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Summary

BanchoLeomon is a Beast Man Digimon which lives faithful only to the "Justice" in which it trusts. It is said that only Digimon who continue to emerge victorious in battles with fierce champions, without their spirit being "broken", are able to acquire the title of "Bancho", and only five Digimon which possess this title have been confirmed in the recorded history of the Digital World. As it is a boss that only serves its own "Justice", if something becomes an obstacle to that "Justice", it will see them as "Evil" even if they are a being like the Royal Knights or the Three Great Angels, and they will become an enemy that it has to eliminate. The "GAKU-RAN" worn over its shoulders is endowed with a defensive function that negates 89.9% of the opponent's physical strikes.

Powers and Stats

Tier: 5-B | 1-C | High 1-C

Key: Species | BANTYO | Cyber Sleuth

Name: BanchoLeomon

Origin: Digimon

Gender: Technically Genderless, but treated as Male

Age: Varies

Classification: Mega level Vaccine Attribute Beast Man Digimon, BANTYO Member

Powers and Abilities: 

Superhuman Physical Characteristics, Digimon Physiology, Holy Power, Darkside Power, Martial Arts, Natural Weaponry, Sword Mastery, Earth Manipulation, Statistics Amplification, Electricity Manipulation, Paralysis Inducement, Fire Manipulation, Water Manipulation, Limited Acid Manipulation, Energy Manipulation, Limited Gravity Manipulation (Can distort gravity with its punches), Ice Manipulation, Resistance to Physical Attacks (The "GAKU-RAN" worn over its shoulders is endowed with a defensive function that negates 89.9% of the opponent's physical strikes).

Air Manipulation, Sound Manipulation, Plant Manipulation, Healing, Sleep Manipulation, Shapeshifting, Teleportation, Fire Manipulation, Duplication, Probability Manipulation via Miracle Power (Can utilize the Power of Miracles), Dream Manipulation, Durability Negation, Sealing (Can seal others abilities), Hair Manipulation, Illusion Creation and Fear Manipulation via Terror Illusion, Memory Manipulation, Hellfire Manipulation and Conceptual Erasure with Hellfire (The Flames of Hell/Dark Area aka El Evangelo are purifying flames that erase those who are burnt by them. This goes so far as to being able to erase even the Seven Great Demon Lords and erase one beyond death in which in Digimon death means nothingness. Whether the flames erase one beyond nothingness is dependent on whether they are evil or not. If evil, the one who is erased will be erased beyond nothingness), Time Manipulation (Time Stop and Destruction), Spatial Manipulation (Can distort, erase and cut through space), Petrification, Dimensional BFR, Fate Manipulation (Can rewrite its opponent's fate), Mind Reading, Explosion Manipulation, Transmutation, Resistance to Fire Manipulation, Hellfire Manipulation, Conceptual Erasure (The flames of the Dark Area have no effect on him despite them being extremely deadly to members of the Seven Great Demon Lords), Time Manipulation, Poison Manipulation, Transmutation, Paralysis Inducement, Death Manipulation and Sleep Manipulation.

Attack Potency: Planet level (Mega Digimon should be at least comparable to Ebemon who is capable of destroying entire planets) | Complex Multiverse level (Kept two universes from colliding in with one another. Implied to be capable of fighting members of the Royal Knights and Three Great Angels) | High Complex Multiverse level (Was able to fight Aiba on even grounds, even managing to get the upper hand. After fighting Takumi, Banchleomon was able to fight Gankoomon)

Speed: Relativistic+ (Should be comparable in speed to Rapidmon) with FTL reactions (Far superior to Ultimate level Digimon) | Immeasurable (Should be comparable to the Royal Knights, who transcend space and time) | Immeasurable (Kept up with Takumi and Gankoomon)

Lifting Strength: Unknown | Immeasurable (Held up the Digital World and Material World, keeping them from crashing into one another)

Striking Strength: Planet level | Complex Multiverse level | High Complex Multiverse level

Durability: Planet level, higher with GAKU-RAN | Complex Multiverse level, higher with GAKU-RAN | High Complex Multiverse level, higher with GAKU-RAN

Stamina: Extremely High (Could keep hold up the Digital World for an extended period of time)

Range: Extended Melee Range, A few Hundreds of Meters with projectiles

Standard Equipment: GAKU-RAN, Otokodama (Tanto)

Intelligence: Varies. BANTYO BanchoLeomon is a highly skilled fighter who is capable matching Royal Knight and Three Great Angel class opponents in power and skill.

