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Summary

Barlowe is the leader of the secret society Ecclesia, and is one of the antagonists in Castlevania: Order of Ecclesia. He was researching different ways to combat the forces of darkness through the powers of glyphs, until he eventually succumbed to the dark forces of Dracula's magic, and brought him back to the world at the cost of his own life.

Powers and Stats

Tier: 2-C

Name: Barlowe

Origin: Castlevania

Gender: Male

Age: Unknown

Classification: Leader of Ecclesia, Human

Powers and Abilities:

Superhuman Physical Characteristics, Likely Vampire abilities (Glyphs magic are stated to be that of a vampire[1]), Flight (Can fly[2]), Fire Manipulation (can shoot fireballs[2]), Teleportation (Can teleport[2]), Energy Manipulation (Can shoot energy blasts[2]), Electricity Manipulation (can utilize lightning for attacks[2]), Ice Manipulation and Absolute Zero (Through Ice attacks,[2] Ice abilities are shown to reach absolute zero[3] across numerous different[4] creatures and is deemed[5] a normal ability even by creatures of the night[6]), Information Manipulation (Type 1; Magic is capable of[7] extracting information of someone[8] in order to manifest it into a new being.[8]), Biological Manipulation (Magic is capable of warping one's body like what happened to Gergoth[9]), Non-Physical Interaction (Intangibility - Elemental, Immaterial, and Phasing - Can interact with beings made of Fire,[10] and kill those who can phase through objects with magic;[2] Non-Corporeal - Can interact with[11] Non-Corporeal beings;[11]; Abstracts - Can interact with Abstract beings like Death; and Nonexistent Physiology (Nature Type 1; Aspect Type 1, 2 and 3 - can affect beings influenced by Dracula's magic, which makes them conceptually Nonexistent[12]), Life Manipulation (Magic is capable of creating sentient life from inanimate objects[13]), Immortality, Resurrection and Regeneration Negation (High-Godly - Conceptual and Narrative and Types 2, 3, 4, 5, 6, 7, 8 and 9. Is capable of negating the creatures of chaos' regeneration, which is capable of regenerating any damage[14] to their being, with their soul being destroyed[15] only to come[3] back very easily;[16] said soul[17] is[18] filled[18] with[18] darkness/chaos[18] itself[19] and said beings can be the embodiment of the magic from the narratives they come from,[20] with lesser beings like the Innocent Devils[21] absorbing the magic around them to reform their being[22] alongside those with access to the castle's magic[23] being used to reform their existence, to even lesser forms of damage like slashing wounds[21], and melting into the ground[24] to regenerate back up.[23] Is also capable of permanently killing the Creatures of Chaos,[15] which can survive lethal blows easily,[25] Can revive endlessly,[11] are beyond life and death,[26] can possess other objects to exist,[27] most of them are undead, some of them are souls and evil spirits,[3] and they all[18] are reliant on[28] the Chaos Entity,[11] and bounded by it,[18] always returning after being killed,[3] with Chaos existing in an alternate dimension beyond the normal world[27]), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic,[23] who can dimension hop into other worlds inside paintings[23]), Magic, Quantum Manipulation and Spatial Manipulation (Magic[23] in Castlevania[23] is able to warp[23] Quantum Space barriers,[23] which is stated to be a paranormal Phenomena,[23] which makes it[11] common for even[11] creatures of the night[29]), Soul Manipulation (Magic[15] is[27] capable[30] of[15] attacking/[31] affecting the soul[32] in the[33] series[33]), likely has all the abilities of Shanoa's glyphs.

