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Summary

Babau are the assassins of the Abyss, and will only engage in combat with enemies that it has an advantage over. While not cowardly, the Babau is far from courageous, and carefully analyzes every encounter before engaging. Most lieutenants of the Abyss have a small army of Babau in their pay, to ensure quickly accessible killers for hire.

Powers and Stats

Tier: 9-A

Name: Babau

Origin: Dungeons and Dragons

Gender: Inapplicable

Age: Varies

Classification: Assassin Demon, Tanar'ri

Powers and Abilities: Superhuman Physical Characteristics, Abstract Existence (Type 1, As outsiders, Demons are purely abstract in their physiology, only maintaining an illusion of fleshy existence), Chaos Manipulation/Law Manipulation (Demons play into the multiversal balance of Chaos and Law; they are formed from Chaos and their mere presence raises levels of ambient chaos, thus causing chaotic effects to take place. With enough of an upset balance, entire planes of existence can be sent careening into the Abyss), BFR (Anything a demon eats is sent to the Abyss), Fear Manipulation, Memory Manipulation (The insides of demons generate "blood", a black viscous material that, when it comes into contact with an enemy, induces supernatural fear and short term memory loss), Corruption (Type 1, 2, and 3), Soul Manipulation (Demonic interaction rends the soul and corrupts the flesh), Immortality (Types 1, 3, and 4; Outsiders, when slain outside of their home plane, will drop their essence back into their own plane of existence to be reborn, typically a century later for lesser Outsiders and potentially instantly otherwise), Blood Manipulation (Blood spontaneously appears in the presence of demons, oozing from walls and filling structures), Spatial Manipulation (Mazes conjure spontaneously in the presence of Demons, buildings can possess larger insides than outsiders permit), Weather Manipulation (Weather is affected by the Chaotic upset of a demon's presence, causing effects such as blizzards in the middle of summer or earthquakes away from fault lines), Power Modification (Demons cause magical powers to become slightly modified in their presence, giving them a sickly, corrupted look), Death Manipulation (Plants and animals die for inexplicable reasons when in the same biome as a demon), Disease Manipulation (Creatures of good or lawful alignments may become sickened or ill at ease when in a Demon's presence), Animal Manipulation, Biological Manipulation (A demon can warp the creatures in the area into dire forms of itself, becoming stronger and meaner), Possession (Demons of even lower stature can possess enemies to take control of them), Non-Corporeal (Demons become insubstantial wisps whilst attempting to possess enemies, being unable to be touched even by other spiritual creatures), Astral Projection (Demons can project freely onto the Astral Plane), Mind Manipulation (Demons possessing a foe can take over their minds), Sense Manipulation (Aside from the target's mind, a demon can hijack a target's senses), Transformation (Possessed creatures can have their physiologies altered into those of demons over a course of days), Curse Manipulation and Statistics Reduction (Demons who take the role of a Corrupter Demon can, upon possessing a target or object, bestow curses with a touch, inducing severely reduced stats and capabilities), Power Bestowal (An Enhancer demon can bestow abilities upon an object it possesses, making it far stronger with various magical effects), Telepathy (All demon types maintain telepathy), Damage Reduction, Enhanced Senses, Stealth Mastery, Martial Arts, Summoning, Acid Manipulation (Covered in a layer of protective, acidic slime), Magic Nullification, Darkness Manipulation, Teleportation, Invisibility Detection, Non-Physical Interaction (Magic can affect abstract, incorporeal, intangible, conceptual, or nonexistent beings), Extreme Resistance to Magic, Reality Warping, Holy Manipulation, Subjective Reality, Soul Manipulation, Acid Manipulation, Fire Manipulation, and Ice Manipulation

Attack Potency: Small Building level (Babau are marked as superior to creatures such as wizards capable of casting fireball)

Speed: Hypersonic+ with High Hypersonic+ reactions (Capable of dodging short-range lightning)

Lifting Strength: Class 5 (Can push over two metric tons)

Striking Strength: Small Building Class

Durability: Small Building level

Stamina: Infinite, Outsiders do not sleep or attain sustenance in any conventional way and act indefinitely

Range: Dozens of meters

Standard Equipment: None notable

Intelligence: Gifted, considered far more intelligent than the standard human being

Weaknesses: It can take up to a century to return to life, damage reduction is overcome by weapons morally aligned to goodness

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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