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Atropus

AtropusAspect

Behold the death of your world. There, cresting the horizon. Yes, that faint body is he, and he comes for me . . . for us all. Rejoice, for the end is near, and all life, all pain, all suffering shall be silenced in the perfect eternity of undeath.

~ Caira Xasten

Summary

A primordial force, Atropus once was an entity in the primeval void that existence sprung from. In order for the multiverse to take shape there must be an act of death so that other life is created. With this being's death sprung the Gods who shaped reality. However this did not fully kill Atropus, who instead became the afterbirth of creation. The antithesis of the gods, Atropus draws its power from the infinite void of the Negative Energy plane. Atropus' goal is to undo its first and greatest mistake. It moves around the universe, destroying everything in its path until it eventually destroys all mortal life therefore erasing the gods, and so itself, from the multiverse.

Power and Stats

Tier: Likely High 6-A | 5-C

Name: Atropus

Origin: Dungeons and Dragons

Gender: Unknown

Age: Existed before time was established

Classification: Elder Evil

Powers and Abilities: Large Size (Type 0, 32 feet in height), Reality WarpingSuperhuman Physical CharacteristicsRegeneration (Mid-Low), Immortality (Type 1, 7, and possibly 8; Atropus cannot die so long as the Plane of Negative Energy exists and provides him with continuous weaponized energy- this plane has enough of said energy to wipe out all life in the multiverse over time), Telepathy, Non-Physical InteractionTruesight (Lets him see through illusions, natural and magical illusions, know the original form of shapeshifters, and see souls and concepts), Magic, Omnilingualism, Death Manipulation, Fire Manipulation, Plant Manipulation (Can kill plants by touching them), Statistics Reduction (Can drain energy and stamina), SummoningNecromancy, Creation, Sound ManipulationMalefic properties (As an Elder Evil, Atropus can nullify divine magic and can cripple Gods despite being much weaker than they are). Resistances to the following: ShapeshiftingMagicMind ManipulationPoison ManipulationParalysis Inducement, Sleep Manipulation, Disease Manipulation, Death Manipulation, Statistics Reduction, Ice Manipulation, Acid Manipulation, Fire Manipulation | All previous to a higher degree. Large Size (Type 5, 500 miles in diameter), Immortality (Type 1, 7)

Attack Potency: Likely Multi-Continent level (Atropus sheds the Atropal abomination as it moves, so its aspect should be comparable if not stronger than other Abominations) | Moon level (Generated this much kinetic energy)

Speed: At least Hypersonic+, with High Hypersonic+ reactions (Far above people who can avoid the spell Call Lightning and can tag individuals with the evasion feat). | High Hypersonic (Can move at 40,000 feet per second or Mach 35)

Lifting Strength: At least Class M (Can push at least 1,393 metric tons and lift at least 278 metric tons) | Class P 

Striking Strength: Likely Multi-Continent Class | Moon Class

Durability: Likely Multi-Continent level | Multi-Continent level (Its GBE falls in this tier)

Stamina: Limitless (As an undead primordial being Atropus and its avatar have virtually limitless stamina)

Range: Extended melee range due to size, varies from several meters to thousands of meters with various spells. Thousands of kilometers with Malefic properties. Interplanetary with Restless Dead | Hundreds of Kilometers. Thousands of kilometers with Malefic properties. Interplanetary with Restless Dead

Intelligence: At least Extraordinary Genius, far above the normal limitations of human intelligence, maintaining a score of 25 against the usual maximum of 18; has traveled the cosmos since they were created and maintains in-depth knowledge of the multiverse, its denizens, and its contents

Weaknesses: If its avatar is slain Atropus will leave the planet its attacking. Large amounts of Positive Energy can weaken its avatar

Notable Attacks and Techniques

True Seeing (Su) As the true seeing spell; continuous


Negative Energy Aura (Su) All undead creatures within 30 feet gain +5 turn resistance and fast healing 5, while all living creatures gain five negative levels for as long as they remain in the area unless they have some protection against negative energy effects. Living creatures that have 5 or fewer Hit Dice are slain and rise as spectres after 1d4 rounds.


