
“ | Yours is the fame of the most talented assassin. For that is your main skill: killing. Why waste time with common rabble, doing their meaningless errands? |
„ |
~ Assassin towards Shadow |
Summary
Assassin is the first bodyguard of Titan met by Shadow in Act VII: "Revelation". He is one of Shadow's doubles from a parallel world who, too, survived the Gates of Shadows' powerful Shadow Energy emission, but lacked the will to hold so much energy, and thus turned evil from its dark forces. His journey to redemption started exactly like Shadow's, alongside Sensei and May, but once he defeated Lynx the corruption of Shadow Energy took its toll on him, enveloping him with a sense of superiority over everyone else. That made him believe he was famous from that point onward as being the most talented assassin. And so, he took over the Assassin's Order by killing Lynx, then did away with Sensei and May, as such gaining control over deciding who lives and who dies. He arrived through the Gates of Shadows in the world of shadows by Titan's order, becoming one of the conqueror's bodyguards. He then fought against Shadow in order for Titan to test the hero's power, and was defeated. In his last words he claimed that Shadow's act of letting him live after their fight is a mistake that will cost the hero dearly one day.
Powers and Stats
Tier: 8-C
Name: Assassin
Origin: Shadow Fight 2
Gender: Male
Age: Unknown
Classification: Human, Warrior, Leader of the Assassin's Order, Titan's Bodyguard, Shadow's Double, Fallen Hero
Powers and Abilities: Superhuman Physical Characteristics, Acrobatics, Chi Manipulation (with Toxic Cloud Amulet), Damage Boost (via Head Hit, Critical Hit, Avenger, Precision), Damage Reduction (via Block), Empathic Manipulation (via Shock), Empowerment (via Avenger), Energy Manipulation (via Magic Recharge), Enhanced Senses (via Precision), Fate Manipulation (via Historical Importance Index), Healing (via Regeneration, Lifesteal), Life Manipulation (via Lifesteal), Magic (via Enchantments; with Toxic Cloud Amulet), Martial Arts, Non-Physical Interaction (Can harm disembodied and intangible shadows), Poison Manipulation (with Toxic Cloud), Power Nullification (via Shock, Block Breaker), Probability Manipulation (via Steel Foot), Regeneration (Low-Mid), Statistics Amplification (via Mirror), Stealth Mastery, Weapon Mastery (Skilled Nodachi and Throwing Weapons user), Resistance to Transmutation, Empathic Manipulation, Mind Manipulation, Disease Manipulation, Perception Manipulation, Poison Manipulation (Resisted the effects of the Gates of Shadows' Shadow Energy emission), possibly Immunity to Soul Manipulation (Possibly had his soul drained by the Gates' Shadow Energy emission)
Attack Potency: Building level+ (Fought on par with Shadow, who previously overcame Ancient and defeated Shroud in combat. Killed Lynx and Sensei in his world)
Speed: Massively Hypersonic (Can keep up with Shadow in combat after the previous dodged Hermit's cloud-to-earth lightning)
Lifting Strength: Peak Human (With little issue he can grab and throw Shadow who wears heavy steel armor and who also holds an extremely heavy weapon at the same time)
Striking Strength: Building level+
Durability: Building level+
Stamina: High (Assassin can fight up to three rounds against Shadow while sustaining heavy battle wounds)
Range: Extended Melee Range with his Nodachi. Several meters with Mortal Thorns. 5 - 18.3 Kilometers with Toxic Cloud.
Standard Equipment: Nodachi, Mortal Thorns, Toxic Cloud Amulet
Intelligence: Gifted (He is supposedly famous for being the most talented assassin in the land, his skill of killing being to superior to that of Lynx's, as such having earned the role of being the leader of the Assassin's Order. He is Shadow from a parallel world, and thus he is just as well instructed in the art of fighting as the hero)
Weaknesses: None notable.
Notable Attacks/Techniques:
Perks
- Head Hit: Landing a strike on the enemy's head triggers a Head Hit, making it deal 60% more damage.
- Critical Hit: Any unblocked hit has a chance to be a Critical Hit, which deals 50% more damage and makes the enemy fall to the ground.
- Shock: Dealing a Head Hit to the enemy has a small chance to result in a Shock, which will disarm the enemy and make them fall to the ground, forcing them to fight barehanded afterwards for the rest of the round.
- Block: Assassin can enter defensive stances to block incoming attacks from the enemy, greatly reducing their damage dealt.
- Avenger: A 50% chance to trigger Avenger, which grants a Critical Hit with 134% damage for 5 seconds after receiving a Critical Hit.
- Block Breaker: A 20% chance to bypass his enemy's block.
- Steel Foot: A 20% chance to knock down his enemy with a kick. This chance is doubled if he's in the air.
- Mirror: Blocking an enemy hit gives him a 30% chance to get +85% damage for 2 seconds.
Enchantments
- Precision: Assassin's Nodachi is enchanted with Precision, giving him a chance to make a Critical Hit with increased damage with said Weapon.
- Regeneration: Assassin's Armor is enchanted with Regeneration, giving him a chance to regenerate 4.5% of his health for 5 seconds after being hit in the body.
- Magic Recharge: Assassin's Helm is enchanted with Magic Recharge, giving him a chance to increase the magic energy he would gain from getting hit in the head by 700%.
- Lifesteal: Assassin's Mortal Thorns are enchanted with Lifesteal, giving him a chance on every successful hit to replenish his health by 250% of the damage dealt to the enemy with said Ranged Weapon.
Magic
- Toxic Cloud: Assassin raises both arms in the air, after which a toxic cloud appears at the enemy's location.
Historical Importance Index
Historical Importance Index is a mechanism in the Shadow Fight world which allows all people to change the course of world history processes with their wishes, thus being able to change the face of the world based on their personality. Because everybody has access to this power, more often than not their wishes will intercept and clash with each other over which one gets to become reality. The winner whose wish will triumph over the one of his adversary is the one who is simply more important to the world than the other. This is why people who are very important will change the fate of the world with their wishes so suddenly they won't even know how they succeeded so easily, because they don't even have to try much, while those who are less important than the previously mentioned won't be able to change the world with their wishes even if they try harder than the more important people to make them reality, their wishes getting completely overwritten by those of the more important individuals. One's historical importance index is as high as how many other lives they impacted, and how dramatically. The higher the index of historical importance of a person is, the more "luck" they get in all their plans, the more of their wishes will come true.
Notable Matchups
Victories:
Losses:
Inconclusive: