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Summary

Baddie are a slime-like species of monsters from Puzzle and Dragons. While not truly 'bad', these creatures have a terrible reputation, and can feel pressured to act villainous with how humans and other monsters treat them.

In Puzzle and Dragons these monster can evolve into the Big Baddie and then into the King Baddie, which can Ultimate Evolve into either the Pixel Baddie or the Super Baddie while in Puzzle and Dragons Z these monsters can evolve into the Mega Baddie and then to the Giga Baddie.

Powers and Stats

Tier: 9-C | 9-B | 9-B | 8-B, 8-A with certain skills, much higher with Devilish Enhancement | 8-B | At least Low 6-B, likely 6-B | High 4-C

Key: Baddie | Big Baddie | Mega Baddie | King Baddie | Giga Baddie | Pixel Baddie | Super Baddie

Name: Baddie | Big Baddie | Mega Baddie | King Baddie | Giga Baddie | Pixel Baddie | Super Baddie

Origin: Puzzle and Dragons

Gender: Unknown

Age: Unknown

Classification: Mutant/Balanced Type, Devil Type (King Baddie, Pixel Baddie, and Super Baddie Only), Dark Element

Powers and Abilities:

Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, HealingForcefield Creation[8], Transmutation (Of Orbs into Dark Orbs), Statistics Amplification, limited Immortality (Type 2, Super Resolve can allow survival of a normally fatal blow when triggered)

Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, HealingForcefield Creation[8], Transmutation (Of Orbs into Dark Orbs), Statistics Amplification

Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, HealingForcefield Creation[8], Statistics Reduction, Statistics Amplification

Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, HealingForcefield Creation[8], Statistics Amplification

Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, HealingForcefield Creation[8], Statistics Reduction, Statistics Amplification

Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, HealingForcefield Creation[8], Statistics Amplification, limited Durability Negation, Transmutation (Of Orbs into Dark Orbs), Negation of Invulnerability, Resistance to Darkness Manipulation, Paralysis Inducement, Sleep Manipulation, Time Manipulation and Time Stop

Superhuman Physical Characteristics, Longevity (Monster lifespans are so long they can have several human masters in their lifetime[1]), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, HealingForcefield Creation[8], Transmutation (Of Orbs into Dark Orbs), Statistics Amplification, Resistance to Power Nullification, Paralysis Inducement, Sleep Manipulation, Time Manipulation and Time Stop

Attack Potency: Street level (Should be comparable to Woodsie who can knock humans out[9], and the basic form Mystic Knights and Goblins who fight with weapons on this level) | Wall level (Comparable to Morigannon who can hammer off trees just by charging through them[10]) | Wall level (Comparable to Morigannon) | City Block level+ (Comparable to GrimRock who can create fissures by striking the ground[9]), Multi-City Block level with certain skills (Via 'Devilish Enhancement', and 'Chaos Ray's multipliers), much higher with Devilish Enhancement | City Block level+ (Comparable to GrimRock) | At least Small Country level, likely Country level (Comparable to Exia who can fill the world with light[9]) | Large Star level (Should be comparable to Idia who could light up the sky with multiple new stars[11])

Speed: Superhuman (Comparable to Zabgon who can swim over 30 mph[9]) | Supersonic (Comparable to Warzard who can punch faster than the speed of sound[9]) | Supersonic (Comparable to Warzard) | At least Supersonic (Faster than before, comparable to Shade) | At least Supersonic (Faster than before, comparable to Shade) | Massively Hypersonic+ (Comparable to Verche who can fly at the speed of lightning bolts[9]) | Massively FTL+ (Should be comparable to Idia who could fire a beam into the sky to light up multiple new stars in seconds[11])

Lifting Strength: Unknown

Striking Strength: Street level | Wall level | Wall level | City Block level+, Multi-City Block level with certain skills, much higher with Devilish Enhancement | City Block level+ | At least Small Country level, likely Country level | Large Star level

Durability: Street level | Wall level | Wall level | City Block level+ | City Block level+ | At least Small Country level, likely Country level | Large Star level

Stamina: Unknown

Range: Standard Melee Range; Kilometers via elemental attacks; Interstellar via elemental attacks (as Super Baddie)

Standard Equipment: None notable

Intelligence: Average

Weaknesses: Takes extra damage from Light Element attacks

Notable Attacks/Techniques:

All Keys:

  • Dark Orbs: Baddie and its Evolutions can tap into Dark Orbs in the atmosphere to unleash Dark energy attacks
  • Mass Attack: An attack that can hit multiple targets at once, triggered by linking 5 or more Orbs of the same color
  • Heal Orbs: All monsters in Puzzle and Dragons can tap into Heal Orbs in the atmosphere to heal themselves or to create forcefields

  • Bouncing off the Walls/Bouncing Merrily!: Baddie bounces around, doing nothing
  • Super Resolve: When HP is at least 50%, Baddie will survive any fatal damage with 50% HP remaining
  • Orb Transformation - Dark: Randomly creates 6 Dark Orbs
  • Wave of Carnage: Increases attack by 7x for an extended period of time. Only used when alone
  • baddie pulse: An attack that also transforms one random color of Orbs into Dark Orbs

  • Attack Stance - Dark: Changes Heart, Jammer, and Poison Orbs nearby into Dark Orbs
  • Puffing Up: Big Baddie powers up, dealing 2x more damage with its next attack

  • Abyssal Nightmare: Lowers all foes' Attack stat slightly for an extended period of time
  • Dark Aura: Passively increases the HP of Dark Element allies slightly

  • Devilish Enhancement: An attack that deals 100x damage and boosts the power of Devil Type allies by 3x for a small amount of time
  • Enhanced Attack: Boosts King Baddie's Attack stat slightly
  • Chaos Ray: An attack that deals 4x more damage

  • Abyssal Nightmare: Lowers all foes' Attack stat slightly for an extended period of time
  • Moon Aura: Passively increases the HP of Dark Element allies by 1.5x

  • Devilish Enhancement: An attack that deals 100x damage and boosts the power of Devil Type allies by 3x for a small amount of time
  • Pixel Strike - Dark: Increases the power of attacks that use 6 Dark Orbs at once by 6x, increasing by 1x for each additional Dark Orb up to 30x at 30 Dark Orbs. Inflicts a single point of defense ignoring damage when attacking with 9 or more Dark Orbs at once
  • Damage Void Piercer[3]: Using a 3x3 square of Orbs increases Attack by 15.625x and bypasses damage void statuses
  • Extend Time: Increases action time of all allies by 0.5 seconds
  • Reduce Dark Damage[4]: Reduces Dark Element damage for all allies by 28%
  • Pixel Change - Dark: Changes the second from the bottom and bottom rows of Orbs into Dark Orbs
  • Alt. Pixel Strike - Dark: An attack that deals 1.3x damage and randomly creates 1 Dark Orb
  • Resistance-Bind+: 100% chance to resist binding/immobilization effects
  • Extended Move Time+: Increases action time of all allies by 1 second
  • Skill Boost+: Decreases the cooldown time for all allies' active skills

  • Baddie's Power: Boosts the power of Devil Type allies by 3x and changes all nearby Heal Orbs into Dark Orbs
  • Metal Divine Protection: Passively boosts the HP, Attack, and Recovery of all Devil Type allies by 1.5x. Increases all allies' action time by 3 seconds. Boosts Attack by 3x when making 5 combos with orbs, with a bonus of 0.5x with each additional combo, maxing out at 5x with 9 combos
  • Skill Boost: Decreases the amount of time active abilities need to charge
  • Resistance-Skill Bind: 20% chance for Super Baddie and its allies to resist their abilities being negated
  • Extend Time: Increases the action time of all allies slightly
  • Enhanced Dark Orbs: 20% chance for Dark Orbs nearby to be enhanced, doing 5% more damage when used
  • Resistance-Bind+: Completely resists immobilization/paralysis abilities
  • Resistance-Immobility: Completely resists abilities that would make nearby orbs immovable

  • Notable Matchups

    Victories:

    Losses:

    Inconclusive:

    References

    1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Puzzle and Dragons X; Ep 16
    2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Puzzle and Dragons X; Ep 1
    3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Puzzle and Dragons X; Ep 2
    4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Puzzle and Dragons X; Ep 27
    5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Puzzle and Dragons; 2012
    6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Puzzle and Dragons Z; 2013
    7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Puzzle and Dragons X; 2016
    8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Puzzle and Dragons Gold; 2020; Tutorial
    9. 9.0 9.1 9.2 9.3 9.4 9.5 Puzzle and Dragons Z; 2015; Monster Book
    10. Puzzle and Dragons X; Ep 6
    11. 11.0 11.1 Puzzle and Dragons X; Ep 49

    Discussions

    Discussion threads involving Baddie
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