
“ | You haven’t won until all your enemies are killed. You should keep that in mind. |
„ |
~ Artpe to Maetel |
“ | “Artpe, why do we have to kill other people?” |
„ |
~ Artpe talking with Maetel |
“ | Heroes are one step away from being seen as the Demon King, and the Demon King is one step away from being seen as a Hero. |
„ |
~ Artpe to his party |
Summary
Artpe is the main character of the novel. He was once a Demon, a Heavenly King but was forced to be such by the Demon King who had Absolute Control over him. He is killed by the original Hero's Party when he defended the last dungeon but lucky for him he finds himself in the past, as a human and the childhood friend of Maetel the True Hero with him being also a Hero. With his previous memory intact he decided to defeat the Demon King and then live a carefree life as a farmer. Thus his tale begun anew.
Powers and Stats
Tier: At least 9-B, likely higher. Higher with preparations | At least 8-A, likely higher. Higher versus Demonic beings | At least 8-A, likely higher. Higher versus Demonic beings
Key: Beginning | Hero's Ascension | Demon's World
Name: Artpe Hirtana Kelduke, Fourth Heavenly King, Magician-nim, Hero-nim
Origin: I Reincarnated For Nothing
Gender: Male
Age: A few hundred as a Demon | 12 (Beginning), 36 (Ending) as a Human
Classification: Ex-Demon, Leader of Rebirth Demon King’s Enforcement Army | Human, Hero, Magician
Powers and Abilities:
Level 187[1], Superhuman Physical Characteristics, Enhanced Senses, Extrasensory Perception (Via Read All Creation and Mana Threads), Regeneration (Low - has increased regeneration thanks to Mana[2]), Non-Physical Interaction (Can interact with Mana and Magical Energy[3] via Mana Threads), Accelerated Development (As a Hero,[4] he can learn skills from all classes; As a Hero his development it's increased as he can learn[5] immediately Skills and Magic which in turn will boost his magical energy and body), Reactive Evolution (As a Hero and after he linked himself to Maetel, Artpe acquired her aptitude and talent[6] of awakening skills and adapting to external or internal agents), Analytical Prediction (Via Read All Creation,[7] Artpe can calculate the information of his targets, surroundings to formulate plans), Dagger and Shield Throwing, Martial Arts and Stealth Mastery (So skilled in throwing[8] daggers and his shield as that he's better than a thief who can attack directly the opponent's weak points), Magic, Energy Manipulation (Via Mana which is stated to be nature[2] itself), Telekinesis (Via Mana Threads), Fire Manipulation (Via Hyper Rubbing[9] which can cause ignition. He can create fireballs with the Fireball spell and can incinerate[10] dead beings in a flash), Heat Manipulation (Via Mana,[9] can increase the heat of his body, or others and to dry clothes), Explosion Manipulation (Via infusing Mana within objects[11] that he can throw, and depending on how much Mana was infused, the explosion can be weak or strong), Poison Manipulation (Via Zombie Nails that can inflict a very weak poison effect when thrown toward a foe but if infused with Mana, the poison will be strengthened), Curse Manipulation (Via Skeleton Shield which can weaken the enemy which can have its effected increased by infusing Mana), limited Biological Manipulation (By combining his Read All Creation with Mana Threads, Artpe can change[12] the body of others at a fundamental level[13]), Danmaku (Can create several thousands[14] of Mana Threads at once), Friction Manipulation (Via Hyper Rubbing, Artpe can cause friction[15] so powerful that even cold water it's vaporized), limited Physics Manipulation (Via Hyper Rubbing which affects the physical World), Information Analysis (Via Read All Creation), Power Mimicry (As long the spells of the enemy use direct manipulation of magic,[16] then it can be mimicked with mana by him. He can learn a magic just by looking[17] at a spell book once which normally needs a lot of memorization and computation skills[17]), Power Nullification (Can nullify[18] magic spells and curses[10] with Mana Threads), Possession (Record Link can prevent the death[19] of beings that should be dead by letting them live within another entity), Power Modification (Via Mana Threads, Artpe can distort the magic spells via mana and make different configurations[20] to spells of foes), Creation (One can physically manifest creations if enough mana it's used - it's only temporary), Teleportation (Via Blink Boots - can instantly travel a short distance), Dimensional Storage (Via Dimensional Pouch), Statistics Amplification (Can increase the effects of his skills, items and magic spells[5] by infusing Mana within them), Statistics Reduction (Via Skeleton Shield), Absorption (Through Obsidian of Greed, Artpe can absorb curses and store them), Causality Manipulation (A Hero[21] passively affects the World causing different effects that will somehow create maybe a dungeon, an Ancient Demon to awaken, a Legendary Magician to help them, a lucky chance in a fight, etc)
Soul Manipulation (Every level increase the power of one's soul,[22] a difference of one level can be fatal as their soul would be of lower quality[11]), Illusion Creation (Immune to Illusions via Read All Creation), Information Analysis (Via Robe), Curse Manipulation (Via Obsidian of Greed and thanks to his level as curses[13] won't work on Maetel who was a lower level than his peak), Cold Manipulation (Via Leveling System[23] as the high level provides such resistance), Heat Manipulation (Via Leveling System and his level), limited Plot Manipulation, Conceptual Manipulation, Information Manipulation, Causality Manipulation (Type 2 - His mind resisted to the Rewrite/Revision of the story done by Maetel)
All previous powers but stronger, Level 370+[24], Self-Sustenance (Type 3, at his level, he doesn't need to sleep[25] at his level), Extrasensory Perception (Can survey an entire city[1] with Mana Threads, receiving all the information[1]), Underwater Breathing (Via Underwater Breathing spell), Flight (Restricted flight via Float spell. True Flight via Hero's Aura), Social Influencing (A Hero possess charisma[26] to a degree that it prevent others from arguing with them), Water Manipulation (Can create water[1]), Wind Manipulation (Can control the wind[27]), Ice Manipulation (Can freeze[28] entire zones[29]), Corrosion Inducement (Through Hyper Rubbing, Artpe can induce corrosion[30] on material things), Vibration Manipulation (Via Hypper Rubbing can control[31] the cycle and intensity[32] of vibrations), Holy Manipulation (Via Hero's Aura and Hero Flash), Teleportation-Negation (Via Mana Threads[33] which disturbs the magical energy on top of interfering with the physical world), Forcefield Creation (Can create numerous Holy Barriers.[34] Via Materialization can create barriers), Teleportation (Via Wind Spirit King's Feather+4, which let him teleport through space and time even in a dimension which neutralizes teleportation), Statistics Amplification (Via Magic Staff Demite Pipi can amplify his spells. Via Tome of Destruction), Power Nullification (Can nullify at the same time, tens of thousands of spells via Mana Threads[35] as he can create this many threads. Via Materialization which destroy the spells), Absorption (Can absorb the Record[31] of Demons to recharge his Mana after killing them), Pocket Reality Manipulation (Can create dimensions[36]), Creation (Via Materialization, Artpe can change and shape each Mana Thread in a different spell), Mana Pressure (Artpe can impose his Mana[37] to make others choke, making hard to breath), Holy and Light Aura (Via Hero's Aura which defends and attack those of Demonic origin), Power Mimicry (With Materialization can copy any ability)
Rage Manipulation and Madness Manipulation (Via Leveling System, at his level such things won't affect him as he's a Hero[38] making him immune to most curses), Mind Manipulation (Can resist to Regina (I Reincarnated for Nothing)'s mind manipulation that could affect thousands of humans)
All previous powers but stronger, Level 400+, Holy Flame Manipulation (Can control the Holy Flame[39] which is extremely strong against Demonic foes), Body Puppetry (Can control[40] 17 Golems[41] at the same time, each one is stronger than him in physical and attack power), Statistics Reduction (Via Summons to the Demons, a bell that weakness every Demonic being and they will also feel an odd sense of loyalty toward the possessor the bell), Forcefield Creation (Can create barriers that make neither mana nor any physical[42] substances to be able to exist within them), Regeneration-Negation (Via Materialization, can stop/negate[43] regeneration up to High-Mid), Existence Erasure (Via Record of Destruction as it can erase[44] the Record of his target), Plot Manipulation, Conceptual Manipulation, Information Manipulation, Causality Manipulation (Type 2 - Via Rewrite/Revision. Via Materialization, Artpe can copy Concepts and then materialize them), Power Modification and Reality Warping (Using Reclamation with Materialization can change[45] one's being energy from one type to another like for example Demonic Energy in Mana - It will change magic at a fundamental level[45])
Existence Erasure (Resisted to the power of pure destruction of the Fragment of Destruction which erased all mater, souls and space itself), Poison Manipulation (Resisted to Demon's King Aura which was poisonous[46]), Power Nullification (Resisted to the Fragment of Destruction which wanted to negate his spells)
Attack Potency: At least Wall level (Can explode heads[11] with a rock that was infused with mana), likely higher (As he could do that at level 1 while he's at level 187. Ten level gap makes attacks almost useless and every 50, the power it's booster 1.5 times[47]). Higher with preparations | At least Multi-City Block level, likely higher (Can defeat monsters like the Kraken before reaching level 200 while in this key he's level 370). Higher versus Demonic beings | At least Multi-City Block level, likely higher. Higher versus Demonic beings
Speed: Subsonic (Can move faster than the eye can follow by downscaling from Maetel) | Subsonic, with possibly Speed of Light (Could react and fight with the Light Spirit King,[48] a being who it's light itself) | Subsonic, with possibly Speed of Light
Lifting Strength: Unknown as he can hold a Dungeon ceiling that was falling with Five Mana Threads which can hold multiple floors | Unknown | Unknown
Striking Strength: At least Wall level (Can explode heads with a rock that was infused with mana), likely higher as he could do that at level 1 while he's at level 187. Ten level gap makes attacks almost useless and every 50, the power it's booster 1.5 times) | At least Multi-City Block level, likely higher (Can defeat monsters like the Kraken before reaching level 200 while in this key he's level 370). Higher versus Demonic beings | At least Multi-City Block level, likely higher. Higher versus Demonic beings
Durability: At least Wall level (Can explode heads with a rock that was infused with mana), likely higher as he could do that at level 1 while he's at level 187. Ten level gap makes attacks almost useless and every 50, the power it's booster 1.5 times) | At least Multi-City Block level, likely higher (Can defeat monsters like the Kraken before reaching level 200 while in this key he's level 370). Higher versus Demonic beings | At least Multi-City Block level, likely higher. Higher versus Demonic beings
Stamina: Superhuman (Fought for four days[19] without stopping), while the Mana a being has increases[11] with their level | A lot higher as his level increased dramatically | Higher than before
Range: Meters with Throwing and Magic Spells, 10 Kilometers[49] with Mana Threads | Tens of kilometers with Magic and Mana Threads | Tens of kilometers with Magic and Mana Threads, Universal+ with Rewrite/Revision as it can affect the entire world
Daggers and Mana Potions (Two daggers and three potions obtained[16] from someone), Skeleton Shield (It can inflict a weakening curse[8]), Robe (A robe that obstructs other's perception and observation[15]), Zombie Nails (Nails that inflict weak poison[5] and if injected with Mana, the poison potency it's increased but can only be used once on a nail), Blink Boots (It has the ability Blink that let one to instantly travel[50] a short distance; Can be used twice[51] a day without exhausting mana), Dimensional Pouch (A pouch that has a Dimensional Storage[52] within), Obsidian of Greed (A magical stone that absorbs all curses[53] and contain them)
Magic Whip (A magic whip that does not use Mana; Artpe uses it in conjuncture with Hyper Rubbing to create violent backlash. It ignores durability and thanks to its frictions, it burns the flesh), Magic Staff Demite Pipi (An artifact created by Artpe from Demite, an legendary material that amplify magic[35]), Tome of Destruction (An artifact that boost the power[54] of destructive type magic), Wind Spirit King's Feather+4 (After Artpe Reinforced his Blink Boots four times, they evolved thus they gained the Record of the Wind Spirit King[36] which lets him teleport through space and time,[55] even to a dimension which neutralizes teleportation)
Intelligence: Very High. Artpe it's a cunning and ruthless magician that will use any means to win a fight if necessary. He has hundreds of years of knowledge from his previous life as a Demon and thanks to his Innate Ability Read All Creation, his memorization and computation skills are incredible as he can learn dozen of magic spells at once because when one learns a magic spells, the theory behind it it's pure information and to learn a dozen it will clash but Artpe can do it.
Weaknesses: If left without mana, can't use Magic Spells.
Notable Attacks/Techniques:
Read All Creation: It is an innate ability that allows him to find out information about anything that exists in the world.[22] It also let him to see the composition of the world.[11]
- His soul held the Innate Ability which let him pierce through all lies,[22] showing him the truth of the World.
- The only way to Read himself, he needs a reflective surface[22] to see himself, even a puddle or a person's eyes it's enough.
- Even if the World itself it's rewritten, thanks to his Innate Ability he will remember the changes.
Mana Manifestation: Its the most basic mana technique. It let the user manipulate mana[4] for a limited variety of effects like engraving letters into wood using hot mana.
Mana Manipulation: It's the advanced mana technique that let a character to manipulate Mana for different effects and spells.
Mana Threads: A versatile skill that lets Artpe create threads from mana for offensive, defensive,[7] trapping and sensory means.[47]
- It can also be used to transfer Mana[57] through it by connecting a thread with someone.
- Can be used to nullify Magic Spells.
- Arpte can create hundreds of threads in the first key, tens of thousands in the second key and several hundreds of thousands in the third key.
Hyper Rubbing: An advanced technique of the Rubbing class. It's a versatile skill with a lot of effects. It can be used to make enemy joints rub against each other, used on surfaces to make it slicker than oiled steel plate.[47]
Record Link: Can share[14] skills, magic spells, mana, attributes and even battle experience with others.
Reinforcement: By infusing Mana within spells, skills, and items, Artpe can strengthen[12] them at a fundamental level.
Fireball: Can create fireballs.[58]
Incinerate: A spell that can incinerate[10] dead monsters in a flash.
Cleaning: A spell used to clean[59] clothes, bodies, and objects.
Spell Modifical Spell: A magic spell can be cast via Mana Threads to modify spells.[60]
Underwater Breathing: A magic spell that lets one breathe underwater.[61]
Haste: A high-rank magic spell that increases either the speed[62] of oneself or of his skills.
Mana Restriction: A high-rank magic spell that lets one bind a target's Mana for a limited amount of time.
Holy Barrier: A skill from the Priest Class, which creates a holy barrier that blocks magical energy but can also resistant to physical attacks.
- Even if the barrier it's destroyed, Artpe can use it's broken fragments to attack its target.
God Flush: An AOE great magic spell[61] that uses that needs a chant to be used. It will create an enormous whirlpool[63] that will suck everything into it. It's powerful enough that it can kill an Ancient Kraken in one-shot. Its power may be great but it's has a long chant and use an enormous pool of mana to be used.
Materialization: An Innate Ability that step in the domain of Gods. It's not a simple spell, it embodies[64] the Spell as a whole. It let the uses to manufacture, change and shape[64] the spells. At the same time, it can be used to destroy the spell[36] of foes or to change[65] Magic in Mana and Mana in Magic.
- Any spell manifested with this ability won't disappear as its Record will remain[66] even if the spell used comes from a one-time use Artifact.
Float: A magic spell that let one to fly.[35]
Hero Flash: A Hero Class spell that strengthens[67] the ability of a Hero. It's Holy and Light type magic.
Hero's Aura: It creates a wing of light[67] that lets one fly. If used with Hero Flash, it's speed[67] will increase plus it can also be used to create an aura[67] that fights back against demonic aura while at the same time, it can be infused[67] in a weapon or a spell. It's Holy and Light type magic.
Reclamation: A magic spell that returns[68] everything, including the entire existence of something to its origin.
Rewrite/Revision: The second stage[69] Innate Ability of Artpe who unlocked it upon his death. This ability is a fusion[69] between Read All Creation, Materialization and Reclamation. It let the user to Revision[44] everything he wishes including someone's race, time[69] and even the plot as he was originally a demon born in the Demon World but after his 'Revision', he was sent back in time, as a human, born in the village of the Hero as a Hero himself and thus changing the story.
Record of Destruction: Using his Materialization,[70] Artpe copied[70] the Concept of Fragment of Destruction which it's the Hand of a Demonic God, a Concept[70] itself that exists in another dimension thus gaining its power.
Waste Money Spell: A magic that sacrifices[66] an Artifact to use all its power in one go.Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 1.2 1.3 Chapter 48
- ↑ 2.0 2.1 Chapter 41
- ↑ Chapter 21
- ↑ 4.0 4.1 Chapter 2
- ↑ 5.0 5.1 5.2 Chapter 6
- ↑ Chapter 13
- ↑ 7.0 7.1 Chapter 25
- ↑ 8.0 8.1 Chapter 10
- ↑ 9.0 9.1 Chapter 22
- ↑ 10.0 10.1 10.2 Chapter 36
- ↑ 11.0 11.1 11.2 11.3 11.4 Chapter 3
- ↑ 12.0 12.1 Chapter 37
- ↑ 13.0 13.1 Chapter 38
- ↑ 14.0 14.1 Chapter 18
- ↑ 15.0 15.1 Chapter 15
- ↑ 16.0 16.1 Chapter 5
- ↑ 17.0 17.1 Chapter 32
- ↑ Chapter 30
- ↑ 19.0 19.1 Chapter 19
- ↑ Chapter 12
- ↑ Chapter 22 & 28
- ↑ 22.0 22.1 22.2 22.3 Chapter 0
- ↑ Chapter 125
- ↑ Chapter 151
- ↑ Chapter 180
- ↑ Chapter 61
- ↑ Chapter 68
- ↑ Chapter 49
- ↑ Chapter 127
- ↑ Chapter 136
- ↑ 31.0 31.1 Chapter 56
- ↑ Chapter 58
- ↑ Chapter 74
- ↑ Chapter 78
- ↑ 35.0 35.1 35.2 Chapter 94
- ↑ 36.0 36.1 36.2 Chapter 132
- ↑ Chapter 66
- ↑ Chapter 52
- ↑ Chapter 170
- ↑ Chapter 165
- ↑ Chapter 168
- ↑ Chapter 182
- ↑ 43.0 43.1 Chapter 201
- ↑ 44.0 44.1 Chapter 203
- ↑ 45.0 45.1 Chapter 192
- ↑ Chapter 190
- ↑ 47.0 47.1 47.2 Chapter 7
- ↑ Chapter 152
- ↑ Chapter 35
- ↑ Chapter 16
- ↑ Chapter 43
- ↑ Chapter 20
- ↑ Chapter 34
- ↑ Chapter 129
- ↑ Chapter 133
- ↑ Chapter 196
- ↑ Chapter 11
- ↑ Chapter 33
- ↑ Chapter 39
- ↑ Chapter 54
- ↑ 61.0 61.1 Chapter 71
- ↑ Chapter 72
- ↑ Chapter 81
- ↑ 64.0 64.1 Chapter 111
- ↑ Chapter 122
- ↑ 66.0 66.1 Chapter 177
- ↑ 67.0 67.1 67.2 67.3 67.4 Chapter 153
- ↑ Chapter 166
- ↑ 69.0 69.1 69.2 Chapter 202
- ↑ 70.0 70.1 70.2 Chapter 195
Discussions
Discussion threads involving Artpe |