Summary
Axel Gear is Sparkster's rival and a major antagonist in the Rocket Knight video game series. He was taken in by an old fellow named Mifune Sanjulo. Mifune taught Axel Gear the ways of being a Rocket Knight. Mifune then adopted another child, Sparkster. Axel was jealous of Sparkster, as Mifune always liked him best. After years of hate, Axel finally killed Master Mifune and stole a secret book of Rocket Knight techniques. With it, he brought together the Black Knights, Rocket Knights that went rogue. Sparkster and Axel clashed in an epic battle, which Sparkster emerged the victor. Sparkster banished Axel from the kingdom, and he went into hiding.
Axel later reemerged as an agent of the Devotindos Empire. He assisted the Empire in their invasion of the Kingdom of Zephyrus, kidnapping Princess Sherry to blackmail the King of Zephyrus into surrender. However, the Devotindos Empire was repelled by Sparkster and Axel was defeated by the Rocket Knight himself again.
Powers and Stats
Tier: 8-A
Name: Axel Gear
Origin: Rocket Knight (Verse)
Gender: Male
Age: Unknown
Classification: Opossum, Leader of the Black Knights
Powers and Abilities:
Superhuman Physical Characteristics, Weapon Mastery, Martial Arts (Utilizes rocket-powered kicks in battle), Vehicular Mastery (Can pilot large mechs in combat well enough to keep up with Sparkster), Acrobatics (Can perform leaping spinning slashes and other forms of air combat), Explosion Manipulation (Can shoot missiles out of his armor), Teleportation and Electricity Manipulation (Can teleport with a blast of lightning or control it to create advancing barriers), Afterimage Creation (Shown here), Energy Projection (Can shoot blade beams and has utilized large beam cannons), Darkness Manipulation (Can shoot beams of darkness), Smoke Manipulation (Can release noxious smoke while flying), Homing Attack (Can create orbs of energy that chase the enemy), Vibration Manipulation (Can cause strong shockwaves), Flight, Self-Sustenance (Type 2) and Resistance to Radiation Manipulation (Can fly, even through space)
Flight (Axel's mech can fly at high speeds, even in space), Large Size (Type 1), Bodily Weaponry (Equipped with mace-like hands), Explosion Manipulation (Can shoot missiles), Homing Attack (Can shoot homing metal blades)
Attack Potency: Multi-City Block level (Comparable to Sparkster), higher in mech (Capable of one-shotting Sparkster)
Speed: High Hypersonic (Can keep up with Sparkster), lower with mech (Notably more sluggish than Sparkster on foot, though still comparable)
Lifting Strength: Class 10 (Can jump with this level of strength)
Striking Strength: Multi-City Block level, higher in mech
Durability: Multi-City Block level (Survived hits from Sparkster), higher in mech
Stamina: High
Range: Extended melee range with sword, at least several dozen meters with energy projection.
Standard Equipment: His armor and sword
- Optional Equipment: Key to the Seals, a magical sword capable of casting electricity and teleporting him.
Intelligence: Gifted, Axel is a skilled swordsman who defeated Sparkster's master in the past and has kept up with him on multiple occasions. Skilled instrument player.
Notable Attacks & Techniques: Can perform Rocket Blast and Spin Attack like Sparkster. Can shoot bouncing metal orbs
Weaknesses: His jetpack requires brief amounts of charge to perform certain moves.
Notable Matchups
Victories:
Losses:
Inconclusive: