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Axl Guilty Gear Strive
I know. I know... I can't go back to my original timeline. But you see... My girlfriend... Megumi's smile is really cute. Even if I abandoned this world, she'll smile and tell me. "It must've been such a tough decision." That's a kind of girl she is... That's not good enough for me. It's not good enough! If my eyes are so clouded...and I let that happen... How the hell am I supposed to see that smile of hers!? That's why I... Give em hell, Boss!
~ Axl to Sol upon using his powers to save his life

Summary

Axl Low (アクセル=ロウ, Akuseru Rō) is a character in the Guilty Gear series. He is a time traveler of British descent. He comes from the 20th century, over one hundred and fifty years before most of the Guilty Gear storyline. His main goal is to return to his own time period, mainly because of his desire to return to his girlfriend, Megumi. In the present, he sought a way to return, but his strong sense of justice and respect for human life lead him to be caught up in various world conflicts. Eventually, he met I-No, another "time slipper". They discovered that an error within the Backyard, an alternate dimension that controls magic by manipulating information, had caused Axl to change places with her former boyfriend Will from the timeline they were currently in. When I-No was destroyed by Sol Badguy after attempting to ascend to godhood, she used the last of her power to bring Megumi forward in time, leaving Axl at peace.

Powers and Stats

Tier: Possibly 5-A, Low 1-C via Time Slipper abilities

Name: Axl Low

Origin: Guilty Gear

Gender: Male

Age: Unknown

Classification: Human, former gang leader, Time Slipper

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Immortality (Type 1), Self-Sustenance (Type 1 and 2), Magic as Information Manipulation, Fire Manipulation, Metal Manipulation (Can create countless chains with his Instant Kill), Explosion Manipulation, Time Manipulation, Time Travel, and Time Stop (The main abilities of a time slipper are to travel through time and manipulate it, including erasing timelines by leaving them, returning them to a "potential" state) Non-Physical Interaction (Able to hit Zappa's spirits), Can enter different planes of reality, Reality Warping, Causality Manipulation and Existence Erasure (Presences like his can disturb the flow of reality, influence cause and effect and erase timelines), Telepathy (Telepathically spoke with Sol), Physics Manipulation (Time slippers are able to interfere with physical phenomena), Acausality (Type 2 and 4; Through a quirk of the Backyard, he has no past or future, existing only in the present), BFR (Can send someone to Backyard or different points in time), Portal Creation (Can create portals that connect through the timestream), Teleportation (Able to teleport through space and time), Spatial Manipulation, Enhanced Senses (Can sense people from different points in time and dimensions), Matter Manipulation and Creation (Can manipulate matter to an extent, and has created clocks and tables), Resistance to Extreme Cold, Cosmic Radiations, Information Manipulation and Transmutation, and Material, Spiritual and Mental attacks (Able to survive within the Backyard, which breaks down and reconstructs information with catastrophic effect)

Attack Potency: Possibly Large Planet level physically (Fought against Slayer and is comparable to I-No. Fought against Kliff and Sol during Accent Core. Managed to damage Jack-O), Low Complex Multiverse level with time slipper abilities (Has powers drawn by the Backyard, although lacks control of them. Can erase timelines with his power as a time slipper). Able to ignore conventional durability with timeline erasure

Speed: At least Relativistic+, possibly higher (Can keep up with the likes of Jack-O Valentine and Sol)

Lifting Strength: At least Class P

Striking Strength: Possibly Large Planet level

Durability: Possibly Large Planet level (Consistently shown to be as durable as I-No)

Stamina: Athletic. Former gang member considered to be a talented fighter.

Range: Standard Melee Range, Extended Melee Range due to weapon of choice, Thousands of Kilometers with attacks, Universal with One Vision, Interdimensional with time slipper abilities.

Standard Equipment: Kusarigama

Intelligence: Very skilled in the use of magic and his signature weapon, also knows how to travel in time and enter in different planes of reality.

Weaknesses: The nature of Axl's weapon renders him vulnerable up close. Axl has a strict code against killing, and is uncomfortable at even the idea of death.

Notable Attacks/Techniques:

  • Time Manipulation: Axl possesses the unique ability to transport to different periods of time, including alternate timelines, seemingly through his own subconscious will. While he previously lacked the ability to properly control this power, as of STRIVE, he has mastered it, discovering that the level of power he currently possesses can alter the very state of this world as he sees fit, though it is primarily based in the flow of time itself. This ability also grants Axl eternal life.
  • Artemis Hunter: Axl spins his chain in front of himself while conjuring flames in front of it.
  • Thunder Shadow Chain: Axl leaps over the opponent's head and throws his kusarigama at the back of their head.
  • Spindle Spinner: Axl tangles the opponent in his chain and conjures an explosion to attack them while they're trapped.
  • Axl Bomber: Axl rises into the air brandishing both sickles, surrounded by a trail of flames.
  • Winter Mantis: Axl snags the opponent on his sickle, then does a lariat while drawing them back in.
  • Rainwater: Axl leaps backwards into the air while slinging a sickle diagonally downward.
  • Sickle Flash: Axl's signature technique. He throws one sickle forward a long distance.
    • Soaring Chain Strike: Follow-up to Sickle Flash. Axl pulls the chain back in through the air.
    • Spinning Chain Strike: Follow-up to Sickle Flash. Axl pulls the chain back and spins one sickle in front of himself.
    • Winter Cherry: Follow-up to Sickle Flash. Axl detonates an explosion at the sickle's location and pulls it back in.

Overdrives:

  • Sickle Storm: Axl whirls both chains around himself in a storm of fire before letting one fly forward, surrounded by flames.
  • One Vision: Axl stops the flow of time. He is not stopped and can choose to let time flow for any number of others as well. As of STRIVE he can stop time for long enough to singlehandedly evacuate an entire apartment building.

Instant Kill:

  • Amphora Conflagration: Axl conjures a multitude of chains, wrapping the opponent in them before detonating a large explosion with a snap of his fingers.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Axl Low
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