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I am endless. I am oblivion. Since the dawn of time, I have existed and you attempt to resist me? Foolish mortals. I shall bring the night to your pathetic existence.
~ The Nightbringer

Summary

The Nightbringer is one of the C'tan who was defeated by the Necrons during their great rebellion against the C'tan masters who had forced them into the biotransference of their minds into their undying mechanical forms. The Nightbringer's essence was divided into dozens if not hundreds of C'tan Shards, each held captive within a device known as a Tesseract Labyrinth. Each C'tan Shard is only released by the Necrons when the contingencies of the battlefield have so turned against them that no other weapon will prove able to carry the day. In such circumstances, the Necrons will release a C'tan Shard, whose constituent energy has been sealed within a mechanical body composed of the same living metal Necrodermis as the Necrons themselves. The Nightbringer's C'tan Shard is armed with a powerful C'tan Phase Scythe, and is usually manifests as a dark, towering cloaked reaper that shines with dark light, with gray and black colours similar to the traditional human mythological image of death known as the Grim Reaper. It is an image that resonates deeply in the primal subconscious of many lesser races, and all who look upon the shard feel the cold fingers of death upon their throats, for in its terrible and majestic form is the inevitability of their destruction. This stems from the Nightbringer's great slaughter of younger races during the War in Heaven, which reached a point where servants of the Old Ones learned their fear of death from him and his image entered the collective unconsciousness of many races as the personification of Death. Only the Orks, the descendants of the Old Ones' warrior race known as the Krork, are rumored to have been spared his attentions, and that is potentially why the Orks do not fear death.

Powers and Stats

Tier: Varies, up to High 4-C | At least High 4-C, likely far higher. 1-A via Environmental Destruction | 4-B. 1-A via Environmental Destruction

Key: Single Shards | Transcendent Shards | True Power/War in Heaven Nightbringer

Name: Aza'gorod the Nightbringer

Origin: Warhammer 40,000

Gender: Genderless

Age: As old as the universe itself

Classification: C'tan, the Star God of Death

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Immortality (Types 1, 3, and 8; Existed since the birth of the universe itself and stated to be ageless.[1] The body of a C'tan is forged from Necrodermis.[2] Necrodermis has the ability to regenerate itself, though.[3] The C'tan are also fundamental aspects of reality and as such can't be fully killed[4]), Regeneration (Mid; Should have comparable regeneration to the necrodermis of the Necrons that can heal from crushed skulls[3]), Self-Sustenance (Types 1 and 3), Inorganic Physiology (Type 1), Body Control (The C'tan are capable of manipulating their necrodermis shells and manipulating them[5]), Incorporeality (Though the Necrodermis shell can be affected, the true form of a C'tan is that of pure energy[6]), Flight (C'tan are able to naturally fly[7]), Intangibility (Capable of making itself intangible to dodge attacks[8]), Telekinesis (Capable of pulling objects and individuals towards itself[8]), Reality Warping and Law Manipulation (The very presence of a C'tan shard can cause the physical laws of reality to break apart.[9] C'tan also have mastery over reality and can warp it to varying degrees[7]), Spatial Manipulation and Time Manipulation, Causality Manipulation and Existence Erasure (C'tan are capable of manipulating the flow of causality, using that to even erase individuals from the timestream[10]), Black Hole Creation (Able to form black holes[11]), Antimatter Manipulation (Capable of creating orbs of antimatter[10]) Dimensional Travel (C'tan are capable of travelling through dimensions to reach their intended destination[3]), Absorption, Energy Manipulation and Mind Manipulation (Even the most basic of C'tan shards can still fire energy blasts and control the minds of others[12]), Soul Manipulation (Consumed the souls of the Necrontyr during the Biotransference[13]), Matter Manipulation (Capable of tearing apart matter with a glance[14]), Non-Physical Interaction (Capable of grasping the energy cords of its tesseract vault[15]), Temperature Manipulation (Capable of melting objects with a wave.[15] Can superheat the necrodermis of its body[5]), Pain Manipulation (Capable of forcing others to experience pain, even those who are incapable of doing so[5]), Attack Reflection (Can send an attacker's own energy blast back at them[11]), Biological Manipulation and Death Manipulation (Capable of causing rapid cell death[11]), Corruption (Type 2), Disease Manipulation (Capable of inflicting the Flayer Curse onto Necrons[15]), Darkness Manipulation (Can produce clouds of darkness[9]), Fear Manipulation (The Nightbringer instilled the fear of death upon every race in the galaxy[16]), Aura (A C'tan's sheer presence can cause fear in others[7]), Earth Manipulation (Capable of summoning and manipulating boulders[9]), Fire Manipulation (Capable of controlling and[9] creating flames[10]), Physics Manipulation, Gravity Manipulation, Technology Manipulation, and Power Nullification (A C'tan's presence can disrupt gravity and technology[9]), Illusion Creation and Perception Manipulation (C'tan shards can manipulate the perception of its opponents and create illusions[9]), Life Manipulation (Capable of draining life with a glance[9]), Magma Manipulation (Able to pull the magma of a planet[10]), Resistance to Soul Manipulation and Corruption (The Warp is anathema to the C'tan due to their lack of a soul[8]), Radiation Manipulation, Temperature Manipulation, Life Manipulation, Death Manipulation, Disease Manipulation, Poison Manipulation, Organic Manipulation, and Biological Manipulation (The C'tan lack biological bodies, being comprised of pure energy housed in necrodermis shells)

Attack Potency: Varies, up to Large Star level (The strength of a C'tan shard can vary, being based on the size of the shard[17] and its knowledge on its own abilities.[12] Though the shard of a C'tan is far weaker than its original form, they should be able to consume and absorb the energy of stars similar to how their complete forms once did and they should be able to expend levels of energy similar to what they can consume. A heavily weakened shard of the Nightbringer was able to consume a Red Giant.[18] A black hole forged by a shard of the Deceiver was able to wipe out six planets[11]). Ignores durability with many of its attacks. | At least Large Star level, likely far higher (As a Transcendent shard, it should be far stronger than any single shard and holds more of its memories as well. Should be comparable to the C'tan Shard which powered the Breath of the Gods which was said to be able to reignite dead suns and craft entire star systems with its power.[19] May comparable to the Dragon of Mars, a shard of the Void Dragon, who fought the Emperor[20]). Outerverse level via Environmental Destruction (The C'tan shard that powered the Breath of the Gods was capable of undoing the laws of the universe, warping space-time on a fundamental level, and was causing the end of the past, present, and future through misuse. Was causing the Skein to unravel.[19] The Skein was formed by the abstract forms of Chaos Gods to hold the rules of the Great Game they abide by, and the source of the concepts which their avatars embody. Without the skein limiting their power, a Chaos God may simply manifest their entire personal realm into the Materium[21]). Ignores durability with many of its attacks. | Solar System level (Stated to have destroyed entire systems[22] with their attacks. Should be superior to the Mephet’ran as the Deceiver is the weakest of the C’tan and was able to battle the Aeldari Gods). Outerverse level via Environmental Destruction

Speed: At least Hypersonic, likely far higher combat and reaction speed (A heavily weakened shard of the Nightbringer moved faster than eye sight and faster than an Astartes could react.[23] A shard of the Deceiver forced Trazyn to keep his chronosense on at all times just to keep up with a shard[5]). Massively FTL+ flight speed (A heavily weakened shard of the Nightbringer was able to fly seventy thousand light years in under three months[18]) | At least Hypersonic, likely far higher combat and reaction speed (As a Transcendent shard, it should be far faster than any single shard. Should be at least somewhat comparable to the shard of the Void Dragon that fought the Emperor[20]). Massively FTL+ flight speed | At least Hypersonic, likely far higher combat and reaction speed (The complete form of a C'tan is vastly superior to any of its shards). Massively FTL+ flight speed

