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The tears and frustration and laughter, they're all a part of me! It's my life and it doesn't belong to anyone else! I've lived it as hard as I could! I won't erase it! (...) I'll work hard and become an amazing witch! It's just like professor told me. That which is dreamed cannot be grasped! But work towards it, day after day, and you will find it in your hands! Phaidorari... AFAIRRYNGHOOOOR!
~ Atsuko Kagari unlocking the second word of Arcturus

Summary

Despite being born to a fully human non-magic family, Atsuko "Akko" Kagari harbored a dream of becoming like her idol "Shiny" Chariot du Nord after visiting one of her magic shows. To accomplish this dream, she enrolled in Luna Nova Academy after hearing it was accepting non-magical students due to it being the school where Shiny Chariot graduated. Though she struggles with magic due to her non-magical lineage, her determination allows her to overcome whatever problem faces her down.

Powers and Stats

Tier: 6-C, higher with the base Shiny Rod and Metamorphosis Magic, possibly High 6-A with overpowered Shiny Arc, much higher with Blessed Robes, 4-A with the Grand Triskelion and sufficient Magic Absorption

Name: Atsuko "Akko" Kagari

Origin: Little Witch Academia

Gender: Female

Age: 16

Classification: Human witch, Student

Powers and Abilities:

Superhuman Physical Characteristics, Wand Mastery, Accelerated Development (Akko is able to raise her stats the more she fights), Acrobatics, Stealth Mastery (Able to sneak around areas without getting caught, and eavesdrop on people extremely close to her without being noticed), Acausality (Type 1. Retained her memories from a time loop), Extrasensory Perception (Able to see spirits and ghosts, which normal people are not able to see), Toon Force (Recovering from injuries. comically shaking off the effects of an explosion), Empathic Manipulation (By taunting, she can make her enemy angry and target her), Non-Physical Interaction (Able to harm incorporeal ghosts like Spirit Minions and Invisible Assassins), Limited Resurrection (Can resurrect herself once when her HP hits zero with the Tough as Nails ability), Power Modification (Can enchant her various accessories to give her buffs, resistances and other useful attributes), Supernatural Willpower (Can wield several influencing wands while ignoring their effects through sheer willpower), Regeneration Negation (Up to Low-High) (Can permanently destroy Nightmares, which can regenerate after being reduced to a pile of liquid), Resistance to Poison Manipulation (After being experimented on by Sucy, Akko eventually developed an immunity to poison, as seen when she was unaffected by snake venom after being bitten), Corruption (Type 2) (Able to wield the Dragon Wand without being consumed by it's power), Limited Soul Manipulation (Able to just barely survive having her soul snatched away by an Invisible Assassin), Extreme Cold and Radiation Manipulation (Able to survive the conditions of the Time Void. Can survive taking a direct hit from a Murowa spell, which emits heat radiation previously used for radiation therapy), Illusion Creation (Able to see through the illusion of the Vision Wand), Acid Manipulation (Only slightly hindered by the noxious matter of Nightmares)

