Astro Man is a Robot Master originally created to work in a planetarium until he was modified by Dr. Wily for combat purposes. Despite his modest, shy, and meek nature, he is posted to protect one of the outposts maintaining the barrier around Wily Tower, serving as a significant obstacle to Mega Man's attempts to stop the scientist.
Powers and Stats
Tier: High 5-A
Name: Astro Man
Origin: Mega Man
Classification: Robot Master, DWN-058
Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (Types 1, 2 and 3), Invisibility, Can generate holographic clones of himself to confuse his foes, Can pull meteors from space to bombard his enemies and direct his orbs around to bludgeon foes
Speed: Massively FTL via power-scaling (Fought Mega Man and/or Bass in combat)
Lifting Strength: Class G
Striking Strength: Dwarf Star Class
Durability: Dwarf Star level
Stamina: Limitless due to being a Robot Master.
Range: Standard melee range. Tens of meters with his orbs. Hundreds of kilometers with his abilities.
Standard Equipment: Astro Crush, Copy Vision, Various orbs that he uses to bludgeon his foes
Intelligence: Astro Man is ultimately a cowardly and modest robot, spending much of his battle with Mega Man hovering out of his immediate reach and remaining hidden with his ability to turn invisible and create holograms. Nevertheless, he proves to be a significant challenge, keeping his distance and bludgeoning his foes with his orbs while bombarding his foes with meteors.
Weaknesses: Shy, modest and somewhat cowardly, homing weaponry is especially effective against him.
- Astro Crush: Astro Man summons a rain of meteors on the foe.
- Copy Vision: Astro Man creates a holographic clone of himself that can attack twenty-eight times before vanishing.