
| “ | Don't make me laugh, Geralt. Simplicity suits you like a fist in the nose and sentimentality suits you even less. | „ |
| ~ Azar Javed to Geralt |
Summary
Azar Javed is a renegade Zerrikanian mage and one of the high ranking leaders of the Salamandra criminal organization. He is a major antagonist of The Witcher I.
Powers and Stats
Tier: 8-C physically, Low 7-B Magical Environmental Destruction
Name: Azar Javed
Origin: The Witcher
Gender: Male
Age: Unknown
Classification: Human mage, Zerrikanian
Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Weapon Mastery (Of flaming maces and swords), Longevity (Mages live much longer than normal humans), Magic, Fire Manipulation, Electricity Manipulation (As seen here), Elemental Intangibility (Of fire and lightning), Shapeshifting, Illusion Creation, Biological Manipulation, Alchemy, Summoning, Necromancy, Teleportation, Portal Creation, Resistance to Fire Manipulation
Attack Potency: Building level+ physically (Could fight and damage Geralt with melee attacks, who considered fighting him alone as suicide), Small City level Magical Environmental Destruction (Is way more skilled and powerful than Triss, who compared him to Vilgefortz)
Speed: Subsonic movement speed with Massively Hypersonic+ combat speed and reactions (Can fight Geralt and Berengar simultaneously. Also dodged an attack from Geralt by summoning cloud-to-ground lightning)
Lifting Strength: At least Class 5, possibly Class 25 (Can lift and effortlessly swing around huge flaming maces. Can hold his own against Geralt)
Striking Strength: Building level+ (Comparable to Geralt)
Durability: Building level+ (Can take hits from Geralt)
Stamina: Peak Human. Can fight for quite a long time while swinging his large maces, and should have much greater magical stamina than the likes of Yennefer of Vengerberg.
Range: Extended Melee Range with maces, up to Kilometers with magic
Standard Equipment: Flaming maces, a dagger, various magical equipment
Intelligence: Genius (Is a highly talented mage. Plans a significant portion of the Salamandra criminal activities. Skilled in alchemy and has a wide range of esoteric interests. His knowledge and skill in alchemy, genetics, biology, and black magic allowed him to create a race of mutants considered as a new and improved version of witchers and as "the future of the world".)
Weaknesses: Water can weaken him.
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
| Discussion threads involving Azar Javed |