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Life would be quite dull if it were just an unending series of wins, wouldn't it?

I'm putting down the bet. I'm taking the gamble. I'm claiming the win. I'll let fate spin the wheel, a daring gamble. Walking the brink of death... for rebirth. All for the Amber Lord!

Summary

Aventurine (アベンチュリン Abenchurin?), whose true name is Kakavasha, is a senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. His Cornerstone is "Aventurine of Stratagems". He possesses an air of frivolity and doesn't shy away from taking risks. His constant smile makes it difficult for people to discern his true feelings. He won his current position by wagering against fate itself. He views life as a high-stakes, high-return investment, and he plays this particular gamble with masterful ease.

Powers and Stats

Tier: Unknown | 3-C

Key: Aventurine | Aventurine of Stratagems

Name: Aventurine, Kakavasha (True name), Aventurine of Stratagems

Origin: Honkai: Star Rail

Gender: Male

Age: Unknown

Classification: Avgin, Stoneheart, Non-Performing Asset Liquidation Specialist

Powers and Abilities:

Resistance to:

With the Aventurine Cornerstone, he has Resistance to:

Unconventional Resistance to:

All previous powers and abilities greatly enhanced in addition to:


Attack Potency: Unknown | Galaxy level (Empowered by the Aventurine Cornerstone,[20] which possesses 1/10 of the power of Diamond, an Emanator of Preservation,[42] who should be at least comparable to regular Emanators like Herta, since it was stated that in order to defeat an Emanator, the same level of power as one is needed.[43] While weakened due to being empowered by a broken Cornerstone, he fought against Trailblazer, March 7th, Himeko and Welt [although the latter was holding back] at the same time, being able to have the upper hand against them to the point of forcing Acheron to interfere in their fight[20][Statistics Values 1])

Speed: Unknown | Immeasurable (Kept pace with Trailblazer, March 7th, Himeko and Welt at the same time[20])

Lifting Strength: Unknown | Class G (Stronger than Pathstriders even with a weakened Cornerstone, making him physically superior to SAM[Statistics Values 2])

Striking Strength: Unknown | Galaxy level (While weakened, he easily deflected an attack from Trailblazer's lance with his bare hand[20])

Durability: Unknown | Galaxy level (While weakened, he could easily withstand multiple attacks from Trailblazer, March 7th, Himeko and and Welt [although the latter was holding back], forcing Acheron to interfere in their fight[20])

Stamina: Superhuman (Was able to endure the constant physical and mental pain inflicted by the Harmony's curse on him for several hous with minimal reactions[12][44][20]) | Superhuman (Should have more stamina than before due to being empowered by the Aventurine Cornerstone. Was able to fight against the Astral Express crew and even managed to have the upper hand against them despite being in constant suffering because of the Harmony's curse)

Range: Several Meters with his Dice | Standard Melee Range, Hundreds of Meters with Powers and Abilities (Was able to cover the entire Clock Studios Theme Park with a rain of large chips), Hyperversal with Dimensional Travel (Thanks to the Aventurine Cornerstone, Aventurine obtains a share of the authority of an Emanator of Preservation,[34][21][6] allowing him to travel through imaginary spaces and the boundary between worlds[35][Statistics Values 3])

Standard Equipment:

A dice he can summon and the Aventurine Cornerstone

  • Inherently Unjust Destiny (運命うんめいつね公平こうせい Unmei ha Tsuneni Fukōsei?): Increases the wearer's defense by 64%. When the wearer provides a Shield to an ally, the wearer's critcal damage increases by 64%, lasting for 2 turn(s). When the wearer's follow-up attack hits an enemy target, there is a 160% base chance to increase the damage taken by the attacked enemy target by 16%, lasting for 2 turn(s).