Magic, Telekinesis (Magic is capable of moving things around), Fusionism (Wands can fuse with other objects to become weapons. This can also be done to other objects like brooms), Vocal Mimicry (While using Metamorphosis Magic, the user can also completely replicate their voice as well), Size Manipulation (With Metamorphosis Magic, Akko turned a squirrel into a giant), Heat Manipulation/Radiation Manipulation (With the Heat Blast spell, which emits a concentrated bolt of heat radiation from her wand), Explosion Manipulation (Can create a massive explosion somehow by performing a spell incorrectly), Elemental Magic (Including Flame Magic, Wind Magic, Lightning Magic, Water/Ice Magic, Earth Magic), Life-force and Magic Absorption (With Sapping Spells), Non-Physical Interaction (Magic can interact with ghosts and souls, capable of moving and sealing the latter), Healing (With Revitalization Magic), Poison Manipulation (Can poison apples), Necromancy (Accidentally brought a skeleton back to life with the help of Sucy's mushroom), Light Manipulation (Witches can produce light from their wands), Energy Projection (Can fire magic energy), Flight (With broom. Capable of gliding and using Floating Magic, which allows one to move as if walking on air), Transmutation (With Metamorphosis Magic which can be used as a chain reaction with a wave), Transformation and Shapeshifting (Into animals and other people), Invisibility (With an Invisibility spell), Intangibility (By using incomplete Metamorphosis Magic, Akko can turn into pure energy), Power Nullification (With the Nullification spell. Can inflict the Silence status), Sleep Manipulation (With Sleep Magic), Shockwave Generation (With Earth Buster), Forcefield Creation (With Reflecting Armor and barriers), Purification (Types 2 and 3) (With Cure, which removes curses/debuffs. Can exorcise spirits out of objects), Regeneration (High-Low) (With Regeneration Spell), Durability Negation (With armor-piercing attacks like Tornado Shot), Sand Manipulation (With Sandstorm), Fire Resistance Negation (The Mark Of Flame Spell lowers resistance to fire), Restoration (With Mending Magic), Soul Manipulation and Sealing (Magic can be used to move souls to another location and seal them inside machines), Gravity Manipulation (With Gravity Magic), Black Hole Creation (With Black Hole), Weather Manipulation (Can create a blizzard with Whiteout), Statistics Amplification (Can amplify her own stats with spells. Strike Spells increase the potency of elemental-type magic), Statistics Reduction (Can reduce the stats of enemies with various spells), Life Manipulation (Subdued an reanimated skeleton with Puppet Magic), Body Puppetry (Puppet Magic can work on living bodies as long as they are unconscious or immobile, such as when Akko controlled Professor Finnegan in her sleep), Paralysis Inducement (Puppet Magic can also render someone completely paralyzed and unable to move), Teleportation (With the Teleport spell), Telepathy (Via Telepathy Magic), Biological Manipulation (Can give herself bunny ears and other aspects of animals, albeit most of the time unintentionally), Matter Manipulation (The Weakness Bomb spell can weaken the binding force of molecules), Petrification (Some of her spells can inflict the Petrify status), Homing Shot (Due to some attacks homing in on their target in Chamber Of Time, like Rapid Fire), Status Effect Inducement (Of Burn, Freeze, Shock, Slow, and Petrify), Attack Reflection (Due to attacks like Sandstorm being able to redirect and deflect projectiles. Via this), Non-Physical Interaction (Able to harm and banish incorporeal ghosts like Spirit Minions and Invisible Assassins), Summoning (Can summon a spirit to her side to perform a task or answer a question. Able to summon meteors), Resistance to Magic and Elemental Manipulation (With various Shield spells, which each offer increased resistance to Water/Ice (Water Shield) Earth/Sand (Earth Shield), Wind/Electricity (Wind Shield), Fire/Hellfire (Flame Shield), Statistics Reduction/Curse Manipulation (Curse Shield) and Durability Negation), Transmutation (Can become unaffected by an attack that would turn her into a mummy with barriers), Sound Manipulation (Can become immune to sonic screams that induce debuffs upon the target with magic shields)

Magic (The Shiny Rod is capable of using the types of magic used with a regular wand), Energy Projection, Magic Absorption, Dream Manipulation and Power Nullification (The Shiny Rod is able to absorb the magic and dreams of those who watch it's user and convert the latter into magic energy for the wielder, rendering the victim unable to use magic effectively), enhanced Healing (With the sixth word of Artcarus, she is able to use golden tendrils that completely heal wounds), Weapon Creation (The Shiny Rod can transform into a bow and arrow and an axe), Empowerment (The Shiny Rod is empowered by the user's spiritual and emotional energy, as well as the beating hearts of others), Forcefield Creation (The Shiny Rod can automatically form barriers to keep those it does not see fit for wielding it from using it), Durability Negation (The Shiny Arc and Shiny Ballista have the ability to pierce the Ghost Witch's defenses, even while invulnerable to physical attacks), Summoning (Can be used to summon the Grand Triskelion), Fusionism (Can fuse with the Grand Triskelion to unlock it's full potential), Resistance Negation (Spells cast with the Shiny Rod affect those who even have a resistance to magic or physical attacks), Portal Creation/Dimensional Travel (Can create portals through the Ley Lines with the Shiny Rod that can travel to entirely different dimensions such as the one Arcturus Forest resides in), Sealing (The Shiny Rod can seal magic inside of itself), Enhanced Resistance to Illusion Creation (The Shiny Rod in its Shiny Axe form can cut down illusions and reveal the true form of others), Teleportation (The Shiny Rod can teleport itself on its own into its user's hands and return to the stars, becoming the Big Dipper in this fashion as well), Resistance to Magic Negation (Even when Croix cut off the school's connection to magic, Akko was still able to use the Shiny Rod) and Magic Absorption (When the Great Briton Dragon attempted to eat the Shiny Arc's blast, as it could all other types of magic, it was unable to and ended up exploding instead)

All abilities of the Shiny Rod in addition to: Plant Manipulation (Restored the vitality of plants and covered the Noir Rod's tendrils in plantlife and flowers), Resurrection (Was able to restore the Yggdrasil), Weather Manipulation (Turned the skies from dark and cloudy to bright and blue with the Grand Triskelion's world-altering magic. Created a rainbow), Reality Warping (With the final word of Arcturus, she is able to utilize the world-altering magic of the Grand Triskelion)

Self-Sustenance (Type 1) when wearing Blessed Robes, Statistics Amplification (Can amplify her stats with accessories. The Blessed Robes amplify Akko's power to the point where she can cast magic effortlessly), Damage Boost, Reduction, Reflection and Nullification (With various enchantments on accessories that have these effects. These accessories can also increase effectiveness against and reduce damage from beasts, robots, Demi-humans, demons, dragons, insects, magic opponents, plants, and the undead), Time Manipulation (Possesses the Talisman of Time, which has the power to control time), Probability Manipulation (Can increase her chances of landing and evading critical hits with various accessories), Dimensional Travel and Mind Manipulation (The Spirit Ring allows the wearer to travel effortlessly to a Spirit Realm, which includes the mindscape of others, which can be tampered with from inside to reflect the original person), Blessed (With the Judgement Rod, which is blessed with the power of a messenger of the gods and can ward off evil and the Sisterhood Charm, which is said to be blessed by divine protection. The Faerie Choker is blessed by the faeries. The Sacred Ring makes the wearer an emissary of the gods), Light Manipulation (With the Light Wand as well as the Angel Choker, which channels the light that rains down from the heavens), Healing (Can regain HP and MP by getting hit while wearing various accessories), Power Bestowal (She can grant herself the ability to perform certain magic skills effortlessly by consuming potions), Purification (Type 1 - Cactus Nutrients is a special nutrient to purify water and allows for Underwater Breathing), Limited Automatic Translation (With the Dragoneese Potion which allows for the user to understand dragon language), Adhesive Manipulation (With Magic Glue and Sealing Glue, which can bind nearly anything together), Aura (The Purple Bracelet allows Akko to exude an enchanting aura from her body), Supernatural Luck (With the Emerald Charm), Darkness Manipulation (With the Shadow Bangle), Supernatural Willpower (The Cosmos Charm allows her to control even the most devastating magic power), Precognition (With the Arcana Rod, which allows the user to gaze centuries into the future), Information Analysis (With the Strange Notebook, which automatically fills in information about spells, opponents, and items the owner encounters), Enhanced Empathic Manipulation (Can manipulate her own emotions to make herself more confident and relaxed with various accessories. The Wand of Bravery can bring out the bravery in others), possibly Fate Manipulation (In possession of the Fate Wand, which is said to have the power to twist fate), Resistance to Plant Manipulation (Some accessories can be modified to resist plant-based attacks), Magic (Some accessories resist the Mystic), Undead (Some accessories resist undead attacks), Probability Manipulation (Some accessories can resist bad luck), Darkness Manipulation (With the Light Wand, which is said to be able to pierce any darkness), Light Manipulation (With the Shadow Bangle, which is said to be able to swallow the brightest light), Status Effect Inducement (Can resist status effects, including Magic Absorption, Paralysis Inducement, Petrification, Freeze, Slow, Burn, Silence, and Sleep, with various accessories)

Attack Potency: Island level (Able to damage those who are able to harm her. Able to break off parts of the Noir Rod with the Murowa spell. Comparable to her fellow students. Beat The Divine Dragon, who created a blizzard of immense size and it disappeared when she beat it. Defeated the Time Demon and the Ghost Witch who are considerably superior to the Divine Dragon), higher with the Shiny Rod and Metamorphosis Magic (The Shiny Rod has been shown to consistently one-shot enemies too powerful for Akko to handle on her own. Can match the power of Diana's Fineltina la Serana spell, Amanda's Flame Rondo, Lotte's Spirit Lullaby, Sucy's Ultimate Potion, Jasminka's Graviton Omega, and Grand Charion. As an elephant, she can achieve comparable amounts of damage by ramming into her foes. One third of her power is used to make up the Shiny Ballista attack), possibly Multi-Continent level with overpowered Shiny Arc (When using the Shiny Rod in anger, Chariot left a scar on the moon. Akko should be able to do the same when in a state of fury), much higher with Blessed Robes (Those who wear the robes are blessed by the Nine Olde Witches' power. Akko remarked that she felt as if she received a power-up wearing them), Multi-Solar System level with the Grand Triskelion and sufficient Magic Absorption (The Grand Triskelion is a magic passed down by witches from the megalithic ages, with a tremendous power capable of changing and reconstructing the world that allowed Akko to recreate and restore the Yggdrasil and its immense magic power. Said power possesses the ability to hold up the planets and stars in the sky and is a source of infinite magic)

Speed: Sub-Relativistic (Can intercept a Murowa spell from Diana. Can run alongside Sucy's broom before attempting to ride her own and failing. Able to keep pace in combat with the likes of the Time Demon and the Ghost Witch alongside her friends. Can activate a spell fast enough to avoid being eaten. Dodges attacks from Croix's Pixels consistently. Kept up with Shooting Star, successfully caught it, and was able to run on top of the Noir Rod as it was flying and dodge attacks from it, which was just barely able to trail behind Shooting Star), possibly Relativistic attack speed with overpowered Shiny Arc (Shiny Arc's energy blast reached the moon from Earth in 4.48 seconds), FTL with the Grand Triskelion (After fusing with the Grand Triskelion, the Shiny Rod was able to return to the stars and become the Big Dipper in the span of nine seconds)

Lifting Strength: Superhuman (Held a guillotine blade back, sent Andrew several meters back with a simple push, pulled out Vajarois' tree-sized roots with the help of Sucy and Lotte), higher with Blessed Robes, Multi-Stellar Class with the Grand Triskelion and sufficient Magic Absorption (The Yggdrasil held all the planets and stars in the sky in place)

Striking Strength: Island level, higher with Blessed Robes

Durability: Island level, likely higher (As only a mouse, she survived a hit from one of Croix's Pixels that destroyed a section of Andrew's school. Took a hit from Diana's Murowa spell, which is also able to break off a tentacle from the Noir Rod. Survived being shot out of a cannon twice. Took several combined hits from multiple of Croix's machines at once and only came out comically frazzled. Survived crashing into the ocean at over Mach 1000. Took hits from the Divine Dragon. Capable of taking hits from the Time Demon and Ghost Witch, who are considerably superior to the Divine Dragon. Capable of taking hits from those comparable to her special attacks, including the base Shiny Arc, Shiny Ballista, and her elephant form), higher with Blessed Robes (Took a direct hit from the Noir Rod and came back to continue the fight right after), higher with magic barriers, likely Multi-Solar System level with magic barriers made when empowered by Grand Triskelion and sufficient Magic Absorption

Stamina: Superhuman (Rode the Shooting Star around the world at incredibly high speeds. Riding a broom normally would take a great amount of stamina and Akko admits that just the task of handling it strained her. She had done this after achieving the feat of catching up to it while pushing a giant cannon and launching herself out of it. She is extremely confident in her own stamina and agility, implying that it is superior to Constanze's. Spent hours in the freezing cold alps of Finland looking for a spell)

Range: Extended Melee Range physically; Hundreds of Meters with magic; Planetary with Shiny Arc; Interstellar with the Grand Triskelion; Interdimensional with the Spirit Ring

Standard Equipment: Wand, Shiny Rod/Claiomh Solais, Strange Notebook, Broom

Intelligence: Despite her personality, Akko is surprisingly clever. She lured the cockatrice into getting tangled in mandrake vines, escaped Luna Nova by hiding in a food truck and brought Captain Holbrook to the academy by grabbing onto the Bell Tower's bell and using a spell to combine with its clapper, while the clapper was on campus as Professor Holbrook's staff.

Weaknesses: Impulsive, reckless, short-tempered, mostly has poor control over her standard magic (She gets better in the final episode of the anime). If the Shiny Arc is used in complete anger, it will deem its user no longer worthy.

Notable Attacks/Techniques:

  • Metamorphie Faciesse: A form of Metamorphosis Magic that allows the user to transform into different animals and people, able to emulate their appearance, voice, and natural abilities, for example a bird's wings or a fish's ability to breathe underwater. This can also be used on others to transform them into animals, alter their size, or turn them into spirit animals that disappear after contact.
  • Magical Barrier: Creates a magic shield around the user's body.
  • Luna Lana: A spell that allows the user to negate any kind of magic with a winding bolt.
  • Murowa: Releases a concentrated bolt of heat radiation to the enemy.
  • Diosir Sorware/Heal: Revitalization magic that infuses life energy into a wound to heal the damage afflicted to it.
  • Dionno Sorware/Cure: Revitalization magic that magically removes debuffs from the target's body.
  • Diosir Sheytana/Regeneration: Revitalization magic that accelerates the healing rate of the target, enabling them to regenerate.
  • Tredrea Foenshina/Mana Tap: Revitalization magic that accelerates the mana recovery rate of the target.
  • Meidio Sorware/Circle of Healing: Creates a magic sigil on the ground that heals anyone caught inside of it.
  • Terya Sufie/Ice Javelin: Sends a javelin of ice towards the enemy that pierces through armor.
  • Sheydorya Dynil/Frost Spiral: Sends an icy vortex towards the enemy that can freeze them solid and slow them down.
  • Buesh Oer Io Syfana/Shatter: Fires an icy projectile that causes immense damage to those encased in ice but lesser damage to those who aren't.
  • Aros Orya Forzana/Ice Bind: A spell that freezes the ground solid and freezes those caught inside it, restraining their movements.
  • Aruya Karegrana/Icy Dawn: Magically conjures up a giant icicle that has the chance to freeze enemies on contact.
  • Eherya Tanana/Freezing Wave: Creates an omni-directional wave that freezes and repels surrounding foes.
  • Urhurijit Seytana/Icy Embrace: Fires a jet cloud of cold that freezes anything it touches.
  • Fros-ya Sufie/Rain of Icicles: Rains down a plethora of icicles in random directions from above.
  • Aruza Haya Karegrana/Shutdown: Summons two giant sigils that fire two spears of ice from their centers.
  • Sheydor Sarana/Whiteout: Conjures forth an omni-directional wave of ice and cold, bringing upon surrounding enemies a blizzard that freezes them solid.
  • Urya Sheygura/Frost Strike: Vastly and temporarily improves the water magic of the user.
  • Meiya Kristiare/Ice Shield: Creates a water-resisting barrier around the user that makes the user less resistant to water-based magic.
  • Kercraig Syshare/Stone Needle: Fires an arrow of stone at the user.
  • Menkarehu Tornare/Rock Fist: Summons forth a giant fist from the sky that combusts upon contact with the ground, potentially petrifying the opponent in the process.
  • Fros Karegrana/Stonefall: Sends a giant boulder from above that causes an explosion when it hits the ground, potentially petrifying the opponent in the process.
  • Arucraig Syraht Tanana/Stone Wave: Sends a trail of stone pylons towards the enemy that have a chance of inflicting petrification.
  • Aros Craig Gashtana/Earthen Spikes: Sends two spiky rocks at the opponent at the same time that explode after a short amount of time.
  • Sheydorgani Dynil/Sandstorm: Manifests a tornado-like sandstorm that damages incoming enemies and deflects projectiles.
  • Garcraig Gradfarigura/Earth Strike: Vastly and temporarily improves the earth magic of the user.
  • Meicraig Bendishuna/Earth Shield: Envelops the user and their allies with an energy shroud that enables them to resist earth magic.
  • Kergar Syshare/Wind Arrow: Fires an arrow projectile composed of magical wind.
  • Lankabahu Guintana/Tornado Shot: Fires a tornado arrow projectile with the power to pierce through armor.
  • Kartia Goia Guintana/Weakness Bomb: Fires a blast that can weaken the binding force of the molecules it hits, decreasing its defense.
  • Kando Mioher Guintana/Steel Wind: Fires a tornado-surrounding blast of wind that is strong enough to cause anyone it hits to immediately drop an item at random.
  • Aros Gar Sufie/Windstorm: Conjures forth a tornado that has the potential to deflect incoming projectiles.
  • Meigareg Kristiare/Wind Strike: Vastly and temporarily improves the wind magic of the user.
  • Meiguin Kristiare/Wind Shield: Creates a barrier around the target that enables them to become resistant to wind and electricity magic.
  • Ker Guintana/Dancing Wind: Conjures up a gust of wind that envelops the user and vastly increases their reflexes and agility.