Weaknesses: Data Digimon

Notable Attacks/Techniques:

  • Flash Bancho Punch: Gathers all its energy and releases it through a punch. This has a high chance of stunning the opponent, preventing them for moving temporarily.
  • Shishi Raouzan: Slashes with its burning tantou, Otokodama.
  • Otokogi: Punches the ground, shooting a burning shockwave at its opponent.
  • Comet Hammer III: Drops large boulders on top of the oppnent.
  • Awesome Quake III: Creates a large earthquake to damage opponents.
  • Attack Charge Field: Increases the attack potency of it and allies by 15%. Can stack.
  • Acceleration Boost: Doubles the power of its next attack.
  • "It's Hot...:" Increases its attack potency and speed to astronomical levels, allowing it to easily overpower opponents who were able to give it a challenge.
  • Jūouken (Beast King Fist): Punches the enemy, or punches to fire energy from its fist in the shape of a lion's head.
  • Hasaigeri: Attacks the enemy with a roundhouse kick.
  • Jūouha: Attacks with a blast of energy from its fist.
  • Hyakujūken: Doing a series of movements with its arm, Leomon sends a barrage of lion heads against its enemy.
  • Saint Knuckle II: Punches the foe with a fist filled with Holy power.
  • Attack Charge: Raises its Attack Potency by 15%.
  • Animal Colosseum: Passively increases damage from Earth skills by 15%.
  • Nightmare Soldiers: Passively increases damage from Darkness skills by 15%.
  • Electric Stun Blast: Breathes a paralyzing poison gas at the enemy, or paralyzes them with electricity.
  • Destruction Cannon I: Shoots a blast of darkness at the opponent.
  • Panic Wisp: Fire Magic that instantly confuses the opponent.
  • Ripping Net: An electric attack that instantly paralyzes the opponent.
  • Heaven's Thunder I: Uses lightning magic to create to balls of electricity to surround the foe and shoot lightning bolts.
  • Soulful Kick: Hits the opponent with a hard kick full of soul.
  • Beast Coat: Raises it and its ally's resistance earth based attacks with the power of a beast.
  • Shishi Jūhazan: Spins the turbines on its arms at top speed and attacks with a punch powerful enough to distort gravity.
  • Senpū Turbine Geri: The ultimate barrage of roundhouse kicks.
  • Battle Stamp: Uses the power of machines to raise its Attack Potency.
  • Winning Punch: Unleashes quick fatal punches.
  • Thunder Fall I: Calls forth bolts of lightning from the sky.
  • Nanomachine Break III: Blasts the foe with a boly of electricity.
  • Agility Charge: Raises its evasive ability.

  • Nightmare Syndrome: Sends out an orb of darkness. When suffering these attacks, opponents have their vital functions brought to a halt. Or spits out a cloud of undigested nightmares, drowning the opponent in terror or manipulating them.
  • Wind Claw I: Slashes the foe with blades of wind.
  • Wild Howling: Attacks with the blast of a war cry.
  • Small Tornado: Creates a small typhoon that damages multiple opponents.
  • Lullaby: Sings a song that forces the foe to fall asleep.
  • Saint Knuckle I: Punches the foe with a fist filled with holy power.
  • Comet Hammer I: Drops a bunch of boulers on the opponent.
  • Wolkenapalm I: Causes a burst of fire to appear from below the opponent.
  • Giga Breath: Creates and launches a large fire ball at the opponent.
  • Koyousetsu/Diamond Storm: Fires a barrage of sharpened leaves at the opponent.
  • Kohenkyo: This move has many different applications.
    • Copies the opponent's appearance and all of their abilities.
    • Switches places with them in a whirl of leaves.
    • Teleports to the enemy and kick them before disappearing.
    • Uses a glowing hand to summon two phantom clones of itself to attack the enemy.
  • Touhakken: Ignites its hands and feet in blue fire and attacks the enemy with them. In Another Mission, hits the enemy with a powerful hand strike.
  • Shouda: Attacks with a strong hand strike.
  • Souzan: A swift claw attack.
  • Kokaishū: Attacks with multiple roundhouse kicks.
  • Kuuchuu Koyousetsu: Uses Koyousetsu while in midair.
  • Korenkyaku: Spins about before unleashing several high kicks in rapid succession.
  • Kosengeki: A swift claw attack.
  • Gaia Element I: Blasts the foe with a burst of wood/plant elemental magic.
  • Anti-Panic: A healing technique that not only restores a bit of health, but cures mental based confusion.
  • Grand Cross: Slashes the foe in a cross shape with holy power in order to administer justice. This is a weaker version of the signature move of Lucemon.
  • Light Coat: Uses the power of light to raise it and its ally's resistance to holy and light based powers.
  • Miracle Power: Uses the power of miracles for itself. This can be used to increase its attack power as well.
  • Androit Wisdom: A passive ability that increases the power of its magic and resilience to it by 15%.
  • Trait-Speed 2: Passively boosts its speed.
  • Trait-Quick: Passively boosts its ability to evade attacks.
  • Rain of Pollen: Releases a large amount of pollen that reduces the opponent's attack potency.
  • Holy Cannon: Fires a ball of light at the opponent.
  • Power Energy I: Blasts the foe with non-elemental magic.
  • Corona Flame: By exhausting all of its physical strength, it fires a flaming shot at the opponent by concentrating the power of fire on its forehead.
  • Corona-knuckle: Fires continuous punches with its blazing fists through the power of fire.
  • Petit Prominence: Wrapping its whole body in flames, it defends itself or body slams.
  • Soul Absorption: Disassembles and absorbs the enemy's data.
  • Erase Sickle: Attacks the foe and erases the enemies configuration data.
  • Grau Lärm: A roar that seals the opponent's power.
  • Schwarz Strahl: Fires a black beam that penetrates the opponent's body, destroying their Digicore.
  • Seisei no Houkou: Roars to release a fiery shock wave that burns everything down, disintegrating the enemy's data.
  • Gurenjūouha: Concentrates its flame into an energy wave resembling a lion.
  • Kurenai Shishi no Mai: A combination of flaming punches and kicks.
  • Tundra Breath: Spews cold breath from its mouth all at once, instantly freezing any opponent.
  • Crazy Ice Blast: Attack the opponent with lots of ice arrows.
  • Infinity Arrow: Hardens the hairs on its mane and fires them at the opponent. The hair is venomous, so this attack paralyzes the opponent.
  • Nail Crusher: Completely destroys the enemy with a smashing blow with its claws.
  • Acceleration Boost: Doubles the power of it's next attack.
  • Gale Storm III: Hits the opponent with a large and powerful tornado.
  • Guard Break Field: Lowers the opponent(s) durability by 15%. Can stack.
  • Erase Claw: Sends out super-oscillatory waves that destroy configuration data from both its arms, completely erasing the space surrounding the opponent.
  • Chrono Breaker: Wears away the opponent's body by stopping time or erasing it.
  • Petrifier: Stares at the opponent and petrifies them.
  • Petra Fire: Release an energy ray from it's eyes that petrifies those hit.
  • Red Eye: Releases a power from its eyes that paralyzes the opponent.
  • Full Heal: Healing technique that restores all wounds done to self or ally.
  • Vemon Trap: A plant attack that poisons the opponent, weakening them slowly until they finally drop dead.
  • Speed Break: Lowers the opponent's speed by 10%.
  • Nature Spirits: All Plant based attacks gain a 15% boost in power.
  • Destruction Cannon II: Blasts the foes with energy of Darkness.
  • Metal Empire: Gives all his electricity based skills a 15% boost in power.
  • Idle Bubble: A water shot that puts the opponent to sleep.
  • Bit Bomb: Conjures up a flying bomb shaped like a bat made from a computer virus.
  • Transfer: Warps the target to another space.
  • Lovely Attack: Shoots hearts that that can incapacitate the opponent or make them happy. Can also release hearts to heal itself or allies while raising Attack Potency, Durability and Magical Might by 10%.
  • Lovely Charm: Similar to Lovely Attack, it radiates hearts that soothe the enemy, weakening their attacks.
  • Terror Illusion: Creates an illusion that exploits the enemy's fears.
  • Highland Fang: Swings its fangs downward from an elevation to cut through the enemy, or attacks multiple times with the claws on its forelegs.
  • Ground Fang: Pins the enemy down and stabs and tears them with its fangs.
  • Talisman of Light: Chants the incantation "Bon-Hitsu-Sen" while painting the Sanskrit character "Hum" in the air with its gigantic brush, then hurls it at the opponent to catch them in a gigantic explosion and annihilate them.
  • Thousand Spells: Wreathes its talismans around the opponent's body, then detonates them.
  • Talisman Star: Uses the Devanagari letter "र" (ra?) as blades to cut through the darkness.
  • Talisman Spell: Creates and chants the sacred syllable "ॐ" (Auṃ?) to form a hemispherical yin-yang shield capable of movement.
  • Celestial Cross: A stronger version of Grand Cross.
  • Lore of Light: Uses the power of light to raise its magical power and magical defenses.
  • Mind Reader: Reads the opponent's mind and then raises it and its allies speed.
  • Hell Crusher II: Creates a ball of dark magic that sends out AoE waves of darkness to attack multiple opponents at once.
  • Nightmare III: Blasts the foe with a blast of dark magic.
  • Poison S-mush: Throws various mushrooms that have the following effects.
    • Poison the opponent for them to take damage until they die.
    • Causes the opponent to become paralyzed.
    • Erases the opponents' memories.
    • Turns the opponent into an 8-bit sprite and nullifies their abilities.
    • Turn resistance into weaknesses and vice versa.
    • Causes the foe to be confused.
    • Puts the foes to sleep.
    • Instantly kills the opponent.

  • Notable Matchups

    Victories:

    Losses:

    Inconclusive:

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