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Assassin Bug

Summary[]

Assassin Bugs are human-sized insectoid creatures that typically swarm the frontier areas of civilization. Sages suspect they are artificially created, due to the stunted humanoid appendages they bear- though no conclusive evidence has been drawn up to confirm this. Their greatest danger is their ability to implant their young inside of a host, killing them from within unless direct magical assistance is had, or unless the host is burned alive. The young consume their host from within until ultimately "hatching" from the creature.

Certain monstrous races purposefully cultivate these creatures- such as hags for usage in terrible spellcasting, or trolls, who actively allow the young assassin bug to fester within them so they can be extracted later for consumption.

Powers and Stats[]

Tier: 9-B

Name: Assassin Bug

Origin: Dungeons and Dragons

Gender: Varies

Age: Varies

Classification: Aberrant Vermin

Powers and Abilities: Superhuman Physical Characteristics, Flight, Natural Weaponry (Their bites are exceptionally powerful), Paralysis Inducement (Their bites can paralyze a target), Biological Manipulation (Females can implant eggs of their young in a host, debilitating their biology until the young begin to feed), Invulnerability (Assassin Bug eggs are exceptionally hard to destroy, remaining immune to nearly all magical effects barring a causality-bending wish), Accelerated Development (Larval assassin bugs rapidly metamorphize into their adult forms in mere seconds after leaving their development stage), Stealth Mastery (They bear above-average capabilities in stealth), Enhanced Senses (They also have an extremely powerful sense of smell), Poison Manipulation (Their paralysis also leaves the target poisoned), Resistance to Mind Manipulation (Are immune to mind based[1] attacks)

Attack Potency: Wall level (Superior to casters of Burning Hands, capable of eviscerating even larger creatures with their claws and teeth)

Speed: Subsonic (Capable of dodging point-blank arrows)

Lifting Strength: Class 1 (Can push almost 700 kg)

Striking Strength: Wall level

Durability: Wall level

Stamina: Superhuman, even in their larval form they are capable of constantly devouring the flesh of those they lie within; they will fly vast distances to find others of its kind to mate with

Range: Standard Melee range

Standard Equipment: None notable

Intelligence: Below Average, generally considered clever for a beast but still well within the realms of animal intelligence

Weaknesses: Fire can kill the larvae, as can anti-disease magic

References[]

  1. Monster Manual 3.5e Page 284

Notable Matchups[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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