  • Garuia Hranana/Stormbringer: Sends multiple bursts of condensed wind at the enemy that home in on their location.
  • Kertina Syshare/Flaming Arrow: Fires an armor-piercing arrow of flame towards the enemy.
  • Kertina Feriare/Fireball: Creates a purple fireball and sends it at the enemy, potentially burning them.
  • Roycetina Feriare/Hexflame: Fires a total of six purple fireballs in a manner akin to shotgun shells.
  • Kartishyn Tinare/Spark Flare: Summons a giant sigil that sprouts forth a meteor-like projectile that explodes on conctact.
  • Kridratina Karegrana/Rapid Fire: Summons a giant sigil that produces multiple meteor-like projectiles that home in on their opponent.
  • Aros Royce Tinare/Flame Shot: Sends out a comet-like ball of fire that immediately sets the ground aflame upon contact.
  • Kertina Karegrana/Flare Splash: Conjures forth a sigil from above that rains down various flaming meteors.
  • Frostina Terikana/Meteor Crash: Summons a giant meteor that crashes down and creates a massive shockwave.
  • Aroasadahu Drykana/Draconic Volcano: Produces a stream of flame not unlike a flamethrower.
  • Kartisank Taiz Io Tinana/Ring of Destruction: Brings forth a sigil on the ground that sends out a pillar of fire.
  • Roycetina Forzana/Path of Cinder: Sends out a trail of fire geysers, burning anyone caught in its way.
  • Shyn Fredra Tinare/Volcanic Ray: Produces a ball of heat energy, scorching the ground in a circle before creating multiple pillars of flame.
  • Statina Ferihudana/Flame Strike: Vastly and temporarily improves the flame magic of the user.
  • Meitina Kristiare/Flame Shield: Creates a barrier around the target that enables them to become resistant to fire magic.
  • Trisank Taiz Tinare/Mark of Flame: Casts an enormous magic sigil that causes anyone trapped inside to become more susceptible to heat and lowers their fire magic resistance.
  • Aru Jawana/Shattering Bolt: Fires a stream of electricity towards the target.
  • Lankabahu Jawana/Lightning Spear: Creates a ball of lightning that fires out two razor sharp streams of electricity from both of its sides.
  • Fros Jawana/Thunderbolt: Summons lightning down from above that instantly vaporizes enemies caught in its blast.
  • Aruniw Jawana/Thunder Cloud: Summons a thunder cloud that strikes those below it with electricity in random directions.
  • Fros Frefnas Jawana/Judgement Rain: Sends multiple lightning bolts down around the caster.
  • Aros Tares Feriare/Gravity Orb: Manifests an orb of gravitational force that slows down and damages enemies caught in its radius.
  • Tiomerdosh Dorhadona/Black Hole: Uses an abundance of gravitational force to create a black hole that drags enemies toward it.
  • Sawrahu Horez Sufie/Gravity Blast: Sends out a beam of gravity energy that slows down anyone it hits upon contact.
  • Treganis Ortana/Gravity Binding: Summons a sigil that slows down anyone caught inside it.
  • Kadarahuya Guintana/Dream Wind: Sends out a breeze of wind that causes anyone it hits to sleep.
  • Arser Ortana/Lifesap Circle: Creates a gigantic sigil around the target that saps the life-force of anyone caught inside.
  • Ardrea Ortana/Spellsap Circle: Creates a gigantic sigil around the target that saps the mana of anyone caught inside.
  • Fredraw Kradrina/Earth Buster: Creates a gigantic shockwave with the user's wand when it hits the ground.
  • Ansolew Airo: Casts Puppet Magic upon the target, rendering them capable of turning inanimate objects to life, paralyzing people and forcing them in place, controlling their bodies, and turning animate objects back inanimate.
  • Tia Freye: The spell that enables witches to fly on brooms.
  • Korri Dulala: Casts a spell that sends the target to sleep.
  • Toriara Faciesse: Turns the user invisible.
  • Vera Gurasare: Allows the user to teleport.

With the Shiny Rod:

  • Shiny Arc: The Shiny Rod is transformed into a bow, which is then used to fire a powerful magic arrow. It can also open portals to Leylines.
  • Shiny Axe: The Shiny Rod transforms into a giant axe, which is then used to create an explosion of energy upon contact with a foe.
  • Grappling Hook: Transforms into a giant grappling hook.
  • Shiny Sprinkler: Turns into a massive sprinkler that can spray and mix any liquid.
  • Shiny Balai: Turns into an exceptionally fast broom.
  • Lyonne: Creates golden healing tendrils that can heal even the most severe of wounds.
  • Grand Triskellion; Fuses with the Grand Triskelion to become complete.

Gallery

Notable Matchups

Victories:

Losses:

Inconclusive:

Discussions

Discussion threads involving Atsuko Kagari
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