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You never appreciated my genius, James. You just stood atop it and called yourself a giant!
~ Arthur Watts

Summary

Arthur Watts is a major antagonist in RWBY. Originally a scientist working for the advancement of technology in Atlas, Watts became infuriated and vengeful when James Ironwood chose to fund the Penny Project proposed by Pietro Polendina as opposed to Arthur's own proposal. Thought to have perished in an incident involving the testing of Atlesian Paladins, Watts secretly allied himself with Salem, and became the brains of their outfit. Having designed and programmed the Mantle security grid himself, Arthur becomes instrumental in the Atlas portion of Salem's plan.

Powers and Stats

Tier: 8-A

Name: Arthur Watts

Origin: RWBY

Gender: Male

Age: Unknown

Classification: Human, Scientist, Member of Salem's Inner Circle

Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Martial Arts (Skilled in hand to hand combat), Weapon Mastery (Skilled marksman), Acrobatics, Aura (Able to use his Aura for numerous purposes), Forcefield Creation (Aura can be used as a full-body forcefield), Statistics Amplification (Can use Aura to enhance his striking power), Enhanced Senses (Can use his Aura to sharpen his senses), Regeneration (Mid-Low), Hacking, Technology Manipulation (Via Rings), Light Manipulation (Via Rings), Forcefield Creation (Via Rings), Platform Creation (Via Rings), Ice Manipulation (Via Revolver), Electricity Manipulation (Via Revolver), Fire Manipulation (Via Revolver), Resistance to Extreme Heat and Cold (Aura protects the user from sub-zero temperatures, allowing them to be encased in ice without being cold, walk through a blizzard in casual clothing, and traverse the kingdom of Atlas, which resides in Remnant's North Pole, without wearing any protective gear, as well as extreme heat up to and including the heat of flames, being blasted with steam, and being submerged in lava without being burned)

Attack Potency: Multi-City Block level (Fought James Ironwood to a near standstill, though he was ultimately weaker)

Speed: Massively Hypersonic (Kept up with Ironwood in close quarters and was able to tag him with his bullets)

Lifting Strength: Class M (Grappled with Ironwood)

Striking Strength: Multi-City Block Class (Harmed Ironwood with his punches)

Durability: Multi-City Block level (Took hits from Ironwood even without his Aura), higher with Aura (Aura functions as a forcefield with accumulative durability, depicted as a 'health bar', that allows him to take dozens of hits from opponents as strong as himself without any significant injury)

Stamina: Superhuman (Held his own against Ironwood in prolonged one-on-one combat)

Range: Standard melee range, Tens of meters with Revolver, Kilometers with Hacking

Standard Equipment: Revolver, Rings

Intelligence: Extraordinary Genius (Watts is a masterful scientist, specializing in the fields of computer engineering, mechanical engineering, anatomical engineering, espionage, guerrilla warfare, and security systems. He is credited with creating almost everything that exists in Atlas, the most technologically advanced city in the world, in one way or another, with some of his most notable achievements being Mantle's security network, Dust-based environmental control, and the Atlesian Paladins. Arthur's main role in Salem's group was the manipulation of technology, developing viruses such as the one used by Cinder to hack into the CCT tower, allowing her to control communications and even aspects of the Vytal Festival's tournament. His expertise in virus creation was seen again when he installed a chip in a sword stolen from Penny Polendina that was able to transmit a virus to command her to open the Atlas Vault and ultimately self-destruct. Watts' acumen in technology and computer systems, along with rings on almost every finger, allowed him to synchronize an array of Scrolls to hack into the Atlesian security systems, permitting Watts to remain mobile and difficult to locate, playing into his pragmatic and strategic mindset. He was also able to frame Penny for the murder of several Mantle citizens by manipulating the recordings of her fight against Tyrian. He was also able to give Tyrian a new stinger after his old one was cut off by Ruby, displaying prowess in biomechanical engineering. The new stinger and tail that he constructed didn't appear to inhibit Tyrian's production of venom, but rather use it, with the addition of making the actual stinger itself retractable, while the segments to the tail seamlessly mesh with the organic base's flexibility and range of motion. In direct combat Watts' fighting style is very methodical, keeping track of the number of shots fired by himself and his opponents. He possesses some skill in close quarters fighting, briefly defending himself against James Ironwood's attacks while landing a few blows in return. Watts, like Roman Torchwick, and Mercury Black, is notable for being one of the rare active fighters that succeeded without ever discovering their Semblance)

Weaknesses: Continual damage to his Aura will cause it to decay to the point where he can be left open to more significant damage. Aura's durability is cumulative; it will deplete with each attack he takes and can be brought down by characters of similar strength. Constant exposure to extreme temperature can drain the user's aura.

Notable Attacks/Techniques:

  • Revolver: Watts' weapon of choice, a 20-shot double-barrel pinfire revolver. The revolver is capable of firing both single and double shots, and is loaded with Ice, Lightning, and Fire Dust bullets, as well as regular bullets.
  • Rings: A set of ring devices capable of hacking objects in Watts' vicinity. Watts' eight Rings can also be used in combat, possessing the ability to create hexagonal Hard-Light Dust shields to protect him from bullets and even utilize the shields themselves as platforms to travel around mid-air, granting him additional mobility. The shields themselves were powerful enough to protect himself from several shots from Due Process. Additionally, the Rings also possess a trap function, where by placing the Rings in four corners to shape box-like magnets and activating them, Watts can handcuff a person by literally trapping one of his opponent's limbs in a Hard-Light shield that, if attempted to forcibly remove by sliding past it, would severely burn and even permanently destroy their limb.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Arthur Watts
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