Resistance to the Following: Illusion Creation (Can resist the effects of the castle which can create illusions[16]), Ice Manipulation and Absolute Zero (Can withstand ice attacks, which are are shown to reach absolute zero[3] across numerous different[4] creatures and is deemed[34] a normal ability even by creatures of the night[35]), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attack[36]), Statistics Reduction (Can resist the Curse and Poison effects[36] making one far weaker than normal[37]), Mind Manipulation and Disease Manipulation (Can resist[38] the mental effects of[38] a werewolf bite,[38] which can inflict[39] diseases upon others[39]), BFR (Can resist the Castle's power to send one to another dimension[40]), Perception Manipulation (Can resist the castle's power to warp one's senses[41]), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other[42]), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations[12] and separate them into numerous planes at once,[12] is also unfazed by the gravitational effects of the castle[41]), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magic[43], which[23] can[23] warp[23] Quantum Space barriers,[23] which is stated to be a paranormal Phenomena,[23] which makes it[11] common for even[11] creatures of the night[44]), Soul Manipulation (Can resist the effects of magic, which[15] is[27] capable[30] of[15] attacking/[45] affecting the soul[46] in the[33] series[33]), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle[11]), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,[47] which is capable of working on Type 4 Acausals), Transmutation (Is able to resist the effects of the castle which transmutate one into a soul[27]), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets[11] and growing[27] them in size[30]), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existence[2]), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind,[2] and affect one's memories and emotions[2]), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being[2]), Corruption (Type 1) and Madness Manipulation (Type 1 and 2; Can resist being bitten by a vampire, which can drive one insane in the process[3] and corrupt their very soul[3]; and can resist the magical effects of the Mandragora,[27] which can drive one[48] insane through its scream,[49]), Sound Manipulation (Can resist the effects of the Mandragora's scream[27] which can inflict death to those who hear its cry[30]), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality[47] and rewrite[17] the narrative of the worlds[17] they reside in through the[20] chaos in their soul[17] which are one and the same as the real world[50]; with the results[51] of those changes[20] overturning events in the story it's tied to and overflowing into reality[17]), Body Puppetry (Can fight off the effects[11] of the Imp controlling[52] the targets like a puppet[53] and the castle's influence to[54] control its targets like a puppet[55]), Information Manipulation (Type 1; Can resist the effects of magic which is capable of[7] extracting information of someone[8] in order to manifest it into a new being.[8]), Biological Manipulation (Can resist magical attacks which is capable of warping one's body like what happened to Gergoth[9]), Life Manipulation (Can resist magic, which is capable of creating sentient life from inanimate objects[13]), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can[30] instantly copy[30] one's[30] abilities,[30] analyze them throughout their entire lifetime and past lives,[30] and absorb one's power[23]), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality[16]), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact[3] and is Acidic[56]), Fear Manipulation (Can resist the Castle's power to inflict fear onto others,[18] and withstand the Malachi's presence which can inflict fear upon those near its presence[57] and withstand the presence of a vampire which can inflict fear onto others[18]), Paralysis Inducement (Can resist the Imp's paralysis ability[45] and can stare into a vampire's eye without being paralyzed on the spot[58]), Age Manipulation (Can resist the effects of Ectoplasms[42] which can age its targets[42]), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets[42]), Resistance Negation (Can resist the effects of different creatures of the night which can bypass[59] one's resistance[59] to Curse[60] and[2] Poison[2] effect,[61] can exist in the dimensional rift,[62] which can kill beings[63] that are naturally resistant to death manipulation[64]), Possession (Can resist the Une's effect to possess others[65] and Dracula's magic[16] to possess others[2])

Attack Potency: Low Multiverse level (Can keep up with Albus)

Speed: Infinite (Can react to Shanoa's attacks, who can react to Death's attacks, who is able to kill distance itself to attack his enemies instantly[18])

Lifting Strength: Immeasurable (Should be superior to Dracula's weakened state, who is able to lift the entirety of Castlevania at his weakest state[22], which is an[27] entire world[27] with[66] another dimension below it[18]),

Striking Strength: Low Multiverse level

Durability: Low Multiverse level

Stamina: Superhuman

Range: Standard Melee Range; Low Multiversal with magic

Standard Equipment: None notable

Intelligence: Extraordinary Genius (Is an expert on magic, which requires one to understand Quantum Physics to utilize it to its fullest;[23] is the leader of Ecclesia, an organization that can understand the fundamental basics of the world and draw magic from all things)

