
“ | If I'm preaching, you better pray. | „ |
~ Arzette Rahklin |
Summary[]
Arzette Rahklin is the titular main protagonist of Arzette: The Jewel of Faramore. She is the princess of the kingdom of Faramore, which was a land of peace until the assault by the evil demon lord Daimur and his minions. Arzette joined her father in the final battle at Daimur's lair, and together with the unlikely hero, Dail, imprisoned the villain within the Book of Oakurin. A decade later, he was released by one of his minions, and Arzette must once again rise to arms against the beast... and have fun.
Powers and Stats[]
Tier: 9-A, higher with Bombs and Bomb Gauntlet, far higher with The Sword of Faramore/Smart Chainsword
Name: Arzette Rahklin
Origin: Arzette: The Jewel of Faramore
Gender: Female
Age: At least 21 (She is old enough to drink alcohol and rule as queen)
Classification: Human, Princess of Faramore (Formerly), Queen of Faramore (Briefly, before establishing a democracy)
Powers and Abilities:
- Superhuman Physical Characteristics
- Sword Mastery and Magic (She is well-versed in both sword-fighting and magic)
- Accelerated Development (She learned a new technique in seconds at the least)
- Social Influencing (She can use intimidation tactics to get what she wants. It was said that the forces of evil may fear her)
- Acrobatics (She can make great leaps)
- Attack Reflection (She can reflect fireballs with her sword)
- Non-Physical Interaction (She is able to harm ghosts)
- Toon Force and Construction (She is able to cartoonishly fashion a knife into a shovel)
- Sealing (With the Book of Oakurin, a magical prison that can seal enemies which is powered by the Jewel of Faramore. By the end of the game, Arzette has the jewel engrained into her sword and fashioned it into the Smart Chainsword, which should also be capable of this)
- Explosion Manipulation (With bombs and the Bomb Gauntlet)
- Teleportation (With Teleportation Scrolls, which she can use even when not near them)
- Energy Projection and Soul Absorption (With the Color Gun, which can fire colored magic to harm enemies. It is powered by souls and can absorb souls from fallen enemies. With Charged Wave, which allows her to project magic from her sword. With Double Wave, she can fire two waves at once. Lightning Sword Magic increases this power)
- Healing (With the Canteen, which restores her health when it is drunken from)
- Petrification (Her sword could petrify Duke Nodelki)
- Ice Manipulation (Her sword could turn Apatu to ice)
- Limited Invulnerability (With the Magic Cloak, which renders her invulnerable to harm for a limited time as long as she possesses Power Stones)
- Light Manipulation (With a Lantern, which illuminates darkened areas)
- Immortality Negation (Type 4; Daimur, being an immortal, could only be sealed in a book as a means of defeating him, and he claimed he would always return regardless. But with The Sword of Faramore, Arzette was able to put him down for good)
- Energy Manipulation (The Sword of Faramore could emit a powerful energy that was able to make Daimur explode)
- Free Movement (With Griffin Boots, which allow her to jump in midair)
- Forcefield Creation and enhanced Attack Reflection (With the Shield Ring, which can protect against projectiles and reflect them)
- Sound Manipulation (The Fatal Flute allows her to obliterate enemies with music)
- Floating (With the Winged Belt, which allows her to float for a limited time)
- Resistance to Unholy Manipulation (She is able to traverse areas emitting evil energy from demons with the Power Pendant, which she could not before)
Attack Potency: Small Building level (She can trade blows with enemies that can harm her as well as enemies that can take hits from the Bomb Gauntlet, although she is weaker. She is able to cut down a tree in a single slash, which would yield this much energy), higher with Bombs and the Bomb Gauntlet (Bombs are able to destroy things she could not normally, and with the Bomb Gauntlet, she can attack with the strength of these bombs), far higher with The Sword of Faramore/Smart Chainsword (She was able to one-shot the final and most powerful enemy, Daimur and is twice as strong as her previous sword)
Speed: Superhuman travel speed (She was able to move faster than lava from a volcano, which can reach up to 30 mph), higher with Speedy Shoes (Speedy Shoes increase her movements speed marginally) with Subsonic reactions and combat speed (She is able to react to Fleetus, who moves in blurs, and is able to move her hands quickly enough to look like they are in multiple places at once)
Lifting Strength: Superhuman
Striking Strength: Small Building level
Durability: Small Building level (She is able to take hits from fireballs that could burn Beeves until there was nothing left but a puff of smoke, vaporizing him, which would yield this much energy)
Stamina: Superhuman (She participated in the long war against Daimur and his army, clearing a path through a great many enemies. She would later embark on a quest to stop Daimur through the land, crossing deserts, climbing chilly mountains, and facing hordes of demons without rest in a single day)
Range: Extended Melee Range, Tens of Meters with Charged Wave and Color Gun, Tens of Kilometers with Teleportation Scrolls
Standard Equipment: Sword, Bombs, Color Gun, Canteen, Lantern, Bomb Gauntlet, Fatal Flute, Magic Cloak, Rope, Griffin Boots, Winged Belt, Sacred Candles, Teleportation Scrolls, The Sword of Faramore/Smart Chainsword
- Optional Equipment: The Book of Oakurin
Intelligence: Gifted (She is well versed in sword-fighting and magic, and was a major contributing factor to Daimur's defeat in the long war against him and his army when she was only a child. Even after the war was over, she continued to train for a little over a decade)
Weaknesses: Her sword and gun only hurt unfriendly people.
Gallery[]
Notable Matchups[]
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Arzette Rahklin |