
“ | How can he give up the chance to be cloaked within the very fabric of eternity? To unlock the secrets of the universe? |
„ |
~ Aurora being confused on why Knuckles gave up being One with the Chaos Force |
Summary
Aurora is a higher being in the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics.
She was originally an Echidna researcher who researched and studied the Chaos Force alongside her husband, Enerjak. Their research brought the attention of the Ancient Walkers, who allowed them to ascend into the Chaos Force and continue their research, however, Enerjak became corrupt with power and turned against Aurora-La and the Ancient Walkers. After Enerjak spirit was scattered across the Chaos Force, she changed her name into just Aurora and created the three Echidna Tomes, after this she worked to spread enlightenment throughout the world.
Powers and Stats
Tier: 1-C
Name: Aurora-La
Origin: Sonic the Hedgehog (Pre-Genesis Wave)
Gender: Female
Age: Unknown
Classification: Chaos Force goddess
Powers and Abilities:
- Superhuman Physical Characteristics
- Abstract Existence (Type 1) & Incorporeality (The Chaos Force is the embodiment of all Chaos Energy in existence; the process of becoming one with the Chaos Force is described as transcending your corporeal shell. Lacking a true physical form, those one with the Chaos Force are perceived differently between individuals, who simply see them as they imagine them to be. The "corporeal world" and the Chaos Force are also explicitly differentiated by the Complete Sonic Comic Encyclopedia)
- Immortality (Types 1 & 5; Chaos Force deities are not bound by conventional death, with the goddess Aurora lamenting the finite lifespans of normal Mobians in contrast to those one with the Chaos Force such as herself, stated to be long detached from mortal life)
- Self-Sustenance (All Types; Lacking a physical body altogether, Chaos Force deities naturally do not need to eat, sleep, and cannot experience fatigue. Due to embodying all Chaos Energy they should possess infinite energy)
- Higher-Dimensional Existence, Large Size (Type 10) & Higher-Degree of Acausality (Types 1 & 4; Becoming one with the Chaos Force makes one transcended over other planes of existence. Those masterfully skilled in the use of Chaos Energy are immune to temporal paradoxes. King Shadow, for instance, was aware of the altered history of the Light Mobius timeline. Beings present throughout all of time, such as Solaris, have been shown to be incapable of affecting those with a Super State within the past or the future despite it being part of their very nature. Likewise, Super Sonic and Super Armor Mega Man were unaffected by the Super Genesis Wave erasing and rewriting the past, present, and future across the multiverse, additionally, a much weaker Genesis Wave with one Emerald was able to affect a decoupled from time Silver, with Super Forms being unaffected)
- Omnipresence (The Chaos Force is the all-encompassing energy of the universe. Becoming one with the Chaos Force has been described as "taking your place in the cosmos" and being "cloaked within the fabric of eternity")
- Genius Intelligence
- Invulnerability (It is stated numerous times that Super States are invulnerable to harm. As such, even characters of equal power are incapable of injuring them, with a weakened yet still comparable Enerjak being unable to harm Super Sonic, Super A.D.A.M. being confident Super Sonic could not harm him despite being his equal, and the Egg-Wily Machine X being unable to injure Super Sonic and Super Armor Mega Man despite sharing the same power source. While they are impervious to injury, they are subject to being staggered or launched backwards with sufficient force)
- Non-Physical Interaction (Incorporeality; It is shown that Super Forms are capable of affecting and killing incorporeal beings, as displayed by Master Mogul mortally wounding the Ancient Walkers)
- Avatar Creation & Astral Projection (As demonstrated by Enerjak and the Ancient Walkers, it is possible for Chaos Force deities to interact with the corporeal world either through creating physical avatars or projecting images of themselves)
- Flight & Spaceflight (One of the most exemplified traits of a Super State is their ability to freely maneuver through midair via flight. This is utilized from simply hovering above the ground to flying through the outer reaches of space at incredible velocities)
