Articles about Azula |
Original • Nickelodeon All-Star Brawl |
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“ | I'll show you true power. | „ |
~ Azula |
Summary
Azula is the ruthless and devious princess of the Fire Nation who specializes in firebending techniques to gain the edge over her opponents. Due to her nature, her own mother believed her to be a monster, something that would prove true in the years to come. She is tasked with capturing the Avatar. At some point, however, this would be amplified to an even greater degree when Vlad Plasmius's mind-control device took effect on her and the rest of the Nickelodeon universe. Due to the efforts of a group of fighters attempting to stop his evil plan, she was snapped out of her aggressive state and joined them to get revenge on the perpetrator.
Powers and Stats
Tier: 5-A | At least 5-A, higher with Slime Boost
Key: Pre-Campaign | Post-Campaign
Name: Princess Azula
Origin: Nickelodeon All-Star Brawl
Gender: Female
Age: Unknown, presumably 14 as in canon
Classification: Human, Firebender, Princess of the Fire Nation
Powers and Abilities:
- Superhuman Physical Characteristics
- Martial Arts (She has mastered elegant martial arts techniques[1])
- Social Influencing (She made her own mother believe she was a monster from a young age[2]. Due to her actions, she made a cabbage salesman stammer in fear at her presence[3])
- Acrobatics (All fighters can perform flips and double jumps in midair[3])
- Non-Physical Interaction (She is able to harm the Flying Dutchman[3])
- Forcefield Creation (All NASB characters are able to create shields[2])
- Fire Manipulation (She is able to use firebending in combat, using it to both augment her strikes and as projectiles[1])
- Limited Flight (She is able to use her firebending as fire thrusters in order to make her achieve a sort of flight for a limited time[1])
- Electricity Manipulation (She can channel bolts of lightning with her firebending[1])
- Self-Sustenance (Type 1; She is able to breathe in space[2])
- Attack Reflection (All Nickelodeon All-Star Brawl 2 fighters are able to reflect projectiles[2])
- Resistances to:
- Slime Manipulation (Characters can build up their Slime Meter via damaging opponents[4]. Slime can be utilized in the form of Slime Burst, which releases a wave of slime near opponents to break out of their attacks[4]. Slime can be used to air dash and increase air mobility[4])
- Limited Paralysis Inducement (Slime Canceling near an opponent will result in them momentarily freezing and leaving them open to attack[4])
- Power Modification (Slime can be used to enhance already existing attacks and make them stronger or cover more range[4])
- Power Nullification (A boost of slime could nullify Clockwork's time powers[3])
- Resistances to
- Time Manipulation and Immortality (Type 4 and 8; Should she fall in battle, the Time Medallion will allow Clockwork to automatically rewind time so that she may be revived as many times as is necessary[3])
- Acausality (Type 1; The Time Medallion renders her immune to temporal changes such that she can remember everything that happens after a time rewind[3])
- Portal Creation (Time Medallions can create portals to other locations[3] and can open up autonomously to give their user a boost of slime[3])
- Power Bestowal (Brawler Perks bestow passive bonuses onto a fighter[3] and Power-Ups improve a fighter's moves in a number of ways[3])
- Statistics Amplification (The Hydrodynamic Design perk increases movement speed by up to 30%[3]. The Vortex' Martial Arts perk increases charge attack charge speed to 30%.[3] The Spread The Chaos perk increases the duration of buffs and debuffs for 25% longer than usual[3]. The Gloomy Poetry power-up increases the duration of debuffs[3]. The Dino Power power-up has a chance of granting a random buff with a charge attack[3]. The Airbending power-up increases the range of air dodges[3])
- Resurrection (The Ignorance Is Bliss perk offers an extra stock and can be upgraded five times for four more[3]. The GIR's Taco item grants an additional stock[3])
- Enhanced Acrobatics (The Ninjitsu Skills perk can give the user 3 extra jumps[3]. The Jimmy's Jet Pack power-up grants an extra air dodge[3])
- Healing (The Lasagna Dinner perk allows the user to heal 25% of their health[3]. The Dinosaur Durability perk allows the user to heal 10% of their health upon afflicting a debuff[3]. The Anger Management perk allows the user to heal after KO-ing an enemy. The Irken PAK power-up causes the user to heal after executing a fully charged attack[3]. Cabbage Cookies can replenish health right away[3])
- Probability Manipulation (The Investigative Journalism[3] and Fortune-Telling[3] perks ensure that found power-ups have more than a 60% or 5% chance of being Epic or Legendary respectively)
- Ectoplasm Manipulation (The Ectoplasmic Energy perk uses ectoplasmic energy to increase the charge of the Slime Meter[3])
- Enhanced Forcefield Creation and Absorption (With the Irken Shield Generator perk, which enables a protection shield that absorbs up 10% of all damage[3])
- Additional Summoning (The Hypercubic Space perk allows the user to spawn a random item upon KO-ing an opponent[3])
- Damage Boost (The Devious Intent perk can increase damage when inflicting a debuff[3]. The Firebending, Vexus' Beam, Kah-Rah-Tay Gear, Shinobi Mastery, Beaver Fever and Avatar State power-ups all increase damage[3])
- Explosion Manipulation (The Rocket Science perk fires an explosive projectile every six seconds[3]. The XJ8 Weapon System power-up launches explosive projectiles every twelve seconds. The Cluster Bombing Run power-up can drop a bomb after an air-dodge. The Monster Brawl power-up causes enemies to explode after they are thrown[3]. The Explosive Shuriken power-up causes projectiles to explode on contact[3])
- Limited Invulnerability (The Plan Z perk gives the user access to Super Slimes, which can make the user invincible for six seconds[3]. The GIR's Suck Monkey power-up allows the user to start matches Super Slimed[3])
- Ice Manipulation (The Waterbending power-up has a chance of afflicting Freeze[3])
- Homing Attack (The XJ2 Hiccups power-up fires seeking projectiles every ten seconds[3]. The Irken Missile Launcher power-up causes all projectiles to follow their enemies[3])
- Statistics Reduction (The Squidward's Sonata power-up grants a chance to inflict a random debuff on an opponent[3]. The Song of Sartana, Vexus' Beam, and Shinobi Mastery power-ups can inflict a random debuff on an enemy at the start of a match[3]. The Garbage Day power-up can afflict a debuff on an enemy with an attack[3])
- Fire Manipulation (The Firebending power-up has a chance of inflicting the Burn status effect[3])
- Size Manipulation (The Really Really Big Man's Bigness power-up grants the Super Size status, becoming larger and stronger[3])
- Paralysis Inducement (The Grandpa Lou's Wrestling power-up allows the user to inflict the Stun status effect[3])
- Poison Manipulation (The Stinky Fantasy power-up allows the user to inflict the Poison status[3])
- Chi Manipulation (The Chi-Enhancing Tea enhances the power of one's chi and causes their buffs to last longer[3])
- Intangibility (The Ghostly Phasing power-up grants intangibility while air-attacking[3])
- Technology Manipulation, Energy Manipulation and Power Nullification (With Nora Wakeman's energy dampener[3], which can be used to disable Vlad Plasimus's doomsday machine[3])
- Healing (Can heal with a pizza[2], cabbage[2], or donut[2])
- Explosion Manipulation (With the Power Piñata of Punishment, which causes the opponent to explode repeatedly on contact[2])
- Energy Projection (With Valerie's Gun, which releases shots of energy[2])
- Adhesive Manipulation and Paralysis Inducement (With the Cheese Ray, which uses cheese to stick to the opponent and paralyze them[2])
- Statistics Amplification (With the Bronze Boots of Truth, which increase the speed of the wearer[2])
- Size Manipulation (With the Shrink Ray which makes the fighter who used it a giant[2])
- Energy Manipulation (With the Slime Container which gives the user a bar of Slime Meter[2])
- Status Effect Inducement (With the Orb of Confusion, which forces whoever is near it's waves to become confused[2])
Attack Potency: Large Planet level (She is able to harm other combatants who are able to survive the force of Ren and Zim's Super Attacks, which both blow up the Earth[2]. She is able to fight The Shredder, who is noted to be a destroyer of worlds[5]) | At least Large Planet level (Over the course of the campaign, she became considerably stronger, able to beat the likes of the real Vlad Plasimus[3], who was able to one-shot SpongeBob at the beginning of the story[3], and required training in order to challenge proper[3]. She is able to beat Clockwork, who is a greater threat than Plasimus[3]), higher with Slime Boost (A boost of slime is enough to give her the power to one-shot a fully healed Clockwork[3])
Speed: Subsonic (She can keep up with the likes of El Tigre, who can move at blurred speeds[2]), higher with Brawler Perks (The Hydrodynamic Design perk can increase movement speed by up to 30%[3]) | Subsonic, higher with Brawler Perks
Lifting Strength: Class 25 (She can grab and restrain Patrick, who can lift his house[2]) | Class 25
Striking Strength: Large Planet level | At least Large Planet level
Durability: Large Planet level (She is able to survive Ren and Zim's planet-destroying Super Attacks[2]) | At least Large Planet level (She is able to survive attacks from Vlad Plasimus, who one-shot SpongeBob at the beginning of the story[3], and Clockwork, who is superior to him[3])
Stamina: Superhuman (She was able to embark on a journey which required her to fight in numerous consecutive battles one after another, sometimes battling entire hordes of enemies, and have this journey rewound a number of times in the campaign[3])
Range: Standard Melee Range, Tens of Meters with Projectiles | Standard Melee Range, Tens of Meters with Projectiles, Interdimensional with Time Medallion
Standard Equipment: None Notable | Time Medallion
Optional Equipment: Brawler Perks, Power-Ups, Stage Items, Energy Dampener
Intelligence: Gifted (It is not uncommon for her to command a legion of Fire Nation soldiers, implying some military experience[3]. Along her journey, she received training from Master Splinter, who is noted to be a master in the ways of shinobi, and is capable of fighting his students Raphael and Donatello, whom he has trained in ninjitsu,[3] as well as their nemesis, the Shredder[3], who stated in their fight that they were even worthy of honor[3]. She proved to be a match for Clockwork, who is the master of time and observes all possibilities[3])
Weaknesses: Leaving her shield on for too long will cause it to shrink and her to become dizzy[2]. She can only hold up to 6 perks at a time[3].
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 1.2 1.3 Nickelodeon All-Star Brawl 2: Official Azula Spotlight
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 Nickelodeon All-Star Brawl 2: Gameplay
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 3.46 3.47 3.48 3.49 3.50 3.51 3.52 3.53 3.54 3.55 3.56 3.57 3.58 3.59 3.60 3.61 3.62 3.63 3.64 3.65 3.66 3.67 Nickelodeon All-Star Brawl 2: Campaign Mode
- ↑ 4.0 4.1 4.2 4.3 4.4 Nickelodeon All-Star Brawl 2 Official Gameplay Mechanics Trailer
- ↑ Nickelodeon All-Star Brawl
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Discussion threads involving Azula (Nickelodeon All-Star Brawl) |