Weaknesses: None notable

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. Castlevania Judgment: Sypha True Story Mode
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Castlevania: Order of Ecclesia
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Castlevania: Lament of Innocence
  4. 4.0 4.1 Castlevania: Curse of Darkness BradyGames official strategy guide page 132
  5. Castlevania Nocturne of Recollection Chapter 3: Hunter
  6. Castlevania Nocturne of Recollection Chapter 5: Recollection
  7. 7.0 7.1 Castlevania: Grimoire of Souls chapter 5: Dark Laughter
  8. 8.0 8.1 8.2 8.3 Castlevania: Grimoire of souls chapter 10: Dracula's Curse
  9. 9.0 9.1 Castlevania: Portrait of Ruins BradyGames strategy guide page 157
  10. Castlevania 3: Dracula's Curse
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 Castlevania: Symphony of the Night
  12. 12.0 12.1 12.2 Castlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators
  13. 13.0 13.1 Castlevania: Grimoire of Souls
  14. Symphony of the Night Prima Guide page 33
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Castlevania Nocturne of Recollection Chapter 6: Counterattack
  16. 16.0 16.1 16.2 16.3 Castlevania: Harmony of Dissonance
  17. 17.0 17.1 17.2 17.3 17.4 Castlevania Grimoire of Souls Chapter 2: A City of Fog
  18. 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 Demon Castle Dracula: Reminiscence of the Divine Abyss
  19. Castlevania: Circle of the Moon
  20. 20.0 20.1 20.2 Castlevania Grimoire of Souls Chapter 6: Accursed Cranium
  21. 21.0 21.1 Curse of darkness manga chapter 2
  22. 22.0 22.1 Castlevania: Curse of Darkness
  23. 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 23.14 23.15 Castlevania: Portrait of Ruin
  24. History of Castlevania - Crescent of the moon page 69
  25. Castlevania: The Belmont Legacy Issue 3
  26. Demon Castle Dracula: Demon's Blood, Bloody Nightmare page 44, 126, 202
  27. 27.00 27.01 27.02 27.03 27.04 27.05 27.06 27.07 27.08 27.09 Castlevania: Aria of Sorrow
  28. Castlevania: Portrait of Ruins BradyGames strategy guide page 2
  29. Castlevania: Portrait of Ruins BradyGames strategy guide page 151
  30. 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 30.8 Castlevania: Dawn of Sorrow
  31. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
  32. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
  33. 33.0 33.1 33.2 33.3 Castlevania: Curse of Darkness manga chapter 2
  34. Castlevania Nocturne of Recollection Chapter 3: Hunter
  35. Castlevania Nocturne of Recollection Chapter 5: Recollection
  36. 36.0 36.1 Castlevania: Portrait of Ruins BradyGames strategy guide page 17
  37. Castlevania: Order of Ecclesia Brady Games strategy guide page 96
  38. 38.0 38.1 38.2 Castlevania Lords of Shadow: Lesser Lycanthrope
  39. 39.0 39.1 Castlevania Lords of Shadow - Mirror of Fate Act 2
  40. Haunted Castle
  41. 41.0 41.1 Castlevania Bloodlines
  42. 42.0 42.1 42.2 42.3 Castlevania Lords of Shadow - Mirror of Fate Act 1
  43. Castlevania: Portrait of Ruins BradyGames strategy guide page 9
  44. Castlevania: Portrait of Ruins BradyGames strategy guide page 151
  45. 45.0 45.1 Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
  46. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
  47. 47.0 47.1 Castlevania: Lords of Shadow - Mirror of Fate
  48. Castlevania: Portrait of Ruins BradyGames strategy guide page 153
  49. Castlevania: Order of Ecclesia Brady Games strategy guide page 135
  50. Castlevania: Grimoire of Souls chapter 7: Death's Reign
  51. Castlevania: Grimoire of Souls chapter 8: Demonic Visions
  52. Castlevania: Portrait of Ruins BradyGames strategy guide page 147
  53. Castlevania: Order of Ecclesia Brady Games strategy guide page 88
  54. Castlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem
  55. Castlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton
  56. Castlevania: Portrait of Ruins BradyGames strategy guide page 111
  57. Castlevania: Portrait of Ruins BradyGames strategy guide page 150
  58. Demon Castle Dracula: Demon's Blood, Blood Nightmare
  59. 59.0 59.1 Castlevania: Circle of the Moon
  60. Castlevania: Curse of Darkness BradyGames official strategy guide page 148
  61. Castlevania: Order of Ecclesia Brady Games strategy guide page 134
  62. Castlevania Judgement
  63. Castlevania: Lords of Shadow Reverie: Founders' Quarters
  64. Castlevania: Lords of Shadow
  65. Castlevania: Order of Ecclesia Brady Games strategy guide page 135
  66. Castlevania: Lords of Shadow 2

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Discussion threads involving Barlowe (Castlevania)