- Cosmic Awareness (Those that become one with the Chaos Force are said to "unlock the secrets of the universe", implying they attain vast knowledge of the workings of the cosmos. They are capable of perceiving phenomena on an interdimensional scale)
- Probability Manipulation & Curse Manipulation (Chaos Force deities are capable of placing curses to ensure the targets always fail in their future endeavours)
- Conceptual Manipulation (Type 1; Chaos Energy [be it basic blasts or advanced techniques] can affect, manipulate, and destroy the concepts that shape reality. The Super Genesis Wave and Super Sonic's distorted Chaos Control destroyed the totality of existence, including Maginaryworld and Illumina, the embodiment of dreams, and the transcendental Chaos Force, the embodiment of Chaos Energy. Mammoth Mogul could also assume complete command of the Chaos Force upon stealing the power of Chaos Knuckles)
- Regeneration & Supernatural Willpower (Low-Godly; With enough Chaos Energy, beings can quickly regenerate wounds, possibly even regenerate from their life essence, however, a lack of chaos energy and will to survive would prevent them from regenerating from that state)
- Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Sonic to bypass Solaris' regeneration, decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remained)
- Empowerment (Chaos Energy is strengthened by the emotions and wills its users)
- Higher-Dimensional Manipulation (Users can affect and destroy higher-dimensional beings and spaces, such as Master Mogul dealing a mortal blow to the Ancient Walkers and Super Sonic's distorted Chaos Control destroying the Chaos Force itself)
- Intangibility (As displayed by Super Sonic, it is possible for Super State users to render themselves intangible, enabling them to pass through solid objects)
- Magic (All Chaos Energy is evidently magical in nature, with Chaos Emeralds being described as containing "limitless, magical energy")
- Aura (Those with Chaos Energy can enclose themselves in auras of the mystical force that allow them to barge into or through enemies and attacks without being physically affected)
- Energy Manipulation (Through Harnessing Chaos Energy)
- Reality Warping & Subjective Reality (The effects of Chaos Control can be molded into manipulating and reshaping reality in a multitude of manners. Stated to be "a more direct version of dreams-to-reality", users can reshape reality in accordance to their thoughts. With enough Chaos Energy available, it is stated there is nothing users cannot accomplish, to the point where they're hyperbolically referred to as "omnipotent" and are capable of rewriting the very existence of an entire multiverse with "no limits". The application can come in the form of a wish or by Chaos Control)
- Causality Manipulation (Chaos Energy can be used to rearrange and rewrite the past, present, and future, altering the timeline that can be induced on a multiversal scale provided enough Chaos Energy is in use. Super Sonic, Super Shadow and Super Silver were able to harm Solaris throughout all of time)
- Acausality Negation (Genesis Waves with one Chaos Emerald are able to affect a decoupled from time Silver)
- Dream Manipulation & Empathic Manipulation (The Super Genesis Wave and Super Sonic's distorted Chaos Control affected and erased Maginaryworld from existence, a Zone which is made up entirely of the dreams of those from other dimensions, with some dreams existing as negative emotions and ideas, such as lust, monopolization, and domination)
- Data Manipulation (Super Genesis Wave and Super Sonic's disroted Chaos Control erased Digital Realms, which are physical and beings from them can affect those in the real world)
- Existence Erasure (Chaos Energy can be used to erase enemies from reality, as Doctor Eggman and Wily planned to do with the Super Genesis Wave. Since the Super Genesis Wave's effects encompass the past, present, and future across the entire multiverse, this would make it so targets never existed at all)
- Law Manipulation (Chaos Energy can be used to bend, cheat, and outright rewrite the "rules of reality", fundamentally altering how reality functions. With a single Chaos Emerald Dr. Eggman and Wily created a Zone that bends the rules of time and space, wherein hours barely equated to seconds in conventional space-time)
