Sullen and soft-spoken, Ash is a Phantom and serves as Marona's guardian. Formerly a Chroma, Ash died protecting Marona alongside her parents. With the last of his power, Marona's father trapped Ash between life and death, enabling him to continue to look after Marona in their stead. Invisible to most mortal eyes, Ash now resides on Phantom Isle with Marona, disposing of hateful mail directed towards Marona, who many people believe to be possessed by dark spirits, and generally filling the role of a legal guardian/foster brother.
In combat, Ash is offense-oriented, particularly in regards to his physical stats, reflecting the selflessness and bravery with which he readily throws himself into the thick of the fight. His unique techniques tend to involve the Water element and dragon motifs, and also suggest that he uses the water dragon Eccarlate's power in his own attacks: whether he killed this dragon and stole its powers, formed a pact with it, or makes use of its power in some other way (if any at all) remains unknown.
Powers and Stats
Tier: 8-A | 2-A
Age: 26 (18 physically, as that was his age at time of death)
Classification: Phantom, Former Chroma, Swordsman
Powers and Abilities:
Superhuman Physical Characteristics, Weapon Mastery, Magic, Flight, Invisible and intangible to humans unless he chooses to be visible, Fire, Water, Ice, Wind, Lightning, Earth, Explosion, Light, Darkness, Chi, Mind, Time, Spatial, and Soul Manipulation, Healing, Can amplify his own stats or those of allies, decrease an enemy's, and apply status effects, Fourth Wall Awareness, Can borrow the power and techniques tied to an object he is confined to | As before, plus Creation, Power Nullification (via the shrink effect), Minor Reality Warping and Toon Force, Dimensional Storage, Platform Creation (Is able to form glyphs that can be used as platforms), Hellfire Manipulation, Matter Manipulation, Homing Attack, Portal Creation, Afterimage Creation, Pocket Reality Manipulation, Size Manipulation, Duplication, Attack Reflection, Telekinesis, Precognition (Can see enemy attacks before they happen), Resistance Negation (Her attacks can bypass Fire, ice, air, and light resistances), Healing Negation (Lowers enemy healing magic to 50% power.), Damage Reduction (Can lower the damage of attacks of those effected by a status effect), Damage Boost (Passively boosts the damage of their fire, ice, air, and light attacks by 130%), Death Manipulation (Can inflict the deathblow status), Purification (Type 3 Can remove the Sleep, Shrink, Charm, Depraved, Curse, forget, paralysis, and poison Status effects), Curse Manipulation, Life Manipulation, Necromancy (Enemies they kill will raised as zombies), Resurrection (when they are killed in combat they revive as a zombie), Probability Manipulation (Can manipulate their enemies luck to push a fight in their favor), Absolute Zero (Via Cocytus), Aura (Has a close range that nullifies enemy's ability to use skills, and lowers an enemy's durability, and speed by 20%), Regeneration (Mid, Can regenerate from being shot through the head), Reactive Evolution (When a skill damages them it becomes 30% less effective afterword), Immortality (Type 3), Instinctive Reaction (Their body automatically block, and dodge incoming attacks without thinking), Stamina Recovery (Gains 10% of their stamina back after every action, gains stamina equal to 50% of damage taken, 10% of damage dealt turns into stamina, 10% of stamina use for skills are recovered), Durability Negation (25% of normal physical damage does a set amount of damage to enemies)
Resistance to Soul Manipulation,, Elemental Water and Ice, and to Mind, Time, and Spatial Manipulation | Size Manipulation, Power Nullification, Death Manipulation, Statistics Reduction, Mind Manipulation, Empathic Manipulation, Memory Manipulation, Fire Manipulation, Air Manipulation, Electricity Manipulation, Water Manipulation, Ice Manipulation, Poison Manipulation, Sleep Manipulation, Paralysis Inducement, Curse Manipulation, Absolute Zero, Extreme Heat (Has been shown being unaffected by the heat of atmospheric re-entry, the Earth's core, and the surface of the Sun), and hostile Reality Warping and Toon Force effects.
Attack Potency: Multi-City Block level (Can beat Walnut who can shake an island with Psycho Burgundy) | Multiverse level+ (Defeated powerful beings like Baal and Laharl, Comparable to Marona who fought Zetta)
Lifting Strength: Superhuman (Can swing a chain of 5 minecarts, and stone pillers around with ease) | Pre-Stellar
Striking Strength: Multi-City Block Class | Multiversal+
Durability: Multi-City Block level (Can take hits from Sulphur) | Multiverse level+ (Capable of surviving hits from Baal and Laharl)
Stamina: Very high
Range: Varies from Standard melee range to Tens of kilometers. | Varies from Standard melee range to Multiversal+.
Standard Equipment: Usually carries a weapon, such as a sword of some kind.
Intelligence: Above Average; particularly savvy as a combatant.
Weaknesses: Cannot act in the physical world unless confined to an existing object. His stats can fluctuate, increase, or decrease depending on what he is confined to.
- Solemn Vow: Passively doubles his ATK and INT on the final turn in which he is able to act.
- Burst: Fires a short-range bullet of energy at an enemy.
- Fire Slash: A circular sweep that attacks in all directions, inflicting fire damage.
- Berserker: Rushes forward into enemies in a cone, damaging and pushing them away.
- Hurricane Slash: Surrounds the enemy with a small hurricane, throwing them into the air, then smashes them downwards before delivering a final blow that drives them into the earth.
- Dimension Slash: Jumps up, forming a gigantic energy saber that cleaves through the entire map, creating a massive explosion.
- Snake Beater: Forms a blade made of water and sends it at opponents as a sentient serpentine beast of water.
- Eccarlate: Throws a whirlwind of turquoise energy at an enemy, ripping them to shreds, before summoning four water dragon spirits and absorbing them into himself. With a final dash, Ash flies through an enemy, smashing them with the power of the water dragons imbued into his weapon.
- Rising Dragon: Punches an opponent skyward, then follows them high into the air, before delivering a powerful second punch enhanced by immense amounts of bluish draconic energy.
Key: Main Game | Post-Game