
Summary
Artina was once a nun that would help, the poor, hungry, and injured even at the cost of her own health. Until her nation went to war. Where she would go out to treat the injured on both sides, but was killed for treating a man named Nemo, a Lieutenant Commander of the enemy.
Upon her death, She was reincarnated as an angel in Celestia due to her selfless acts, But was found by the Archangel of the time and tasked with stealing money from the netherworlds. Which she gains the title of the Angel of Avarice from her many thefts.
Powers and Stats
Tier: 2-A | 2-A | 2-A
Key: Early Game | Mid-Game | Late Game
Name: Artina
Origin: Nipponverse
Gender: Female
Age: 418
Classification: Angel of Avarice
Powers and Abilities:
- Invisibility (To anyone who doesn't believe in angels)
- Purification (Type 3; Can remove the Sleep, Shrink, Charm, Depraved, Curse, forget, paralysis, and poison Status effects)
- Magic, Fire Manipulation, Ice Manipulation, Air Manipulation, Light Manipulation, Electricity Manipulation
- Statistics Reduction, Status Effect Inducement, Petrification, Poison Manipulation, Sleep Manipulation, Paralysis Inducement, Charm, Memory Manipulation, Curse Manipulation and Shrink
- Power Nullification (via the shrink effect, can nullify counter attacks, and attacks from the sides and back)
- Self-Sustenance (Type 1)
- Immortality (Types 1 and 3)
- Pocket Reality Manipulation, Size Manipulation (Can shrink enemies in size, and can grow in size after taking enough damage)
- Homing Attack, Platform Creation (Is able to form glyphs that can be used as platforms)
- Telekinesis, Death Manipulation (Can inflict the deathblow status)
- Resistance Negation (Her attacks bypass fire, ice, air, and light resistances)
- Instinctive Reaction (Their body automatically block, and dodge incoming attacks without thinking)
- Precognition (Can see enemy attacks before they happen)
- Healing Negation (Lowers enemy healing magic to 50% power)
- Curse Manipulation, Life Manipulation, Necromancy (Enemies they kill will raised as zombies)
- Resurrection (When they are killed in combat they revive as a zombie)
- Probability Manipulation (Can manipulate their enemies luck to push a fight in their favor)
- Absolute Zero (Via Cocytus)
- Aura (Has a close range that nullifies enemy's ability to use skills, and lowers an enemy's durability, and speed by 20%)
- Regeneration (Mid-High; Can regenerate from being Vaporized)
- Reactive Evolution (When a skill damages them it becomes 30% less effective afterword)
- Stamina Recovery (Gains 10% of their stamina back after every action, gains stamina equal to 50% of damage taken, 10% of damage dealt turns into stamina, 10% of stamina use for skills are recovered)
- Durability Negation (25% of normal physical damage does a set amount of damage to enemies)
- Reactive Power Level (When they are hit their attack power is increased by 10%, maxing at 100%)
Resistance to:
- Absolute Zero and Extreme Heat (Has been shown to be unaffected by the heat of atmospheric re-entry, the Earth's core, and the surface of the Sun)
Attack Potency: Multiverse level+ (Comparable to Valvatorez, and Desco) | Multiverse level+ (Stronger than before) | Multiverse level+ (Comparable to late game Valvatorez)
Speed: Infinite (Is faster than late game Disgaea 2 Axel making her this fast) | Infinite (Should be faster than before) | Infinite (Should be faster than before)
Lifting Strength: Galaxy level (Capable of physically matching characters who can pull a galaxy and fire an arrow made of a compressed galaxy) | Galaxy level (Same as before) | Galaxy level (Same as before)
Striking Strength: Multiverse level+ | Multiverse level+ | Multiverse level+
Durability: Multiverse level+ | Multiverse level+ | Multiverse level+
Stamina: Unknown
Range: Standard Melee Range to Interplanetary with melee attacks, Intergalactic with projectiles, Universal with Big Bang, Multiversal+ with spells
Standard Equipment: Guns, bows, and staffs
- Optional Equipment: Items that can restore HP, and SP
Intelligence: Above Average
Weaknesses: None notable
Notable Attacks/Techniques:
- Evilities
- Angel Glitter: Allied males while close by Artina gain a 20% boost to all stats.
- Angel Favor: This evility increases all stats except speed for Artina and all Gun wielding allies by 12%.
- Angel Bullet: This eviliy boosts the damage to AOE attacks from Artina and all Gun wielding allies by 15%.
- Angel Prayer: This evility lowers the damage taken from elemental attacks by 15%.
- Propagating Power: This evility increases magic power of Artina and all staff or magic monster weapons by 16%.
- Evil Whisper: This evility boosts the magic power of Artina or the fastest allies by 40%.
- Dark Power: This evility increases the damage to AOE attacks of Artina and all staff or magic monster weapons by 15%.
- Dark Collect: This evility increases the magic power of Artina and all allies by 16%.
- Skills
- Mandatory Repo: Artina jumps into the air where 3 rings form in between the target and her, while she passes though then she gains energy wings as she kicks the enemy, making an exposition of coins.
- Angelic Whip: Artina pulls out a whip made of angel feathers, then starts to whip the target until she wraps the enemy in it and slams them into the group.
- Goddess Artemis: Artina summons an angelic centaur that fires a beam of light, while Artina shoots an arrow that has a set of every wing.
- Splitting Bullet: The user unleashes a set of energy attacks that home into the enemies back.
- Cluster Launcher: They fire a rocket pod that fires a set of homing missiles.
- Dark Filament: The user sends out discs of energy that focuses the sun's rays to then the user unleash a powerful energy beam.
- Prism Burster: The user makes copies of themselves, which combine their weapon to fire a beam of multi colored energy.
- Cocytus: the user forms a pair of ice wings, then fires many ice pillars into the ground, which form a beam of energy under then enemy.
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Artina |