- Matter Manipulation (Molecular, likely Atomic & Quantum; Chaos Energy can manipulate the particles that make up matter, from disassembling and reassembling people and objects on a molecular level to altering the atomic structure of objects by controlling the bond of local atoms. It is also stated that the Super Genesis Wave rewrote the molecular makeup of everyone in reality. Knuckles as Enerjak would have been able to Atomize Super Sonic according to Ian Flynn. Dr. Eggman assumed Sonic's inability to lose was a result of a hiccup on a quantum level, the quantum variant which disrupts even the soundest of plans, which led him to rewrite reality in an attempt to get rid of it. Although he failed to do so with both Genesis Waves, with combination of Super Genesis Wave and Sonic's Chaos Control, Sonic's fate aura disappeared in Post-SGW reality)
- Memory Manipulation (Chaos Energy can be used to rewrite or erase memories, with the denizens of Sonic and Mega Man's universes only remembering what Eggman wanted them to remember after the Genesis Wave)
- Pocket Reality Manipulation (Users can create, reshape and manipulate pocket realities. With a single Chaos Emerald, Dr. Eggman and Dr. Wily created the Skull Egg Zone, a pocket dimension. Through the power of the Chaos Emeralds, Feist reshaped the Zone of Silence[1] to create the Special Zone and possesses complete dominion over the realm)
- Soul Manipulation (6-D; Super Genesis Wave and Super Sonic's distorted Chaos Control erased the Next Evolution, an entire spiritual higher plane of existence. Prior to obtaining all Chaos Emeralds, Eggman noted that Genesis Wave cannot erase spirits, which changed as Genesis Wave went Super. Dark Enerjak showed to be able to rip cores out of living beings, reducing them to lifeless husks)
- Causality Manipulation (Chaos Energy can be used to rearrange and rewrite the past, present, and future, altering the timeline that can be induced on a multiversal scale provided enough Chaos Energy is in use. Super Sonic, Super Shadow and Super Silver were able to harm Solaris throughout all of time)
- Energy Projection (Users can cast Chaos Energy from their bodies in several different manners, including energy spheres, energy waves, concentrated laser beams, widespread barrages of attacks, or huge, destructive energy explosions. Depending on the intentions and power of the user, Chaos Energy discharges can cause cataclysmic damage, capable of having enough area of effect to cross vast distances and obliterate celestial bodies, or even destroy the space-time of whole dimensions)
- Forcefield Creation (Users can project forcefields of Chaos Energy for self-defense or to trap others. While enclosed in a forcefield, users are capable of simultaneous offense and defense)
- Electricity Manipulation (With Thunder Arrow technique, which can disable machinery like Prelates)
- Explosion Manipulation (Via Chaos Blast)
- Telekinesis (Skilled Chaos Force users have repeatedly shown to be able to levitate objects through midair with their minds. By applying this onto opponents, users can freeze them in place)
- Weapon Creation (Skilled Chaos Force users can fashion melee weapons of energy, such as spears or hammers)
- Paralysis Inducement (Shadow with Chaos Control demobilized the army of Metal Sonic Troopers by raising his hand)
- Air Manipulation (Knuckles, using Chaos Energy produced a huge whirlwind)
- Radiation Manipulation (Knuckles generated a lot of radiation, leaving a room uninhabitable, even for Mobians)
- Space-Time Manipulation (Chaos Force wielders are capable of manipulating or warping the fabric of space and time through Chaos Control. The extent of Chaos Control is dependent on how much Chaos Energy is added to its usage; with seven Chaos Emeralds included in its usage, users are capable of bending the space and time of an entire multiverse to their will)
- Dimensional Travel (With at least one Chaos Emerald (or an equivalent source of Chaos Energy), users are capable of teleporting between the infinite universes that comprise the multiverse alongside Mega Man's own separate multiverse)
- Portal Creation (Can be used to Create Portals)
