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Summary[]

Azbara Jos is a Red Wizard of Thay, an organization of magic users attempting to overthrow the rule of the lich Szass Tam. Azbara, in particular, is an associate of Rath Modar, leader of the Red Wizards. The two were once working with the Cult of the Dragon to free Tiamat from the Nine Hells. The Red Wizards are undertaking this endeavor in the hope that the goddess will assist them in the destruction of the Lich. Azbara is arrogant and actively works towards several goals- particularly investigating the portals used by the cult and working alongside their local leader, a dragon named Rezmir.

Powers and Stats[]

Tier: 9-A

Name: Azbara Jos

Origin: Dungeons and Dragons

Gender: Male

Age: Unknown

Classification: Human Wizard

Powers and Abilities: Superhuman Physical Characteristics, Magic, Reality Warping (Magic is performed by interacting with the threads of the Spellweave, a multiverse-spanning construct that is synonymous with the goddess Mystra), Non-Physical Interaction (Can affect intangible, incorporeal, nonexistent, and abstract enemies), Resistance Negation via Potent Cantrips (His casual spells deal damage even if totally resisted or if they miss), Forcefield Creation via Mage Armor, Social Influencing, Stealth Mastery, Power Modification via Sculpt Spells, Fire Manipulation via Fireball, Power Nullification via Counterspell, Teleportation via Misty Step, Invisibility, Heat Manipulation via Scorching Ray, Sound Manipulation via Thunderwave, Energy Projection and Homing Attack via Magic Missile, Smoke Manipulation via Fog Cloud, Telekinesis via Mage Hand, Electricity Manipulation via Shocking Grasp, Ice Manipulation via Ray of Frost, Illusion Creation via Prestidigitation, Weapon Mastery

Attack Potency: Small Building level+ (Comparable to casters capable of using Conjure Barrage)

Speed: Hypersonic+ with High Hypersonic+ reactions (Capable of dodging short-range lightning)

Lifting Strength: Peak Human (Can push over 400 kg)

Striking Strength: Small Building level+

Durability: Small Building level+

Stamina: Superhuman, can endure poisons, internal bleeding, and even impalement while continuing to act and fight

'Range: Standard Melee, up to Hundreds of Meters with magic

Standard Equipment: Scrolls, dagger

Intelligence: Genius, talented manipulator and equal to Beholders, who can memorize thousands upon thousands of plans and preparations for any foreseeable scenario

Weaknesses: None notable

Notable Matchups[]

Victories:

Losses:

Inconclusive:

Discussions

Discussion threads involving Azbara Jos
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