Intelligence: Genius (Even in the IPC, Aventurine is known for his cunning skills in negotiations, being a rather intelligent man when it comes to business. He has very good knowledge in fighting skills, since he was capable of clashing in close-combat with nearly the entire Astral Express crew with moderate difficulty)

Weaknesses: Aventurine was shown to be not much of a fighter without the Aventurine Cornerstone | If Aventurine loses the game of "All or Nothing" his opponents gets increased damage

Notable Attacks/Techniques:

  • Straight Bet (ストレートべット Sutorēto Betto?): Deals Imaginary damage equal to 110% of Aventurine's defense to a single target enemy.
  • Cornerstone Deluxe (繁栄はんえいせき Han'ei Kiseki?): Provides all allies with a Fortified Wager shield that can block damage equal to 25.6% of Aventurine's defense plus 356, lasting for 3 turn(s). When repeatedly gaining Fortified Wager, the Shield effect can stack, up to 200% of the Shield provided by the current Skill.
  • Roulette Shark (ロード・オブ・ルーレット Rōdo Obu Rūretto?): Aventurine's Ultimate. Randomly gains 1 to 7 points of Blind Bet. Then inflicts Unnerved on a single target enemy, lasting for 3 turn(s). And deals Imaginary damage equal to 291.6% of Aventurine's defense to the single target enemy. When an ally hits an Unnerved enemy target, the critcal damage dealt increases by 16.2%.

Talent

  • Shot Loaded Right (じゅうこうゆう Jūkō Iyū?): The effect resistance increases by 55% for a single ally with Fortified Wager. And when this allied character gets attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist crowd control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a 7-hit follow-up attack, with each hit dealing Imaginary damage equal to 27.5% of Aventurine's defense to a single random enemy. Blind Bet is capped at 10 points.

Technique

  • The Red or the Black (あかくろ狭間はざま Aka to kuro Hazama?): After using the Technique, 1 of the following effects will be granted:
    • There is a chance for defense to increase by 24%.
    • There is a high chance for defense to increase by 36%.
    • There is a small chance for defense to increase by 60%.
    • When this Technique is used repeatedly, the acquired effect with the highest buff value is retained.
    • When the next battle starts, increases all allies' defense by the corresponding value, lasting for 3 turn(s).

  • Leverage (槓桿こうかん Kōkan?): For every 100 of Aventurine's defense that exceeds 1600, increases his own critcal rate by 2%, up to a maximum increase of 48%.
  • Hot Hand (熱手ねっしゅ Nesshu?): When battle starts, grants all allies a Fortified Wager shield, whose Shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
  • Bingo! (ビンゴ!?): After an ally with Fortified Wager launches a follow-up attack, Aventurine accumulates 1 Blind Bet point. This effect can trigger up to 3 time(s). And its trigger count resets at the start of Aventurine's turn. After Aventurine launches his Talent's follow-up attack, provides all allies with a Fortified Wager that can block damage equal to 7.2% of Aventurine's defense plus 96, and additionally grants a Fortified Wager that can block damage equal to 7.2% of Aventurine's defense plus 96 to the ally with the lowest Shield effect, lasting for 3 turns.

  • Prisoner's Dilemma (しゅうじんきゅう Shūjin Kyūchi?): Increases critcal damage by 20% for allies with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose shield effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
  • Bounded Rationality (限定合げんていごうせい Gentei Gōri-sei?): When using basic attack, reduces the target's All-Type resistance by 12% for 3 turn(s).
  • Unexpected Hanging Paradox (意予期いよき絞首刑こうしゅけい Iyoki Kōshukei?): When triggering his Talent's follow-up attack, first increases Aventurine's defense by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's follow-up attack by 3.
  • Stag Hunt Game (ゆうりょう鹿ろく Yūgi Ryōroku?): For every ally with a Shield, the damage dealt by Aventurine increases by 50%, up to a maximum of 150%.

  • Heavy Stakes (いちばち Ichika Bachika?): Deals imaginary damage to a single target.
  • Distributed Investment (分散投ぶんさんとう Bunsan Tōshi?): Deals imaginary damage to random targets.
  • Points Fountain (骰子噴泉さいころふんせん Saikoro Funsen?): Deals imaginary damage to all targets and reduce their energy.
  • Time For A Bet (たい賭時とじこく Taito Jikoku?): Summons "All or Nothing" and makes a single target enter the Gamble. Every time an "All or Nothing" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than "Aventurine of Stratagems" (2 to 6) are considered to have lost the Gamble and will be attacked, while those with a number higher than "Aventurine of Stratagems" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the "Look, Don't Speak" status, which is dispelled when the Gamble ends.
    • The Loser's Time Is Over (敗者退席はいしゃたいせき Haisha Taiseki?): Deals imaginary damage to a target that lost the Gamble, with a high chance of inflicting imprisonment on the attacked target.
    • Stratagems' Wagering (ばく Hakugi?): Every time a target wins the Gamble, they receive the "Favored by Fortune" effect that increases their damage dealt. Every time a target loses the Gamble, they receive the "Down on Your Luck" effect that increases damage taken.
  • Big Spenders' Mad Party (ばくうたげ Bakuchi no Utage?): Summons "All or Nothing" and makes all targets enter the gamble. Every time an "All or Nothing" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time "Aventurine of Stratagems" takes a turn, targets with numbers lower than "Aventurine of Stratagems" (4 to 9) are considered to have lost the bet and will be attacked, while targets with numbers higher than "Aventurine of Stratagems" are considered to have won the bet and will have their Ultimates activated.
    • The Winner Takes It All (しょうしゃそう Shōsha Sōdori?): Deals imaginary damage to all targets that lost the Gamble, with a high chance of inflicting imprisonment on the attacked targets.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.0 1.1 The Stars Are Cold Toys
  2. 2.0 2.1 Ghost of the Past
  3. 3.0 3.1 Species of the Galaxy: Wubbaboo
  4. 4.0 4.1 Aventurine Trailer — The Golden Touch | Honkai: Star Rail
  5. 5.0 5.1 Chaos In the Deep
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Data Bank
  7. Memory Bubble
  8. Total Recall
  9. Myriad Celestia Trailer: The Jepella Rebellion — Scene 47 | Honkai: Star Rail
  10. Aetherium Wars
  11. 11.0 11.1 Version 2.0 If One Dreams At Midnight Special Program
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Double Indemnity
  13. 13.0 13.1 13.2 All the Sad Tales
  14. Character Introduction | Aventurine
  15. Final Victor
  16. When the Sacred Ginmill Closes
  17. 17.0 17.1 17.2 Keeping Up With Star Rail — Aventurine: Which Hand Has the Coin? | Honkai: Star Rail
  18. Data Bank - Factions: Ten Stonehearts — Preservation
  19. 19.0 19.1 19.2 19.3 Loading Screen
  20. 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 A Walk Among the Tombstones
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Data Bank: Terms
  22. In the Dangerous Muddy Swamp
  23. Ones Fallen Into the Abyss
  24. Adventure Mission - Calyx (Golden): Bud of Memories
  25. Adventure Mission - Stagnant Shadow
  26. Cavern of Corrosion
  27. 27.0 27.1 27.2 Aventurine's Messages
  28. Simulated Universe World 4 Event
  29. Simulated Universe: Swarm Disaster
  30. 30.0 30.1 Animated Short: Rondo Across Countless Kalpas | Honkai: Star Rail
  31. A Teacher and a Friend
  32. A Teacher and a Friend: Interlude
  33. 33.0 33.1 Punklorde Mentality
  34. 34.0 34.1 34.2 34.3 34.4 34.5 Pom-Pom's Intel | Emanator Special
  35. 35.0 35.1 Himeko, About the Galaxy - About its Nature
  36. 36.0 36.1 Welt, About the Galaxy - About the Paths
  37. Screenwriter Q&A
  38. Honkai Impact 3rd, Story Chapter XXV: Set Tomorrow Ablaze
  39. Honkai Impact 3rd, Story Chapter XXV-EX: Immortal Blades
  40. 40.0 40.1 Honkai Impact 3rd, Story Chapter XXVIII: Beyond Will
  41. A Witch's Scientific Repose
  42. Soldier's Pay
  43. And on the Eighth Day
  44. Heaven is a Place on Earth

Notes/Explanations

Discussions

Discussion threads involving Aventurine (Honkai: Star Rail)
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