Lifting Strength: Unknown | UnknownUnknown

Striking Strength: At least Large Building level (A heavily weakened shard of the Nightbringer was easily able to tear apart Astartes.[23] A shard of the Deceiver to be able to one shot Trazyn if he wasn't careful[5]) | At least Large Building level, likely far higher | Planet level (Likely somewhat comparable to Mag'ladroth the Void Dragon who managed to destroy several Blackstone Fortresses and wore them around his neck[24]. Stated in Eldar myth to have fought against Kaela Mensha Khaine[25])

Durability: At least Large Building level (The necrodermis shell of a C'tan shard is far weaker than the strength of the C'tan itself. Though it was still defeated, it still took a several dozen Genestealers to even pierce the necrodermis of an already weakened shard of the Deceiver[11]) | At least Large Building level, likely far higher (Vastly superior to singular shards. Should be comparable to the Dragon of Mars who took hits from the Emperor[20]) | Planet level

Stamina: Superhuman | Superhuman | Infinite

Range: Extended Melee Range, Up to Galactic with Reality-Warping abilities | Extended Melee Range, Up to Galactic with Reality-Warping abilities. Outerversal via Environmental Destruction | Up to Galactic with Reality-Warping. Outerversal via Environmental Destruction

Standard Equipment: Phase scythe, Nightbringer cloak

Intelligence: As a Shard, the Nightbringer is quite simplistic as its one goal is to bring death to its masters' enemies, but as a Transcendent C'tan, he has eons of knowledge at his disposal, causing Necrons using these larger Shards to be much, much more careful.

Weaknesses: Due to limited cognitive functions compared to their full selves, most Shards are unable to call upon the fullest extent of their power, for they do not realize they have it. They often only use the amount of power they are commanded to, and nothing more. | Extremely heavily restricted by a Tesseract Labyrinth if they are under Necron control. | The primary weakness of the C'tan is their inability to comprehend the Warp. It is speculated that they find it impossible to survive in it and are particularly susceptible as a result to Warp-spawned psychic powers and the psykers that wield them. It is also speculated that they have set up the networks of pylons on Cadia, with the likely intention of sealing off the local area of realspace (i.e. the galaxy) from the Immaterium, thus cutting off the Chaos Gods' influence and starving them.

Notable Attacks/Techniques:

Shard powers

C'tan Shards are beings of reality-warping power. Their abilities are many and varied, often harking back to those their far more powerful parent-entities enjoyed. A C'tan Shard is always capable of unleashing two of the following abilities which have been recorded by Eldar scholars.

  • Entropic Touch: Metal decays on contact with the C'tan Shard's rotten grasp.
  • Gaze of Death: Eyes blazing with dark energy, the C'tan Shard drains the life from all in the vicinity.
  • Grand Illusion: The C'tan Shard weaves a glamour of deception, preventing the foe from seeing the true disposition of the Necron forces.
  • Lord of Fire: The C'tan Shard that wields this ability can become a creature of living flame, able to command the fires wielded by the enemy. This makes all Flamer weapons (as well as heat rays, Burnas, Skorchas, Inferno Cannons and any other weapon that uses flame or fire), as well as all Melta Weapons fired near the C'tan Shard explode at the C'tan's whim.
  • Moulder of Worlds: Tortured rock buckles and heaves, showering the C'tan Shard's foes with boulders.
  • Pyreshards: The C'tan Shard conjures specks of blazing black matter and directs them against its foes.
  • Sentient Singularity: The C'tan Shard's presence destabilizes all local gravitational forces, disrupting engines, teleport beams, and Warp jumps.
  • Swarm of Spirit Dust: A cloud of swirling darkness conceals the C'tan Shard from the gaze of its foes.
  • Time's Arrow: Mutating the flow of causation and remolding the temporal stream of the space-time continuum, the C'tan Shard casts its foe back into the darkness from before time was time.
  • Transdimensional Thunderbolt: The C'tan Shard projects a bolt of crackling transdimensional energy from its outstretched palm.
  • Writhing Worldscape: The natural world revolts at the C'tan Shard's presence, the very ground writhing and shaking as the physical laws of reality are undone.