- Teleportation (Chaos Control is foremost associated with the ability to instantaneously warp across space, allowing users to teleport from one place to another. With enough energy, users can teleport objects as large as the Space Colony ARK. The technique is shown to cause a side effect that disrupts space-time, slightly reverting the causality-bending effects of the Genesis Wave and restoring memories)
- Time Travel (By using two Chaos Emeralds, Sonic, Silver and Shadow can travel in time)
- Time Stop (1 Layer; Users of Chaos Control can freeze opponents in time for decades)
- Time Reversal (Chaos Control can be used to rewind time. After Super Sonic reverted the effects of the first Genesis Wave to restore the universe to its proper state, he rewound time by ten seconds, allowing him to avert Sally's apparent death)
- Time Acceleration (Chaos Energy can be used to move time forward and speed up the flow of time, as displayed by Ultra Sonic)
- Gravity Manipulation (Chaos Energy can be used to negate the force of gravity on an object)
- Size Manipulation (Enerjak showed the ability to grow larger)
- Telepathy (Conduits of Chaos Energy are capable of speaking in the minds of others as if they were talking in their ear)
- Sealing & Possibly BFR (Adept Chaos Force users have shown to be able to seal their enemies in either bubbles of energy or Chaos Emeralds themselves. Mammoth Mogul trapped Turbo Tails in a bubble of Chaos Energy for months. The Guardians Locke and Sabre used their command of the Chaos Force to invert the power flow of the Chaos Emeralds as Mogul was absorbing them, resulting in the soul of Master Mogul being sealed within the newly formed Master Emerald. Duke of Soleanna using the Chaos Emerald sealed Iblis inside Elise, this also potencially leads to possibility of replicating the game feat of sealing one in another dimension)
- Clairvoyance (Power Rings are capable of bestowing knowledge. A.D.A.M by connecting with 7 Chaos Emeralds was able to know exact locations of each Chaos Emerald in the universe)
- Power Nullification (Due to being empowered by hundreds of Chaos Emeralds, Feist was able to disable Shadow's affinity for Chaos Energy, thus nullifying his ability to harness Chaos Energy and use Chaos Control despite there being an abundance of it to tap into. Using the last of his powers, Chaos Knuckles was able to nullify the Quantum Wave of the Quantum Dial. A single Power Ring was used to inhibit Dulcy's ability to breathe fire)
- Resistance Negation (Bem deroboticized all the Mobians and granted them an immunity to further Roboticization, but Doctor Eggman’s first Genesis Wave ultimately undid this by rewriting the rules of the universe)
- Purification (Types 2 & 3; Power Rings have been shown to be capable of removing the negative energies of corruptive mind control, as well as aid Sonic in restoring his speed when it was impaired)
- Age Manipulation (Amy Rose physically aged herself by several years with the Ring of Acorns)
- Dimensional BFR (Power Rings have the capability of sending the desired target to any place that the wielder chooses, be it different universes or Mega Man's own, separate multiverse)
- Cloth Manipulation (Besides aging her up, Ring of Acorns also transformed Amy's clothes)
- Creation (Powerful Chaos Force users could use their dominion over reality to create objects and structures from nothing, with Mammoth Mogul stating his Super Form possessed the power to create entire universes. Power Rings can be used to wish for items like Amy's Piko Piko Hammer)
- Air Manipulation (Enerjak created a pocket of air for Knuckles to breathe in and made that he could not breathe)
- Duplication (Chaos Energy can be used to duplicate oneself or others, as displayed when Sonic unintentionally created a separate version of Super Sonic from the red Chaos Emeralds on Thoraxia and Mammoth Mogul created a doppelgänger of Tails. In both cases, the duplicates could only exist for a limited time)
- Mind Manipulation (Enerjak is able to Mind Control the Chaotix)
- Possession (Chaos Knuckles was able to possess another Echidna)
- Fusionism (Feist was capable of fusing all the innumerable Chaos Emeralds throughout the universe into a single set of seven)
- Biological Manipulation & Transmutation (Enerjak can restore cyborg's organic bodies)
