
“ | Death and I have an agreement, remember? I can avenge my sisters for time eternal. You haven’t earned respite. You’ll fight me until an empty husk is all that’s left of you! | „ |
~ Banshee towards Shadow |
Summary
Banshee is one of the three witch sisters that Shadow faces up against on a blood moon night. She arrives in the Underworld when her youngest sister Morgana is defeated by Shadow, answering her sister's call to help her punish Shadow. Banshee is close to Death, and can have her drop by anytime whenever she wishes so. Shadow fights her and the other two sisters in order to stop them from messing the web of time, with Banshee being the third and last in line.
Powers and Stats
Tier: 4-B
Name: Banshee
Origin: Shadow Fight 2: Underworld
Gender: Female
Age: Unknown
Classification: Witch
Powers and Abilities:
Superhuman Physical Characteristics, Absorption (via Damage Absorption), Abstract Existence (Type 1, is made of time), Acrobatics, Animal Manipulation (Can control swarms of spiders and raven familiars), Blessed (Death gives her the power to weave and tear the threads of time), Chi Manipulation (with Dark Force Wave amulet), Clairvoyance (Possesses claivoyance that allows her to navigate through tangled time), Curse Manipulation (with Blade of Eternal Pain), Damage Boost (via Head Hit, Critical Hit, Avenger, Helm Breaker, Frenzy), Damage Reduction (via Block, Weakness, Enfeeble), Darkness Manipulation (via Dark Force Wave), Death Manipulation (Can have Death instantly kill a person), Durability Negation (via Cobra, Helm Breaker), Empathic Manipulation (via Shock), Empowerment (With every new day fresh power starts to flow through her), Energy Manipulation (via Martial Spirit, Magic Recharge), Fire Manipulation (with Flame Skull), Flight (with Broom), Forcefield Creation (Is protected by a shield that is worth 100 times her own health; via Dark Force Wave), Genius Intelligence, Higher-Dimensional Existence (Is made of time), Intangibility (Can turn into dust), Life Manipulation (Can snap the thread of a person's life with a flick of her wrist), Magic (via Enchantments; with Dark Force Wave amulet), Martial Arts, Non-Physical Interaction (Can harm disembodied shadows), Pain Manipulation (via Head Hit, Shock), Power Nullification (with Critical Hit, Shock, Block Breaker), minor Precognition (Her raven tells prophecies), Probability Manipulation (The majority of Shadow's Perks are unable to activate by chance when in combat with her; via Avenger, Shocking Strike), Rage Power (via Avenger, Pain Rage, Frenzy), Regeneration (Low-Mid), Self-Destruction (Upon death she dissolves into a vortex of time that causes the threads of time to falter), Statistics Amplification (via Pain Rage), Status Effect Inducement (via Helm Breaker, Weakness, Enfeeble), Summoning (Can summon swarms of spider and raven familiars, in ravens' case being so many they can block out the sun. She can also call Death herself to aid her in combat), Thread Manipulation (Her spider familiars can tangle the threads of time, while she herself can weave and even tear them), Time Manipulation (Can weave and tear the threads of time), Time Travel (Can travel to the future and other timelines), Weapon Mastery (Skilled Sickles user)
Biological Manipulation (Resisted suffering from hair loss after getting hit by Shadow's Charges of Darkness), Corruption (Type 2. Resisted having her soul turned into an unholy shadow soul after getting hit by Shadow's Charges of Darkness), Death Manipulation (Resists being instantly killed by Shadow's Blade of Death), Disease Manipulation (Resisted getting terminal shadow disease from Shadow's Charges of Darkness), Empathic Manipulation (Resists entering a state of panic after being hit by Shadow's Panic sickle and entering a state of unrest after getting hit by Shadow's Charges of Darkness), Fate Manipulation (Can still win fights against Shadow even though he is in possession of Fatum's artifacts, which can change destiny), Fear Manipulation (Resisted having hallucinations after getting hit by Shadow's Charges of Darkness), Madness Manipulation (Type 2. Resists going mad after being hit by Shadow's Harbinger of Madness), Mind Manipulation (Resisted starting to act weird after getting hit by Shadow's Charges of Darkness), Paralysis Inducement (Is immune to the Stun enchantment), Poison Manipulation (Resisted getting contaminated by Shadow's Charges of Darkness), Social Influencing (Resists getting her hopes dissected by Shadow's Dissector of Hopes), Transmutation (Resisted having her body turned into Shadow Energy by Shadow's Charges of Darkness)
Attack Potency: Solar System level (Fought on par with Shadow after the previous defeated Tenebris in combat). Can ignore conventional durability with Cobra and Helm Breaker.
Speed: Massively Hypersonic (Can keep up with Shadow in combat after the previous dodged Hermit's cloud to earth lightning)
Lifting Strength: At least Peak Human (With little issue she can grab and throw Shadow, who wears heavy steel armor and who also holds an extremely heavy weapon at the same time)
Striking Strength: Solar System level
Durability: Solar System level
Stamina: Very High (Banshee can fight many rounds against Shadow, an enemy who never grows tired, while sustaining heavy battle wounds such as deep blade wounds to vital areas, powerful blunt attacks, impalements, being burned by plasma and fire, getting paralyzed from high voltage electricity, bleeding heavily and having a bomb attached to her body explode. With each new day, her stamina is completely restored)
Range: Standard Melee Range with Blade of Eternal Pain. Several Meters with Flame Skull. Up to Hundreds of Meters with Dark Force Wave.
Standard Equipment: Blade of Eternal Pain, Flame Skull, Dark Force Wave amulet.
Intelligence: Genius (Can comprehend time due to her vast knowledge over the nature of it. Is also well instructed in the art of fighting similarly to Shadow)
Weaknesses: None notable.
Notable Attacks/Techniques:
Perks
- Head Hit: Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
- Critical Hit: Any unblocked hit has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
- Shock: Dealing a Head Hit to the enemy has a small chance to result in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterwards for the rest of the round.
- Block: Banshee can enter defensive stances to block incoming attacks from the enemy, greatly reducing their damage dealt.
- Cobra: A chance that during the first 3 seconds of the fight Banshee' First Strike would reduce the enemy's health by 20%.
- Avenger: A chance to trigger Avenger, which grants a Critical Hit with increased damage for 5 seconds after receiving a Critical Hit.
- Helm Breaker: A chance to increase Banshee' Head Hit damage for 5 seconds after dealing a Head Hit.
- Pain Rage: A chance to increase damage for 8 seconds after receiving a Head Hit.
- Block Breaker: A chance to bypass the enemy's block.
- Martial Spirit: A chance to increase Banshee's magic recharge from a successful unarmed attack by 100%.
Enchantments
- Shocking Strike: Chance to cause a Shock with a Head Hit is increased.
- Magic Recharge: A chance to increase her magic recharge from a successful weapon hit by 300%.
- Weakness: A chance to weaken the enemy's attacks by 75% for 5 seconds after a successful weapon hit.
- Damage Absorption: A chance to absorb all damage dealt to her body by a single strike.
- Frenzy: A chance to increase her melee damage by 150% for 5 seconds after a successful ranged weapon hit.
- Enfeeble: A chance to weaken the enemy's attacks by 75% for 10 seconds after a successful magic hit.
Magic
- Force Wave: Banshee swings one hand forward while launching a dark force wave towards the enemy, damaging them on contact.
Notable Matchups
Victories:
Losses:
Inconclusive: