Extended melee range, Tens of meters to Hundreds of meters with Vine tendrils

Standard Equipment: A variety of alchemy tools and technology

Intelligence: Genius; Master of alchemy and genetic mutation. Has shown vast knowledge on how to use futuristic technology. 

Weaknesses: None Notable

Notable Attacks/Techniques:

  • Vine Tendrils: Baron Draxum's most used weapon. With tiny pods he can either insert into the ground or control naturally, They will sprout into large tendrils that can continuously grow and move around at Draxum's will. He uses them primarily as a means of attack or restraining an opponent but commonly uses them as a means of transportation. Standing atop them and allowing them to carry him at high speeds. These tendrils have been also seen to become sentient and remold into actual animals such as a Wolf made of these plants.
  • Cocoon Armor: Baron Draxum uses two pods similar to the vine tendrils to sprout a cocoon-like armor around his hands. This armor can also change into the vine tendrils previously mentioned at Draxum's command as well as shapeshift into blades of the same material. The armor can also spawn pellets of Restraint Cocoons with seemingly no loss of mass.
  • Restraint Cocoons: A sap-like substance Draxum uses to restrain foes. The start as baseball-sized pellets that when thrown, will become sticky sap that covers the opponents body, restricting their movement.

Feats:

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Community content is available under CC-BY-SA unless otherwise noted.