Ascendant Powers

A Transcendent C'tan is a far more powerful entity than a standard C'tan Shard. As such, Transcendent C'tan are able to unleash these lethal abilities when the Necrons deign to release them upon the battlefield. Every Transcendent C'tan must possess one of the following powers, though they cannot be unleashed when the C'tan is fully shackled within the confines of the Tesseract Vault:

TransCtan (1)

A Transcendent C'tan

  • Storm of Heavenly Fire: The Transcendent C'tan unleashes a rain of fire from the heavens which explodes with a cataclysmic blast upon the battlefield. This power is extremely effective at destroying enemy tanks and armoured vehicles.
  • Transliminal Stride: Using its ability to manipulate the space-time continuum and extradimensional realities, the Transcendent C'tan can move across the battlefield to a predetermined point, simply phasing through all obstacles or opponents in its path. Anything the C'tan moves through is utterly obliterated from reality.
  • Seismic Shockwave: When the Transcendent C'tan slams its Necrodermis-clad foot down, it unleashes a seismic shockwave that causes the very ground to shake, blasting armoured vehicles and infantry alike into the air like unfortunate toys.

A Transcendent C'tan is able to manifest two of the following Ascendant Powers, and can utilize them to devastating effect on the battlefield:

  • Antimatter Meteor: The Transcendent C'tan is able to unleash a huge meteor composed of antimatter upon the battlefield, a furious assault from the sky that will annihilate all normal matter within range.
  • Cosmic Fire: The Transcendent C'tan unleashes a wave of fire hotter than the interior of some suns upon the battlefield, incinerating everything in its path.
  • Seismic Assault: The Transcendent C'tan causes rumbling earthquakes with a flick of its hand, crushing enemy units to pulp.
  • Sky of Falling Stars: A rain of blazing meteorites falls from the sky to impact the foe at the whim of the Transcendent C'tan.
  • Transdimensional Maelstrom: The Transcendent C'tan uses its command of transdimensional energies to unleash a swirling extradimensional vortex upon the battlefield that can banish all it touches to an alternate reality.
  • Wave of Withering: The Transcendent C'tan can cause metal and flesh alike to wither at its command.

Note: These stats are for the post-retcon (and now the official) Necrons which have considerably upped the strength of the Necrons and the C'tan, especially since many of the C'tan's older feats were changed to have been done only by simple Shards. It should also be noted that the single shard powers are shared abilities between all the C'tan.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. Codex: Necron (3rd Edition); pg 26
  2. Codex: Necron (5th Edition); pg 6
  3. 3.0 3.1 3.2 Codex: Necron (9th Edition); pg 80
  4. Codex: Necron (9th Edition); pg 11
  5. 5.0 5.1 5.2 5.3 5.4 The Infinite and The Divine; Act Four; Chapter Five
  6. Codex: Necron (8th Edition); pg 6
  7. 7.0 7.1 7.2 Codex: Necron (3rd Edition); pg 27
  8. 8.0 8.1 8.2 Sons of the Hydra
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Codex: Necron (5th Edition); pg 41
  10. 10.0 10.1 10.2 10.3 Codex: Necron (9th Edition); pg 68
  11. 11.0 11.1 11.2 11.3 11.4 The Infinite and The Divine; Act Four; Chapter Six
  12. 12.0 12.1 Codex: Necron (8th Edition); pg 68
  13. Codex: Necron (9th Edition); pg 6
  14. Codex: Necron (9th Edition); pg 57
  15. 15.0 15.1 15.2 The Infinite and The Divine; Act Four; Chapter Three
  16. Codex: Necron (8th Edition); pg 69
  17. Codex: Necron (8th Edition); pg 64
  18. 18.0 18.1 Nightbringer; Epilogue
  19. 19.0 19.1 Gods of Mars
  20. 20.0 20.1 20.2 Mechanicum
  21. Black Crusade RPG: The Tome of Fate
  22. Codex: Necrons (8th Edition); pg 9
  23. 23.0 23.1 Nightbringer; Chapter Eighteen
  24. Codex: Necrons (9th Edition); pg 27
  25. The Birth of Fear

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