Tongues (Su): As the tongues spell; continuous


Constitution Drain (Su) Living creatures hit by the aspect of Atropus’s slam attack must succeed on a DC 53 Fortitude save or take 1d6 points of Constitution drain. On each such successful attack, the aspect of Atropus gains 5 temporary hit points. These temporary hit points last for up to 1 hour, and an aspect of Atropus can gain a maximum number of temporary hit points equal to its normal hit point total.


Energy Drain (Su): Living creatures hit by the aspect of Atropus’s slam attack gain three negative levels. The DC is 55 for the Fortitude save to remove a negative level. For each negative level bestowed, the aspect of Atropus gains 5 temporary hit points. There temporary hit points last for up to 1 hour, and an aspect of Atropus can gain a maximum number of temporary hit points equal to its full normal hit point total.

Call Meteor Shower (Su): The aspect of Atropus can sacrifice 50 hit points to call down a torrent of meteors. All creatures (including the aspect of Atropus) within a 100-foot radius take 10d6 points of bludgeoning damage and 10d6 points of fire damage. A DC 53 Reflex save halves this damage. After the meteor shower each square in the area becomes difficult terrain and costs 2 squares of movement to enter.


Create Spawn (Su): A living creature of size Huge or smaller slain by the aspect of Atropus becomes an angel of decay in 1d4 rounds. Spawn are under the command of the aspect of Atropus and remain enslaved until its death. They do not possess any of the abilities they had in life.


Divine Scourge (Su): Once per day as a swift action, the aspect of Atropus can cause all divine spellcasters and extraplanar outsiders within a 1,000-mile radius to become sickened for 1d4 hours. An affected creature must succeed on a DC 53 Fortitude save or take 66 points of vile damage.


Anathematic Secrecy (Su): The aspect of Atropus is immune to all divine divination spell effects.


Nondetection (Su): As the nondetection spell; continuous;

Spell-Like Abilities

At will

3/day

1/day

Sign: Restless Dead

Atropus’s presence in the sky causes the dead to rise from their graves.


Faint: Necromancy spells and spell-like abilities are cast at +2 caster level. Whenever a living creature dies, a 20% chance exists that it will spontaneously rise as a zombie in 1d4 rounds.


Moderate: As faint, but the chance of spontaneous animation increases to 40%. In addition, the entire campaign setting is affected as if by a desecratespell. Casting consecrateremoves this effect in the spell’s area until its duration expires.


Strong: As moderate, but the chance of spontaneous animation increases to 80%. Even creatures that died before this sign manifested begin to rise as skeletons or zombies, depending on the condition of their corpses. In addition, the campaign setting is affected as if by an unhallowspell. Casting hallowremoves this effect in the spell’s area. All conjuration (healing) spells and similar spell-like abilities are impeded, meaning that a caster must succeed on a Spellcraft check (DC 20 + the level of the spell) or lose the spell or spell slot without effect.


Overwhelming: As strong, but any creature that dies automatically rises as a zombie 1 round after death. Previously dead creatures automatically animate as skeletons or zombies. All undead creatures gain an extra 2 hit points per Hit Die. In addition, they gain turn resistance equal to one-quarter of their Hit Die total (1–7 HD grants +1 turn resistance, 8–15 HD grants +2, 16–23 HD grants +3, and so on). This bonus stacks with any turn resistance a creature already possesses.

Key: Aspect | Moonlet

Note: As an Elder Evil Atropus possess a special ability called Malefic properties which allows it to weaken Divine beings, affect them with its powers, and nullify their powers. The strongest people it can affect is on the 2-A scale.

Others

Notable Victories

Notable Losses

Inconclusive Matches

Start a Discussion Discussions about Atropus

  • Lord Revelation vs Atropus

    92 messages
    • He's affecting the laws themselves, people supposedly having concepts has nothing to do with this. Uh, no? That's not what I was say...
    • But it does. That's still a big reach in terms of wiki capability. Reality warping similarly does not automatically have abstract existe...
  • Hiraks vs Atropus

    5 messages
    • 1. I meant they have mindhax. They seem to lead with that. Atropus 100% doesn't lead with anything like that and only really controls unde...
    • AH
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