“ | You? Cut me down? Heee... Good. If you possess the strength to do so, then so be it. That process is the principle on which my ideal world operates. | „ |
~ Ashnard |
Summary
Ashnard, also known as the Mad King, is the 13th King of Daein and the main antagonist of "Fire Emblem: Path of Radiance". He wields the wicked sword Gurgurant, and his mount is the twisted body of Rajaion, the Black Dragon prince of Goldoa.
Powers and Stats
Tier: Low 7-B | At least Low 7-B
Key: Base | Lehran's Medallion
Name: Ashnard
Origin: Fire Emblem
Gender: Male
Age: Unknown, likely late 30's to early 40's
Classification: Beorc, King Daein, Dragon Rider
Powers and Abilities: Superhuman Physical Characteristics, Expert swordsman and axe user, Energy Projection, Air Manipulation (via Sonic Sword), Light Manipulation and Absorption (via Rune Sword), Genius at combat strategies, Regeneration (Low-Mid. Renewal passively heals Ashnard, and healing is capable of mending stab wounds through the torso), Invulnerability (Can only be harmed by weapons blessed by the goddesses), Statistics Reduction (via Daunt), Flight, Non-Physical Interaction (Can kill souls), Non-Physical Interaction (Can harm Incorporeality beings by gaining god-like power from Medallion), Breath Attack with Rajaion, Resistance to Madness Manipulation (Was still in control despite touching Lehran's Medallion, which causes most humans to trade all of their sanity for greater might)
Attack Potency: Small City level (Fought against Ike and shouldn't be weaker than Black Knight) | At least Small City level (By being consumed god-like power from Medallion, he gained an incredible power up. Which made Ike need help from battalion commanders to defeat him)
Speed: Superhuman movement speed with Massively Hypersonic combat speed and reactions (Capable of dodging Bolting)
Lifting Strength: Superhuman
Striking Strength: Small City level | At least Small City level
Durability: Small City level | At least Small City level
Stamina: Superhuman (Should be comparable with Ike and Black Knight.)
Range: Extended melee range with swords and axes. Tens of meters with Gurgurant
Standard Equipment: Gurgurant (his unique sword), Rajaion, a black dragon Laguz that has been drugged into insanity, Lehran's Medallion, Blessed Armor
Intelligence: Gifted (Even before becoming king, he was a great warrior who was able to almost single-handedly grant victory to Daein in a minor conflict between Daein and Begnion. He is also very manipulative and treacherous; he plotted to kill all the royal family to become king, used his own son as bait to capture rajaion and turn him into his slave)
Weaknesses: Overconfident, trusts people according to their strength, allowing anyone strong enough to infiltrate his ranks. Rajaion is especially vulnerable to electricity and dragonslaying objects.
Notable Attacks/Techniques:
- Renewal: Ashnard's wounds heal at an accelerated rate between exchanges.
- Daunt: Ashnard's passive technique that makes enemies within his radius have their accuracy reduced.
Others
Notable Victories:
Notable Losses:
The Black Knight (Fire Emblem) The Black Knight's Profile
Inconclusive Matches:
Discussions
Discussion threads involving Ashnard |