
Summary
Balkzardan is a lightning kaiju created by Toho that appeared in the 1998 video game, Godzilla: Trading Battle. Balkzardan appears to be based on a mammalian carnivore of some kind; possibly a wolf or a cheetah (due to its extreme speed).
Powers and Stats
Tier: At least Low 5-B, 5-B with Battle Cards
Name: Balkzardan, Lightning Monster
Origin: Godzilla: Trading Battle
Age: 660 B.C
Gender: Male
Classification: Thunder Monster
Powers and Abilities:
Superhuman Physical Characteristics, Longevity, Large Size (Type 1; 70 meters), Enhanced Senses, Skilled in stealth, Energy Manipulation (Projection and Absorption), Accelerated Development, Self-Sustenance (Types 1 and 2; Can survive indefinitely without oxygen and without food for long periods of time), Forcefield Creation, Weather Manipulation, Electricity Manipulation and Absorption, Ice Manipulation, Flight, Creation (Created the Thunder God Raijin and the mythical Kirin), Skilled in Hand to Hand Combat and Natural Weaponry (sharp claws and whip-like tail)
Resistance to: Cold (Able to resist Gezora's freezing attacks), Acid (Able to resist Biollante's acid attacks), Matter Manipulation/Air Manipulation, Durability Negation/Corrosion Inducement & Regeneration Negation (Resists Micro-Oxygen, which breaks down most matter on a molecular level), Fire (Tanked Baragon's rage attack which is fire), Electro-Magnetism/High Gravity (Survived both Ghidorah’s magnetism and gravity beams), Radiations (Survived Godzilla's Atomic Breath, which is made of pure radiation), Poison (Can brush off Poisonous Powder from Mothra), Extreme Heat/Magma (Able to resist heat over 1000 degrees Celsius and temperatures high enough to melt stone), and Limited Resistance to Status Effect Inducement (Has limited resistance to the powers derived from the Battle Cards)
All previous abilities plus all the powers derived from the Battle Cards are explained here, Water Manipulation, Mind Manipulation (Mind control and confusion inducement that turns an enemy against its allies), Death Manipulation, Sleep Manipulation (The affected character will sleep for a time), Status Effect Inducement (All the enemies will be binded), Electro-Magnetism/Statistics Amplification (Increases the ATK, DEF and HP by 10 by creating an atmospheric electromagnetic field around himself), Statistics Reduction/Biological Manipulation (Either devolves or reduces the power of a character, it can affect machines too), Technology Manipulation (It can make machines to malfunction), Summoning (Balkzardan can summon a Barem army that clings his enemies and damages them), Healing (Recovers 50 HP), Weather Manipulation/Electricity Manipulation, Energy Absorption, Damage Boost (Increases the ATK by 30 for a moment), Minor Reality Warping (It can restore the battefield to its original state), Fire Manipulation (Do 50 fire damage to an enemy), Limited Fear Manipulation (Only works in machines), Power Bestowal (Can grant the ability to Flight), Resistance Negation (Can negate resistance to fire) and Power Nullification (Can negate mind control, underground mobility, healing, flight, underwater breathing, fire, air, earth, water, electricity manipulation and also negates any restriction effect)
Attack Potency: At least Small Planet level+ (Can create horizon to horizon spanning storms at will which translates into 9.6 Mt[1]. Balkzardan is the source of the El Niño phenomenon over the Pacific Ocean. He fought with King Ghidorah, who can destroy the surface of planets with his gravity beams, and Desghidorah, who absorbed the energy of "several" planets (at least 10 of them), including Mars, destroying the planets in the process. Such feats could yield this much energy[1]), Planet level with Battle Cards (Can multiply his power by 10 to 30 times with Battle Cards[1]), ignores conventional durability with Death Manipulation
Speed: Supersonic+ (Can travel at Mach 3 on both land and in the air), Massively Hypersonic attack speed (Utilizes electrons and natural lightning in combat)
Lifting Strength: At least Class M (Weighs 55,000 tons)
Striking Strength: At least Small Planet level+, Planet level with Battle Cards
Durability: At least Small Planet level+, Planet level with Battle Cards
Stamina: Superhuman (Can run and fight for long periods)
Range: Extended Melee Range; Hundreds of Meters with ranged attacks, Kilometers with weather manipulation
Standard Equipment: Teeth, claws and tail
- Optional Equipment: Battle Cards
Intelligence: Average (Can control weather as he wishes)
Weaknesses: None notable
Notable Attacks/Techniques:
- Electric blasts: Balkzardan fires a blast of electricity from its tusks.
- Spark Dash: A powerful physical attack enhanced by energy. Calling down two arcs of lightning, Balkzardan absorbs the bolts into its back protrusions, its entire body glowing vibrantly. It then rams into the opponent, transferring its entire reservoir of collected energy through touch, and causes the opponent's body to light up with electric sparks and explosions.
- Tornado Bolt: An electric energy attack. Balkzardan straightens its posture and simultaneously shoots a burst of electric beams from the two horns near its maw. When the bolts are discharged, thunder cracks through the air and the entire area very briefly lights up. Balkzardan does not require the absorption of lightning to perform this move.
- Thunderstorms: It is capable of calling down lightning bolts and storing the energy in its back, later unleashing it as either electrical strikes.
- S Thunder: An offensive and defensive shield formed from the emission of energy from Balkzardan's back protrusions. A massive sphere of electricity surrounds Balkzardan, causing explosive damage to any monsters that come in contact with it. The sphere lasts for several seconds, pulsating twice before fading. While useful against physical combatants, it is unknown if this attack can nullify or mitigate enemy energy attacks. Balkzardan does not require the absorption of lightning to perform this move.
- Lightning Absorption: Balkzardan is capable of calling down lightning from the sky and absorbing the intense energy for use in combat. This can be indicated if its whole body appears to be shining with a white light. Its moves gain enhanced power when the stored energy is released, particularly through physical contact. However, a majority of Balkzardan's techniques do not require the absorption of lightning in order to be performed.
- Electron projection: Able to collects electrons through an apparatus on its tail, and the wing-like projections on its back store the electrons.
- Flight: As it lives naturally atop thunderclouds, Balkzardan is capable of flight.
- Extreme Speed: One of its most noteworthy aspects, Balkzardan is extremely fast on the ground, more so than in the air. When in battle, it can sprint across the land at very high speed, making it a difficult target to hit. While it is unknown how fast it travels, it is said to run at "breakneck speeds."
Notable Matchups
Victories:
Losses:
Inconclusive:
References
Discussions
Discussion threads involving Balkzardan |