Summary
Baddie are a slime-like species of monsters from Puzzle and Dragons. While not truly 'bad', these creatures have a terrible reputation, and can feel pressured to act villainous with how humans and other monsters treat them.
In Puzzle and Dragons these monster can evolve into the Big Baddie and then into the King Baddie, which can Ultimate Evolve into either the Pixel Baddie or the Super Baddie while in Puzzle and Dragons Z these monsters can evolve into the Mega Baddie and then to the Giga Baddie.
Powers and Stats
Tier: 9-C | 9-B | 9-B | 8-B, 8-A with certain skills, much higher with Devilish Enhancement | 8-B | At least Low 6-B, likely 6-B | High 4-C
Key: Baddie | Big Baddie | Mega Baddie | King Baddie | Giga Baddie | Pixel Baddie | Super Baddie
Name: Baddie | Big Baddie | Mega Baddie | King Baddie | Giga Baddie | Pixel Baddie | Super Baddie
Origin: Puzzle and Dragons
Gender: Unknown
Age: Unknown
Classification: Mutant/Balanced Type, Devil Type (King Baddie, Pixel Baddie, and Super Baddie Only), Dark Element
Powers and Abilities:
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, Healing, Forcefield Creation[8], Transmutation (Of Orbs into Dark Orbs), Statistics Amplification, limited Immortality (Type 2, Super Resolve can allow survival of a normally fatal blow when triggered)
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, Healing, Forcefield Creation[8], Transmutation (Of Orbs into Dark Orbs), Statistics Amplification
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, Healing, Forcefield Creation[8], Statistics Reduction, Statistics Amplification
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, Healing, Forcefield Creation[8], Statistics Amplification
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, Healing, Forcefield Creation[8], Statistics Reduction, Statistics Amplification
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, Healing, Forcefield Creation[8], Statistics Amplification, limited Durability Negation, Transmutation (Of Orbs into Dark Orbs), Negation of Invulnerability, Resistance to Darkness Manipulation, Paralysis Inducement, Sleep Manipulation, Time Manipulation and Time Stop
Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, Healing, Forcefield Creation[8], Transmutation (Of Orbs into Dark Orbs), Statistics Amplification, Resistance to Power Nullification, Paralysis Inducement, Sleep Manipulation, Time Manipulation and Time Stop
Attack Potency: Street level (Should be comparable to Woodsie who can knock humans out[9], and the basic form Mystic Knights and Goblins who fight with weapons on this level) | Wall level (Comparable to Morigannon who can hammer off trees just by charging through them[10]) | Wall level (Comparable to Morigannon) | City Block level+ (Comparable to GrimRock who can create fissures by striking the ground[9]), Multi-City Block level with certain skills (Via 'Devilish Enhancement', and 'Chaos Ray's multipliers), much higher with Devilish Enhancement | City Block level+ (Comparable to GrimRock) | At least Small Country level, likely Country level (Comparable to Exia who can fill the world with light[9]) | Large Star level (Should be comparable to Idia who could light up the sky with multiple new stars[11])
Speed: Superhuman (Comparable to Zabgon who can swim over 30 mph[9]) | Supersonic (Comparable to Warzard who can punch faster than the speed of sound[9]) | Supersonic (Comparable to Warzard) | At least Supersonic (Faster than before, comparable to Shade) | At least Supersonic (Faster than before, comparable to Shade) | Massively Hypersonic+ (Comparable to Verche who can fly at the speed of lightning bolts[9]) | Massively FTL+ (Should be comparable to Idia who could fire a beam into the sky to light up multiple new stars in seconds[11])
Lifting Strength: Unknown
Striking Strength: Street level | Wall level | Wall level | City Block level+, Multi-City Block level with certain skills, much higher with Devilish Enhancement | City Block level+ | At least Small Country level, likely Country level | Large Star level
Durability: Street level | Wall level | Wall level | City Block level+ | City Block level+ | At least Small Country level, likely Country level | Large Star level
Stamina: Unknown
Range: Standard Melee Range; Kilometers via elemental attacks; Interstellar via elemental attacks (as Super Baddie)
Standard Equipment: None notable
Intelligence: Average
Weaknesses: Takes extra damage from Light Element attacks
Notable Attacks/Techniques:
All Keys:
- Dark Orbs: Baddie and its Evolutions can tap into Dark Orbs in the atmosphere to unleash Dark energy attacks
- Mass Attack: An attack that can hit multiple targets at once, triggered by linking 5 or more Orbs of the same color
- Heal Orbs: All monsters in Puzzle and Dragons can tap into Heal Orbs in the atmosphere to heal themselves or to create forcefields
- Bouncing off the Walls/Bouncing Merrily!: Baddie bounces around, doing nothing
- Super Resolve: When HP is at least 50%, Baddie will survive any fatal damage with 50% HP remaining
- Orb Transformation - Dark: Randomly creates 6 Dark Orbs
- Wave of Carnage: Increases attack by 7x for an extended period of time. Only used when alone
- baddie pulse: An attack that also transforms one random color of Orbs into Dark Orbs
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Puzzle and Dragons X; Ep 16
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Puzzle and Dragons X; Ep 1
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Puzzle and Dragons X; Ep 2
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Puzzle and Dragons X; Ep 27
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Puzzle and Dragons; 2012
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Puzzle and Dragons Z; 2013
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Puzzle and Dragons X; 2016
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Puzzle and Dragons Gold; 2020; Tutorial
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Puzzle and Dragons Z; 2015; Monster Book
- ↑ Puzzle and Dragons X; Ep 6
- ↑ 11.0 11.1 Puzzle and Dragons X; Ep 49
Discussions
Discussion threads involving Baddie |