- Absorption (With the energy of an abundance of Power Rings, enough to cover each arm, users can absorb energy from the opponent to transform and become relatively similar in power)
- Heat Generation (Chaos Energy can be used to heat objects up)
- Pain Manipulation (Chaos Energy can be used to cause agonizing pain)
- Technology Manipulation (Chaos Energy can be used to disable or manipulate technology)
Resistance to:
- Extreme Cold & Radiation Manipulation
- Toxins & Chemical Products (Is a former Mobian)
- Corruption (Type 2; The Iron Queen could only corrupt Monkey Khan after the Power Ring was taken off)
- Mind Manipulation (A Power Ring can restore or block out manipulation to the mind)
- Conditional Soul Manipulation (The energy of Power Rings combined with his sheer mental will prevented Mogul's disembodied spirit from "dissipating into the immaterial")
- Speed Reduction (The energy of three Power Rings restored Sonic's lost speed)
- Extrasensory Perception (Sonic, Knuckles, and Tails were able to evade the scope of Master Mogul's power to visualize reality with his sixth sense, using an abundance of Power Rings, allowing them to catch him off guard)
- Biological Manipulation, Matter Manipulation (Atomic) & Transmutation (The Death Egg Mark 2's Power Ring matrix rendered it immune to the Crystalline Magic of Ixis Naugus, which works on Atomic level. The energy of a single Chaos Emerald later reverted Bunnie's Roboticized limbs back to normal, and reverted mutations)
- Life Force Absorption, Mind Erasure, Soul Erasure, Madness Manipulation, Memory Manipulation, Biological Manipulation, Power Nullification & Poison Manipulation (Both Mammoth Mogul and Enerjak were subjected to Egg Grape chambers and resisted their effects without lasting repercussions, the latter due to the power of a Chaos Emerald. The Egg Grape chambers erases the victim's mind and soul, deletes the "Biofield", infuses them with toxins and saps them of their energy, with even the briefest exposure to them causing severe dips in mental capability and driving Naugus to insanity)
- Madness Manipulation (The power of a Chaos Emerald restored Naugus' broken mind)
- Magic (Enerjak's magic merely annoyed Super Sonic)
- Power Nullification (Due to being all-powerful within the Special Zone, the godlike Feist was able to disable Shadow's affinity for Chaos Energy, nullifying his ability to harness Chaos Energy despite there being an abundance to tap into. Upon obtaining a Chaos Emerald, Shadow is able to overcome Feist's nullification entirely and escape the Special Zone via Chaos Control)
- Death Manipulation (Super Forms can withstand the Eyes of Solaris, which instantly kill whoever touches them)
- Information Analysis (Nicole the Holo-Lynx (Archie Pre-Genesis Wave) gravely underestimated the threat Enerjak posed despite being able to analyze cross-dimensional magic from another multiverse and the destruction of the infinite multiverse)
- Conceptual Manipulation (Type 1), Law Manipulation, Matter Manipulation (Molecular & Quantum), Dream Manipulation, Empathic Manipulation, Data Manipulation, Soul Manipulation (6-D), Memory Manipulation, Existence Erasure, Space-Time Manipulation, Causality Manipulation, Resistance Negation & Reality Warping (Super Sonic and Super Armor Mega Man, were unaffected by these things when the Super Genesis Wave activated during their battle)
Attack Potency: Complex Multiverse level (Became one with the Chaos Force, a realm transcendent to the space-time[2] of infinite universes and all lower levels of reality. Fought Enerjak alongside the Ancient Walkers[3] and ultimately won[Statistics Values 1])
Lifting Strength: Immeasurable (As she is a higher-dimensional being)
Striking Strength: Complex Multiverse level[Statistics Values 1]
Durability: Complex Multiverse level[Statistics Values 1]
Stamina: Infinite
Range: Complex Multiversal
Standard Equipment: None notable
Intelligence: Extraordinary Genius (Prior to ascending to the Chaos Force she was a scientist along with Enerjak. Her knowledge increased further after becoming One with the Chaos Force)
Weaknesses: None notable
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ Sonic the Hedgehog issue #170
- ↑ Sonic the Hedgehog issue #125
- ↑ The Complete Sonic Comic Encyclopedia page 86
Notes/Explanations
Discussions
Discussion threads involving Aurora (Archie Comics) |